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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - c-nero 5[c]

Pages: [1]
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Alright, before we get started I want to make one thing clear. Do NOT discuss piracy in this thread. As far as this thread is concerned, this is a place for discussing how to play your legally-bought copy of MBAA on an emulator with a legally-dumped BIOS that you dumped from your own PS2. Emulation by itself is not illegal and (I hope) doesn't break any forum rules.

Well, obviously, first off you'll want to know if your PC is good enough to run MBAA. And my answer to that is "I dunno, lol". Your best bet is to simply try it and see for yourself. Since the emulator is just a tiny download and you have your MBAA disc sitting right there, there's no harm in at least trying, right?

Once you've downloaded PCSX2 from here, you'll want to start it up. Point it at the bios file that you legally dumped from the PS2 you already own, and get stuck into those nitty gritty config screens.




You have three choices for video. The first choice, the Gsdx thing, will give you the best speed and highest performance graphics, and is somewhat tweakable. However there's a price you pay for speed, and it's minor artifacting onscreen. For an example, check these images:

http://i27.tinypic.com/2e30ah2.jpg http://i30.tinypic.com/335crps.jpg

It's not as bad as it looks in still images, but it's definitely noticable. I played MBAA like this for hours without caring, and only decided to mess around and try to fix it when I decided to take a break. So it's not a huge deal.


The second option is here. http://pcsx2.dyndns.org/index.php#GSdx Here is an updated version of Gsdx. Make sure your directX is updated to the latest version (march 2009) and make sure you download the C++ thing at the top of that page. This Will fix the sprite artifacts as long as you set it up properly (see below(thanks daimao!))


Set "resolution" to however big you want the window to be. This is just stretching, and should not effect performance. MBAC PC default window size was 640x480, for reference.


The third choice, ZeroGS, is much more customisable, allows for antialiasing and other cool stuff, and it will fix the sprite problems.
When using either Video plugin, you should configure settings for interlacing as per your preferences. Turning it on will result in lines across the screen, turning it off will result in the screen "tearing" - you can probably spot some tearing in the two screenshots above. It's up to you. Pick your poison. Gsdx blur interlacing looks far far better than anything zeroGS has.
Quote
FYI, if you hold triangle+cross once the render window comes up, pick the top option twice to use progressive mode. This way, you don't have to use the render plugin's deinterlacer, which makes it look quite pretty (no scanlines or blurriness)
Thanks mrthefter!





For sound, you have three choices. The top choice will give you the absolute nicest quality sound, however it will be somewhat desynced from the video, in my experience (your mileage may vary). Test it and see.

The second choice will give you audio that is perfectly synced, but sounds garbled and messed up, and won't play music properly. Obviously i don't reccomend it.

The Third choice is a happy balance between the two. It sounds pretty decent and is slightly desynced, but it isn't majorly noticable. I reccomend the third option here for most people, but again it depends on your machine. Set it up like this:



If anyone finds a way to get perfect audio in PCSX2, please tell me and I'll update the thread.

Lastly, make sure to click "configure" on your CDDVD-ROM plugin, and set it to the drive that you will be mounting inserting your MBAA disc into, or else you won't get anywhere. You'll also need to configure your controls, but surely you don't need a walkthrough for that.

Speed Hacks - If you are running an older computer or are having any kind of issues, mess around in this screen.



As you can see, I do not have any speedhacks available. This is because I don't waste all my money on bad japanese cartoons, ugly figurines, or subpar quality fighting games, and thus I can afford a real computer. If you are less fortunate, experiment with these options until you get MB running at a solid 60fps. Only change one option at a time, that way, if something breaks, you know how to fix it.


One last thing. If your MBAA is actually running too fast, you can limit the framerate in config > cpu. Thanks to Zelretch for this.

That's about it. Keep in mind these are the settings I use on my machine (AMD 6000+, 8800GTS 512, 2GB ram) and they may not work for everyone. Please try and put some effort in by testing different settings before posting in this thread whining that "it doesn't work". I have little tolerance for people who can't help themselves.

AND DON'T TALK ABOUT PIRACY YOU STUPID FUCKS HOLY SHIT THIS THREAD IS FOR TALKING ABOUT PLAYING YOUR LEGAL COPIES OF MBAA ON THE PC SO THAT YOU CAN USE PC-COMPATIBLE PADS/STICKS/KEYBOARDS FOR PLAYING IT

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Riesbyfe Stridberg / very important riesbyfe info
« on: August 19, 2009, 09:02:26 AM »

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Kohaku's Video Room / Nanaya Movie
« on: April 02, 2009, 05:00:47 AM »

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Shiki Nanaya / Nanaya Movie
« on: April 02, 2009, 04:51:07 AM »
yeah i made a shitty movie for this shitty game whatever

http://www.youtube.com/watch?v=dQIVnbkAUhc (looks kinda shitty)

http://sabator.is.not.tgies.net/nanayafinal.wmv (75MB, doesn't look kinda shitty)

i never got around to properly finishing it cos i got bored with this game but maybe it will be helpful to someone?????????????????????

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Shiki Nanaya / Who is this Nanaya player?
« on: November 17, 2008, 07:23:24 PM »
http://jp.youtube.com/watch?v=matMrkqEOms

2:30 onwards. I've never seen him before but that is by far the best MBAC nanaya play I've ever seen. Anyone know who this is or has more vids?

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Shiki Nanaya / Nanaya 2P crossup tutorial
« on: May 04, 2008, 09:18:46 AM »
After lots of dicking around with Nanaya's 2P crossup, I finally figured out the "trick". For those of you that want to learn this super gimmick, watch http://uk.youtube.com/watch?v=y8shXI3VLlA 3 times a day for 100 years.




p.s. i know my execution is shitty in some of the example mixups the point was to inform not to show off

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Kohaku's Video Room / Euro CMV
« on: May 04, 2008, 12:34:50 AM »
Whoooo those wacky terrible EU players decided to throw together a CMV and now you all get to see it look at how lucky you are.

Youtube version(looks like shit): http://uk.youtube.com/watch?v=52mfyABfBtw

60MB overkill sabator-doesn't-know-how-to-encode version: http://sabator.is.not.tgies.net/EU%20CMV-hi.wmv

20MB version: http://sabator.is.not.tgies.net/EU%20CMV-lo.wmv

suggestions, criticisms, laughing at EU scrubs welcome

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Kohaku's Video Room / HARMANSMITH FOUND HIS VERY OWN CLONE!
« on: March 26, 2008, 06:01:59 PM »

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Okay I've seen a lot of people fucking bitching all day that they're getting destroyed by people online and originally I'd planned a big fancy formatted guide to playing melty/fighting games in general but to be perfectly honest it's pretty fucking simple and I can probably cover the majority of issues in a paragraph or two so let's do that.



First of all, Melty is a very offense-based game, because an opponent rushing someone down has an absolute shitload of tools to make you block wrong, poke when you shouldn't, or eat a throw. Some of these are very hard to block on reaction (wara j.C fakeout, arcueid 5B mixups), some are incredibly hard to block on reaction (ciel 2CC mixups, sp00ky) and some are literally impossible to block on reaction (kohaku and akiha's instant overheads, fuzzy guard setups). Although this is balanced by a large range of defensive options (dodge, shield, jump) you will need to have a decent "read" on your opponents (some weeaboo fags call this "yomi") and you won't have that at the beginning of a match. Thusly, you do not ever want to be hanging back. You want to be the guy on offense, because being on defense is very bad VS many characters (against some it's not a massive problem though, lol kouma), however there are times when you need to suck it up and accept that you've been pinned down and the opponent is going to run down his offensive game on you. Which brings me to the main point of this section:

tl;dr: FUCKING BLOCK ON WAKEUP, STOP ASSUMING YOU ALWAYS HAVE AN ESCAPE OR COUNTERATTACK ROUTE ON WAKEUP, YOU FUCKING DON'T.
Block, let them run whatever shit they want to, and look for a hole to poke out. If you can't spot one, look for a pattern to shield. Certain characters like Nanaya and V.Sion thrive on putting you in the corner and keeping you there. If Nanaya is keeping you locked in the corner for 30 seconds at a time, don't assume you're doing something wrong. Nanayas do this at the top level of play also. Just be patient, eat his pathetic 500dmg throws (lol nanaya) and wait for your escape route. Being able to detect that will only come with experience.



NOBODY CARES ABOUT YOUR ARC DRIVE FINISH. Yeah Nanaya's arc drive looks pretty fucking cool and does nice damage and WILL GET YOU KILLED VERSUS ANYONE WHO HAS A DECENT IDEA OF WHAT THEY'RE DOING. The same goes for last arcs. If you're dicking around in casuals feel free to throw arc drives and last arcs everywhere with abandon but if you're seriously interested in graduating past the "might as well be playing MUGEN" stage then you need to accept that the vast majority of arc drives, and all last arcs, are useless in competitive play. At US level you might get away with throwing out arc drives like arcueid's or kohaku's every now and again but you need to accept that these are punishable on reaction by many better players and would practically never work in Japan (although if you're reading this you're probably in the US or EU and will never graduate past hurf blurf mashy blood)




CASUALS DON'T MEAN SHIT. Don't get me wrong here, I'm not shitting on netplay, I actually think it's reasonable to hold tournaments or even play for lower sums of money on very low delay netplay. But any match where you are not putting something on the line, does not matter. If you lose it does not matter. You didn't lose anything. There are only 2 reasons to play casuals, whether IRL or on netplay. To get better, to have fun, or (almost always) both. When you're playing in casuals, don't try to win. Try to play well, because that's the only thing that matters. If you're playing well, you're getting better. And if you're playing well, you're having fun. I've had hundreds of "fun" matches, and by no means did I win anywhere near all of them. Every loss you suffer on netplay or IRL casuals brings you one step closer to not losing when you're actually putting something on the line, whether it be a money match or a tournament or a league. SO don't get fucking bent out of shape because some guy beat you 20 times in a row, some of the best players I know only got where they are by losing 20-0 to people like sp00ky all day long.




YOU HAVE MORE THAN ONE BLOCKSTRING. I am really sick of seeing this. Warakia players doing 2ABC 5C 22B constantly, Nanaya players doing 2ABC 5A over and over again (lol), just to name a few. What I do is break all my moves, and "techniques", into "blocks". Take Nanaya. Let's say his "blocks" are all his ground normals, 236A, IAD j.B, empty IAD, 22C, dash, and throw. There's probably more but that's just an example. Using these blocks, select several of them entirely at random and do them. Let's say I picked at random 5C 2C 5B IAD j.B dash throw. That's a perfectly acceptable blockstring for Nanaya. Obviously after making up these random strings you have to test them (2C 5C 5B would not work, for example) but the general idea is to learn all your move ranges and be making up new strings on the go constantly. Melty is an incredibly psychological game, this isn't super turbo where you can do the same shit over and over and some chars simply can't escape it, melty has several universal defence systems that let people fuck your shit up if they have a very strong suspicion of what you're going to do.

IF YOUR ENEMY IS ON THE DEFENSIVE AND DOES NOT KNOW WHAT YOU ARE GOING TO DO, HE CANNOT COUNTER IT UNLESS HE GETS VERY LUCKY. BE UNPREDICTABLE.







That's pretty much the major points that I see most newbies messing up on. If anyone else wants to contribute newbie tips to this horrible idea of a thread please do so, there are plenty of people more qualified than me to do this.

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Shiki Nanaya / keishikimi/TaMa's nanaya movies
« on: February 07, 2008, 06:34:37 PM »
I dunno if these have been posted before but IMO they're required viewing for any new or old Nanaya player, demonstrating practical combos, unpractical combos, and mixups. Generally the stuff gets more advanced in the latter videos.


http://www.youtube.com/watch?v=462e6cxXMN8
http://www.youtube.com/watch?v=_QQn_GRuccM
http://www.youtube.com/watch?v=g9mXA7IwGKc

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Kohaku's Video Room / Analyse the video in the post above yours!
« on: January 22, 2008, 12:43:09 AM »
Well, quite a while back Dipstick posted this thread where he analysed a japanese MB match. I thought that was pretty cool and wanted to do something similar myself but I don't really have the required knowledge or skill to understand a lot of the workings in high-level japanese play. So I thought I'd make this thread. Post youtube links (or if you have to, replays) of your recent matches and let other people analyse them for you! You can also analyse other people's matches. I suppose it'd be a nice thing for helping other people improve and getting some helpful tips yourself.

I guess I'll get the ball rolling with a recent match set between ehrik and myself. This was delay 5 but it didn't really hurt either of us very much. I doubt anyone has the free time to analyse all 3 matches so just pick one if you want. Let's get some more videos and analysis posted in dis thread!

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Shiki Nanaya / 236A in pressure
« on: December 20, 2007, 10:40:25 PM »
So I've started working more 236A into my pressure game in an effort to cut down on people who jump out every single fucking time I whiff cancel. Was using 623 before but started getting punished so now I'm trying this. Problem is, I don't know how to follow up the 236, whether it's blocked or connects. Any tips?

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Melty Blood Auditorium / Autopilot
« on: December 18, 2007, 08:53:08 AM »
In case you don't know what I'm referring to by "autopilot", I mean the drifting sort of state you enter wile you're playing, when you're not entirely focused on the match at hand and, with your mind drifting, you start playing entirely by muscle memory and basic reactions. Obviously not a good state of affairs.

So how about ITT we talk about our experiences with Autopilot and ways to get around it or otherwise help ourselves.

Personally I find after a warm-up period of 2-3 matches I can properly hold concentration and play decently for a maximum of 3 matches. In a strange way I almost "recharge", after 10 matches or so I notice I often start playing much better and start taking matches back at this point. Obviously being a Nanaya player autopilot hurts me a lot but I've done some shit that surprises even me when I got myself out of it (cancelling clash into arc drive on reaction 8D). But no matter how hard I try I can never keep my concentration for very long. At the moment I'm currently experimenting with trying to "create a better autopilot"(for lack of a better phrase) by grinding in dat training mode for hours. Hopefully I'll see at least some improvement.

EDIT: whoa awesome, I have thread 1000.

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NetPlay Community / EUROPE: Ongoing Netplay Ladder Tournament
« on: December 02, 2007, 04:00:15 AM »
#euroblood, on irc.pyoko.org, is currently running an ongoing Netplay Ladder Tournament. There will be 4 half-ops at any given time (though of course they might not always be in the channel.) If you see one, challenge them! If they don't play you within 24 hours, you automatically win! If you win regardless of how it's done, you claim their spot as half-op and are open to challenges immediately!

in before lol eu scrubs, lol netplay scrubs, etc

EDIT: forgot to mention, replays must be sent to me or otherwise made available (rapidshit etc) and I won't do the changeover until I view them. You can decide on the match format between yourselves, if you can't make an agreement ask me and I'll decide.

EDIT 2: You can only challenge each hop once per day, and if you lose you can't challenge again that day.

FINAL EDIT I PROMISE OH GOD THIS WAS POORLY PLANNED: I expect hops to be doing, at the bare minimum, 3 matches per week. Remember I do need replays as proof. I reccomend you decide between yourselves who will save replay BEFORE you start the match, and of course make sure you've made your replay folders in the MBAC directory.

GUESS THAT WASN'T THE FINAL EDIT AFTER ALL, LOL: Upon advice from several people, I'm changing the format for becoming an op. You must defend your title for 5 matches in a row, playing the same person more than twice in a row doesn't count towards this. After you complete a 5-match streak you challenge me in a FT3 match, win and you get my ops! Of course, after that point anyone who completes a 5-win streak as half-op can then challenge you...

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Kohaku's Video Room / WHITE LEN SHORT MOVIE
« on: November 26, 2007, 10:30:36 AM »
Was bored today. Threw this together. Thanks to Demikain for being my punching bag for a certain section.

Enjoy my wlen movie!
Contents:
25% useful mixups
50% stupid gimmicks
15% really shitty unpractical combos
10% other shit

EDIT: http://www.youtube.com/watch?v=yHI-e2uH2Xg forgot the link :V

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White Len / Learning White Len!
« on: November 21, 2007, 07:47:37 AM »
It seems there's a lot more people who are "learning" wlen than actually posting in this forum. So, ITT, we discuss our experiences learning wlen, what we suck at, what we picked up easily, what we plan to work on next, etc.

It took me weeks and weeks to nail the 2B > 623A string. Partly because I spent most of those weeks trying to do it on warc :V. I still mainly use 623A 4B as my launcher for both standard bnb and icecombo although i'm trying to learn 5B 4B for launcher and 5B 5C for EX ice. Off an EX ice I'm still doing 2{C} and letting them drop, need to add 623A to that. Also having fun with 236{A} setups, my latest favourite gimmick is setting it up, jumping back and doing j.{C}, then doing 623A. It works on people who think j.{C} is an overhead, which is more than you'd expect :-\. Next stop: Learning her extended groundstring for sacchin/hisuis/necos!

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Kohaku's Magical Garage / Fast Overheads
« on: November 16, 2007, 03:52:02 PM »
I've been having lots of trouble recently with moves like sion 6B and warc 5. I kind of assumed I would get better at blocking these as I got more EXP against these characters, but recently I've been doing this weird thing where I try to pre-empt overheads and block high before it even starts up, which I've had limited success with.

Do higher-level players actually block moves like sion 6B on reaction? Is it even doable?  Or is it better to invest my time into trying to predict the overhead? What do the top players do?

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