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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - hipikachu

Pages: [1]
1
Shiki Nanaya / C-Nanaya Combo Thread
« on: March 21, 2013, 01:09:40 PM »
I hope I'm not spamming the boards, but the I'm really used to seeing these threads categorized back in Dustloop. The mod here can remove this thread if it proves to be a nuisance, or offer me a template if this looks too sloppy. Feel free to add/correct/optimize combos:
(All combos may begin off of any A or j.C starter)
(Any 2C>214A combo enders can be replaced with 2C>5BB>22C>Air Ender)
(CH = Counter Hit, AT = Air Throw, AD = Arc Drive, AAD = Another Arc Drive)
Requires 100 Meter
Requires MAX mode
Requires HEAT mode
Requires BLOOD HEAT mode

Midscreen:
2B Starter:
  • (Max Range Confirm) 2B>5C>214B
  • 2B>2C>5C>j.BC>j.66>j.B>sdj.BC>AT
  • 2B>2C>5C>j.BC>sdj.BC>j.66>j.A>AT
  • 2B>5C>2C>5BB>22C>j.BC>sdj.BC>j.66>AT
  • 2B>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
  • 2B>5C>2C>5BB>22C>236C>2C>214A
5B Starter:
  • 5BB>hjc>j.BCA>sdj.BC>j.66>AT
  • 5B>5C>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
  • 5B>5C>2C>2B>236C>2C>214A
5[C] Starter:
  • (Max Range Confirm) 5[C]>236A
  • 5[C]>5B>j.BCA>sdj.BC>j.66>AT
  • CH 5[C]>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
  • 5[C]>236A>236C>2C>214A
  • CH 5[C]>2C>5BB>22C>236C>2C>214A
623B Starter:
  • 623B(1)>236C>2C>214A
AT Starter:
  • AT>66>2C>5C>j.BCA>sdj.BC>j.66>AT
  • AT>66>2C>214B>66>2A>5C>j.BCA>sdj.BC>j.66>AT
Corner:
2B Starter:
  • 2B>5C>214B>j.22>214B>2C>214A
  • 2B>5C>214B>delay j.B>land>j.BCA>sdj.BC>j.66>AT
  • 2B>5C>214B>j.22>2C>5BB>22C>j.BC>sdj.BC>j.66>AT
  • 2B>2C>5C>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
  • 2B>5C>2C>5B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
  • 2B>2C>5C>623B(1)>AD>2C>5C>j.BC>sdj.BC>j.66>AT
5B Starter:
  • 5B>5C>214B>j.22>214B>2C>214A
  • 5B>5C>214B>delay j.B>land>j.BCA>sdj.BC>j.66>AT
  • 5B>5C>214B>j.22>2C>5BB>22C>j.BC>sdj.BC>j.66>AT
  • 5B>5C>2C>delay 2B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
  • 5B>5C>2C>delay 2B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
  • 5B>2B>2C>5C>623B(1)>AD>2C>5C>j.BC>sdj.BC>j.66>AT
5[C] Starter:
  • 5[C]>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
  • CH 5[C]>2C>2B>623C>2A>5B>j.BCA>sdj.BC>j.66>AT
623B Starter:
  • (Back to Corner) 623B(1)>41236C>214B>j.22>214B>2C>214A

2
Shiki Nanaya / C-Nanaya General Discussion
« on: March 17, 2013, 11:01:09 AM »
Hi guys, I'm new here, but we seriously do need some moon-specific threads. I'm somewhat new to Melty Blood as a whole, but am experienced with other anime fighters such as BB and GG. I hope you guys can show me how it's done here.

To start off, can anyone offer any advice regarding these problems:

2C>5C>jc>j.BC>AD>j.B>dj>j.BC>AT
I'm pretty sure this can be done, but the air dash keeps screwing me over.

stuff>2C>5BB>22C>jc>j.B>stuff
I don't understand how 22C brings the opponent any lower. I can do this link, just not consistently. Nanaya's j.B has some really awkward hitbox, and has issues linking into j.C at lower heights

Applying pressure
Ground overheads in this game seems difficult to land, and 214A cannot be combo'ed from IIRC. My mixup is somewhat limited, and my pressure is pathetic. How does one maintain and reset pressure without being pushed out of range? What blockstring enders does one use?

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