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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - Curbeh

Pages: [1]
1
Other Games / EVO 2012
« on: December 30, 2011, 09:41:04 AM »
So Evo games will be announced 1/3/12

I assume 5 spots since it worked out super well last EVO. I'm betting:

1: SF4 2012
2: UMvC3
3: Tekken 6 SFxTK
4: Soul Caliber 5
-----                      ------ The above 4 are kind of in the duh category provided they are all 2/1.5 months before EVO... but for the last one:
?: MK9

If there is another game... it would probably be BB or Tekken 6.
Vote? Haha, not making that mistake again, might get a game people actually like in again!

And yes I am looking for an ongoing discussion about how to make EVO better/What to expect this year.

3
Akiha's Tea Room / Time to go to Japong
« on: December 11, 2010, 06:05:49 PM »
And so I somehow have a job in Japan waiting for me, all I need now is some money. Simple, right?
Going to need my cash two survive for my first two months over there, so now I am selling my prized possessions. PM me or post here if you find anything of interest. I might have to ask for you to cover shipping if it gets too much. Last time shipping was about as much as I sold.... lol.
If you want to skip the junk and just donate to me (lol), my paypal is curbeh@live.com
---
PS2

Console:
White Japanese PS2 (with memory card)

Games:
Japanese -
Melty Blood Actress Again
Melty Blood Act Cadenza
Street Fighter III Third Strike
Capcom vs SNK 2
Arcana Heart FULL
NamcoXCapcom
Super Robot Wars 3 ALPHA
Tales of Destiny 2
Tales of Rebirth
Tales of Destiny Remake Directors Cut (sealed)
Tales of Destiny Remake

NA -
Odin Sphere
Mega Man Anniversary Collection
Mega Man X collection
Mega Man X7
Mega Man X8
Guilty Gear ISUKA
Castle Shikigami 2
Zone of the Enders
Rogue Galaxy
Metal Gear Solid 2
Grandia Xtreme
Grandia III
Sky Gunner
Dark Cloud
Xenosaga
Xenosaga II
Xenosaga III

Devil May Cry 2
Devil May Cry 3
Legaia 2
Valkyrie Profile 2
Wild Arms 4
Atelier Iris
Samurai Legend Musashi
Onimusha
Onimusha Blade Warriors
Max Payne
Disgaea Hour of Darkness
Disgaea 2 Cursed Memories
Phantom Brave (no case)
Tales of Legendia
Shinobi
True Crime Streets of LA
Star Ocean Till the End of Time
Silpheed: The lost Planet
Radiata Stories
Shining Tears
Phantasy Star Universe
---
PSX

Games:
Xenogears (no case)
Vagrant Stories (no case)
EHRGEIZ (no case)
Star Ocean 2
Final Fantasy VIII
---
Xbox 360

Console:
White Xbox 360: Dashboard: 2.0.8498.0 (with black controller)

Games:

Tales of Vesperia
Burnout Paradise
Star Ocean The Last Hope
Halo 3 (lol)
Halo 3 ODST (Sealed LOLOL)
---
PSP

Handheld:
PSP -1000 (with custom firmware and 512MB memory card)

Games:
Japanese -
Tales of Eternia

NA -
Spectral Souls
Lumines
Power Stone Collection
The Legend of Heroes II
Valkyrie Profile LENNETH
---
Nintendo DS

Handheld:
White DS Lite

Games:

Japanese -
Bangai-O Spirits
Tales of the Tempest

NA -
Chrono Trigger
NEW Super Mario Bros
MegaMan ZX
Kirby Super Star Ultra
Kirby Squeak Squad
Meteos
Elite Beat Agents
---
Mango

Love Hina (Complete)
AI Love You 1-7
Real Bout High School (Complete)
(wayyyy more later)
---
Animu

Excel Saga (Complete)
FLCL (Chinese bootleg lol)
Sonic the Hedgehog the Movie
---
Other

Shinai (kendo sword)
iPod Touch 8GB
Beats by Dre Studio
Dazzle
Radio Shack Mixer


Most of these things are in Mint or Very Good Condition. I keeps it clean! If something is looking old, I'll tell you.
I'll add more crap later as I dig them up.
I'll also add my PC, monitors, PS3 and other things as it get closer to when I leave.

4
Next Stream:
Sunday Sept. 18th at 9PM  Thursday Sept. 23th at 9PM

Target:
Leo F-Ryougi matches


---
Riding off of ideas that Zar, Bell and others had, I will try to stream Melty videos recorded earlier in the week and add commentary to them. AT LEAST every Thursday night, I will stream something and talk about new changes to CC, game mechanics, match ups and the characters themselves. If I can get enough stuff I will do one Friday, Saturday, and Sunday nights as well. Hopefully people in the stream or on IRC can add their thoughts so that we can get some good conversion and discussion going on. I will always post here at least a day before I start streaming (or I'll try to...).

I did a test run earlier and got some decent feed back on how to go about doing this, but if anyone else has any suggestions or would like to recommend a video. Please contact me here or PM me.  


Lets go!

5
Kohaku's Video Room / Tougeki Stream
« on: September 11, 2010, 01:34:00 PM »
On IRC this weekend, it came to my attention that SBO's stream will not be a free one. You would need to to "purchase" viewership and watch on Nico. Of course, not very many people would watch: because of this, wouldn't watch in the first place or maybe waiting on the DVD, but I still would like to watch it live if I had the chance.

In short, I was wondering how many other people would want to watch the stream and chip money in so that I or someone else could re-stream it and we could watch together.


If anyone knows of someone who is planing to do this, let me know so that I can abandon this idea and just watch their stream (lol).

6
Melty Blood Auditorium / Melty Blood Actress Again Move Names
« on: August 05, 2010, 09:12:04 AM »
Whether you would like to know them for commentary, updating the wiki, or to know what they move they are talking about in JP videos/BBS posts... Here are the names to every (most) specials in MBAA:

[Motion - Japanese - Romaji - "Name" and/or "Given Name"]


Akiha Tohno
C
236 - 鳥を落とす - Tori wo Otosu
214 - 月を穿つ - Tsuki wo Ugatsu
22 - 獣を焦がす - Kemono wo Kogasu
623 - 赫訳・紅葉 - Kakuyaku Momiji
624 - 赫訳・沈紅 - Kakuyaku Kurenai
AD - 赤主・檻髪 - Sekishu Origami
AAD - 赤主・檻髪 - Sekishu Origami

H
236 - 鳥を手折る - Tori wo Taoru
J236 - 赫訳・暫糸 - Kakuyaku Zanshi
214 - 月を穿つ - Tsuki wo Ugatsu
22 - 獣を窮める - Kemono wo Kiwameru
623 - 赫訳・紅葉 - Kakuyaku Momiji
AD - 赤主・檻髪 - Sekishu Origami

F
236 - 鳥を手折る - Tori wo Taoru
214 - 獣を掃う - Kemono wo Horau
22 - 月を睨む - Tsuki wo Niramu
421 - 鳥を燻す - Tori wo Ibusu
623 - 赫訳・紅葉 - Kakuyaku Momiji
AD - 赤主・檻髪 - Sekishu Origami
AAD - 赤主・檻髪 - Sekishu Origami


Akiha Tohno (Seifuku)
C
236 - 鳥を渦切る - Tori wo Uzukiru
623 - 月に画く - Tsuki ni Egaku
214 - 獣を征する - Kemono wo Seisuru
22 - 水月を穿つ - Suigetsu wo Ugatsu

H
236 - 鳥を渦切る - Tori wo Uzukiru
623 - 月に画く - Tsuki ni Egaku
214 - 月を焦がす -Tsuki wo Kogasu
22 - 獣を挫く - Kemono wo Kujiku

F
236 - 赫訳・紗燐 - Kakuyaku Sharin
623 - 月に画く - Tsuki ni Egaku
214 - 赫訳・夕麗 - Kakuyaku Yuri
22 - 獣を挫く - Kemono wo Kujiku


Akiha Vermillion
C
236 - 鳥を落とす - Tori wo Otosu
214 - 月を穿つ - Tsuki wo Ugatsu
22 - 獣を焦がす - Kemono wo Kogasu
623 - 赫訳・紅葉 - Kakuyaku Momiji
624 - 赫訳・沈紅 - Kakuyaku Kurenai
AD - 赤主・遍生 - Sekishu Hensei
AAD - 赤主・遍生 - Sekishu Origami

H
236 - 鳥を手折る - Tori wo Taoru
623 - 赫訳・紅葉 - Kakuyaku Momiji
214 - 月を穿つ - Tsuki wo Ugatsu
22 - 獣を窮める - Kemono wo Kiwameru
AD - 赤主・檻髪 - Sekishu Origami

F
236 - 赫訳・緋斑 - Kakuyaku Himura
J236 - 赫訳・火帳 - Kakuyaku Katobari
623 - 赫訳・紅葉 - Kakuyaku Momiji
214 - 月を穿つ - Tsuki wo Ugatsu
22 - 赫訳・誘凪 - Kakuyaku Yuungi


Aoko Aozaki
C
236 - ブロウニング・スターマイン 「風」 - Blowing Starmine [Wind]
J236 - レイニング・スターマイン 「雨」 - Raining Starmine [Rain]
22 - ブレイジング・スターマイン 「火」 - Blazing Starmine [Fire]
214 - フローティング・スターマイン 「浮遊」 - Floating Starmine [Wandering]
421 - フローティング・スターマイン 「破裂」 - Floating Starmine [Rupture]
421C - コントロール・スターマイン - Control Starmine
624 - ブロウニング・スターボゥ 「鏡」 - Blowing Starbow [Mirror]
623 - 蹴り飛ばすわよー 「蹴り」 - I'll kick you~ [Kick]
6ABC - ワン、ツー、スリー - One two Three
22D - リピート・マジック 「投影、バビロン」 - Repeat Magic [Projection, Babylon]
AD - スヴィア・ブレイク - Severe Break
AAD - スヴィア・ブレイク・スライダー - Severe Break Slider
LA - 逆行運河・創世光年 - Gyakkou Unga・Souzai Kounen - ReverseStream ・ Light Year of Creation

H
236 - ブロウニング・スターマイン 「風」 - Blowing Starmine [Wind]
J236 - レイニング・スターマイン 「雨」 - Raining Starmine [Rain]
623 - 蹴り飛ばすわよー 「蹴り」 - I'll kick you~ [Kick]
22 - ブレイジング・スターマイン 「火」 - Blazing Starmine [Fire]
421 - フローティング・スターマイン 「破裂」 - Floating Starmine [Rupture]
624 - ブロウニング・スターボゥ 「鏡」 - Blowing Starbow [Mirror]
214 - DC/マジックドロウ 「烈風、闘剄青呼法」 [Hayate, Toukeiaokohou] - DC/Magic Draw [Gale, Beheading Blue Magic]
J214 - フローティング・スターマイン 「浮遊」 - Floating Starmine [Wandering]
AD - スヴィア・ブレイク - Severe Break

F
236 - AC/マジックドロウ 「矢」 - AC/Magic Draw [Arrow]
623 - 青子ムーンサルト - Aoko Moonsault
214 - フローティング・スターマイン 「浮遊」 - Floating Starmine [Wandering]
214C - ブロウダスト・スターマイン - Blowdust Starmine
421 - アーティラリ・スターマイン - Artillery Starmine
624 青子フロアスイープ 「スラ」 - Aoko Floor Sweep Slide
22 - ブレイジング・スターマイン 「火」 - Blazing Starmine [Fire]
AD - スヴィア・ブレイク - Severe Break
AAD - スヴィア・ブレイク・スライダー - Severe Break Slider
LA - 逆行運河・創世光年 - Gyakkou Unga・Souzai Kounen - ReverseStream ・ Light Year of Creation


Arcueid Brunestud
C
236 - 邪魔よ! - Out of the way!
623 - 何やってるの…! - What are you doing?
214 - せーのっ! - Ready, and...!
22 - うるさい!(飛べっ!) - Shut up! (Fly!)
624 - 無駄! - Useless!

H
236 - 邪魔よ! - Out of the way!
623 - 何やってるの…! - What are you doing?
214 - せーのっ! - Ready, and...!
22 - うるさい!(飛べっ!) - Shut up! (Fly!)
421 - こっちこっち! - Over here!

F
236 - どうだっ! -
214 - せーのっ! - Ready, and...!
22 - うるさい!(飛べっ!) - Shut up! (Fly!)
421 - こっちこっち! - Over here!
623 - 何やってるの…! - What are you doing?


Ciel
C
214 - 黒鍵投げ - Kokken Nage - Black Key
22 - シエルサマー - Ciel Somer
623 - ブレイドシンカー - Blade Sinker
J623 - ブレイド・フロウ - Blade Flow
236 - ハイロゥ - High Low
236C - Seventh Heaven
* - [小節・遁走]バクステ黒鍵 - [Shousetsu Tonsou] Bakuste Kokken - [Escape Measure] Backstep Black Keys
AD - 第七聖典 - Dainana Seiten - Seventh Scripture
AAD - 第七聖典・原罪救済 - Dainana Seiten・Genzai Kyuusai - Seventh Scripture・Salvation from Original Sin
LA - 火葬式典 - Kasou Shikiten - Cremation Ceremony

H
214 - 黒鍵投げ - Kokken Nage - Black Key
22 - シエルサマー - Ciel Somer
623 - ブレイドシンカー - Blade Sinker
236 - ハイロゥ・アコライ - High Low・Acolyte
236C - セブンスへヴン - Seventh Heaven
624 - ピニオン・ハイロゥ - Pinion・High Low
AD - 第七聖典 - Dainana Seiten - Seventh Scripture

F
236 - フリッカー - Flicker
214 - 黒鍵投げ - Kokken Nage - Black Key
22 - シエルサマー - Ciel Somer
623 - ブレイドシンカー - Blade Sinker
624 - キャルバリー・トス - Catapult Toss
624C - ドンキホーテ・ラーフアウト - Don Quixote Rahu Out
AD - 第七聖典 - Dainana Seiten - Seventh Scripture
AAD - 第七聖典・原罪救済 - Dainana Seiten・Genzai Kyuusai - Seventh Scripture・Salvation from Original Sin
LA - 火葬式典 - Kasou Shikiten - Cremation Ceremony


Hisui
C
236 - お玉は頑丈です - Otama ha Kanjyou Desu - Ladles are hard [Ladle]
214 - 危ないですよ - Abunai Desu yo - This is Dangerous [Stuff throw]
623 - 失礼します - Shitsurei Shimasu - Excuse me [Dust]
22 - がんばりました - I tried my best [Bentou]
6CC 236C - 翡翠三段クッキング - Hisui Three Course Cooking
AD - 暗黒翡翠拳 - Ankokuu Hisuiken - Dark Hisui Fist
AAD - 大暗黒翡翠拳 - Dai Ankokuu Hisuiken - Giant Dark Hisui Fist
LA - 偽固有結界ぐるぐる翡翠ワールド - Nise Koyuu Kekkai Guruguru Hisui Waarudo - Fake Reality Marble Dizzying Hisui World

H
236 - お玉は頑丈です - Otama ha Kanjyou Desu - Ladles are hard [Ladle]
214 - 危ないですよ - Abunai Desu yo - This is Dangerous [Stuff throw]
623 - 失礼します - Shitsurei Shimasu - Excuse me [Dust]
22 - がんばりました - I tried my best [Bentou]
AD - 暗黒翡翠拳 - Ankokuu Hisuiken - Dark Hisui Fist

F
236 - お玉は頑丈です - Otama ha Kanjyou Desu - Ladles are hard [Ladle]
623 - 天井に危険です - Its Dangerous on the Ceiling
214 - 危ないですよ - Abunai Desu yo - This is Dangerous [Stuff throw]
22 - がんばりました - I tried my best [Bentou]
AD - 暗黒翡翠拳 - Ankokuu Hisuiken - Dark Hisui Fist
AAD - 大暗黒翡翠拳 - Dai Ankokuu Hisuiken - Giant Dark Hisui Fist
LA - 偽固有結界ぐるぐる翡翠ワールド - Nise Koyuu Kekkai Guruguru Hisui Waarudo - Fake Reality Marble Dizzying Hisui World

Hisui & Kohaku
C
214 - 姉妹の絆・基本編 - Shimai no Kizuna・Kihon Hen - Sister's Bond・Basics [Hisui Lead]
214 - 姉妹の絆・風雲編 - Shimai no Kizuna・Fuuun Hen - Sister's Bond・Wind and Clouds [Kohaku Lead]
22D - 姉妹の絆・誕生編 - Shimai no Kizuna・Tanjyou Hen - Sister's Bond・Creation

H
214 - 姉妹の絆・基本編 - Shimai no Kizuna・Kihon Hen - Sister's Bond・Basics [Hisui Lead]
214 - 姉妹の絆・風雲編 - Shimai no Kizuna・Fuuun Hen - Sister's Bond・Wind and Clouds [Kohaku Lead]
22D - 姉妹の絆・誕生編 - Shimai no Kizuna・Tanjyou Hen - Sister's Bond・Creation

F
236 - 姉妹の絆・予告編 - Shimai no Kizuna・Yokoku Hen - Sister's Bond・Alert
214 - 姉妹の絆・基本編 - Shimai no Kizuna・Kihon Hen - Sister's Bond・Basics [Hisui Lead]
214 - 姉妹の絆・風雲編 - Shimai no Kizuna・Fuuun Hen - Sister's Bond・Wind and Clouds [Kohaku Lead]
22D - 姉妹の絆・誕生編 - Shimai no Kizuna・Tanjyou Hen - Sister's Bond・Creation


Kohaku
C
236 - 抜刀・秘密の業物 - Battou・Himitsu no Wazamono - Draw out・Hidden Sword
236→ - 抜刀・ちゃぶ台返し - Battou・Chabudai Gaeshi - Draw out・Flip
214 - マジカルアンバーミサイル - Magical Amber Missile
22 - こんなん育ててみました♪ - I tried my best to raise this ♪
2222C - ジョニー - Johnny
22222C - 現代医学の犠牲者です - Gendai Igaku no Gisei Desu - This is a Victim of Modern Medicine
1632143C - マジカルアタック・コハポンX - Magical Attack・ KohaponX
624C - アンバーコロシアム・アッパー - Amber Colosseum ・ Upper
AD - 開打靠靭琥珀脚 - Kaida Koujin Kohaku Kyaku
AAD - 開打散靭琥珀失脚 - Kaida Sanjin Kohaku Shikkyaku
LA - 抜刀奥義・賀正箒星 - Battou Ougi・Gashou Houkiboshi - Secret Draw Out ・ New Year Comet

H
236 - 抜刀・秘密の業物 - Battou・Himitsu no Wazamono - Draw out・Hidden Sword
236→ - 抜刀・ちゃぶ台返し - Battou・Chabudai Gaeshi - Draw out・Flip
214 - マジカルアンバーミサイル - Magical Amber Missile
623 - お掃除です! - Osouji Desu! - Cleaning!
22 - 対戦に潤いを - Taisen ni Uruoi wo - Great for War
624C - 琥珀マグナムアッパー - Kohaku Magnum Upper
AD - 開打靠靭琥珀脚 - Kaida Koujin Kohaku Kyaku

F
236 - 抜刀・空気撃ち - Battou・Kuuki Uchi - Draw out・Air Blast
J236 - ムービング☆スター - Moving☆Star
J236C - シューティング☆スタ - Shooting☆Star
214 - 抜刀準備・無礼免 -Battou Jyunbi・Bureimen - Draw out Reserve・Rude Dismissal
J214 - マジカルアンバーミサイル - Magical Amber Missile
22 - こんなん育ててみました♪ - I tried my best to raise this ♪
2222C - ジョニー - Johnny
22222C - 現代医学の犠牲者です - Gendai Igaku no Gisei Desu - This is a Victim of Modern Medicine
1632143C - マジカルアタック・コハポンX - Magical Attack・ KohaponX
624C - アンバーコロシアム・アッパー - Amber Colosseum ・ Upper
AD - 開打靠靭琥珀脚 - Kaida Koujin Kohaku Kyaku
AAD - 開打散靭琥珀失脚 - Kaida Sanjin Kohaku Shikkyaku
LA - 抜刀奥義・賀正箒星 - Battou Ougi・Gashou Houkiboshi - Secret Draw Out ・ New Year Comet


Kouma Kishima
C
236 - 布薩掌 - Busatsushou
623 - 二定彗 - Nijyousui
214 - 圧壊 - Akkai
J214 - 頭燃彗雷 - Zunensuirai
22 - 兜神 - Kabutogami
AD - 独角・閻浮炎上 - Dokaku・Enbuenjyou
AAD - 紅主・閻浮提厭浄 - Koushu・Enbudaienjyou
LA - 夜摩判決 - Yamahan Ketsu

H
236 - 三定慧 - Sanjyoue
623 - 二定彗 - Nijyousui
214 - 圧壊 - Akkai
22 - 兜神 - Kabutogami
AD - 独角・閻浮炎上 - Dokaku・Enbuenjyou


F
236 - 三定慧 - Sanjyoue
236C - 独角・頭骸京 - Dokaku・Zugaikyou
623 - 因陀羅網 -  Indaramon
623C - 夜叉群青 - 独角・因陀羅網 - Dokaku・Indaramon
214 - 圧壊 - Akkai
214C - 独角・具足壊 - Dokaku・Gusokukai
AD - 独角・閻浮炎上 - Dokaku・Enbuenjyou
AAD - 紅主・閻浮提厭浄 - Koushu・Enbudaienjyou
LA - 夜摩判決 - Yamahan Ketsu


Len
C
236 - フルール・フリーズ - Fleur・Freeze
623 - ロンドン・ロンド - London・Rondo
214 - グラスグラス・ティータイム - Glass Glass・Tea Time
214C - 猫通ロケット - Neko Rocket
421 - プリティ・ウォーク - Pretty Walk
421D - テンバツ - Divine Punishment
624C - パウダースノウ - Power Snow

H
236 - フルール・フリーズ - Fleur・Freeze
623 - ロンドン・ロンド - London・Rondo
214 - グラスグラス・ティータイム - Glass Glass・Tea Time
214C - 猫通ロケット - Neko Rocket
421 - マジック・ザ・ボゥ Magic the Bow

F
236 - フレイム・スノウ - Frame・Snow
623 - ロンドン・ロンド - London・Rondo
214 - セント・エルモ - Saint Elmo


Mech-Hisui
C
236 - レーザー - Laser
J236 - ジェットバイ(スクランダー) - Jet Pack (Scrander) (Mazinkaiser reference lol - http://superrobot.fan.coocan.jp/chogokin/jpg/MGZ_JSB01.jpg)
J214 - 熱戦追尾弾キングフィッシャー - Battle Pursuit Gun (King Fisher)
623 - 電磁ネットワイヤー・TYPEハイ - Electromagnetic Net Wire TYPE High
421 - 電磁ネットワイヤー・TYPEシー - Electromagnetic Net Wire TYPE Low
22 - 琥珀力バリアー - Kohaku Power Barrier
214 - 幻視力ミサイル - Phantom Power Missle
AD - L・S・O(超人姉妹同盟) - L S O - Superhuman SISTERS Alliance

H
236 - バレルアーム・プリット - Barrel Arm・Prit
J236 - スペシウム・ヘアバウンド - Specium・Air Bound (Ultraman reference lol)
623 - ロングレンジ・電磁ショック Long Range・Electromagnetic Shock
214 - スパイラル・スプリンター - Spiral Sprinter
624 - S.O.S
236236C - アトミック・マッシュ - Atomic Mash
AD - L・S・O(超人姉妹同盟) - L S O - Superhuman SISTERS Alliance

F
236 - スイープ(アサルト) - Sweep Assault
623 - フィンガープリット - Finger Prit
214 - ヤマナリボム - Mountain Bomb
22 - アンバージャンク - Amber Junk
AD - L・S・O(超人姉妹同盟) - L S O - Superhuman SISTERS Alliance


Miyako Arima
C
236 - ちょうしんちゅう - Choushinchuu
623 - れんかんたい - Renkantai
214 - せんしっぽ - Senshippo
22 - しんきゃく - Shinkyakku

H
236 - 南斗獄屠拳 - Nanto Gokuto Ken (Gokudo)
623 - れんかんたい - Renkantai
214 - せんしっぽ - Senshippo
22 - しんきゃく - Shinkyakku

F
236 - 南斗獄屠拳 - Nanto Gokuto Ken (Gokudo)
623 - れんかんたい - Renkantai
214 - せんしっぽ - Senshippo
22 - しんきゃく - Shinkyakku
421 - せんしゅうらく - Senshuuraku


Neco Arc
C


H


F


Neco Arc Chaos
C


H


F


Nero Chaos
C
236 - 混沌開放・黒翼種 - Konton Kaihou・Kuro Tsubasa Shu - Unleash Chaos・Black Wings [Crow]
236 - 混沌開放・黒翼種 - Konton Kaihou・Kuro Tsubasa Shu - Unleash Chaos・Black Wings [Crow]
214 - 混沌露出・爬虫形 - Konton Roshutsu・Hachuu Kei - Release Chaos・Reptile [Snake]
421 - 混沌開放・獣角種 - Konton Kaihou・Jyuukaku Shu - Unleash Chaos・Beast
624C - 混沌開放・幻想種 -  Konton Kaihou・Gensou Shu - Unleash Chaos・Illusion
AD - 武装999 - Busou 999 - Armed 999
AAD - 武装999 - Busou 999 - Armed 999
LA - 獣の数字 - Kemono no Suuji - Number of Beats

H
236 - 混沌開放・黒翼種 - Konton Kaihou・Kuro Tsubasa Shu - Unleash Chaos・Black Wings [Crow]
214 - 混沌露出・爬虫形 - Konton Roshutsu・Hachuu Kei - Release Chaos・Reptile [Snake]
22 - 混沌流出・鱗虫形 -  Konton Ryuushutsu・Rinchuu Kei - Discharge Chaos・Lindworm
421 - 混沌開放・獣角種 - Konton Kaihou・Jyuukaku Shu - Unleash Chaos・Beast
624C - 混沌流出・飛毒翅 - Konton Ryuushutsu・Tsuhidokushi - Discharge Chaos・Poison
AD - 武装999 - Busou 999 - Armed 999

F
236 - 混沌開放・黒翼種 - Konton Kaihou・Kuro Tsubasa Shu - Unleash Chaos・Black Wings [Crow]
214 - 混沌露出・爬虫形 - Konton Roshutsu・Hachuu Kei - Release Chaos・Reptile [Snake]
421 - 混沌露出・未熟卵 - Konton Roshutsu・Mijyaku Tamago - Release Chaos・Immature Egg
624C - 混沌露出・複眼群 - Konton Roshutsu・Gakugan Gun - Release Chaos・Compound Eyes
AD - 武装999 - Busou 999 - Armed 999
AAD - 武装999 - Busou 999 - Armed 999
LA - 獣の数字 - Kemono no Suuji - Number of Beats


Red Arcueid
C
236 - アルトネーゲル - Alt Nagel
214 - アルトシューレ - Alt Schule
623 - ヴァイス・カッツェ - Weiss Katze
623C - カルスト・イェーガー  - Karst Jaeger
421 - ヴァイス・カッツェ - Weiss Katze
22 - フォル・モーント - Vor Mond
624C - フォーアツァイト・エヒトシューレ - Vorsicht Echt Schule
AD - プルート・ディ・シュヴェスタァ - Blut die Schwester

H
236 - バッケンローダー - Wachenröder
623 ブリッツ・カッツェ - Blitz Katze
214 - アルトシューレ - Alt Schule
22 - フォル・モーント - Vor Mond  
624C - レールツェッペリン - Reil Zeppelin
AD - プルート・ディ・シュヴェスタァ - Blut die Schwester

F
236 - Huis Vassar
623 - ヴァイス・カッツェ - Weiss Katze
214 - アルトシューレ - Alt Schule
623C - カルスト・イェーガー  - Karst Jaeger
624C - ラージェ・メルダー - Rage Moerder


Riesbyfe Stridberg
C
236 - リスト・ピッツィカート - Wrist Pizzicato
623 - ブレス・カンティーノ - Breath Cantino
214 - リスト・スタッカート - Wrist Staccato
624 - リスト・ポルタート - Wrist Portato
AD - 正式外典 - Official Apocrypha
AAD - 正式外典 - Official Apocrypha
LA - 正式外典・原罪抱擁 - Official Apocrypha: Embrace the Original Sin

H
236 - リスト・ピッツィカート - Wrist Pizzicato
623 - ブレス・カンティーノ - Breath Cantino
214 - リスト・スタッカート - Wrist Staccato
624 - リスト・ポルタート - Wrist Portato
AD - 正式外典 - Official Apocrypha

F
236 - パイル・アルカート - Pile Arcato
623 - プレス・アーフタクト - Press Aftact
214 - リスト・スタッカート - Wrist Staccato
AD - 正式外典 - Official Apocrypha
AAD - 正式外典 - Official Apocrypha
LA - 正式外典・原罪抱擁 - Official Apocrypha: Embrace the Original Sin


Roa
C
236 - 雷針 - Raishin - Thunder Needle
623 - 昇雷 - Shourai - Rising Thunder
214 - 数秘紋・蛇の巣 - Suhimon・Henbi no Su -  Numerology・Nest of Snakes
22 - 数秘紋・積雷分離 - Suhimon・Sekirai Bunri - Numerology・Thunder Isolation
AD - 天の崩雷 - Ten no Hourai
AAD - 天の崩雷 - Ten no Hourai
LA - Kuudoukouro・Jyuunana Rensei - Hollow Course・Seventeen Reincarnations

H
236 - 瞬雷 - Shunrai - Thunder Flash
236C - セブンス・ヘブン(原罪) - Seventh Heaven (Original Sin)
623 - 昇雷 - Shourai - Rising Thunder
214 - 雷針・砌 - Raishin Migiri - Thunder Needle・Instant
AD - 天の崩雷 - Ten no Hourai

F
236 - 送り火拿 - Okuribina
236C - Okuri Ookami
J236 - 赫訳・鬼尾 - Kakuyaku・Onibi
623 - 砕き昇雷 - Kudaki Shourai
214 - 秘雷針 - Hiraishin
214C - Raijyaki Ryuusal
AD - 天の崩雷 - Ten no Hourai
AAD - 天の崩雷 - Ten no Hourai
LA - 空洞航路・十七転生 - Kuudoukouro・Jyuunana Rensei - Hollow Course・Seventeen Reincarnations


Satsuki Yumiduka
C
236 - 見果てぬユメを掴むさっちんアーム - Mihatenu Yume wo Tsukamu Sacchin Aamu - "Grab the Unfulfilled Dream" Sacchin Arm ["Ground Arm"]
623 - 届かないユメを追うさっちんアーム - Todokanai Yume wo Ou Sacchin Aamu - "Chase the Unreachable Dream" Sacchin Arm ["Antiair Arm"]
214 - 行っくよ~! - Ikku yo~! - Here we go!
421 - 掴んだものを落とすさっちんダンク - Tsukanda Mono wo Otosu Sacchin Danku - "Drop what you found" Sacchin Dunk ["Dunk"]
624 - 吸血衝動 - Kyuuketsu Shoudou - Vampiric Impulse
22 - 邪魔しないでっ...! - Jyama Shinaide...! - Don't bother me...!
AD - 怒ったんだから...! - Okottan dakara...! - I'm mad now!
ADD - 怒ったんだから...! - Okottan dakara...! - I'm mad now!
LA - 固有結界・枯渇庭園 - Koyu Kekkai・Kokatsu Teien - Reality Marble・Depletion Garden

H
236 - ダッシュで空回るさっちんアーム/ダッシュアーム - Dasshu de Sora Mawaru Sacchin Aamu- "Fly in the Air with a Dash" Sacchin Arm ["Dash arm"]
623 - 届かないユメを追うさっちんアーム - Todokanai Yume wo Ou Sacchin Aamu - "Chase the Unreachable Dream" Sacchin Arm ["Antiair Arm"]
214 - 行っくよ~! - Ikku yo~! - Here we go!
22 - 近づかないでっ! - Chikazukanaide! - Don't come near me!
421 - 掴んだものを落とすさっちんダンク - Tsukanda Mono wo Otosu Sacchin Danku - "Drop what you found" Sacchin Dunk
624 - 吸血衝動 - Kyuuketsu Shoudou - Vampiric Impulse
AD - 怒ったんだから...! - Okottan dakara...! - I'm mad now!

F
236 - ダッシュで空回るさっちんアーム/ダッシュアーム - Dasshu de Sora Mawaru Sacchin Aamu- "Fly in the Air with a Dash" Sacchin Arm ["Dash arm"]
623 - 届かないユメを追うさっちんアーム - Todokanai Yume wo Ou Sacchin Aamu - "Chase the Unreachable Dream" Sacchin Arm ["Antiair Arm"]
214 - 行っくよ~! - Ikku yo~! - Here we go!
22 - 近づかないでっ! - Chikazukanaide! - Don't come near me!
624 - 吸血衝動 - Kyuuketsu Shoudou - Vampiric Impulse
AD - 怒ったんだから...! - Okottan dakara...! - I'm mad now!
ADD - 怒ったんだから...! - Okottan dakara...! - I'm mad now!
LA - 固有結界・枯渇庭園 - Koyu Kekkai・Kokatsu Teien - Reality Marble・Depletion Garden


Shiki Nanaya
C
236 - 閃鞘・八点衝 - Sensa・Hattenshou
214A - 閃鞘・八穿 - Hassen
214B - 閃鞘・七夜 - Nanaya
214C - 閃鞘・一風 - Hitokaze
22 - 閃走・水月 - Sensou・Suigetsu
623 - 閃走・六兎 - Sensou・Rikuto
AD - 閃鞘・迷獄沙門 - Sensa・Meigokushamon
AAD - 閃鞘・迷獄沙門 - Sensa・Meigokushamon
LA - 極死・七夜 - Kyokushi・Nanaya

H
236 - 閃鞘・八点衝 - Sensa・Hattenshou
623 - 閃走・六兎 - Sensou・Rikuto
214 - 閃鞘・一鹿 - Sensa・Ikka ["Nanaya Missile"]
22 - 閃走・水月 - Sensou・Suigetsu
AD - 閃鞘・迷獄沙門 - Sensa・Meigokushamon

F
236 - 閃鞘・四辻 - Sensa・Yotsuji
22 - 閃走・水月 - Sensou・Suigetsu
623 - 閃走・六兎 - Sensou・Rikuto
AD - 閃鞘・迷獄沙門 - Sensa・Meigokushamon
AAD - 閃鞘・迷獄沙門 - Sensa・Meigokushamon
LA - 極死・七夜 - Kyokushi・Nanaya


Shiki Ryougi
C
236 - 双ね鐘楼 - Kasane Shouro
623 - 虎落笛 - Mogaribue
214 - 無明の月 - Mumyou no Tsuki
22 - 隠しナイフ - Kakushi Naifu

H
236 - 双ね鐘楼 - Kasane Shouro
623 - 陰陽螺鈿 - Inyou Raden
214 - 無明の月 - Mumyou no Tsuki
22 - 隠しナイフ - Kakushi Naifu

F
236 - 双ね鐘楼 - Kasane Shouro
623 - 虎落笛 - Mogaribue
214 - 無明の月 - Mumyou no Tsuki
22 - 隠しナイフ - Kakushi Naifu


Shiki Tohno
C
236 - 切り札そのいち(大斬り) - Kirifuda Sono Ichi (Gaigiri) - Trump Card No.1 (Slash)
623 -  自分でもよくわからない蹴り(閃走・六魚) - Jibun demo Yoku Wakaranai Keri (Sensou・Rikugyo) - A Kick Even I Don't Understand (Sensou・Rikugyo)
214 -  切り札そのに - Kirifuda Sono Ni (Gedan Sukui) - Trump Card No.1 (Low Scoop)
22 - 本気の構え(閃走・名月) - Honki no Kamae (Sensou Meigetsu) - Serious Stance (Sensou・Meigetsu)
J22 - 夢中の反撃(閃鞘・八隼) - Muchuu no Hangeki (Sensa・Hayabusa) - Dazed Counter (Sensa・Hayabusa)
AD - 直死の魔眼 - Chokushi no Magan - Mystic Eyes of Death Perception
AAD - 十七分割 - Jyuunana Bunkatsu - Seventeen Divisions
LA - 直死の魔眼・決死の一撃 - Chokushi no Magan・Kesshi no Ichigeki - Mystic Eyes of Death Perception・Instant Death

H
236 - 切り札そのいち(大斬り) - Kirifuda Sono Ichi (Gaigiri) - Trump Card No.1 (Slash)
623 -  自分でもよくわからない蹴り(閃走・六魚) - Jibun demo Yoku Wakaranai Keri (Sensou・Rikugyo) - A Kick Even I Don't Understand (Sensou・Rikugyo)
214 -  切り札そのに - Kirifuda Sono Ni (Gedan Sukui) - Trump Card No.1 (Low Scoop)
22 - 本気の構え(閃走・名月) - Honki no Kamae (Sensou Meigetsu) - Serious Stance (Sensou・Meigetsu)
AD - 直死の魔眼 - Chokushi no Magan - Mystic Eyes of Death Perception

F
236 - 切り札そのいち(閃鞘・八花鏡) - Kirifuda Sono Ichi (Sensa・Hakkakyou) - Trump Card No.1 (Sensa・Hakkakyou)
623 - 突発的にでる蹴り(閃走・六鹿) - Toppatsu no Deru Keri (Sensou・Rikka) - Unexpected Kick
214 -  切り札そのに - Kirifuda Sono Ni (Gedan Sukui) - Trump Card No.1 (Low Scoop)
22 - 本気の構え(閃走・名月) - Honki no Kamae (Sensou Meigetsu) - Serious Stance (Sensou・Meigetsu)
AD - 直死の魔眼 - Chokushi no Magan - Mystic Eyes of Death Perception
AAD - 十七分割 - Jyuunana Bunkatsu - Seventeen Divisions
LA - 直死の魔眼・決死の一撃 - Chokushi no Magan・Kesshi no Ichigeki - Mystic Eyes of Death Perception・Instant Death


Sion Eltnam Atlasia
C
236 - 威嚇射撃 - Ikaku Shageki - Warning Shots
214 - エーテライト・グランド - Etherlite Ground
J214 - スライド・エア - Slide Air
623 - エーテライト・エア - Etherlite Air
421 - カッティング・シンク - Cutting Sync
22D - リロード - Reload
AD - バレルレプリカ - Barrel Replica
AAD - バレルレプリカ - Barrel Replica
LA - バレルレプリカ・オベリスク - Barrel Replica・Obelisk

H
236 - シグマライザー - Sigma Riser
214 - エーテライト・グランド - Etherlite Ground
J214 - スライド・エア - Slide Air
623 - エーテライト・エア - Etherlite Air
421 - カッティング・シンク - Cutting Sync
22D - リロード - Reload
AD - バレルレプリカ - Barrel Replica

F
236 - ホローポイント - Hollow Point
214 - エーテライト・グランド - Etherlite Ground
J214 - スライド・エア - Slide Air
623 - エーテライト・エア - Etherlite Air
421 - カッティング・シンク - Cutting Sync
22 - トランスファーライド - Transfer Ride
22D - リロード - Reload
AD - バレルレプリカ - Barrel Replica
AAD - バレルレプリカ - Barrel Replica
LA - バレルレプリカ・オベリスク - Barrel Replica・Obelisk


Sion TATARI
C
236 - テラーニュース(ライ) - Terror News (Lie) [Horizontal Katto]
623 - テラーニュース(マリス) - Terror News (Malice) [Vertical Katto]
214 - レプリカント・コンダクター(オシリス) - Replicant  Conductor (Osiris)
421 - レプリカント・コンダクター(イシス) - Replicant Conductor (Isis)
624 - レプリカント・コンダクター(ホルス) - Replicant Conductor (Horus)

H
236 - テラーニュース(ライ) - Terror News (Lie) [Horizontal Katto]
J236 - ビジー・バグ - Busy Bug
623 - テラーニュース(マリス) - Terror News (Malice) [Vertical Katto]
214 - レプリカント・コンダクター(オシリス) - Replicant Conductor (Osiris)

F
236 - ビジー・バグ - Busy Bug
623 - テラーニュース(マリス) - Terror News (Malice) [Vertical Katto]
214 - エーテライト・スラスト - Etherlite Thrust
J214 - スライド・エア - Slide Air
22 - チェイン・レター - Chain Letter


Warakia
C
236 - バッドニュース(ライ) - Bad News (Lie) [Horizontal Katto]
623 - バッドニュース(マリス) - Bad News (Malice) [Vertical Katto]
214 - レプリカントコーディネーター - Replicant Coordinator (Id)
421 - クリーチャーチャンネル(エス) - Creature Channel (Yes)
J421 - クリーチャーチャンネル(ノイド) - Creature Channel (No Id) [Swastika (Majin)]
22 - ファンブルコード - Fumble Code
J22 - オン・ステージ - On Stage
624C - レプリカントコーディネーター(アポトーシス) - Replicant Coordinator (Apoplectic)
AD - ナイトオンザブラッドライアー(アンザニティ) - Night on the Blood Lair (Anzanti)
AAD - ナイトオンザブラッドライアー(インザニティ) - Night on the Blood Lair (Inzanti)
LA - ナイトルーラーザブラッドディーラー - Night Ruler the Blood Dealer

H
236 - バッドニュース(ライ) - Bad News (Lie) [Horizontal Katto]
623 - バッドニュース(マリス) - Bad News (Malice) [Vertical Katto]
214 - レプリカントコーディネーター - Replicant Coordinator (Id)
421 - クリーチャーチャンネル(エス) - Creature Channel (Yes)
J421 - クリーチャーチャンネル(ノイド) - Creature Channel (No Id) [Swastika (Majin)]
22 - ファンブルコード - Fumble Code
624C - レプリカントコーディネーター(アポトーシス) - Replicant Coordinator (Apoplectic)
AD - ナイトオンザブラッドライアー(アンザニティ) - Night on the Blood Lair (Anzanti)

F
236 - ウィルス・エッグ(デマゴギー) - Virus Egg (Demagogue)
623 - クリーチャーチャンネル(コンフリクト) - Creature Channel (Conflict) [Swastika (Majin)]
421 - クリーチャーチャンネル(エス) - Creature Channel (Yes)
J421 - クリーチャーチャンネル(ノイド) - Creature Channel (No Id) [Swastika (Majin)]
22 - ファンブルコード - Fumble Code
AD - ナイトオンザブラッドライアー(アンザニティ) - Night on the Blood Lair (Anzanti)
AAD - ナイトオンザブラッドライアー(インザニティ) - Night on the Blood Lair (Inzanti)
LA - ナイトルーラーザブラッドディーラー - Night Ruler the Blood Dealer


White Len
C
236 - フルール・フリーズ・クルールー (エトワール・シリウス) - Fleur Freeze Cruller (Étoile Sirius) [Ice]
623 - スワン・レイク (スワン・スノウ・スロウ) - Swan Lake (Swan Snow Slow) [Swan]
214 - スノウバレット (トラント・ドゥ・フェッテ) - Snow Barrette (Trente Du Fette )
421 - ネージュ・プラン (ネージュ・ディベルディス) Neige Plan (Neige Debellis)
22 - ナッツクラッカー - Nut Cracker
624 - ナーサリーライム (スノウ・レーヌ) - Nursery Rhyme (Snow Reine)
AD - ウタカタ コチョウノユメ - Ephemeral Dream
AAD - ウタカタ コチョウノユメ - Ephemeral Dream
LA - ムゲンホウヨウ - Endless Embrace

H
236 - フルール・フリーズ・クルールー (エトワール・シリウス) - Fleur Freeze Cruller (Étoile Sirius) [Ice]
623 - スワン・レイク (スワン・スノウ・スロウ) - Swan Lake (Swan Snow Slow) [Swan]
214 - ディヤモンド・ランベルゼ - Diamond Renversee
421 - マジック・ザ・ボゥ - Magic the Bow
22 - ナッツクラッカー - Nut Cracker
624 - ナーサリーライム (スノウ・レーヌ) - Nursery Rhyme (Snow Reine)
AD - ウタカタ コチョウノユメ - Ephemeral Dream

F
236 - スノウ・ピラー (スノウクイン・ハートピラー) - Snow Pillar (Snow Queen・Heart Pillar)
623 - ワルツ・ワーズ (ワルツ・ワーズ・ワイト) - Waltz Oise (Waltz Oise White)
214 - フルール・フリーズ・ムシュワーフ (フルール・フリーズ・エトワール) - Fleur Freeze Mouchoir (Fleur Freeze Étoile)
J214 - スノウバレット (トラント・ドゥ・フェッテ) - Snow Barrette (Trente Du Fette)
22 - ピルエット・ワーズ - Pirouette Oise
AD - ウタカタ コチョウノユメ - Ephemeral Dream
AAD - ウタカタ コチョウノユメ - Ephemeral Dream
LA - ムゲンホウヨウ - Endless Embrace

7
Melty Blood Auditorium / Current Code Changes
« on: July 30, 2010, 04:39:07 PM »
Forward:
These notes are based on Arcadia's change list (courtesy of Jiyuna) and supported by BBS posted. All changes are also PS2-> CC only.

---
Current Code Changes:


System -

Versus Introductions - Buffed (Can skip everything up to round count down)
All around graphical betterment
Wallslams, blocked attacks and overheads generate ripple effects
Reaching MAX or entering HEAT generates a "tone"
Raw airthrows generate a special effect and have less recovery
Stage is smaller
Level armor gone
All counter hits are CH2


Sion -

C-Sion:
214A - Faster start up
JA - Duration increased
421AB - Faster start up
Dash - Faster + profile lowered

236 - Auto reload has more recovery

F-Sion:
3B - Air unblockable
22B - Throw hitbox improved
Dash - Faster + profile lowered

H-Sion:
5C - Buffs to hitbox, recovery and start up
JA - Duration increased
6C - Improved
BE6C - Improved
BE6B - Faster start up
JB - Weaker hitbox
421A - Faster Start up
5A6A - Prorate stronger
Dash - Faster + profile lowered


Arc -

C-Arc:
624C - Gravity weakened
AD - Damage up
624AB - Start up increased
Dash Crossup - Recovery shortened
3C - Hitbox and cancel window stronger
BE5B - Faster Start up
214C - Movement distance increased
J2C - Recovery Shortened
6E - Stronger

F-Arc:
2C - Hitbox lengthen Horizontally
421C - Recovery Shortened
AD - Damage up
623A - EX cancellable
Dash Crossup - Recovery shortened
214C - Movement distance increased
J2C - Recovery Shortened
6E - Stronger

214A - Recovery increased
JA - Special prorate added to JA

H-Arc:
J2C - Addition of Blowback edge
421C - Recovery Shortened
AD - Damage up
3C - Hitbox and cancel window stronger
214C - Movement distance increased
6E - Stronger

5A6A - Prorate stronger


Ciel -

C-Ciel:
AD - Easier to connect the last hit
236A - Stronger

J22AB - Start up slower
4B Follow Up - Vector weaker
236C - Start up slower
623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
5CC - cancel window weakened
5C - Damage down
Air Somer - Movement restriction after use
Air B Somer - Damage down
J2C - Recovery increased

F-Ciel:
2C - Recovery down
236AB - Stronger
214C - Recovery shorter
214A - Start up and speed faster
624ABC - Stronger
AD - Easier to connect the last hit

623C - Prorate and vector weaker
4C - Hitbox, untechtime weaker
J2C - Recovery increased
Air Somer - Movement restricted after use
Air B Somer - Damage down

H-Ciel:
624B - Start up and invincibility strengthened
236A - Delay before attack is shorter
BE236A - Now untechable
236b - Guard damage increased
AD - Easier to connect the last hit

236C - Start up nerfed
5A6A - Prorate stronger
4C - Hitbox, untechtime weaker
J2C - Recovery increased
5C - Damage down
Air Somer - Movement restricted after use
Air B Somer - Damage down
2B - Recovery increased
63214C - Start up nerf


Akiha -

C-Akiha:
J2C - Expanded upward
623B - Last hit hitbox Expanded

4C - Prorate Stronger

F-Akiha:
4C - Weaker
22A - Vector, charge time, guard damage lowered
Damage universally lowered
421A into AD - Gone

H-Akiha:
236B - Start up and recovery better

4C - Prorate stronger
5A6A - Prorate stronger


Hisui -

C-Hisui:
... [Cut off?]

F-Hisui:
BE6C - Stronger
623A - Recovery shortened
BE5B - Stronger
JB -  Addition of Blowback Edge

H-Hisui:
EX Dust - Changed hit properties

5A6A - Prorate stronger


Kohaku -

C-Kohaku:
236AA - Reel the opponent regardless of crouch hit

2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
214AB - Air Hitbox weakened
BE236A - Start up (Weakened)
4B - Recovery increased
5CC - Recovery increased
6C - Prorate Stronger
236AA - Super cancel gone
AD - Weakened (Damage down)
EX Cactus - Weakened (No air unblock, Disappears on hit)

F-Kohaku:
2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
AD - Weakened (Damage down)
5C - Hitbox weakened
5C - Start up slower
EX Cactus - Weakened (No air unblock, Disappears on hit)
2B - Recovery increased

H-Kohaku:
236AA - Reel the opponent regardless of crouch hit

2C - Hitbox weakened
JB - Hitbox weakened
Backstep - Weakened (Distance)
214AB - Air Hitbox weakened
BE236A - Start up (Weakened)
2B - Hitbox weakened
AD - Weakened (Damage down)
JC - Damage down


Maids -

C-Maids:
214A - Recovery shortened

F-Maids:
When a plant is out, you cannot use Alert (236)
Bond (Hearts) recovery slowed

H-Maids:
... [Unlisted]


Tohno -

C-Tohno:
22A - Gap (before attack) increased
214C - Weakened
2A - Recovery increased
2C - Damage Down

F-Tohno:
623C -  Untechable
214AB - Recovery shortened
623B - Start up faster, Hitbox stronger

22A - Recovery increased

H-Tohno:
JB - No crossup at all
22A - Gap (before attack) increased
6C - Prorate stronger, Damage down
2B - Pre-clash frames gone
6C - Forward movement shorter
2A - Recovery increased
214C - Damage down
2C - Damage down
5A6A - Prorate stronger


Miyako -

C-Miyako:
5A - Recovery increased
5C - Duration decreased
2B - Recovery increased
236C - Invincibility reduced
236B - Start up (slowed)
2A - Recovery increased
214C - Damage down
J6E - Performance changed (post throw vector)

F-Miyako:
5B - Damage down
2B - Damage down
2B - Prorate stronger
5C - Cannot be normal canceled
JB - Duration down
B Gokudo (rider kick) - Damage down
A Renkan (kick kick) - Prorate stronger
B Renkan - Damage down
B Renkan - Prorate stronger
B Renkan - Invincibility reduced
Air A Senshuu (bodysplash) - Prorate stronger
Air B Senshuu - Prorate stronger

H-Miyako:
5A - Recovery increased
2A - Recovery increased
5A6A - Prorate stronger
2B - Recovery increased
JB - Recovery increased


Nero -

F-Nero:
JB - Damage down
JC - Damage down
A Slime - Guaranteed release time slower
5B - Recovery increased
Defense down
Airthrow - Recovery increased

C-Nero:
JB - Damage down
JC - Damage down
2C - Damage down
5B - Untechtime lowered + Recovery increased
Defense down
Airthrow - Recovery increased

H-Nero:
JB - Damage down
JC - Damage down
2C - Damage down
Backstep - Distance shortened
5A6A - Prorate stronger
5B - Recovery increased
Defense down
Airthrow - Recovery increased


V-Sion -

C-V-Sion:
421BC - Recovery shortened

F-V-Sion:
214B - Addition of Blowback Edge
2B - Longer reach
22ABC - EX cancellable
B(?) - Gap shortened

H-V-Sion:
623C - Recovery shortened

5B - Duration shortened
J2B - Hitbox weakened
214C - Prorate stronger
5A6A - Prorate stronger


Warc -

C-Warc:
Backstep distance shortened, recovery increased
623C - Prorate increased
JC - Damage down
JB - Damage down
6C - Level change (Now Reverse Beats)
6C - Damage down

F-Warc:
624C - Stronger

Backstep distance shortened, recovery increased

H-Warc:
22AB - Recovery shortened
22C - Recovery shortened, hitbox stronger

Backstep distance shortened, recovery increased
623C - Prorate stronger
JC - Damage down
JB - Damage down
5A6A - Prorate stronger


Vermillion -

C-Vermillion:
JC - Ground Untech
AD - Untech time increased
AAD - Untech time increased

JC - No cancels from air hit

F-Vermillion:
AD - Untech time increased
AAD - Untech time increased

JB - Duration decreased

H-Vermillion:
J236B - Start up faster

5A6A - Prorate stronger


Mecha -

C-Mecha:
J66 - Hitbox fixed
623 - Nerfs to ground untech
2B - Recovery increased
44 - Nerfed
6C - Damage down
JC - Damage down
JB - Damage down
5A - Start up slower
2A - Start up slower
5C - Damage down
2C - Damage down
JC- Special prorate added

F-Mecha:
5C - Pushback lessened
J2C - Added
236 - Gap decreased
22AB - Gap decreased

J66 - Hitbox fixed
22C - Gap increased
44 - Nerfed
22C - Damage down
2C - Damage down

H-Mecha:
214C - Can follow up
214B - EX cancellable

5A6A - Prorate stronger
624C - Damage down, prorate stronger
44 - Nerfed
2C - Damage down


Nanaya -

C-Nanaya:
5C - Duration increased
214A - Damage increased
214C - Profile lower, recovery shortened

236A - Cannot come as close to the opponent as before
2A - Recovery increased

F-Nanaya:
Dive - Performance increased
236A - Faster start up
214AC - Stronger
22B to Dive - Enabled

H-Nanaya:
6 - Walk faster
4 - Walk faster
5C - More forward movement
2A - Hitbox stronger
214A - Recovery shortened
214B - Recovery shortened
BE214B - Faster charge, hitbox improved

5A6A - Prorate stronger


Sacchin -

C-Sacchin:
JA - Hitbox improved
JB - Hitbox improved
JC - Hitbox improved
BEJC - Start up faster
421 - Performance increased
K624C - Stronger
BE3C - Duration increased
Most air hitboxes strengthened

F-Sacchin:
JA - Hitbox improved
JC - Hitbox improved
421 - Performance increased
22C - Performance Changed (+)
BE3C - Duration increased
236A - Ground untech
Most ground hitboxes strengthened

H-Sacchin:
BEJC - Start up faster
22C - Performance Changed (+)


Len -

C-Len:
AD - Stronger
J236B - Stronger
421A - Recovery shortened
623C - Low invincibility
624C - Faster start up, recovery shortened, damage increased
4B - Addition of Blowback Edge
66 - Faster
421BC - Stronger

J2C - Duration decreased

F-Len:
66 - Changed (long dash)
214 - Link window greatly increased
AAD - Performance increased
623B - Recovery shortened
236C - Stronger
623C - Low invincibity

214 - Damage down
J2C - Duration decreased


H-Len:
623C - Low invincibility
66 - Faster

5A6A - Prorate stronger
J2C - Duration decreased


Neco Arc -

C-Neco:
... [Unlisted]

F-Neco:
JC - Can now cancel into J2C

H-Neco:
5A6A - Prorate stronger


Aoko -

C-Aoko:
2C - Moves forward more
JC - Stronger hitbox
624A - Performance changed (Damage up + Reels on ground hit + Fully untechable on air hit)
236A - Stronger hitbox
421C - Performance changed|Movement speed increased
22A - Faster start up
22D - Faster start up
623BB - Hitbox improved
-- (Not in Arcadia)
123 (keep it classy) - Hitbox lengthened on 2+3 just a little bit
22C - Faster start up. 5C connects to it
421 - Performance changed|More orbs (did three)
---

623C - Recovery increased

F-Aoko:
2C - Moves forward more
421C - Faster start up
22A - Faster start up

B Arrow (tiger shot) - Prorate stronger
J623 - Air blockable
236C - Invincibility decreased

H-Aoko:
... [Cut off]
--- (???)
236A - Stronger hitbox
JB - Damage down
JC - Damage down
123 (5A6AA) - Prorate stronger
Gale (reppuken) - Guard vector changed
A Gale (reppuken) - Recovery increased
Backstep - Recovery increased
624A - Performance changed (Damage up + Reels on ground hit + Fully untechable on air hit)


White Len -

C-White Len:
623C - Easier to hit with
421A - Recovery shortened
421B - Start up decreased
BEJ2C - Recovery decreased (And ball strengthened)

F-White Len:
B Waltz - Prorate stronger
623C - Easier to hit with
5C - Stronger
22A - Stronger
--- (Not in Arcadia)
EX Set (ice?) - Invincibility shortened
AB Pillar - Recovery increased

H-White Len:
22B - Stronger
214AB - Stronger
421B - Faster
J236 - Addition of Blowback Edge

5A6A - Prorate weakened


Kouma -

C-Kouma:
J236ABC - Performance strengthened
J214AB - Hitbox Stronger
5BBEB - Faster
6C - stronger
66 - faster

F-Kouma:
J214AB - hitbox stronger
BEJC - hitbox stronger
22B - Knockback stronger

H-Kouma:
J6E - Performance strengthened
6AA - Easier to hit with
J236ABC - Performance strengthened
66 - faster

5A6A - Prorate stronger


Ries -

C-Ries:
5C - Stronger movement  
2C - Stronger movement
BE6B - Stronger
J623C - Damage up
5B - Stronger
BE5B - Stronger
44 - Stronger
JB - Cross up properties stronger

2C - Damage down
J6C - Damage down

F-Ries
5C - Stronger movement  
2C - Stronger movement
BE6B - Stronger
44 - Stronger
214B - Stronger
BE214B - Stronger
236C - Shorter recovery on hit
623A - Faster start up

2C - Damage down
J6C - Damage down

H-Ries:
5A6AA - Stronger movement
5C - Stronger movement  
2C - Stronger movement
214C - Stronger (Comboable like F-Ries now)
BE6B - Stronger
624AB - Stronger
44 - Stronger
2B Stronger

5A6A - Prorate stronger
2C - Damage down
J6C - Damage down

Roa -

C-Roa:
2C - Prorate Weaker
623BC - Air unblockable
5B - Stronger hitbox, better recovery
6C - Stronger hitbox, better recovery
214 - Addition of Blowback Edge
22AB - Better recovery
236C - Stronger
J214 - Addition of Blowback Edge

F-Roa:
2C - Prorate Weaker
623BC - Air unblockable
J236 - Hitbox stronger
6C - Stronger hitbox, better recovery

H-Roa:
2C - Prorate Weaker
J236 - Hitbox stronger
BE6C - Stronger hitbox, better recovery
623BC - Air unblockable

5A6A - Prorate stronger

Wara -

C-Wara:
BE2C - Shorter recovery
BE6C - Start up faster, recovery shorter
421ABC - Start up faster, recovery shorter

F-Wara:
BE6C - Stronger
5C - Gap shortened
JC - Start up faster
5B - Stronger
236AB - EX Cancellable
214ABC - EX Cancellable
66 - Stronger

H-Wara:
J236B - Prorate Stronger
5A6A - Prorate Stronger

Neco Arc Chaos........

C-NAC:
JB - VS damage down
JC - VS damage down
2C - Damage down
Defense - Down
44 - Distance reduced
J6E - Recovery increased
5B - Untech time reduced, recovery increased

F-NAC:
JB - VS damage down
JC - VS damage down
J6E - Recovery increased
Defense - Down
5B - Recovery increased

H-NAC:
... [Cut off]
---
Notes:

:: If I say something like "weaker," "stronger," or "nerfed," that is literally what they said.
:: Should I get better scans or the book itself. I will update this list

---
Other:

Went over quite a bit in IRC, but I'll stop here for now. I'll do more later, check here frequently.
Oh, don't flood this place with request, if you want something ask on IRC.

8
Red Arcueid / Warc Video Thread
« on: May 01, 2010, 01:26:18 AM »
Why isn't there one again?
Anyway:

C - Warc:
 
http://www.youtube.com/watch?v=L5ngJS3KsDM#t=3m [Leo]
http://www.nicovideo.jp/watch/sm11011327 [Leo and Kyou(F-Warc)]

H -Warc:

http://www.nicovideo.jp/watch/sm10474919 [Leo]


F - Warc:
-

9
Melty Blood Auditorium / Ecole and Japanese Players at EVO 2010 Status
« on: April 28, 2010, 12:03:38 AM »
          Should have made this topic a while a go, but I'll update what is going on between here and there in this topic.


Japanese Players


Status:
Quote
Confirmed:
  • Garu (H-Vsion) (Arrival 7/7)
  • Chelsey (Arcuied) (Ditto)

Who could come and don't need help:
    • TI
    • Jin
    • JeffreManson

    Who wants to come but are poor:
    • AI
    • Yoshino
    • GO1
    • Hagi

    Who cannot come:
    • Ieda
    • Kanna
    • rakisuta

    Undecided:
    • SII
    • Kou
Notes:
We have two players from the Kantou area. Cherushii and Garu!


Ecole:


Status:

I didn't see the return letter but I was informed by Mr. Wizard that they would send 10 copies of MBAA. Mr. Wizard said that since no systems would be received, no booth... It does not seem that they want one but I can't tell until I talk to teruta or so.

<MrWizard> better than nothing

I agree though

[/list][/list][/list][/list][/list]

10
Akiha's Tea Room / Haiku Topic
« on: April 05, 2010, 08:15:15 PM »
I see something fly
"Not the stick, Gootecks!"
A fight stick goes by

11
日本語BBS / Evolution 2010
« on: February 06, 2010, 07:10:20 AM »
最近、メルティブラッドがアメリカではやっていて、そうしてアメリカのもっとも大きい大会、Evolution (EVO)でメルティブラッドがやっとオフィシャルなエベントになりました。
せっかくのチャンスなので、日本の皆さんに誘いたいと思います。

場所: Caesars Palace (USA, Las Vegas)
開催日: 7月9日~11日
備考: LAS - McCarran International Airport は一番近い空港です。ホテル割り引き歩合は毎晩150ドルです。詳しい情報を聞くときにここで乗せます。

今年も闘劇にメルブラはないことは残念ですが、EVOにメルブラ選手が来てくださったら、私たちすごく喜びます。本当に来てみたいが資金が足りない方の場合は私たちはできるほど金子を提供します。
もし質問があったら、ここで聞いてください。

よろしくお願いします。

12
Kohaku's Video Room / Melty Blood Actress Again Tutorial Video
« on: February 01, 2010, 09:47:39 AM »
Introduction:

Hello everyone,

This is something that I have been planning out in mind for sometime that I though would be a fairly nice community project. Now that Melty Blood has been picking up steam as of late, and is a likely candidate for appearing at EVO, I believe that a great way to attract other plays from other communities, or people hat have have been sitting on the fence would be to make a tutorial video for Melty Blood.

The style that I wanted to do it in would be close to Bellreisa's Immaterial and Missing Power tutorial.
http://www.youtube.com/watch?v=H5NyiGU5EOg
It is very well done and covers a range of topics from the games background to advanced tactics found in the game.

For a community as close net as ours, I though that it would be great to have different people from our community explain different parts of the game. It would be nice if all of us could come together to complete this, if we started now, I'd like to finish it by the end of February.

Details:

The break down of the tutorial would be something like this, don't hesitate to tell me if there some that should be in a different section or if there is something I missed

Quote
: Introduction
 - Game background
 - Game company
 - Popularity US/JP
 - Reason for tutorial
 - Changes from MBAC
  #New characters
  #Guard Bar
  #Moon Styles (And relevant explanation/differences)
   *Full
   *Crescent
   *Half

: Basics
 - Health
 - Meter and Heat
 - Movement
  #Directions (12345 etc)
  #Extra Movement (Double Jump/Dash/Air Dash)

 - Offense
  #Attacks
   *Differences in Full moon chaining
  #Special Attacks
  #EX Specials
  #Arc Drives
  #Last Arcs
  #Combo System
   *General Combo layout
   *Damage scaling

 - Defense
  #Blocking
  #Throw breaks    
  #Dodging
  #Shielding  

: Intermediate and Flow
 - Flow of Matches
  #Zoning
  #Blockstrings
  #In depth about reverse beating
  #Hit confirming
 - Okizeme
 - OTG
 - Tech'ing
 - Counter Hits

: Advanced
 - Fuzzy Guard
 - Crossup
  #Crossup protection

: Conclusion


Something like this, definitely up to changes.

Script:
If anyone wants to come up with what to say, I would not have any problems with that. Otherwise, I'll fill them up one by one

Voicing:
Like I said before, I want people from the community to voice. If possible, it would be nice if individuals more iconic (team spooky, bellreisa, NEC top 8) in the community could take some roles. Other than that, anyone could volunteer for it.

Recording:
I would be able to take care of most of this with the rest of MD/VA, this would probably start after the scripts are finished. It would include performing the most of what is discriminated in the scrpit of the tutorial.

Editing:
I... might be able to take care of this, though I am not too confident with my editing skills. This part would be syncing the voiced scripts with the video, and adding any additional effects or text to bring out the best of tutorial.

Alright... :

That's about it, if you are interested in voice or taking a part to help, go ahead and shoot me a PM or post here.

13
Akiha's Tea Room / Taking translation requests...
« on: January 05, 2010, 03:05:42 PM »
... for small generous donations from individuals such as yourselves.

What to know about something encoded in that darn moonspeak? Whether it be Melty Blood wikis, short doujin or clips from nico, I'll try to put it in the finest English possible.
Don't delay, get your English today.


Cuteness aside, I will take (a small) commission for translating/proofreading whatever you would like. PM me or ask here, Thank you.

(Eh, its worth a try)

14
Riesbyfe Stridberg / Riesbyfe Style Dissection
« on: December 18, 2009, 03:38:44 PM »
So you want to play Ries, but you don't don't know which one you want or what the strengths are between them all. Hopefully I can enlighten you a bit.
 

Generally when you talk about Ries' groove, you usually separate them in to C/H and F. Crescent and Half are very similar in many ways and are worth comparing. Full moon is quite different from the two and is better to contrast from the other two styles.


First off, Ries in general is a character that is supposed to play the ground. With a gauntlet of ground moves that are long reaching and or move her forward quite a bit, she can take most near ground footsies in her favor.


Taking that into consideration. Let's talk about C-Groove. Probably the least played Ries as it does not have: H/F JB, H/F 5B. However this is excusable as C is supposed to be play in a more defensive manner. With an air DP, guard cancel and superior 214B, she takes the ground game in a more reserved manner and is suitable for people that might want to play the clock or turtle with Ries while preserving MBAC style chaining and reverse beats.


H-Groove is more of a the middle ground of the two styles with Full style JB and 5B, as well as MBAC style chaining and reverse beats and Crescent style specials. Half is a style that is supposed to be played extremely aggressively with fully active 624s and combos that can move the opponent into the corner where H-Ries can fully play her strengths (oppressive blockstrings). Her combos are high damage but her zoning is probably the most difficult our of the three. Her long reaching moves often move her hitbox in places that you don't want them and they have slower start up that C-Groove moves.


Though Ries is a character that plays the ground C and H moon only have the somewhat risky 236A as an anti air. Questions have been raised towards its properties. Ries' 236A (and B) has 2 versions. A charge version and a non charge version. The non charge version comes out at frame 15-17 but it does not have a guard point to assist in any anti air attempts no to mention being completely punishable on block. The charge version is what C/H would use as an anti air can comes the hitbox comes out at frame 49-51 and has a guard point. I estimate this guard point to be from about frame ~46 to ~50. This guard point will block most mid/high moves and is relatively effective with a degree of reading ahead. 236B is similarity in properties but comes out a few frames later (is slower) but has NO guard point


Generally, when I use the move, I try to aim the end of the active frames of the charge (when the guard point is out) towards when I think you would try to air zone into me. You do the rest by trying to challenge the move or zoning with a JC (or other long active frame move) or so.


Full moon is a relatively... completely different from C/H and is what you normally see if you look for videos on Ries, there is a good reason for that. F-moon has the long reaching Ries normals as well as a different 236 series, pilebunker, solving many problems of the other two Ries'. First off F-Ries is able to send opponents into the corner/opposite side of the screen for an untechable down without sacrificing much damage. This give her time to setup a meaty from almost anywhere on the screen; with that F-Ries can select to take a good okizeme attempt or charge and camp her meter. F-Ries can sit on her meter and play a more defensive style her meter almost effortlessly the addition of a good anti air, 2B. This makes many midair zoning attempts on F-Ries almost useless; she hard use it for a counter hit and pick it up for damage, or if it clashes you can cancel into DP to hit them anyway. This isn't to say that she doesn't have damaging midscreen combos, and her corner and IH combos are even better. When she does have the opponent in the corner she can stack heavy and varied pressure with out having to to pile reverse beats on. In a way, you can say that F-Ries is a combination of the other two styles and is the better Ries since you can play "Ries' strengths" the best with Full moon.


That's not to say that C/H have no merit, however they will require more work for less pay.


tl;dr:

F moon plays Ries strengths the best and is generally easy to move

15
Kohaku's Video Room / MD/VA/DC MBAA Casuals
« on: September 20, 2009, 01:01:28 AM »
http://www.youtube.com/profile?user=Honyakusya&view=videos

We do this just about every Friday... I just finally remembered to bring everything with me this past Friday.

16
Shiki Tohno / MBAA遠野志貴まとめWiki : MBAA Tohno Shiki Wiki
« on: September 09, 2009, 01:18:10 PM »
Same deal, different character!


MBAA遠野志貴まとめ
http://www36.atwiki.jp/mbaashiki/pages/1.html

Riesbyfe Stridberg Wiki Translation
http://tohnoshiki.pbworks.com/

Mizuumi
http://mbaa.mizuumi.net/index.php/Shiki_Tohno
___

Crescent
Nope

Half
DONE

Full
Nope

___

I'll probably only be doing H-Moon. I guess if there is enough hype for the other styles, I'll do them (much) later.

17
Akiha's Tea Room / Broken LCD monitor? Cool lets fix it.
« on: June 22, 2009, 02:35:16 PM »
There was a "broken" LCD monitor at work today so I was like' "cool, new LCD for the price of 'fix this shit yourself'"

Only I have never done this before lol.

It is a HP L1906, the green LED [ON] indicator comes on when it is plugged in and turned on, however there is no display. Furthermore there is this quiet, kind of high frequency/pitch "hmmmmmmmmmm" noise that I hear when I plug it in. Like what you might hear from a TV.

Could this be a backlight and/or inverter problem? If so would the following guides help?

http://www.inventgeek.com/Projects/shorts/overview.aspx
http://www.instructables.com/id/Replace-LCD-Backlight-Inverter-on-Any-Monitor-for-/


Thanks

18
Melty Blood Auditorium / Main Page wiki
« on: May 27, 2009, 07:27:47 PM »
Guess, Ill put what I have up too:

http://mbaaps2.pbworks.com/

Would be nice if others could look out for my "engish" or any improvements I could make

19
Akiha's Tea Room / Phantasy Star Online Topic
« on: March 05, 2009, 08:54:14 PM »
Yeah, PSO:BB, AKA Poverty Star Online: Broke Bastards.
http://www.schtserv.com/

Current Players from #MBAC:
Give me your Character(s) name, ID and class. So I can list that shit.

Anyone else is welcome to join our casual-lore~

20
Tournaments and Events / FUC Temecula - THE AFTER PARTY
« on: December 27, 2008, 09:09:33 PM »
Basically... Rayza and I didn't get to FUC last time.

When: Dec 29th - 30st [Mon. -> Tues.]
(Sort notice? Yes.)

Where: NEC Eco lodge
 2015 Penrose Ave, Philadelphia, PA
     215-336-4516
     located in the South Philadelphia area
     2 miles from the airport

(Yes that place.)

Plan: BluBalz -> FUC -> BluBalz -> FUC -> MB. . .?

Anyone with time is free to come and join
You'll have to bring your own "beverages" but I'll fund you if you bring it.

21
Red Arcueid / MBAAワルクまとWiki : MBAA Warc Wiki
« on: December 01, 2008, 11:05:18 PM »
MBAAワルクまと
http://www36.atwiki.jp/mbaawaruku/

Red Arcueid Wiki Translation
http://mbaawarc.pbworks.com/

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Crescent
Finished.
Just needs a spell and consistency check

Half
Not yet

Full
Ditto

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All translations will be in the wiki.
Looking for people to clean up finished stuffs and other whatevers. Basically, people to help.

23
Riesbyfe Stridberg / MBAAリーズまとめWiki : MBAA Ries Wiki
« on: October 13, 2008, 06:12:08 PM »
MBAAリーズ まとめ
http://www26.atwiki.jp/riesbyfe/pages/1.html

Riesbyfe Stridberg Wiki Translation
http://riesbyfe.pbworks.com/

Mizuumi
http://mbaa.mizuumi.net/index.php/Riesbyfe_Stridberg
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Crescent
Alright, looking good!

Half
Ditto

Full
Ditto

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Done unless people what to see Japanese opinions on Ries' basic movement and matchups. All of this can be found on Mizuumi's wiki where it is easy for others to add what they have to share. I have linked it on the top of the page.

24
Red Arcueid / I am the strongest.
« on: August 16, 2008, 04:03:45 PM »
[period]

25
Regional Community / Otakon 2008
« on: July 23, 2008, 06:58:53 PM »
This year I am considering going to OTAKON 2008 (JAM Project will be there I hear)

http://www.otakon.com/default2.asp

I live close to baltimore and I'm opening my place up so if some people want to come but need somewhere to stay. If anyone is interested, as I do want to have MB/IaMP/SWR/whatever casuals (or even a tornament if enough people come), let me know.

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