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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Vizer

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1
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: February 10, 2012, 05:40:14 PM »
i was rewatching the old (jan 2012) match analysis stuff on your youtube channel and i thought it'd be interesting if you analyzed one of your own games

i trust that you have a good idea of what the players are thinking in the matches you cover, but you can't be spot-on all the time. that'd be the main appeal,  you can explain your own thought process in a match

just an idea i thought i'd throw out, it seems really hit or miss, leaning toward a miss because you don't have much time to practice

2
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: February 07, 2012, 01:51:31 PM »
will kirah be back for the re-take?

3
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 31, 2012, 07:07:27 AM »
This is probably a ridiculously shitty idea but I was thinking maybe once I get my series back on track and character based videos out of the way, doing a basic small netplay series where I pull players aside who want to improve and play them and give advice.

that's an awesome idea, it sounds like fun and showing "real life" mistakes beginners make is a great way to teach other beginners

by the way, can you do a nero (whatever moon really) video eventually? i think he's a different enough character with little enough information (in english) on the details of his gameplay to warrant a video

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Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 12, 2012, 01:18:26 AM »
Pressure and whatever else comes to mind

good choice, that seems like a good followup after "how to learn combos"

though if there's time for more, i think the moon differences segment (if you still think it's a good idea to try to cover that in a general way; like "this moon tends to play like this") should come first. it'd be a little weird to go from "this is how you get in, stay in, and be effective on offense... oh, and next week i'll explain the moons so you guys can pick a character"

it would probably be a pain to list exceptions for every rule you establish though. "crescent plays like this... except for these 6 characters. and also this one sort of counts but not really, i can't really explain it in a few words". so maybe instead, you could do a lightning-fast overview of the characters, and how their playstyles change between the moons? but that would still take really long, and wouldn't really be in the interest of teaching people how to play, besides for understanding matchups a little bit. it also wouldn't age well so maybe forget that

can you give us more details on this press release?

http://www.usatoday.com/tech/products/story/2012-01-04/roku-CES/52368412/1

i laughed

5
Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 11, 2012, 07:38:38 PM »
what do you have planned for the next stream?

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Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 08, 2012, 03:10:58 PM »
changing every session to saturday would be great

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Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 06, 2012, 05:19:19 PM »
i liked the ep 1 redux, it was a practical intro to the game that helps new players dive right in

curbeh's old videos are useful for their own thing, but this was way better for giving players a guideline for getting into the game. "this is how to practice combos and setups, and this is how consistent you should be to actually be playing melty blood instead of mushy bread when you fight people", rather than "this is what these buttons do"

for me it also served as sort of an introduction to the scene, i think rokunaya's a great figurehead for breathing life into the game because he's fun, friendly, and helpful, and you get the feeling the rest of the community's the same (not that that's not the case)

the only suggestion i have is to, if it's feasible, have someone monitor the chat for you and copy/paste relevant questions to you. you could remind the chat every so often to ask any questions, while someone compiles them for you, then you just check the helper's messages and answer questions from there. the point is to cut down on dead or awkward air where you ask "any questions?" and no one asks anything for a minute, or they ask what your favorite anime is (okay that was me)

there are some problems with that though... for one, you'd be trusting someone else to decide which questions are answer-worthy. also, it could kill the interactive feel of the stream where you read what people are saying, though not necessarily. you could fix both problems by referring to the list of copy/pasted questions to eliminate dead air, and while you speak you can read chat and answer or comment on things that catch your attention

yeah that's about it, the stream is great when the ball's rolling but it comes to a jarring stop when question time comes

8
Shiki Tohno / Re: 1.07 CTohno
« on: January 06, 2012, 02:29:51 PM »
i see, thanks

Quote
I plan to actually like, write shit in the wiki eventually don't worry, this stuff was just the start.

that's great news, will you include things like his most useful option selects?

9
Shiki Tohno / Re: 1.07 CTohno
« on: January 06, 2012, 12:01:30 AM »
still not sure if this is the place to ask this stuff, but:

what do you wanna use on oki or as anti-air with C Tohno?

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Shiki Tohno / Re: 1.07 CTohno
« on: January 05, 2012, 11:57:49 PM »
awesome, that combo list is really helpful

i have some newbie questions, i hope you don't mind

Quote from: Irysa
Avoid 5bb combos like the plague in the corner

why? does 5BB after 5C 2C launch them too high in the corner? why does 5BB force you to super jump when you jump with 8 after it?

Quote from: Irysa
but honestly if you're doing the air combos correctly you should have your opponent scared to do anything on wakeup anyway, so your dashins are free.

unrelated to combos but i'd like to ask anyway, why should they be afraid on wakeup if you do proper air combos, and why do you want to dash in on their wakeup? (i might be misunderstanding)

Quote from: Irysa
5b[b ] (overhead) 214a 2c2b5bb j.cb sdjbc airthrow

214a makes the overhead safe on block and go insatntly into a low following it, potentially allowing for a otg relaunch.

if the 5B[B ] hits, you can only follow it up with an air combo, right?

this is in the MBAA wiki for C Tohno, does the part about j.CB dj.BC doing more damage still apply?

Quote from: wiki
[8] j.BC sdj.BC throw/623C

    Basic air combo, also the staple.

[8] j.CB dj.BC throw/623C
    Does like 30 more damage than the one above. Take a pick.

lastly, how do you follow up on an unblocked j.C or j.[C]?

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Kohaku's Video Room / Re: MBAACC Analysis Live Streaming Sessions Redux!
« on: January 04, 2012, 08:48:06 PM »
i'd love an MBAACC C-Tohno focused episode, preferably with the abject beginner in mind, but if that's too boring for you that's all right :)

by "with the beginner in mind", i mean i think it'd be better if you covered general concepts like what the character's general game plan is, how C-Tohno differs from H- and F-Tohno, the properties of his normals & specials and how you want to use them, how he fights in the air and on the ground and which one he's stronger at, etc.

the more detailed you get, the better. for example, "he's got good footsies", is less informative than "these normals are really good and because of them he's got good footsies". it's kinda like having a kid ask "but why" after everything you say... the more "this is how it is because"s you can throw in, the better!

the "problem" with being good is that you take a lot of things for granted, so it's hard to teach less experienced people

i appreciate what you're doing and i don't mind if you skip this because it's lower level stuff than you're trying to cover. no matter what character you end up doing there's a lot i can learn  :D



12
Akiha's Tea Room / Re: learning melty blood with a friend
« on: January 04, 2012, 10:31:24 AM »
thanks for all the replies, i didn't expect so much help from such a (comparatively) small community :)

it was all helpful and i'm excited to get started

C Tohno is exactly who i had in mind after reading tonberry's post here: http://www.meltybread.com/forums/shiki-tohno-111/mbaacc-tohno-video-thread/

unfortunately, we live in canada (montreal) so we'll probably have to netplay to play other people

i was already set on using the stick, i was asking about the pad vs keyboard thing for my friend :) and thanks for the info on that, i didn't know the 360 controller was so bad (i don't own a 360)

:teach:

this is literally everything i wanted to know, and that commentary series is just the kind of resource i was looking for, thanks a ton for taking the time to reply and for doing that series :D

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Akiha's Tea Room / learning melty blood with a friend
« on: January 03, 2012, 10:19:35 PM »
me and a friend are new to fighting games and we wanna learn MBAACC, but i have some questions:

how hard of a game is melty blood to start with? i'm familiar with some of the mechanics (grooves, parries, the combo notation) from watching other fighting games, but neither of us has played a fighting game enough to reach competence

are there any must-read resources? i've skimmed through the Guide to Learning MBAA (as an SF Player) and the Directory of General System Mechanics and we'll continue to use them as referential material, but more would be great

how should we start? i'm thinking we should pick just one character each and learn the game and the matchup by playing with just them, for a long time. after picking characters i'm guessing we should practice bnb combos in training and watch lots of videos between playing sessions? it seems to me like practicing bnbs is especially important in melty, because if you don't have them down you can resort to mashing and still form (bad) combos, and bad habits

are there any characters that stand out as being especially good for beginners? i want to play the most fundamental character, the ryu of melty blood, but because of how different the game is, i don't know what "fundamentals" are

i have an arcade stick, but my friend doesn't. what's better in the long run: keyboard, pad, or does it not matter? the pad is a standard 360 controller

thanks, that's it for now, but i'll probably have more questions later and i'll try to keep them here

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