Meh...the standard combo does more damage..i think they build about the same amount of meter too...
Also, i don't know if Alt posted this cuz it's way early in the mornin and my eye's are dying
buuut...in the corner, after you hit with whatever combo and throw a 6c, if you time the jump
just right, you can jc, jc, airthrow WITHOUT dashing in, and then forward dashing immediately
after airthrowing and doing another jc as an overhead, or throw jc really close to the ground so it
cancels and then 2a for mixup...but it's really vulnerable to wake-up dp's...
With the 2P crossover bonus, this is reeeeally useful for cross-ups...too bad wara has like, no air moves
that hit behind him
2a, 2a, 2b, 2c(2 hits), 6c, jc, jc, throw, airdash, jc, 5b(2 hits), 2b, 2c(2hits), 6c, jc, jc, 421c
OR airdash, 2a, 2b, 2c(2hits), 6c, jc, jc, 421c