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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - Darkshine

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Kohaku / Soooooooooooooooooooo, let's talk Kohaku.
« on: April 16, 2007, 04:59:11 PM »
I'd just like to start this out by saying hello to ya's all, as this is my first post here. I've been lurking for a couple of weeks until now.

Anyhoo, I'm interested in learning the basics of Kohaku, however, it seems as though no one plays here, in Japan or America. As such, I'm going to list my general tactics I've observed. hope fully, some of ya' will add some input as well.

Anyhoo:

j. B: This seems to be the primary normal for aerial combat, as it has a VERY long reach and seems to have a bit of priority.

j. C: I'm fairly certain this is an overhead, though, I can't exactly check right now as I don't own Act Cadenza myself. This seems to be the move for attacking someone while they are on the ground. In addition it combos rather nicely.

B: Another normal with relatively long range, and an all around good combo starter.

C: Launcher, though I rearely ever see anyone actually attempt to perform any air combos with Kohaku, as her ground combos seem to be relatively powerful.

236A: Does nice damage and is used in essentially every bloody one of Kohau's combos. It seems to be able to hit opponents OTG.

236C: Very, very good EX special. You can cancel 236A into this, which is what is generally done in most of Kohaku's combos.

22B: It's a twirling bush of death. This is used primarily for corner traps. If you score a knockdown with your opponent in the corner, drop one of these bastards and they won't escape, as the only way to go for them is up, which of course you will bewaiting for them to attempt.

22C: It's the cactus of doom. Place this on the ground in front of your opponent and then superjump over them and attack them from their other side.

The majority of Kohaku players mainly play keep away with their insanely long ranged pokes, punishing the opponent when they make a mistake with a ground combo and then dropping either a bush or cactus, depending on the opponen't position, to set up another combo opportunity.

I would list some combos, but honestly, I don't know what her optimal combos are, so I'd rather leave that to someone who knows more than I.

Input please, and, if I've said something incorrect, please do not hesitate to correct me. I'm new to Melty blood in general, so, I'm sure to be wrong about many things. :)

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