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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - uberdeluxe

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But I'm curious, if this isn't based on the actual Caster client why didn't you name it something more innovative like KoreanBBQ?

yea for real wha tthe heck

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Regional Community / Re: Waterloo: MBAA and other fighting games
« on: April 17, 2012, 08:42:39 PM »
tournament happening this weekend on saturday! checkit out:

http://uwgamers.org/forums/viewtopic.php?f=2&t=1022&start=4065

pm bill307 for address and info!!

( he posted about it here: http://www.meltybread.com/forums/regional-community/east-coast-canada/ )

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Seifuku Akiha / Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
« on: March 14, 2012, 05:54:32 PM »
In these combos, the 22A 22[A] isn't supposed to actually combo right? It's just for oki?

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Seifuku Akiha / Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
« on: March 11, 2012, 06:57:38 PM »
Oh sweet thanks, it's hard to find info for this game :/

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Seifuku Akiha / Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
« on: March 11, 2012, 06:37:42 PM »
I guess I could post this here...

I haven't really experimented around too much with S.Akiha, but I found a meterless combo that works anywhere that does more than the one posted on the Mizuumi wiki page, that ends with a j.[C] for oki:

5B 2B 6B 6C 2C 5C 214A j.b j.c dj j.[C]; 3782 damage on tohno shiki (the one on mizuumi only does 3391)

So yea... There is probably an even more damaging version possible, I've only played around with her for a few hours.

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Mech-Hisui / Re: C-Mech player, searching for help!
« on: February 09, 2012, 01:00:07 PM »
Wowow, a lot to absorb there! It seems like it's been a long time since I posted this.

- In response to the 2B statement, I'm starting to get better at using it, and I'm mixing in 5B as well to catch IAD and other shenanigans.
- In terms of my zoning, I've stopped using the crossbow so much since It's really slow. I mostly TK jetpacks and use A/B missiles, and catch unsuspecting people with eye lasers and crossbows(since those both move very fast)
- I know the whip loop now, and can do it 80% of the time on anyone who's easier to hit than Sion(it's really hard to do to her!) I haven't started to learn the gravity loop, but I probably should try it out soon.
- I'm getting a bit better at close ranged pressure, but reverse beat is definitely something I have to work on.
- I'm getting better at following up CH projectiles, but it takes a while to get used to! Also, all 5 hits from j.214B is the REAL CH OF DEATH!!
shield > 22A is still working pretty well for me against IAD pressure/on wakeup(if they jump in, otherwise it usually whiffs), is it really that easy to punish?
- This arc drive thing was easy to fix after I learned it was a reversal, it's a very fun move to use!

Also, a tool that I like to use now is after a reset, IAD backwards and flamethrower. So long as they're forced to block it they can't punish it, and it takes me super far away for zoning!

Thanks for all those tips!

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Mech-Hisui / Re: C-Mech player, searching for help!
« on: January 22, 2012, 01:04:37 PM »
It's too bad that there aren't many good MBAACC videos of mech, but I watched a bunch of Xie's MBAA videos, and learned some special tactics from him. In terms of combos, I'm learning 2B 5C 2C 421A 236[A] 2C 421A super jump j.bc j.bc air throw, and I've gotten it a few times in training mode(gonna take a few more hours of practice though, before I can actually use it in games!) and after that I'm gonna practice comboing off of random things in non-super-sloppy ways, like I am right now. Luckily the local players are very skilled, so I get lots of good practice for using my new combos in actual matches, as well as pressuring and defending!

Thanks again for the tips!

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Mech-Hisui / Re: C-Mech player, searching for help!
« on: January 19, 2012, 10:53:20 AM »
Thanks for the advice!
Shield 5A works much better than shield barrier.
I'm not quite good enough to use that meterless combo yet,(I mess up the super jump every time) but I'm sure I'll get used to it after some time. For now I'm doing 2B 5C 2C 6C air combo as my meterless combo.(It only does a little less, the pre-launcher damage is 2.2k, compared to 2.4k(tested against ciel))
I completely missed that her arc drive is a reversal when I was looking at her move breakdown on mizuumi wiki... eheheh...
I've seen good players using the AA missile to good effect, but it seems like eye beams are better than the double missile most of the time, it has less active frames doesn't it?
On the topic of dodging, I'm not really sure when you're supposed to use it... It seems like it's usefulness overlaps with what you can do with shields a lot. Can you explain what situations are better for shields/dodges?

Also, when you say there aren't any Mech players, you mean none that are active here, right? Or are there really no high level non-japanese Mech players?

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Mech-Hisui / C-Mech player, searching for help!
« on: January 18, 2012, 05:08:49 PM »
Hello everyone! I'm new to this site, and I've been playing MBAACC for about a week. However, I've discovered that it's much harder to find helpful advice for this game than it is for games like Blazblue and Street Fighter!

I've looked around a lot, and besides combo videos for previous versions and Japanese pro matches, there are very few resources a new player can use to improve their play! I've visited Mizuumi wiki's mech hisui page, and I know about all the mechanics of the game(except guard crushing...), so I'm trying to find where I should look for advice next. I decided asking people here would be a good way to learn some new tricks and strategies with mech, so I made an account and started writing this! If you know any helpful resources for learning C-mech, or have anything of your own to contribute, I'll greatly appreciate it!(Also, it would be nice to know who the best C-mech players are!)

I'll try to tell you a little about how I play now:
-I use 2B to poke usually if my opponent is too close for a projectile, but if they're out of range of that I'll opt for 2C or 421A.
-While my opponent is far away, I usually use a mix of TK'd jet packs, eye lasers, and non-TK'd crossbow to keep my opponent out of range.
-My combo I'm learning to do(I can get it usually in practice mode, but not in actual games) is 2B 5C 2C 421C 2B 2C 5C 6C jump j.B j.C double jump j.B j.C air throw (~4.2k)
-If I whiff the crossbow, I usually mash 22B or 22C and pray.(a bad habit!)
-I have a lot of trouble continuing close-ranged pressure
-I'm bad at following up CH projectiles with combos

Here are a few quick questions most people could probably answer:
On wakeup, I like to shield > 22A, but the hitbox is so small it whiffs in most situations outside of jump-ins! Are there other viable options off of a successful wakeup shield, if your opponant is crouching, or farther away?
I have trouble breaking opponants pressure, without mashing 22A/B/C... What are some other good ways to break pressure with C-Mech?
What are some effective ways of using C-Mech's arch drive? Are there any ways to combo into it, other than off of counter hits?
And of course, are there more efficient combos I should learn? The one I do is my own concoction...

Thank you all in advanced for the help!

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