FrameDisplay v2.0FrameDisplay v2.0 Source Code - built with mingw32 crosscompiler
FrameDisplay v2.1 development build (src) (supports additional games, no other fixes/updates)
- Supports MBAA, either directly opening the .iso file or from the mepRofs.cvm file from the dvd.
- Can view all playable characters, plus effect data.
- Can view both console and arcade information.
- Can save sprites to png.
- Can create 'clones' that let you view multiple frames simultaneously.
- Completely rewritten. New Windows menus. No more SDL. More extendable, built to handle multiple games once I get around to writing the drivers.
There's more coming; Still needs some work on the display front, and the Windows GUI still needs work.(Maybe a Japanese translation too.) But I need a break for a few days. Been working on this for a couple weeks now.
Note to would-be hackers: The .cvm file index is encrypted and compressed. I did not break the format and I do not know how to read it directly.
Enjoy.