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When's Melty on Steam?
ahaha that's no--wait, what?

Topics - magz

Pages: [1]
1
Sion Eltnam Atlasia / F Sion in MBAA
« on: August 19, 2009, 01:43:44 AM »
Primarily a placeholder for now.

Note: All damage numbers are before proration. This is for Full-Moon Style Sion.

Normals
5A - Short range leg kick which hits low. Shorter range than 2A but more damage. Prorates 75. (350)
5B - 45 degree frontal kick. Good range. Moves Sion forward. Prorates 80. (800)
6B - Old overhead kick from MBAC. Can cancel into 5C into air combo or 2C/3C. Unlike 6C, 6B can cancel into 5C into 214B air combo on standing. Prorates 72. (700)
6[B.] - Old charged overhead kick from MBAC. Causes untechable bounce on hit. Prorates 75. (700)
5C - Sion's old 6C (with followup 4C) from MBAC. Hits twice if close enough. Hits once or twice depending on distance. Combos into 214B for launcher into combo if close enough. Prorates 100/90. (600 + 600)
4C - Followup to 5C but seems slower than old 4C followup. Does not combo unless 5C hits only once, you are close enough, and that 5C was CH. Pulls enemies closer on block. Prorates 100. (700)
6C - Slow and very visible overhead double fist slam which can crossup on crouching characters. Combos into both 5A and 2A but link is somewhat tight. Need to be close and either a) CH or b) on a crouching opponent to combo. Prorates 70. (1000)

2A - Short range elbow jab which hits low. For those that play HnK, it looks exactly like Rei's 2A. Longer range than 5A but less damage. Prorates 75. (300)
2B - Old 2B from MBAC. Sion jabs downward with her left hand while moving slightly forward. Prorates 100. (500)
3B - Uppercut launcher. Does not seem very useful unless her 214B combo doesn't work on everyone (have yet to test). Prorates 65. (800)
2C - Old 2C from MBAC. Sion sweeps low with her etherlite. Does not seem to have superarmor any longer but is faster and can even combo from 5B/2B (irrelevant, I realize). Good range and combos into 214A (knockdown) or 214C into combo. Causes knockdown on hit. Prorates 80. (1200)
3C - Sion does a sliding sweep attack which hits low and, like 2C, can be comboed into 214A/C and comboed from 5B/2B. Causes knockdown on hit. Prorates 60. (1200)

j.A - Short forward knee attack. Does not hit anywhere close to her old j.A but has crossup potential and hits high. Combos if you are low enough to the ground. Prorates 75. (300)
j.B - Old j.B where Sion swings her fists down fast for an overhead attack. Prorates 90. (700)
j.C - Old j.C somersault kick. Prorates 90. (1000)
j.[C] - Old j.[C] somersault kick which causes a knockup which is untechable for about a second or two which allows for more combos after jump canceling. Prorates 98R. (1000)

Specials and EX-Edge Attacks

Hollow Point
236A - Sion fires a bullet which hits about 70% of the screen's width away from her but will not hit point blank. Prorates 70. (500)
236B - Fires up to 7 bullets which hit full screen but not point blank. Prorates 97R. (250 Each)
236C - EX Move - Fires a single bullet which hits full screen and even point blank. Uses up the entire clip and does damage based on the amount of bullets remaining in the gun. Causes full-screen knockback on hit into knockdown. Prorates 100. (1-5 Bullets: 3000/6-10: 2500/11-12: 2000/13: 1500)

Etherlite Ground
214A - Sion's old 214A. She throws her whip out from below and brings it upward. Causes knockdown if it catches opponent. Can be used to OTG. Possibly useful as a punish to techs after air throws in the corner. Prorates 100. (1000)
214B - Same animation as 214A, slower, and knocks opponents up for a possible air combo. Combos from either hit of 5C. Can combo into 214A for knockdown. Does not OTG. Prorates 92R. (100)
214C - Sion's old 214C. Same animation as 214A/B. If the whip catches her opponent, they get hit four times and are then comboable. Can OTG. Prorates 100/100/100/70R. (350 Each)

Etherlite Air
623A - Sion's old 623A. Uppercut which, in MBAC, had foot invulnerability. Cancelable into 214C or j.214C depending on how late you cancel. Hits twice. Prorates 100/60. (1000 + 800)
623B - Sion's old 623B. Uppercut which, in MBAC, had full startup invulnerability. Not cancelable. Hits seven times. Prorates 100. (2800)
623C - Sion's old 623C. Uppercut which, in MBAC, had full startup invulnerability. Hits eight times. Prorates 100. (4100)

Slide Air
j.214A - Sion's old 214A aerial leg grab. Seems to be both faster and safer on block. Can be used to crossup. Causes knockdown on hit. Prorates 100. (100 + 1300)
j.214B - Sion's old unblockable 214B aerial leg grab. Slower startup than 214A. Causes knockdown on hit. Prorates 100. (100 + 900)
j.214C - Sion's old 214C EX-Edge. On grab, hits opponent six times in total. You can control the direction she moves in with the left/right inputs. Causes knockdown on hit. Prorates 100. (100 + 700*5)

Transfer Ride
22A - Flying knee attack which grapples onto standing opponent and throws them to the ground. Must be crouch blocked. Can crossup on crouching players. Causes knockdown on hit. Can OTG. Shieldable. Prorates 100. (2300)
22B - Running leg grapple attack. Has long startup. Unblockable but will miss certain characters if crouching (Miyako and maybe Len). Also can crossup on short crouching players. Does not hit jumping players. Causes knockdown on hit. Prorates 100. (2100)
22C - Flying knee attack which grapples onto the opponent and hits them six times in total. You can control the direction she moves in with the left/right inputs. Completely avoided by the opponent crouching. Causes knockdown on hit. Prorates 100. (100 + 700*5)

Arc-Drive
Barrel Replica (41236C during MAX or HEAT) - Same as old one. Sion throws a bullet in the air and, if it hits, she fires her Musashi Gundoh laser into the sky which does 10 hits. The bullet is air unblockable. Prorates 90. (4600)
Barrel Replica [AAD] (41236C during BLOOD HEAT) - Same as old one. Sion dashes forward and does her old 3B launcher and then fires the same laser into the air hitting 10 times. Prorates 50. (8900)

Last Arc
Barrel Replica Obelisk (hold standing Shield during BLOOD HEAT) - Upon shielding, she counters by pulling out her gun and firing a huge blast straight forward hitting 11 times. Prorates 72. (10450)

Combos
The only combo I've seen so far from the one video I've watched goes as follows:

Anything into 5C (1 or 2 hits) 214B j.[C]+[8] pause j.[C] 214A j.B j.C dj.B dj.C Air Throw/214C

The [8] means hold up while doing j.[C] in order to jump cancel. The pause after this is something that's kind of tough to explain in words, but it's easy to get with a little practice.
You can omit the last j.B or j.C to make it easier for the 214C to connect. I recommend 214C here because Sion's air throw is techable and I have an attachment to okizeme.
In order for the 214C to connect at the very end you want to have your opponent as low to the ground as possible and you can influence this with the timings of your j.[C]s and your j.B.
There is a chance to crossup if you jump forward after 214B as opposed to jumping straight up.
It's possible to insert a dj.A or two before the dj.B but that really depends on your opponent's relative height.

There's another one which may or may not work (the combo went invalid, but this one guy kept doing it so maybe it does work but just requires good timing):

Anything into 5C (1 or 2 hits) 214B [9] j.[C] + [7] pause j.[C] 214A 3B [8] j.[C] + [8] j.[C] 214A j.C dj.C Air Throw

The end kind of changed a bit and I don't think I saw him get the air throw he always went for, but it might be a nice way to increase the damage of the combo if it can be made into something valid.

2
Kohaku's Video Room / NorCal Team Battles (Updated 08/03/08)
« on: July 10, 2008, 05:19:24 AM »

NorCal MBAC Team Battle 02 - 4v4+1 (07/28/08) - Sataya's
Team Short Hair vs. Team Long Hair + 1 (???)

Nerina's playing in this one and sync finally got back from Japan. I'm omitting the rosters for this one on purpose. Sorry sphy, no mahjong. I forgot my camera.






NorCal MBAC Team Battle 01 - 3v3+1 (07/09/08) - Sataya's
Team Ramune (buzzsaw, LastElixir, magz) vs. Team Calpico (dakanya, Sataya, Tsubasa) + 1 (???)

Maybe by the time sync gets back from Japan we'll have something a bit more impressive to show rather than just a bunch of people dropping combos. Maybe...

Note: Youtube doesn't accept videos longer than 10 minutes and I'm too lazy to upload to google video.

3
Regional Community / NorPor: KJAAAAAAHHHHHHHHHH!!!!!!!!
« on: February 07, 2008, 12:56:11 AM »
Since the old thread was locked, discussions about how dev is the greatest drunk ever, how LastElixir needs to shout out more while playing, and how Tsubasa can't get enough of that heat activation should continue here.

Also, everyone needs to brainstorm for a new title to this thread.

Quote from: FromTheOldThread
Currently, the NorCal MB scene South of Sacramento more or less revolves around San Jose, with most large gatherings taking place at San Jose State University. If you want to get involved just post with your location and availability and we'll see what's up.

There is also still a smaller MB scene at Diablo Valley College near Walnut Creek. yar1030 is more or less the head of that so talk to him if you're in that area, or just drop in on the DVC rec room on a week day and bust some heads.

One last thing to commemorate the start of this thread is the attached picture of Buzzsaw, NorCal's top Ciel player taken at WT7 (oh, wait... Nerina's our top Ciel player... >_>)

4
Akiha Vermillion / Proration List + Strategy Discussion -
« on: December 30, 2007, 03:17:05 AM »
The contents of this thread aren't revolutionary.
Just some notes for future reference that might be helpful for those looking to improve their damage output even just by a couple hundred points.

Note to anybody working the wiki: This information should be in the notes section to the right of her frame data.

5A - 75%
5BB - 100% 70%
5[ B ] - 100% 70%
4C - 100%
5C - 90%
6C - 75%

2A - 65%
2BBB - 85% (3 hits) 85% (3 hits) 75% (last hit)
2C - 60%

j.C - 80% Relative
j.B - 90%
j.A - 72%

236A/B/C (Ground and Aerial) - 70% (100% at start of 236C but dies to 70% by the last hit.)
214A/B - 80%
214C - 96% Relative (Unconfirmed)
623A/B - 100%
623C - 100% 100% 100% 60% Relative
22A/B/C Ignition - 100%

41236C (Both Versions) - 100%

214D - 100%

We can derive from these entries a few tips to maximize damage by just a tad.

  • If you have the opportunity, don't open your combos with 2A or 2C (they are the easiest lows to open with though considering 2B doesn't hit low). If your opponent is wide open, go for a 4C or 5C to start.
  • Off of a landed j.C in the corner. Assuming proper spacing, use the following setup for maximized damage on her momiji loop on a crouching opponent: j.C Land 4C 5C 5B (replaces 2C) 623B Loop. 5B can still knockdown an opponent that was hit while standing if he/she ducks anytime before th 5B (need to check this). This effectively sets the proration to 78% for the first 623B instead of 60% (an overall increase of about 200 damage in the end).
  • Some characters can take a free 5B before the 2C in the momiji loop thus netting free damage and meter. Ex: Warakia
  • Don't expect to do much damage off of 623C especially if your combo opened 2A or you linked 2C before it. The only thing that would make this worth it would be the eventual pit setup on the opposite side of the screen or pit setup + relaunch combo in the corner (you can cast pit instantly after last hit of 623C land and then relaunch + OTG).

Bah, Satsuki has a much more interesting/important proration setup than V >_>

5
Kohaku's Video Room / HQ Youtube Videos
« on: December 27, 2007, 01:33:34 AM »
Here are a couple of resources if you want to increase the quality of your videos on youtube.

http://www.otakugen.com/blog/2007/12/high_quality_youtube_hack_for_fun_and_profit

http://www.youtube.com/watch?v=08NI4cy4zik

6
Along with many other games... on HAPP parts...

http://forums.shoryuken.com/showthread.php?t=141463


Quote from: MrHappyface
DATE: Saturday, Nov 3.

TIME: Sign-ups starts from 12:00 - 2:00 PM.
Tournament starts @ 2:30 PM.

NOTE: Please exchange phone numbers in advance. That way if you can't make it here on time, you can still call a buddy & ask him to sign you in.

LOCATION: Student Union Bowling Center
@ San Jose State University

GAMES:

    * Capcom vs SNK 2
    * Street Fighter III: 3rd Strike
    * Marvel vs Capcom 2
    * Tekken 5.2: Dark Resurrection
    * Melty Blood: Act Cadenza
    * Guilty Gear XX: #Slash

(Min 8 participates required for any tournament.)
And if you guys want KoF, then we have to take out one of those game. MvC2, maybe? Or T5?

ENTRY FEE: $5 per game. (pay to play)

PRIZE: 70-20-10

Disclaimer: Info is subject to change...

For more details, please visit:
www.geocities.com/UtopianImp/Tournament/ (not updated yet)

This will coincide with the Nov. 3rd session.

7
To be continued when I am not asleep.

...






Just kidding...

Replays:
Top 8 - TP-SJSU-73cmCup-Top8(09-22-07).rar
Assorted Replays - TP-SJSU-73cmCup-AssortedReplays(09-2-07).rar Completely labeled for epic win.

Results:
1st - Alt
2nd - Tsubasa
3rd - magz
4th - Chris
5th - Shobes
5th - Sentenru
7th - Andrew
7th - Devereaux


Participants (23 in total) (In order from top to bottom on bracket...):
Alt (Angry Buff Guy)
Captain Nanners (Dracula)
Spiritsnare (Mini-Nero)
Dakanya (Steep Cliff)
Patrick (Crazy Knife Guy)
CJ (That Damn Cat)
Blaze (Crazy Vampire Princess)
Satsujinki (Not-So-Crazy Knife Guy + ?)
Sataya (Angry Buff Guy)
Kai (?)
Devereaux (Not-So-Crazy Knife Guy)
Andrew (Dracula)
Chris (Rapist)
Tsubasa (Finger Sucker)
Sync (? + Red Bitch)
Idolo (Finger Sucker)
Shobes (Rapist)
Sentenru (Crazy Bitch)
LastElixir (Steep Cliff)
Therapist (Rapist)
Chun (Lady Forever in Search of a Toilet)
Manila (?)
magz (Red Bitch)

If there are any mistakes/corrections required, just LMK.

Thanks:

Thank you to all the Sacramento guys that showed up. You all definitely made the tournament what it was. Without you it would have just been a bunch of the usual suspects. You guys really changed quite a bit since SacCon, especially CapNan and his Wara :V Can't wait until we next meet.

Alt: Nice job on those finals. I didn't get to play you once at all today -.- Too bad you won't be joining us for WT7 =\

Tsubasa: AHHHHHHHHHHHHHHHHHHHHHHHHHHHH!

Vids will go up later when I'm not asleep... seriously.

8
Kohaku's Video Room / Norcal Casuals (Last: 8.29.07 @ SJSU)
« on: August 03, 2007, 01:54:43 AM »
Northern California video thread go!

08/29/07 @ SJSU
alt vs. magz 01 (Kouma vs. Vermilion Akiha)

08/09/07 @ SJSU
magz vs. Tsubasa 01 (Vermilion Akiha vs. Hisui)
Devereaux vs. Chun 01 (Shiki Tohno vs. Aoko)
Devereaux vs. Chun 02 (Shiki Tohno vs. Aoko)
Alt vs. Tsubasa (Kouma vs. Hisui)
LastElixir vs. Chun(Shiki Nanaya vs. Aoko)
LastElixir vs. Devereaux (Shiki Nanaya vs. Shiki Tohno)
Tsubasa vs. Dakanya/yau (Hisui vs. Akiha)
magz vs. Alt 01 (Vermilion Akiha vs. Shiki Tohno)


07/31/07
magz vs. Dakanya (V. Akiha vs. Akiha)
magz vs. Tsubasa (Satsuki vs. Hisui)
Tsubasa vs. Dakanya (Hisui vs. Akiha)
Dakanya vs. magz (Akiha vs. V. Akiha)
magz vs. Tsubasa 02 (Satsuki vs. V. Sion)

9
New Adapter Stuff:
Seems Pelican was dethroned.

REAL PS2/PS3 Converter
http://sdtekken.com/tech-area/converters/real-ps2ps3-converter/real-ps2ps3-converter-review/

Summary
Features:

    * PS3 Analog Support
    * Power Management
    * Power On/Off Controller
    * Power On/Off PS3 Console
    * Memory Card Management
    * Quit the game when playing
    * Assign controller to different port
    * Convert all the PS2 controllers to be used on PS3/PC/Mac
    * Easy and convenient to use, simply hot-plug the PC USB socket and install the driver, then it works perfectly
    * Real vibration feedback function
    * Both digital & analog modes are available
    * Support all the vibration types
    * Compatible with Windows Vista, Windows 98SE, Windows ME, Windows 2000 and the newest versions of Windows XP together with Direct X 7.0a or above

"Both converters ranged on average between the low 1s with 1.25 frames being the low and 1.375 frames being the high. Now all these numbers may be a bit overwhelming and may sound confusing to you. Just know that through this testing it shows that the REAL converter is as consistent as the Pelican ones when it comes to inputs.

Ultimately, I have to pass the converter crown for fighting games to the REAL PS2/PS3 converter as it does everything the Pelican one does and more. Length wise they are about the same, and they also both have LED indicator lights as well as the much needed PS/Home button. One advantage the REAL converter has is that it supports vibration feature wheras the Pelican does not."

http://www.amazon.com/Adaptor-Joypad-Controller-Compatible-Playstation/dp/B000YGH3RS/ref=nosim/sdtekken-20
http://mycarryingcase.com/PS3-PS2-USB-Adaptor-Cable-for/M/B000YGH3RS.htm

USB Rate Tweaker Stuff:
http://www.pureoverclock.com/download.php?det=8
This is for you guys who want to eliminate converter lag.

http://forums.shoryuken.com/showpost.php?p=4053071&postcount=627
[/quote]
Quote from: poonage@SRK
Overclocking the USB does increase CPU cycles (so your CPU will work a bit harder) but yes, it's 100% safe.
Quote from: Darkshine@SRK
Okay, so, I tried the first prograt that was listed that alters the USB speed, and it completely fucked up my computer. The USB ports no longer recognized anything that was connected to them, and I had to use system restore and select a restore point over a month old to get functionality back. So, I'm just warning y'all.
Quote from: Fallback@SRK
You have to make sure your USB keyboad and or mouse device can work at that speed. Most higher end devices can. Here are two articles with links to programs that can tell you what speed your mouse and keyboard can run at. It works fine for me at 1ms.

http://www.codinghorror.com/blog/archives/000832.html

http://www.truecarnage.com/how-to-ch...ider-it-r1.htm
As for this rate tweaker, I personally don't notice any difference, but it's probably there. Maybe the change will be more pronounced on a more laggy converter setup.

Old Stuff:

Arly Update: You can pick up the Pelican PS2/USB(PS3) Adapter through Amazon.com for 11.99. Click Here
(Please note that this is an Affiliate link and Melty Bread receives $0.48 for every one that you guys buy.)  
:slowpoke:

Important Note: According to the reviews, this one from the Amazon link is not the same as the one gamestop was selling earlier so I can not vouch for this working. In fact, the reviews seem to state the opposite in fact. Furthermore, the picture provided is obviously not the same adapter. Proceed with caution >_>

The proper model # for the Pelican adapter is PL-6338 as stated in one of the comments.

12/5/07 Update: The old site with usbtwkr seems to be dead so you can find the file here (mirror 1) or here (mirror 2).
Gamestop appears to no longer have the pelican ps2-usb adapter available on their website, but I'm fairly certain that they still have them in stock in my local stores - YMMV.

I was doing some reading on the forums and came across a few posts stating that the HRAP2 performs rather poorly when connected to a PC.

After running some tests, I verified this to be true. After some advice about not using radioshack adapters, I was directed to the Pelican PS2 > PS3 adapter which apparently also works for PCs.

My conclusion is that it runs just like the PS2 version I was playing no more than half an hour ago and my execution seems to be on the same level with no signs of input lag whatsoever.

So, if anyone's in need of a fairly cheap PS2 > USB adapter for the now-released PC version of MBAC ver.B2, then give this adapter a try.

tl;dr: Hori Real Arcade Pro 2 works perfectly with this PS2 > USB adapter.


10
Akiha Vermillion / Vermillion Akiha Character Specifics (623B/2xOTG)
« on: July 23, 2007, 11:53:49 AM »
Special thanks to Vet for helping me with the 2xOTG combos.

References:

2x OTG Strings (as per Veteru's naming convention)
String A - 2Ax5 > 5Bx2 > 4C (2 hits) > 2C > 5C [> 5A]
String B - 2Ax4 > 5B > 4C > 5C [> 5A]
String A2 - String A without 2C
String B2 - String B with 5Bx2

Notes:
All this data was collected from and corresponds to the PS2 version of Melty Blood Act Cadenza.
623B loop timing is dramatically eased in Version B arcade and later. Most if not all characters can be hit with 2C > 623B/C from mid-screen as well.


V. Sion / Sion
2x: String B + String A
623B: Pause after 2C.


Hisui & Kohaku (tagteam & solo)
2x: String B2 + String A
623B: Pause after 2C.


Mech-Hisui
2x: String B2 + String A
623B: -


Arcueid / Red Arcueid
2x: String B2 (second hit) + String A
623B: Pause after 2C. Arcueid must be really close to the ground or she will be able to tech out.
Note: Can be hit with 2C > 623B/C from mid-screen.


Akiha / Vermillion Akiha
2x: String B(2?) + String A
623B: -


Tohno Shiki
2x: String A + String A2
623B: Timing is a bit tricky. For the most part, it's safe to hit 623B right after you hit 2C, but he might be able to tech if not positioned/timed properly. You have to test it for yourself as it's somewhat hard to explain in words.
Note: Can be hit with 2C > 623B/C from mid-screen.


Nanaya Shiki
2x: String A + String A2
623B: Timing is much easier in comparison to Tohno.
Note: Unlike Tohno, he can NOT be hit with 2C > 623B/C from mid-screen.


Ciel
2x: String A + String A2
623B: Pause after 2C.


Arima Miyako
2x: String A + String A
623B: -
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.


Nero Chaos
2x: String A + String A
623B: -


Wallachia
2x: String A + String A2
623B: -
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.


Len
2x: String B + String A
623B: Pause after 2C.


Yumiduka Satsuki
2x: String A + String A2
623B: To get full set of hits, pause after 2C.
Note: Can be hit with 2C > 623B/C from mid-screen.
Note 2: Ideal opponent.


Kishima Kouma
2x: String B2 + String A
623B: Pause after 2C. Slightly tighter timing than normal after initial 2C sweep.


Aozaki Aoko
2x: String B2 + String A
623B: Pause after 2C.


If you find any errors, have any better otg combos, or have any comments/additions, don't hesitate to post.

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