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Topics - Zerve0

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Kohaku's Magical Garage / Why Air Throw at the end of combos?
« on: August 31, 2007, 01:58:49 PM »
Hi, I'm new and I'm pretty bad at MB :(. Reading up and watching a few videos, I noticed that most of the BnB combos that I've seen end with an air throw. Would anyone care to explain as to why throw instead of doing something else? ??? I've experimented with a few combos and found better damage alternatives.

The characters that I'm playing now are Arcueid and Red Arc, and for both of them, I've noticed that there's more damaging options then just air throwing. All of these combos are tested on Akiha, MBAC verB with the 1.03 patch, and critical hits turned off. Also, both of these combos work at any screen location.

Arc: (both Arc and Red Arc's j.b are one hit)
3010 Damage = 2b > 2c > 3b > j.a > j.b > j.c > j.a > j.b > j.c > 22b > 66b
2871 Damage = 2b > 2c > 3b > j.a > j.b > j.c > j.a > j.b > j.c > air throw

Red Arc:
3763 Damage = 2b > 3c > j.a > j.b > j.c > j.a > j.b > j.c > j.2c (+laugh  ;D)
3539 Damage = 2b > 3c > j.a > j.b > j.c > j.a > j.b > j.c > air throw

As you can see, damage wise, the non-throw combos are a better choice. I realize that with the Red Arc combo it's much harder to time, but it seems very reasonable that some top players should be able to nail it every time. Most of these combos aren't the best combos (like Arc's 2c > 5c super jump thing) but I'm still learning, and they are all that I can do with a high success rate.

The possible reasons why I think that air throwing would be better is because it's much easier to connect, and it allows you to choose the side that you throw the opponent into. Other then that, I can't think of any more reasons.

Thanks in advance.

Edit: Forgot to mention about some throws allowing you to re-launch and juggle afterwards, such as in one of Len's EX ice spear combo (although I don't know the combo). I should really learn the proper names.  :(

Edit2: Just noticed that in the Arc combo ending with 66b, your opponent seems to be able to recover (from mashing) before you land, does this mean that they could punish the combo?

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