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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - fiendmaw

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1
Melty Blood Auditorium / MERU TEE VEE
« on: February 10, 2012, 03:55:12 AM »
HAI! YESSU!
http://www.youtube.com/watch?v=DKNepHzkWLc&feature=g-u-u&context=G2d8cedaFUAAAAAAAAAA

Someone who knows japanese translate it/resume it please :S

2
Red Arcueid / Crescent Warc Thread!
« on: December 18, 2011, 10:08:39 AM »
So,here are the damage/proration changes.
5c 1000->975 dmg
6c 1100->900 dmg
2c 1100->1000 dmg
j.B 900->710 dmg
j.C 1000->900
2C 80% proration->75% proration
623c 80% proration->45% proration

3
Red Arcueid / Hey guys,I'm gonna make a warc thread,hope you dont mind.
« on: December 02, 2011, 08:24:39 AM »

4
Shiki Nanaya / Nanaya MBAACC 1.07 Discussion Thread!
« on: November 28, 2011, 12:02:48 PM »
To start it off I have a question for fellow Nanaya players.
Do you use,and if you do when/how would you use,j.B in air to air situations,I still cant find a clear situation where I would use it.

5
Shiki Nanaya / Nanaya MBAACC 1.07 video thread!
« on: November 20, 2011, 05:51:05 PM »
http://www.youtube.com/watch?v=5VfQeoKcZh0
http://www.youtube.com/watch?v=tq76Qz-MiIY
http://www.youtube.com/watch?v=lr1dT5FqLJI
Casual sets between two very good players: Surume(H-Nanaya) vs You(F-Arc).
Apparently you can combo after his Arc Drive(which as you know is the AAD version) as seen here http://www.youtube.com/watch?feature=player_detailpage&v=tq76Qz-MiIY#t=374s .

6
Shiki Nanaya / Nanaya complete changes MBAA PS2 -> MBAACC 1.07
« on: October 16, 2011, 03:48:22 AM »
     MBAACC

   Crescent

+ 5C Duration increased
+ 214A Damage increased
+ 214C Profile lower, recovery shortened
- 236A Cannot come as close to the opponent as before
- 2A Recovery increased

  Full
+ Warui Ne Performance increased
+ 236A Faster start up
+ 214AC Stronger
+ 22B to Warui Ne Enabled

  Half
+ Forward walk faster
+ Backwards walk faster
+ 5C More forward movement
+ 2A Hitbox stronger
+ 214A Recovery shortened
+ 214B Recovery shortened
+ BE214B Faster charge, hitbox improved
-5A6A Prorate stronger


     CC 1.05

   General
+ Arcdrive recovery shortened(can combo after it).
+ AAD startup time dramatically increased.
+ Fastfall no longer has rebeat penalty.
+ Airthrow automatically performs a fastfall if it connects in neutral state.


  Crescent

+ 236C is now air untechable,follow-ups are possible from certain heights.
+ 214A(overhead teleport),623B,236C and 623C now OTG relaunch.
+ 214A is now a hard knockdown
+ You can now hold directions after you perform BE22B(charged 22B) for different effects:5 is the old position,8 for higher up,2 for lower,4 in front,6 farther back.


  Half
+ 214C OTG relaunch.


  Full

+ Warui Ne(divekicks),623B and 623C OTG relaunch.
+ BE5C now groundbounces the opponent on air hit.


     CC 1.07

  General
 - Defense lowered
+ 2B now retains dash momentum

  Crescent
+ 214B is now jump-cancellable on hit

  Full
+ 5C now has 2 more active frames(4 total active)

8
Melty Blood Auditorium / MBAACC ver 1.05 request thread
« on: May 24, 2011, 02:13:18 PM »
So,it looks like Twinniss(and now the french mb players in Paris) can get their hands on a ver 1.05 cab,and after discussing it with them on IRC,we agreed to make a request thread for them to test various stuff that you guys might have in mind.
My requests:
Nanaya Shiki
Is 236C comboable after,and to what extent(either a 2a/5b/5c/2c/623b pickup)
Comboability after a midscreen AD combo,can you dash 2a/2b/5c/2c?.
The new AAD properties and comboability again.
Also 623c otg relaunch and comboability.

9
Shiki Tohno / Tohno Shiki 1.05 changes(partial translation)
« on: May 24, 2011, 09:14:28 AM »
My translator wasnt very experienced,but we managed to make some sense out of http://www36.atwiki.jp/mbaashiki/pages/78.html
System changes(applicable too everyone it seems)
-Hmoon guard bar increase.
-Hmoon shield bunker canceled from block is untechable(it wasnt before?)
-Fmoon shield hold time reduced
Airthrow properties change(probably reffering to the gold airthrow change)

Crescent
214A better priority
214C less untechable time
623A proration is now 60%
j.22A now floats a little before it comes out

Half
6C more forward movement
22A recovery down,you can follow up with 5b now(not sure on this one,something tells me you couldnt before?)
214A recovery reduced


Again,this is tentative,if a more experienced translator wants to chime in with some correction,please post in this thread or contact me on IRC.



10
Melty Blood Auditorium / MBAACC summer update screenshot leaked!
« on: April 01, 2011, 03:09:47 PM »
From the looks of it they will add a new style(Eclipse).
Here we see what looks to be Nero's 5C in Eclipse moon!


















PS:This was pretty much rushed,I regret I didnt think of something like this before...Hope you like it.  :nyoro:

11
Kohaku's Magical Garage / 623 to 236 motion.
« on: February 26, 2011, 07:09:01 AM »
I was wondering if anyone has any tips on doing this motion.
I can't think of any way to circumvent the fact that because of the lax input buffer you get a residual 6 if you try to do the 623236 motion thus 236 becomes a DP motion if you do it really fast.
Specifically I try doing Nanaya 623B to 236C EX cancel and I randomly get a 236C or 623C even though it feels like I'm doing the same input.


I

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