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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - evanui

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1
Kohaku / Re: H-Kohaku
« on: September 20, 2012, 09:39:08 PM »
if someone made a video of these combos, i'd love them forever

having trouble grasping the combos for h koha v.v

edit: especially the corner bnb:
2A > 2B(1) > 5C(1) > 5A6AA > delay 236B > B Followup > 5A/2A  > 5C > 236B > B Followup > 5A > 6A > BE5B > 2B(1) > 5C(1) > 236A or 623A aerial

2
Len / Re: [MBAACC] Len Discussion
« on: April 17, 2012, 07:05:25 PM »
H-Len combos? I dug around and I found a bnb for her with the tk236{b}: 5a6a5c2b5b4b tk236{b} sj.bc dj.bc AT, but I also read there's a throw loop that's essential. Unfortunately most of the combos in videos I've found with H-Len are improvised or something. (Also, seems to drop if don't omit the 5b; also struggle to get all the hits of the aerial portion.)

Any other important info also appreciated; seeing how far I can get with this cat... before I drop her and then attempt to pick up another.

3
Kohaku's Magical Garage / Re: Moves with cancelable recovery on whiff
« on: April 09, 2012, 11:27:13 AM »
H-Warc's 623a is special cancellable on whiff. (posted this in the respective section as well)

4
Red Arcueid / Re: H-Warc 1.07
« on: April 08, 2012, 03:01:40 PM »
Playing around with the character in lab and noticed her 623A is special cancellable, letting you cover full screen with 63214C and also shorten distance for 22C (for blockstrings, maybe) or other stuff. Can also do 623a directly into arc drive for fun. Not very informative, but I wanted to put this out there since this character's thread isn't as fat as some of the other ones.

Edit: You might be able to confirm a 22a/b into (623a - optional) 63214C for a long distance guard break thing, since 63214C isn't air blockable.

5
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 08, 2012, 01:18:56 PM »
Trying to pick up the game as a beginner (played MBAC for a while but not on any level near competitive). I'm good on TuThFrSatSun for the 7:00 to 9:00PM timeslot.

Edit: I'd love some overview on the basics, like blockstrings and what's going on in neutral.

6
Ciel's Tech Support / Re: MB:AA:CC Keyboard Controls - How to Input?
« on: December 30, 2011, 12:20:49 PM »
Having a problem using the tool... it crashes with the generic "XXX has stopped working" windows error. Running Windows 7 64-bit.

Edit: Ah wait, nevermind. Found a workaround. If anyone else has a problem with the mbaacctool.exe; know that it's a simple dll injector and any other dll injector will work in its place. Sinject for example.

7
Satsuki Yumizuka (Yumiduka) / Re: Dash Cancel
« on: May 15, 2011, 06:10:03 PM »
Now that you mention it, I have no clue :O.

8
Satsuki Yumizuka (Yumiduka) / Re: Dash Cancel
« on: May 15, 2011, 05:50:32 PM »
I've been told being "random" in this game is awesome, so more options doesn't hurt I guess :O

9
Satsuki Yumizuka (Yumiduka) / Dash Cancel
« on: May 15, 2011, 10:40:08 AM »
Found out that you can cancel her ground dash into specials such as 22A, 623C, ad, etc. New to the community and pretty bad at the game, so I don't know if this is old news or what. Didn't see anything about this so I felt like making a post.

I imagine this would make her ground dash more viable as you have the potential of cancelling into any of your specials. Also helps if you want to cover a bit more ground before tossing out something as a poke.

Discuss.

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