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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - MagnusXL

Pages: [1] 2 3 ... 7
1
Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.4 out
« on: November 30, 2018, 08:48:05 PM »
Me three.

2
I couldn't get off Saturday for this, else I'd be there.

3
I put together an simple exhibition, mostly because she still didn't have one.

http://www.youtube.com/watch?v=gmjEY4NMdUk

Feel free to let me know how much I suck. I promise to stop posting multiple times now.

4
Most optimal combo I've found for Air Throws:

Throw 2C 214A j.BC dj.BC Throw - Deals about 2.8k from anywhere.
Throw 2C 214A j.C dj.C...6C [land] j.(C) sdj.BC Throw - Deals about 3k damage in the corner.

623C hardly adds damage, so don't burn the meter unless you're desperate to finish off that last sliver of health.

5
Hisui / Re: MBAACC Hisui
« on: February 16, 2012, 08:11:57 AM »
And yet, I remain the only scrub player dedicated to the art of the Tech Punish.

You'll never convert me to your dirty ladle setups Numakie, no matter how sexy they are! Slut. >:{

Mostly because I get stuck in auto-pilot mode way too easily and don't end up using them nearly as often as I should. I occasionally forget to use all the shit I've practiced because I'm bad I'm so good that it doesn't make a difference anyways.

6
Some miscellaneous information, mostly blockstring related:

6(C) is still a shitty overhead IMO, but it's all you have to work with. If you land it outside of the corner for whatever reason (spoiler: you shouldn't be), your only real options are 214B (lol) for about 1.7k or AAD in Blood Heat because it sends them flying clear across the map. It has a similar animation to 6(B), so you still might be able to fake someone out with it. Keep in mind that it does horrible things to your pressure, as you can't string into much out of it. It does some decent guard damage though, so there's that.

6(B) is your standing low-hit. It's fairly godliek since you can do whatever the fuck you want out of it even if your opponent blocks it correctly without completely destroying your blockstring. It also has almost no prorate, so you can punish someone really hard with Riesbyfe's bullshit aerial damage. 214A > Air Combo is always your preferred follow up on this one.

The only tricky part is that 214A ends your pressure, so it can cause problems if you try and string off of a hit confirm that never actually happened.

The only use I can find for 5(B) is MAYBE as a potential frame trap, but it doesn't have cool properties like super armor and is beat out by shit like 2A, so it's not very attractive. Of course, this could be because my pressure is fundamentally horrible on all characters not named C-Hisui. It at least does decent guard damage like all charge moves and hurts if someone face-checks it for whatever reason.

The 236 moves need a special note. They're completely unsafe on block, but they come out pretty fucking fast. 236A is air unblockable, making it useful for punishing single jumps or TK [whatever]. 236B is another low hit to add to your arsenal. They're both EX cancel-able, which is pretty nice. You can bait an attempted counter with 236A/B, then retaliate with the nearly omnipotent 236C to ruin their day. 236C punishes most jump escape attempts without leaving yourself super vulnerable like the 236s, making it the safer of the two moves. 236C is neutral on block and is cancel-able into itself (or any other EX move).

j.A can no longer string into j.C on a regular hit, but it will on block or a counter hit. This is significant for a number of reasons:
1. C-Ries no longer has her infinite combo against characters like Nrvnqsr.
2. It kind of hampered didn't really touch my incredibly SWAG j.AC...B j.AC...B blockstring.

This blockstring still works, but keep in mind that they can still easily crouch j.A. I wouldn't do this for more than one rep or two before they catch on that they can just punch you in the face and leave. Even if they have a decent DP, it's a fairly viable set up. You wouldn't want to run it all match, though. If you predict that they'll try and duck j.A, go balls deep with j.[C] and ruin their day.

j.[C] > anything is almost guaranteed to deal 6k+ damage.

Do not try this shit on Miyako or Len; you will just make yourself sad.

EDIT: I'm retarded and forgot to mention counter hits. No one's going to just eat a j.A in the corner unless they have downs because you can't actually hit crouching opponents with it anyways and most people don't just stand around not-blocking.

EDIT2: Touched up on some of the information.

7
Yeah, 6C tends to push me too far away to land 214C.

I'm also incredibly lazy and will usually sacrifice <100 damage for reliability anyways.

2A 2B 5B 6B 5C 2C 236A j.C dj.C falling j.6C j.BEC sdj.BC AT.  About 5.3k on V.Sion.  The string of normals at the start is the optimal one, obviously you have to work with what you have.
EDIT: Fixed.

8
Nah don't worry, I think we got this.

Also I wouldn't do that anyway, I let someone use my card once and didn't get paid back, I just think it's a bad idea overall since I don't see you face to face :/
Fair enough.

9
So I'm actually living in Augusta right now, but I cannot take leave / get off for this because I work weekends.

Fuck my life.

Someone say hi to Chelsea and Garu for me, even though they won't remember who the hell I am.

The problem is, I'm the only one with a credit card. I won't have enough on there to put the hotel up because I'm also paying for my school tuition... Will go over the max. And I would rather have more than 4 people per room to split the cost more. #ecpoverty
If worst comes to worst, you can use my card if you get me a list of everyone there I eventually get paid back for this shit.

10
6(B) 214A j.BC j.BC throw.

^The laziest 4.6k damage of your life. Finishing with 623C will net you over 5.3k instead. It's hilariously absurd, actually.

11
Hisui / Re: MBAACC Hisui
« on: January 08, 2012, 05:48:43 PM »
It couldn't hurt.

12
I still think the circuit breaks on the EX version are sexy.

13
Tournament Results / Re: Frosty Faustings 4 MBAACC 1.07 results
« on: January 08, 2012, 12:32:45 PM »
And yeah placings in Midwest are damned hilarious.  Pretty much only place where I could ever, ever top 8.
That's because there's like 20 of us. Not coming in last generally puts you in the top 8.

True Fact: Midwest was only serious business when I was still there. Oh ho ho!

14
I think command shield bunkers are faster on startup/safer now. They seem more usable  ;D
They are. I no longer get punched in the face occasionally when I try to use them during pressure.

15
Hisui / Re: MBAACC Hisui
« on: January 08, 2012, 04:14:18 AM »
I'm not a great video editor, so it's nothing fancy, but I'd like to say it's worth checking out.
I think you did a pretty good job myself.

16
And again, I'm the only person to play this character. C-Ries needs some love too!  :emo:

Stuff will be added as I test things, but I don't see that many drastic changes on her yet. Her damage is still good, but I don't think her old character-specific infinite works anymore. That or I'm just bad and keep fucking it up.

So far as I've seen, most of her old combos work still, though comboing off of a 214B wall slam is a little less strict. Of course, I just got this game, so I could be 100% wrong.

C-Ries:
5C - Stronger movement 
2C - Stronger movement
BE6B - Stronger
J623C - Damage up
5B - Stronger
BE5B - Stronger
44 - Stronger
JB - Cross up properties stronger

2C - Damage down
J6C - Damage down
PS2 - CC changes courtesy of Curbeh.

17
Melty Blood Auditorium / Re: Melty Wiki Move
« on: January 08, 2012, 03:50:47 AM »
Meh... guess ill have to poke at the Hisui wiki at some point...
I'll take a poke at it as well when I get back into the swing of things. Though admittedly you probably know the Current Code changes better than I do at the moment as all I have is training mode shit and I stopped playing (until recently) over a year ago.

18
Tournament Results / Re: Frosty Faustings 4 MBAACC 1.07 results
« on: January 07, 2012, 08:23:12 PM »
Meta took second? Matty isn't even on the board? Hot damn.

Sorry I couldn't make it; I wasn't able to take leave for this.

On another note, the Team Purple hate makes me laugh for some reason.

19
Other Games / Re: Warhammer 40k: Dawn of War 2
« on: July 25, 2011, 07:05:18 PM »
I'll play you one of these days Loli, but I'll probably suck dick. I've only toyed with it for a little while.

Steam name is MagnusXL.

20
Fuck, my leave ends right before this thing.

21
Akiha's Tea Room / Re: CARD GAMES ON MOTORCYCLES
« on: December 09, 2010, 06:56:40 PM »
I'm able to sign in for the first time in months and the first thing I see is Loli heralding a Touhou cardgame I've never heard of.

...sign me up.

I was big in MTG for the longest time (and still kind of am), but it'd be nice to play a different TCG for a change of pace.

22
Hisui / Re: C-Hisui General Discussion & Strategies
« on: August 23, 2010, 07:48:32 AM »
I've been using the watering can in blockstrings for the longest time. Just not as often as I used to. :V

My initial problem was trying to consistently get into the perfect range to knock people down with it. I found it pretty pro when I figured the spacing out.

23
Regional Community / Re: Known Player Compilation
« on: August 20, 2010, 04:35:06 AM »
This thread is silly, but I'm going to be cool and attention whore anyways.

EDIT: Scratch that. This thread should be convenient for remembering who people are.

Handle: MagnusXL
Main Character: C-Hisui
Notable Alt's: C-Riesbyfe
Affiliation: N/A
Predominant Region: Wisconsin/Chicagoland
Awards/Top Placement: Didn't get last place at EVO.
Other Information: The world's only Crescent Devotee and j.C Artist. Also the only one who will touch the Hisui wiki.

24
Tournament Results / Re: EVO 2010 Results
« on: July 14, 2010, 02:57:46 AM »
How can you be considered normal when you're like 12 feet tall?

25
Tournament Results / Re: EVO 2010 Results
« on: July 13, 2010, 06:36:18 PM »
You guys have inspired me to build / commission a new stick.

Especially Kusanagi's Aoko stick. So godliek.

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