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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - Kryojenix

Pages: [1]
1
Akiha's Tea Room / Calling for back-up!
« on: February 26, 2010, 06:12:49 PM »
Hey guys.  For those of you who are not already aware, my submission for Survivor's video audition made Top 10 and is up for votes.  Now I need all the help I can get.  If you want to help me score an interview with the producers, vote at:
http://www.cbs.com/primetime/survivor/casting_call/video_player.php?vid=3425
If you REALLY want to help me score an interview with the produces, vote daily!

You can check out my original video for shits and giggles at:
http://www.youtube.com/watch?v=Y6zp0H07Cd4

2
Mech-Hisui / General and Character Specific Strategies
« on: August 13, 2008, 02:36:21 PM »
General

Although MECH excels at zoning, she's quite capable at close range combat.  For the most part, you'll want to start the round from a distance and use her projectiles as cover to close the distance.  Keep in mind that her zoning damage pales in comparison to her close range damage.  I would advise against starting the round close to your opponent.  As awesome as her normals are, they're a few frames slower than most other characters' so you'll rarely land the first hit at that range.

Schools of thought on how to spend meter

Offensive - Always use meter combos to pump out maximum damage

Balanced - Always maintain at least 100% meter for emergency heats or EXs

Defensive - Only spend meter when in MAX mode so CSs and ADs are more readily available

Normals to keep in mind

2b - the reach on this move is 2nd only to 2c.  It also hits twice so it makes for an excellent hit-confirm.  Finally, it has great clash frames.  As long as you ride the clash out, there are few moves it will lose to.  Keep in mind that the opponent can easily IAD over it to punish you so don't get predictable with it.  Keep range in mind since 2b only hits once if the foe is too far.

5c - the reach is a little shorter, it comes out a little slower, and the clash is a little less reliable, but mixing up between 2b and 5c is important for victory.  Unlike 2b, 5c sweeps through the air so IAD punishments are nullified.  Also, this move must be shielded high, which is useful against foes who start shielding low to catch the 2b.  Keep your range in mind as the farther you are, the less hits you're likely to score.

j.2c - no combo potential but is an excellent zoning tool, particularly to push away from air to air pressure since it pushses you back if you use it after recovering from air blocking and has a tick of clash to stave off anymore air to air pressure before the flames come out.

4b - a meter less okizeme.  Do not use this if your foe has an easy punish (i.e. EX Hiero)

Combos to keep in mind

There are a myriad of ground combo starts but they almost always lead into 2b so I'll note combos from there.

2b5c2c 421a...  Meterless filler 1
There are ranges at which 5c will only hit once or less making this combo filler defunct.

...j.c hj.cb throw  Damage ender
The timing is strict for some, more strict with others, and impossible for the rest.

...j.b dj.cb j.236a/b  Tactical ender
Use j.236b if you think your foe will airtech forward or neutral or if you want to reach the ground faster.  Use j.236a for everything else.

2bc5b(1-2 hits)6c...  Meterless filler 2
Use this filler either when the foe is too far for the first fill to work or when you're going for damage but the ender with not work.

...j.cb hj.bc throw  Damage ender
Begin the ender as late as you can or you may not be able to throw the foe.  Against the "lightest" characters, you may have to use j.c dj.cb throw instead

...j.cb hj.bc 236a/b  Tactical ender
Same as with the first filler

2b(5c)2c 421a...  Corner filler
Use this filler when YOU are in the corner.  Believe it or not, MECH busts out some of her best damage when her back's too the wall.

...j.cb dj.bc throw  Damage ender
This works against everyone in the corner so there's nothing to worry about.  The air throw puts you back into the corner at the end.

*note: you could do a jetpack ender in the corner if you really want but the damage ender puts you in a great position to tech punish or set up okizeme's so I wouldn't bother.

2b5c2c 421a...  Tech punish filler (close)
Use this when the foe  techs toward/neutral from the corner combo

2b(1 hit)2c 421a...  Tech punish filler (far)
Use this when the foe techs away from the corner combo

214b 236b 236a  Far combo 1
If for some bizarre reason, your foe allowed himself to get hit by the b.missiles, this combo is a free 3k points of damage.  It'll only work when you're in the farthest 20% of the screen from each other.  Any closer and the b.missiles will hit too soon for the b.laser to connect unless you scored a CH.

214b 236a  Far combo 2
Use this if you're too close for Far Combo 1 to connect.  It's free 2k damage and it's easier to confirm.

2b(5c)2c 421c 5c2b(1 hit)5b2c 421a...  Meter filler 1
Adds about 1k more than the meterless version.  Use the same enders.

2b(5c)2c 421c 2bc5c(1-2 hits)6c...  Meter filler 2
Use if version 1 is too hard or if you're going for damage and the damage ender for version 1 won't work.  use the same enders as the meterless version.

*note: some of there combos are noted w/ hj for high jump instead of dj for double jump.  To execute a high jump, tap 9 very briefly instead of double jumping like normal.  It gives you the extra horizontal push necessary to finish certain combos.  Keep in mind that it gives you less vertical push so a regular double jump is necessary in other situations.

Character Specifics

Akiha Vermillion
This bitch is FAST!  Be particularly careful when using the shotgun since she can easy jump up and dash into your face.  Finally, be judicious w/ TK jetpacks since she can dash in w/ 2c to punish.

Aoko Aozaki
This is a bizarrely even match and a lot of fun to watch at higher level play.  Clear her starmines with projectiles but be very careful of your position.  Aoko can easily use a manual mine to pop you into the air for a CH.  There is a deadzone between her mid and long range manual mines where she can't hit you with either.  Learn where this gap is and harass her from there.

Arcueid Brunestud
This is a fairly standard match.  Just be careful of using lag moves when she can AD.

Arima Miyako
This is a fairly standard match.  Depending on the player, you might want to pin her down or you might want to let her come to you.  Whatever you do, just keep her off as her offense can easily crack open MECH's defense.  5c will hit 4 times after 421c.  Filler 1 damage ender will not land.

Ciel
This matchup may seem against your favor at first but it's more even than you would think.  Ciel's EX Hiero does seal up a lot of your projectile options so just be careful with them.  Her aerial approach isn't great so she'll be dashing in a lot.  Use 2b/5c to stop her in her tracks.  For the most part, let her come to you, don't bother chase her around.  Finally, don't use AD if she's on the ground with meter.  EX Heiro punishes the lunch rush.

Hisui & Kohaku
If Hisui is leading, it's like fighting a gimped version of her standalone.  The only thing she's got is the water setup and it's hardly worthwhile.  Assuming Kohaku is leading, it's a fairly standard match.  You'll be zoning a little more.  Wait until you score a knockdown before trying to get in close.  Just make sure you keep her off at all costs.  Don't be afraid to let her come to you.

Hisui
She's superior in the air so don't try to out A2A her.  Just use jetpacks to keep her off.  Any projectiles she throws is a hint that she'll probably try to rush in.  Shotgun is your best friend here.

Kishima Kouma
Use j.a to punish AA shield -> command throw attempts.  Also keep in mind that 5c after 421c hits 4 times against Kouma so don't let that throw off your timing.

Kohaku
Pretty much like KohaHisu without having to worry about the assist.  Still, watch out for her command throw and molotovs 

Len
Play like you would any vs. Len match...by placing your head between your legs and kissing your ass goodbye.  In all seriousness, your best chance is to zone her all day.  Zap her w/ a.laser the instant she tries to summon a cat.

MECH-Hisui
Like any mirror match, it's a lot of mindgames and quick reaction.  For once, there's a mirror match that's not utterly boring to watch.

Nanaya Shiki
He's fast, has range, and will outprioritize you like crazy.  Keep him off and zone but watch out for his teleport moves.  Filler 1 damage ender will not work.

Nrvnqsr Chaos
Patience is the key here.  Your field control maybe be a little better than his but his normals are definitely superior.  Use shotgun to harass him but watch out for snakes.  This will feel a little like vs. Aoko.

Red Arcueid
This match is mostly in MECH's favor but that doesn't mean you can get careless.  Be particularly careful with crossbows since Warc can just teleport through them and punish you as you land.

Tohno Akiha
You need to be careful about spamming jetpacks here.  She can easily dash in with a 2c to punish TKs.  Don't play recklessly since Akiha's playstyle is patient and can easily punish anything predictable.  You need to be patient here.

Tohno Shiki
This will feel a bit like vs. Nanaya without the annoying speed.  If he get's close, be a little patience.  This will be pretty standard play for the most part.

Sion Eltnam Atlasia
Keep her off with a standard assortment of projectiles but be careful with TK jetpacks when you're close since she can pull you out of the air with her b.whip.

Sion TATARI
Fairly standard play.  Just don't let her pressure you in the corner since she's got frame traps and a mean corner throw combo.

Warachia
Zone him but watch out for his teleports.  5c after 421c will hit 4 times

White Len
She's a little more solid at close range but don't be afraid to rush in if you see the opportunity.

Yumiduka Satsuki
Careful with the air moves (jetpacks, crossbows, flamethrowers).  Sacchin can snatch you right out of the air w/ her 623a/c.  You'll want to zone her for the most part because of her priority.


3
Akiha's Tea Room / I think we should support this
« on: May 21, 2008, 05:44:26 PM »
Saw this posted by CaliPower on SRK.

http://forums.shoryuken.com/showthread.php?t=156629

Since it's a PC/XBOX360 facility, I think we should bring MBAC there sometime.

4
Mech-Hisui / MECH-Hisui Tutorial Vid
« on: May 07, 2008, 05:52:47 AM »
I like to keep my secrets but I also want to see more stateside MECHs.  So I finally got off my ass and made a tutorial vid in order to coax you bastards.

Hi-Qual
http://video.google.com/videoplay?docid=-4490180516468962434&hl=en
Low-Qual
http://www.youtube.com/watch?v=feDNbsXdnGM

...come on, I can't stay U.S.'s 2nd best MECH forever :fap:

P.S.  I have no idea why the google version is 320x240.  The file I uploaded was 640x480...

5
Kohaku's Magical Garage / Concerning throws...
« on: April 25, 2008, 11:32:14 PM »
There's no throw techs in this game.  So what happens if who people throw at the same time?

6
Akiha's Tea Room / Project Evo Stencils 2.0
« on: April 11, 2008, 05:30:00 AM »
I know Evo's four months away but I feel like getting an early start on this project since:
a) I ran out of time last year and couldn't complete one
b) Taking my time ensures that the final product comes out nice

This year, I'm taking requests.  Want a stencil of your favorite character?  Tell me what you want and I'll get to work.  Keep in mind that I'm a busy student w/ a job so realistically expect that it'll take me a week per request.  Since this is mostly for my enjoyment, I'll keep prices reasonable.  I'm estimating a base of $5 to cover the cost of canvas, paint, and cut-out material, $2~3 per layer.  I'll have to swing by the local art stores to see what materials cost now so I'll have a finalized formula soon.

As far as requests go, I'll take anything from mild to ecchi...HOWEVER, if you're going to request something ecchi, please do so through PMs.  I don't think related images would be appreciated outside of Sacchin's Box.  I'm only taking a limited number or requests as well so first come is first served.  I'm also limiting one request per client.

As far as payment goes, along with just paying me at Evo, I'm entertaining a second option for fun.  Double or nothing money matches.  Basically, you get your piece for free if you win or pay double the original fee if you lose.  Just tossing the idea around for now.

Finally, I will provide a rough draft per request before making the actual piece to make sure it's what y'all want and I urge you that if you're going to change your mind to take that opportunity.  However, since this is a project for my enjoyment, I won't be TOO upset if you change your mind upon delivery since that just means that I'll get to keep the piece for myself (although I WILL be pretty peeved if I come back home with as many peices as I left with).  On that note, PLEASE thoroughly consider any ecchi requests.  As much fun as these'll be to make, I DON'T want to hang anything ecchi in my room just because some weeaboo changed his mind. >:(

You can refer to this link for examples of my past work (2nd from last post on that page).

-----------------------

UPDATE - Apr. 19, 2009

Alrite chums, finally went shopping around for materials and this is what I'm gunna charge.

Canvas
8"x10" to 24"x30" ranging from $4.99 to $16.99 (minus tax)
Anything larger is exponentially more expensive but I'm willing to consider it on a request basis.
$5 per layer (includes the cost of poster board and paint)

If you want a specific "target" graf'd (anything that could potentially get me in trouble), try to contact me through AIM rather than posting requests here.  For such requests, I'll have to charge $10 per layer and I might decline based on locality and potential risk.

So drop a request specifying size of canvas, number of layers, and coloring style, and I'll give you a quote.  If you accept, I'll drop your request into the queue and get to work.

7
Mech-Hisui / High jump cancel?
« on: March 29, 2008, 06:43:43 PM »
The Mech-Hisui fuzzy guard:
She smacks you in the head with her hammer.  This is where most people will start to guard low expecting Mech to be on the ground.  Instead, Mech does a double jump that barely nudges her up a few pixels where she busts out the hammer against.  If your opponent was hit with the first j.c, then this one will combo.  A slight delay before chaining into dj.b then finish up w/ a BnB.

Problem:
Mech's double jump does NOT bump her up just a few pixels like explained above making the fuzzy impossible on a crouching opponent...but it's not :psyduck:  Supposedly, instead of a jump cancel on the double jump, you're supposed to use a "high jump cancel."  Problem is, I have no fucking idea how to do a "high jump cancel."  I've been told by someone w/ limited english skills that you use 6 instead of 8... :slowpoke:  But then there's no jump at all...

Anyone know how to high jump cancel?

8
NetPlay Community / Would people really do this?
« on: March 17, 2008, 11:18:46 PM »
Maybe frustrated ranting or maybe I'm on to something.  Generally, my execution on netplay is fine.  I rarely drop combos and can reversal just fine...most of the time.  However, every once in a while, my execution just seems to take a dive down the shit hole and I can't do shit.  Funny thing is that this usually happens when I'm playing the same few people.  I thought there had to be a logical explanation for this unless playing against certain people just causes me to fuck up badly when I remembered frame skip.  Does the current version of caster allow frame skip and if so, are there people who really want to win desperately enough to use it to fuck people up? :mystery:

9
I was told the computers in the lab we were given could handle MBAC.  Fortunately, I felt the need to test the computers myself to make sure...nope, they can't.  Sorry guys but I'm going to have to cancel the tourney cuz I'm sure no one wants to play MBAC with random lag.

What:  Fund Raiser Tournament
When:  Sat., Jan. 26, 2008 Sat., Feb. 2, 2008 - 3:00 p.m. 2:00 p.m.
Where:  DeVry Pomona - 901 Corporate Center Drive, Pomona, CA 91768
Why:  We've got 50 computers available...ALL THE FREE PLAY YOU WANT!

The Gaming Club at DeVry, Pomona is looking to raise funds by hosting a Melty Blood Tournament on campus.  We've been given access to a computer lab with 50 computers and an LCD projector for displaying results and highlight matches.  Japanese breads and snacks will be sold at the event so come hungry.  All food items will have to be kept in the commons right next to the lab and away from the computers.  Plenty of tables available if you want to bring your own laptops, consoles, etc.

Entry Fee: $5 ($4 to pot, $1 donated)
Rules:  Best two out of three, Double elimination
Good chance we'll be able to squeeze in a team tourney afterwards with plenty of time to spare

GET HYPE!

Parking is free on Saturdays
The lab computers don't have speakers.  Anyone able to bring speakers if I can't get the IT department to allocate enough?


Sp00ky Edit: Changed thread title until further notice by OP.

10
The gaming club at my campus (Pomona, CA) is planning to host tournaments to raise funds for ASB.  If enough people here are interested, I'll propose MBAC as an event.  All equipment use w/ be free but a percentage of the pot would be given to ASB.  If this happens, there are two scenarios for how the tournament will be conducted.

1) If we're allowed to use a lab:
* we'll have over 30 computers at our disposal for tourney and free play (yes, ACTUAL freeplay)
* projectors for displaying top 8 or other highlight matches
* we could potentially finish a tournament of major-level attendance in an hour (provided everyone has their own stick & adapter...and people don't keep disappearing...)

2) If we're restricted to using a classroom:
* we'll have roughly 6 computers to use...maybe more if i ask nicely or if people bring their own in
* projectors will still be available
* 32 plus people tourney might take a few hours

We can also wheel in TVs to run other tournaments simultaneously if people want.
So, time to test the water...who's interested?

11
Kohaku's Video Room / Red Arcueid Combo Video
« on: September 11, 2007, 10:21:10 AM »
Made some changes.

http://youtube.com/watch?v=_eI2UJJrzwU

Stayed up all night working on it.  Here it is:

http://youtube.com/watch?v=38O-VAKxUFQ

...uh oh...Lina's telling me that there's already another combo video called Marble Phantasm  :psyduck:


not there anymore.  can someone lock or delete this thread?

12
Kohaku's Magical Garage / About jumping...
« on: August 13, 2007, 02:18:24 PM »
Is is just me or does it seem that as soon as you jump, there's a chunk of frames where you can't attack?  On several occasions, I'd jump and hit at attack button as soon as I was off the ground only to have nothing happen and throw off my entire combo.  Is it the game or do I need a new stick?

13
NetPlay Community / Worthwhile?
« on: August 12, 2007, 12:52:06 PM »
How's the Net Play?  More specifically, how's the lag?  Is it worth getting?

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