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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - Viskar

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Current Version (0.11.2): http://puu.sh/aakf6.zip

Hey guys, I'm here to share a brand new tool I just created which greatly reduces the frustration of doing button configs during tournament/casual play when people are constantly cycling through the setup.

I created it because we've found that maybe 25% of our time in these events is spent painstakingly assigning buttons using our awkwardly outstretched arms on a tiny laptop trackpad. To make things worse, the laptop is more often than not tucked away behind some monitor, on the floor, or just not facing you at all. It might have even falling into the trash can you were playing on in the back alley.



Overview:
* Run the program and it will ask for your MBAA.exe file the first time you run it.
* 1 or 2 players can map their buttons simultaneously in the button config GUI. P1 presses start first, and then P2 can press start while P1 is in the process of mapping buttons.
* Press SPACE to launch the game when all players are done setting buttons.
* Melty Blood should launch directly into the game
* After closing Melty Blood, the launcher will pop back up and allow for players to re-configure their sticks
* If any sticks are added or removed, the launcher will immediately update as necessary.
* ESC will quit from the launcher

This program was written with AutoIt3 and compiled to an .exe file. I believe one version got a false positive virus warning by Avast, so you may have to whitelist the app depending on what antivirus you use. I have had no problems with Microsoft Security Essentials / Malwarebytes. In any case, I'm open to people looking at the source code if you want to message me (right now I don't have it in a public repo).

-- Releases --
v0.11.2 - http://puu.sh/aakf6.zip
* UI Updated. Added several new features which can be enabled via simple buttons.
* All settings are now stored  in a config file (AppData\Roaming\MeltyLauncher\config.ini)
* Remembers path to MBAA.exe after you select it. Using the shortcut parameter no longer works.
* Remembers path to AppLocale (if using) after you select it. Using the shortcut parameter no longer works.
* Added ability to enable the "Keyboard" flag for the game. So now you can launch the game via MeltyLauncher and play on keyboard.
* Added support for turning on the secret stages (thanks to MadScientist/Erkz for the info on that).
* (Bugfix: 0.11.1) App wouldn't startup correctly
* (Bugfix: 0.11.1) Made the "[Space] Start Game" button clickable
* (Bugfix: 0.11.2) "Keyboard: ON" wasn't doing anything. Should work now.

v0.10 - http://puu.sh/7rdF0.zip
* No longer uses polling to determine when MBAACC finishes running, which should eliminate any CPU problems on Win8. Due to the new way the MBAACC process is monitored, MeltyLauncher will immediately show when MBAACC is closed, instead of having a small delay.
* The above improvement is unable to be used in conjunction with AppLocale, so running MBACC under AppLocale will still use the old polling mechanism.
* A few untested tweaks to the polling mechanism hopefully reduce CPU usage bugs on Windows 8.


v0.9 - http://puu.sh/7oeZt.zip
* Added some fixes for certain joysticks by detecting which buttons/directions are constantly held.
* Now includes a MeltyLauncher_debug.exe file that can be used to see log output. If a stick isn't working, try to capture some information with the debug tool and I can try to fix it.

v0.8 - http://puu.sh/7nbjs.zip
* Internal clean up that fixes some confusion caused by adding/removing controllers when MB is running. The app should now always be up to date with any controllers that are connected.
* Adding/removing controllers does not reset player configurations, except for the player that removed the controller.

v0.7 - http://puu.sh/7kESh.zip
* Basic support for AppLocale. Requires making a shortcut to MeltyLauncher.exe like this:
"C:\Games\MeltyLauncher.exe" "C:\Games\MBAACC\MBAA.exe" "C:\Windows\AppPatch\AppLoc.exe"

v0.6 - http://puu.sh/7imaR.zip
* Increase overall size of the text and UI
* Added small tips along the bottom

v0.5b - http://puu.sh/7i4DO.zip
* The GUI will scale correctly for people that use the windows settings to enlarge text ("Make text and other items larger or smaller")
* (0.5 ->0.5b) Fixed FN1/FN2. The bindings were incorrect for Player 1

v0.4 - http://puu.sh/7hi48.zip
* A bad attempt at a logo

v0.3b - http://puu.sh/7hh1r.zip
* Pressing 3 buttons at once will dissociate the controller
* (0.3 -> 0.3b) Textual bugfixes

v0.2 - http://puu.sh/7gY7J.zip
* Added support for FN1 / FN2 (FN1/FN2 were bugged, fixed in 0.5b)
* A+B, FN1, FN2 are all considered optional buttons
* To unbind a button, press a button that is already bound in a higher slot.
* Removed text borders since it was done in a hacky/laggy way.

v0.1 - http://puu.sh/7g1XY.zip
* Original version

-- Future features --
* Auto-saved stick configurations and profiles tied to which button is pressed to select a stick.

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