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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - Choco

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1
Regional Community / Arizona Phoenix Valley - MBAACC - We paid for netplay.
« on: December 30, 2011, 10:42:01 AM »
12/30/2011 - Welcome to Arizona's Phoenix Valley thread, a new thread to mark a new release of Melty. All new players welcome, we'll train you from the ground up. We're no slouches.

Current players / characters:

Dipstick : C-Nanaya, H-Sion
Tempered : C-Sion
H-F Blade : C-Ciel, F-Aoko, H-Ries
Choco : F-Hisui, H-VSion, C-Satsuki
Ryd : F-Akiha, C-Akiha, F-Satsuki
Akujiki : H-Roa??

(send me a PM if you want to change something on this list, like adding/removing characters, players, etc.)

Hosting events will be at my place (Central Phoenix, ZIP 85009), or at Dipstick's house (Western Mesa, ZIP 85210). We will either actively post about them in this thread, OR

Join our Facebook group "Arizona Airdash Alliance" (AAA):
http://www.facebook.com/groups/202783686405750/

OR

Check the HomingCancel.com thread:
http://homingcancel.com/regional/arizona-ah3-because-we-only-1070-here/


2
Tournament Results / West Toast XII Singles Results
« on: May 18, 2008, 08:57:19 PM »
partial results, posting from my phone.

1st Kijea
2nd Choco
3rd Nerina
4th Arlieth
5th Kryojenix
5th Lokanas
7th Jaxx
7th H-F Blade

3
Devastation 2008
- Presented by The Temple Arcade
Saturday and Sunday, February 9th and 10th 2008
Phoenix, Arizona


Tournament Games
Capcom vs SNK 2
Guilty Gear XX Accent Core
Marvel vs Capcom 2
Street Fighter III: Third Strike
Hyper Street Fighter II: The Anniversary Edition
Super Smash Brothers: Melee
Tekken 5: Dark Resurrection
Virtua Fighter 5
Guitar Hero III
Call of Duty 4

Location
Babylon Banquet Hall
8035 North 43rd Avenue
Phoenix, Arizona 85051
8000 SQ FT location for TWO days!

-------------------------------------------

Okay, so you may have noticed there is no Melty Blood up there in the Tournament Games section. This is because at the moment, it's only a side game for casuals. This has the opportunity of becoming a true Melty Blood Tournament, but it will need some commitment. I've already been contacted by the tournament organizer to run a dedicated Melty setup, so this is something confirmed.

Southern California is close. 6 hours is close, and the Megabus goes from LA to Phoenix. NorCal people can ride to SoCal then Phoenix. If you hadn't guessed, I'm inviting all the people from SoCal/NorCal and anywhere close to AZ to chime in on the Devastation thread and ask/demand for an official Melty tournament. If it is not official and I get enough signups, I will hold a side tourney for the game regardless.

ANYONE WHO IS INTERESTED: Visit the Devastation 2008 Shoryuken.com Forum Thread and post your interest for Melty Blood. I'm sure that with enough out-of-state people committing to this, we can make the Melty community even stronger, especially since I plan on advertising the fact that I will be importing an arcade copy of Actress Again at our setup.



4
Regional Community / AZ - Welcome to DESERT COAST.
« on: June 03, 2007, 09:45:13 PM »
12/30/2011 - Deprecated thread

5
Kohaku's Video Room / AZ Round Robin Closed Tourney (05.12.07)
« on: May 12, 2007, 03:27:22 AM »
Date is 05.12.07 because tourney ended after midnight.

Semi-Finals - Choco (Satsuki) versus vmoney (Warc)
Semi-Finals - Mailorder (Mech Hisui) versus ssjlonewolf/Jaxx (Nero)
Finals - Choco (Ciel, Satsuki) versus ssjlonewolf/Jaxx (Nero)

I have never run a round robin tourney before, so I may have done something very wrong in doing it. Either that, or it's a fresh and new way of doing things. Basically, everyone faces everyone one time for three matches. We record the number of matches won by each participate and add up the points at the end to determine who's in semi-finals. Top four make it (6-7 player tournament) into semis, best 3 out of 5 matched. Final is best 4 out of 7 matches.

Any comments and suggestions are welcomed!

... and I apologize to everyone here for using Ciel at all during the finals. Last time I fought Jaxx, I beat him when I was Ciel. So I use her trying to get victory. But in the middle (2-2) I said fuck it. Went back to my main because the win wouldn't mean much of anything if I didn't play my hardest on my best character. You can see the results for yourself in the video.

Point listing:
Frank - N/A (left early)
Wakkatana - 5
Q Chu - 7
Mailorder - 10
vmoney - 11
ssjlonewolf/Jaxx - 13
Choco - 14

If you guys are reading this... you already know what you need to step up in your game. If not, I'll be sure to help out with some intermediate tricks.

6
PATCH RELEASED

Requires full version of the game. Good luck getting it. I'm sure you guys have your own sources.

Link for patch on this page: http://mirrormoon.org/

Currently, I see a lot of grammatical mistakes that should be corrected, but I like having a patch like this than no patch at all. Thanks, MirrorMoon! Maybe I'll help you guys beta test again a little later on.

7
Akiha's Tea Room / Big Bang Beat - 1st Impression FULL
« on: April 30, 2007, 11:27:12 AM »
RARed demo link here: http://www.kindress.com/files/BigBangBeatDemo.rar

Been playing sword chick. Am amazed. Damned fun.

Simple non-supercancel/boost cancel combos: 5abc214c214c, 2abc6a jc j.B j.C j.C

8
Akiha's Tea Room / AZ Crew in SoCal thread
« on: April 20, 2007, 04:47:12 AM »
Making thread to post progress and stuff about the trip out to SoCal and back. Will try to get other AZ people riding with me to post here, too.

Just a placeholder for now. Going to go take a nap before we head out.

9
Akiha's Tea Room / MONEY MATCH O SNAP
« on: April 12, 2007, 12:46:51 AM »
So, on IRC yesterday, hdphnz challenged me to a money match at West Toast 3. I said no more than $10. I'm bumping that up to $20 if he accepts. I'm 80% certain I'll be able to make it to the actual tourney, the MM will have to wait until WT5 or or WT7.

ACCEPT / DECLINE?

10
Kohaku's Video Room / DESERT COAST CASUALS
« on: April 09, 2007, 01:13:00 PM »
OLD Desert Coast Casuals
--------------------------------
Jaxx VS Mailorder - Part 1
Jaxx VS Mailorder - Part 2
Jaxx VS vmoney
Q-Chu VS vmoney
Wakkatana VS Q-Chu
Q-Chu VS Mailorder Part 1
Q-Chu VS Mailorder Part 2

Some casuals that were recorded in the past couple of weeks. 

DAY 07.07.2007 CASUALS:
Choco (Arcueid) VS vmoney (Red Arcueid)
Choco (Arcueid) VS Mailorder (Mech-Hisui)

07.13.2007 DESERT COAST ROUND ROBIN VIDEOS
All videos recorded are listed on my YouTube profile: http://www.youtube.com/profile_videos?user=ChocoIncognito&p=r

11
Akiha's Tea Room / Type-Moon Figures??!
« on: April 03, 2007, 10:53:22 PM »
Post your figure pictures. I'll take pictures of mine later, but how god damned hot is this?

http://www.jbox.com/PRODUCT/WN059

Best Aoko -ever-.


12
Kohaku's Video Room / First video from Arizona scene!
« on: March 25, 2007, 08:59:10 AM »
Will probably edit this post later once we AZ people get some real matches up.

First MB video out of Arizona! Video is approximately 54 MB large.

It's just myself (Satsuki) and Mailorder (Kouma) going at it again and again and trying to learn something along the way. The first 10 minutes and 14 seconds (5 1/2 matches) out of 48 minutes of filming.

Sound recorded with a mic (might set up a dual audio system later, but I don't have the HDD space to do it right now). I apologize for my nasal voice and for being an ass who thinks he can be funny :(

Please comment with suggestions on how BOTH of us can better our characters. And disregard the MASHING HEAT part. That should have been worded better.

Mailorder: Sorry for being so verbally harsh and know-it-ally towards you D: I got carried away a LOT.

13
Regional Community / Arizona Valley Thread - SUM TOP TIER SHIT ODAMN
« on: March 21, 2007, 07:07:12 AM »
This thread's calls are inert.


14
Satsuki Yumizuka (Yumiduka) / The win of Sacchin.
« on: March 01, 2007, 06:54:42 AM »
A LOT OF THIS INFORMATION IS OUT OF DATE IN MY OPINION. KEEP THIS IN MIND WHILE READING THE THREAD. I'LL UPDATE IT ENTIRELY ONE OF THESE DAYS. :: 06-08-2008

Why the hell would anyone play Satsuki? I mean, come on. We all know her ground dash sucks. She can only do one attack in the air and can't double jump or airdash afterwards. She only has a moderate amount of clash frames, and the only way to win with her is to use all your meter.

She's a BEAST!

Satsuki is a lovely beast. She has her limitations, but perfecting other aspects of your game will turn her into a very powerful character. Let's start off with some beastly BNB.

{xxx} = OPTIONAL MOVE(S) IN COMBO STRING.
#x/#x = Either/Or. One or the other. 5c OR 5b. Got it?


5b 623c after the first groundslam is character specific. Doesn't work against LEN, MIYAKO or CIEL. Replace 5b with 214a for LEN, 2c (2-hit) for MIYAKO and 5c for CIEL.

Average ground string: {2a{a}} -> 2c 5b{or 5c} 623b -> groundslam -> 5b 623c -> groundbounce -> 2c 5c {OPTIONAL: 214a} j.c 4/6A+D

Circuitless-version: {2a{a}} {5b} 2c 5c/5b {214a} j.c 4/6A+D.

This is the general best all around attack string for her. All 2c attacks should hit for two hits.

Deep j.C or j.B Circuit combo: 2b5b5c 214c -> wallslam to corner -> {2c [character specific]} 5c 214a JC to airthrow.

Against a full Shiki Tohno, this does near 5000 damage if you add in a j.C starter. The 2c after wallslam does NOT work very well on some characters. For safety, I recommend using the 2c sparingly unless you know you can hit people with it. If it comes out too late, Sacchin has to recover with no whiff cancel, letting the enemy tech and punish you with meaties into full combo. Also, using 2c in this situation might knock your foe too high, not allowing an airthrow after the 5c 214a. Thus, I recommend just using 5c 214a -> JC to Airthrow.

LONG-ASS DEMORALIZING WALL COMBO w/ OTG: IAD j.C {2a}5b2c5c 623b -> groundslam -> 5b2c5c 623c -> groundbounce -> 2c5c 623b -> groundslam -> 5b2b2c5c214a -> Jumpcancel to IAD forward or back.

If you land a j.C in the corner, this will do an excellent amount of damage, last for 22 hits, kill a lot of time, and end in a 214a jumpcancel that allows you to punish any teching option with a j.C/j.B that will reset the corner combo from the absolute beginning. No tech leaves you with okizeme to work with.

Sacchin's Bouncy Fun combo: j.[C] 5[C] j.[C] -> ground dash -> 5b 623b -> 5b 623c -> groundbounce -> 2c5c 214a JC 4/6A+D

This combo never gets old. NEVER. And the first hit pretty much guarantees a 40-50% damage combo. The big trouble is getting that first hit to... hit. It can be shielded and punished very easily, so if you decide to use them, make its use very unexpected and inconspicuous.


-----------------

Air combos? Lulz. No air combos. Grab from the ground using 623a/c, (super)jump into airthrow, or j.A/j.B air counterhit.

Wakeup Defense

Satsuki doesn't really have the invulnerable wakeup attacks that characters like Sion, Nanaya, etc. have. This leaves her with two options, not including block, 2a spam and wakeup throw.

Backdash. A few frames before wakeup, queue up the first 4, and around the full wakeup frame itself press 4 again for the backdash. There's a catch here. Keep holding 4 and you'll backdash on the wakeup frame. The invincibility frames here can save you if you're in midfield, and should only be uses sparingly against people who don't mash 2a in the corner.

22b/c. Due to the early clash frames on this attack, it makes it a very decent wakeup option. Just don't use it so much that it becomes predictable. Great against jump-in wakeup options, bad against other attacks that also have early clash frames. To properly use this attack, you will need to queue it up. The best way to do this is about 12 frames before your wakeup, you queue up the 22 part. When you press b, it will have to be on the wakeup frame or a few frames after depending on your timing. To help your defense, you will need to press 4, 1, 6 or 3 (the appropriate block direction) just before doing the move so that if you screw up the frame timing of the 22b, there will be less of a change of being punched in the face. AFTER THE FIRST HIT OF 22B, YOU HAVE A FEW OPTIONS. 1) Let it complete and possible get a hit/knockdown on opponent, or get smacked in the face due to the opponent using their clash frames a little too well themselves. 2) Cancel first hit into 22c. If attacker is on the ground, this will wallslam them. Superjump and j.[C] to continue the combo. You can do another j.[C] after that, or IAD to airthrow. Corner loops will work in the corner. 3) (untested) Cancel first hit into 214c. Invincibility frames will save you and blast your opponent in the face for a wallslam which you can combo off of depending on where you are on the screen. Best if the opponent is on the ground.

Randomness

Want to punish someone who you know you can't reach for a combo? Do they whiff cancel out really far so you can't counterattack? Getting stuck on the recovery frames of a 1-hit 2c?

CANCEL IT! On a 1-hit 2c, jumpcancel into IAD and go for a j.B/j.C. Most people will be blocking low because it feels natural.


15
Tournaments and Events / Melty Blood US Tourney: Mesa, AZ (Anizona 3)
« on: February 24, 2007, 07:59:39 PM »
East coast lamers. I'm starting to raise the Melty Blood awareness in Arizona. Better watch out Spooks, Zar. We could overtake you soon!

Anizona, the Phoenix Valley's main anime convention, will be holding a Melty Blood:AC PS2 tournament. The tourney is free to enter. Staff running the tournament will be myself and a local friend. From what I know for sure, there are a total of FOUR good local players including myself. I hope to bring in random people interested in the game and start a scene here. Time to start taking over, bitches.

Con site: http://www.anizona.org/ (Yes, the current page is awful)

Registration starts as early as 7 AM on Friday, April 6th. Tournament starts at 4 PM. Rules are simple.

Best three out of five rounds. Semifinal rounds and up will be best two out of three matches.

Time set to 99 per round.

If not many people sign up for this tournament (under 12 or so?), it will be double elimination.

Southwest lurkers, I expect you to attend.

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