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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Nandeyanen

Pages: [1] 2 3 ... 13
1
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 23, 2012, 01:53:53 AM »
http://www.nicovideo.jp/watch/sm16680831

H-Ryougi tutorial. Quality is kinda meh but it's watchable, some interesting stuff

Knife pickup loop after 5BB 214A actually works. you'd have to walk back and bit and then do 5A 22A into the loop. http://www.youtube.com/watch?v=p5NEAMuxu00

Augh, you beat me to it.  It was pretty meh during the first few minutes, and the only interesting thing I noted was the addition of 63214A into a combo.  I'd rather learn about option selects and gimmicks for her though.  Stuff like run up 2A 412C 2C (if that even works lol)

Can always 4c 421c 4c.

2
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: January 13, 2012, 03:51:44 AM »
hi im gay and cummy and willing to stuff my hand up my ass aka play melty current code

I am no longer interested in sessioning.

3
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 10, 2012, 04:24:05 AM »
Just looked over the changes, and I am now saddened.

4
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 11:28:12 PM »
Yeah... Those matches ended pretty quickly. She seems like a more rounded character now. Not sure if that's for better or worse now. I think she's still pretty viable okay now with her 4.5k combos off of hit confirms. Also, what's average combo damage in this game anyway?

Edited for truth.

5
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 11:06:56 PM »
http://www.youtube.com/watch?v=7hp5ZzSrLEA
The 4th clip shows the loop in action. That same variant also works on Ries as well.

It's kinda silly how F-Ryougi got these damage buffs and H-Ryougi got damage nerfs and they fucked her 214A combos up so hard. I don't mind the removal of 3C loop but messing with 214A was going overboard imo. It's so annoying. But what can you do? I still find H infinitely more enjoyable to play than F but seeing F makes me go mreh and I wonder if investing all the time into this character will be worth it down the road. Fusui is the only H-Ryougi player I've seen so far and all we can use for reference it seems.

To be fair, her damage was really high last game. If your opponent guessed wrong like twice, and you didn't drop the soap, they were basically dead.

Gotta agree with that, her damage was pretty high.

HF already posted a video but yeah, loops: http://www.youtube.com/watch?v=DCXAnepwJ9U

Oh, that's HF? Too many name changes on this forum.

6
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 10:17:57 PM »
http://www.youtube.com/watch?v=7hp5ZzSrLEA
The 4th clip shows the loop in action. That same variant also works on Ries as well.

It's kinda silly how F-Ryougi got these damage buffs and H-Ryougi got damage nerfs and they fucked her 214A combos up so hard. I don't mind the removal of 3C loop but messing with 214A was going overboard imo. It's so annoying. But what can you do? I still find H infinitely more enjoyable to play than F but seeing F makes me go mreh and I wonder if investing all the time into this character will be worth it down the road. Fusui is the only H-Ryougi player I've seen so far and all we can use for reference it seems.

To be fair, her damage was really high last game. If your opponent guessed wrong like twice, and you didn't drop the soap, they were basically dead.

7
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 09:58:57 PM »
Hey, that's good to know.  And also, instead of 4c -> [22a 2c 3c 22a 2c 3c 5c]*n, did you mean 4c -> [22a 2c 3c 22a 2a 2c 3c 5c]*n?

Yes.

8
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 07:25:34 PM »
Also wanted to add that you can actually go into the loop off of her overhead. Might be the most damaging option.

It's just 4c -> [22a 2c 3c 22a 2a 2c 3c 5c]*n

2 reps on V. Sion is around 3.2k damage.
3 reps on V. Sion is around 3.5k damage.

Edit: fixed rep numbers, and combo notation

9
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 03:44:41 PM »
One hour of training mode later...

I was only able to get three loops on Akiha.  The timing gets incredibly difficult by the end of the second rep, and the damage was so so (about 4.1k without a jump in).  On the bright side, I found an alternate method without having to resort to 2AAA 5AA, which is awesome. 

You can do the tk j.236B > 5A 22A into the loop.  That makes it much more simplistic to execute in matches, imo.  You can probably stick in a 214A_214C > air combo in there somewhere most definitely.  Not sure how yet, need to test it more.  I stuck in the rekka enders instead to get a forced knockdown into oki for about 4451 damage on Akiha.

tl;dr

2A 2B 5BB 5C 2C tk j.236B > 5A 22A > 2C 3C 22A > 2A 2C delay 5C 22A > 2C 3C...

Tested it out (this is without a rekka ender, though, I think the damage added would be pretty negligible anyway.)

~3 reps on V. Sion did 5.1k (23 hits)
~4 reps on V. Sion did 5.3k (30 hits)

~3 reps on Akiha did around 4.7k (26 hits)
~4 reps on Akiha did 4.8k (30 hits)

And for comparison, a standard corner bnb on Akiha does 4.5k

Not sure if you can do more than 4 reps. Damage scaling rapes you after the 3rd rep or so. Also, if this is like MBAA, then having it be a 30 hit combo gives your opponent like a million meter, so it's probably not worth it to go over ~20 hits or so.

Edit: think I miscounted my rep numbers. Adjusted my numbers to reflect that. I'll probably retest this stuff when I'm less lazy.

10
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 09, 2012, 03:30:18 AM »
And lastly, I'm hearing stories on 2ch that people are getting fed up with all the Full moon Ryoug players and are beginning to focus their attention on Half, lol.  Someone discovered a knife pickup throw loop too.  I won't believe it until I see it in a video though.  Might be too good to be true.  But if it is true...

I actually remember seeing some knife pick-up combo a while back. Don't remember where I saw it, and it might've been a previous patch (?) of CC as well.

11
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 08, 2012, 04:46:19 PM »
Just got around to playing around with Ryougi in CC. Wanted to mention that for her corner combo, you can still set up mix-ups after her corner combo.

2a 2b 5bb 5c 2c tkj.236b 5bb 214a 2c 2a/421c -> mix-up

After the 214a, if you just stay still, or walk away from the corner and 2c, you will 2c into the corner. If you walk towards the corner, you will 2c away from the corner. This can be useful for mix-up.

If you 2c'd into the corner, you are very close to them, so you can do a neutral jump mix-up.

If you 2c'd away from the corner, you can do a roll mix-up, or you can super jump into a 3-way.

The knockdown from 2c 2a feels shorter in CC though, though that could be my imagination.

Sadly it's also character specific on where opponents go after 214A. they all have different wall bouncing hitboxes.

Well, that's new... Are there specific characters that are good for testing on? Or do I actually need to go through the whole cast?

12
Shiki Ryougi / Re: 1.07 H-Ryougi
« on: January 08, 2012, 04:32:16 PM »
Just got around to playing around with Ryougi in CC. Wanted to mention that for her corner combo, you can still set up mix-ups after her corner combo.

2a 2b 5bb 5c 2c tkj.236b 5bb 214a 2c 2a/421c -> mix-up

After the 214a, if you just stay still, or walk away from the corner and 2c, you will 2c into the corner. If you walk towards the corner, you will 2c away from the corner. This can be useful for mix-up.

If you 2c'd into the corner, you are very close to them, so you can do a neutral jump mix-up.

If you 2c'd away from the corner, you can do a roll mix-up, or you can super jump into a 3-way.

The knockdown from 2c 2a feels shorter in CC though, though that could be my imagination.

Edit: Also wanted to mention that you can still do:

2a 2b 5bb 5c 2c tkj.236b 5bb 214a (walk towards corner) 2c 5c 22a 2c 623b 236a236a236a

13
I have work Saturdays =(.

14
Wanna gimmie a ride?

15
So, where's NCI going to be held? It's this weekend, right?

16
GGs at the MB casuals. Looks like my F-Arc still has a ways to go.

Gotta hit 'dem combos.

17
good matches. Fun times. Thank you Reiki, people who brought the setups, and everyone who showed up. I had a great time, and enjoyed meeting all of you

Were you the Sion player?

18
Oh, okay. I guess I'll show up sometime in the afternoon.

19
Mir, or whatever he goes by. He's been the key contributor for Sunday.

Heading out, will be there around 6!

I assume that's 6 PM...? So, is anyone going to be there earlier? I will probably be showing up, but I'd like it if we could arrange a time to meet.

20
So, is something happening there this Sunday, or is the next Sunday session on the 14th?

21
Don't know if I like that they're adding a character with flight into the game. Not sure if it currently drains meter fast enough, and with 300 meter (or max heat) to work with, that character could float for quite some time.

22
I might show up next Sunday. Would've shown up yesterday if it wasn't cancelled =/. What's the usual headcount anyway?

23
Haven't checked back in a while. Working Mon - Sat now. Are there still weekly gatherings on Sundays?

24
Akiha Vermillion / Re: H-V Akiha Strategy/Tactics Thread
« on: June 17, 2011, 04:26:40 PM »
http://www.youtube.com/watch?v=_THSdAUZJuE#t=10m40s

OK, how the heck do you get crossup post Momiji?!  ???

I guess it has something to do with the positioning 5B gives you but I can't replicate it.  :-\

It's possible that Ries just moved forward on wake up after V.Akiha super jumped.

25
You guys should probably start a new thread in the Regional Community section, and post updates there.

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