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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - AARP|ZTB

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Melty Blood Auditorium / Re: MBAACC Tiers
« on: August 15, 2013, 07:32:59 PM »
C-Akiha A+ tier...what the fuck am I reading.
Are we even playing the same game?
Hey, at least he has F-mech in the right spot...

. . .

Kohaku's Video Room / Re: Current Streams
« on: July 11, 2013, 01:13:45 PM »
*This will be my last MB-related stream*

On-Air @ 11PM EST
Off-Air <until set is completed. ~1145PM>


RAGU vs Athena Game Center
Players: Ragu (F-Ciel) vs Haisupi (Kouma)
                                   vs Mainyan (Blue)

All aboard the Ragu Train! Ragu-san has recently upped a new set (July 7th) of his Ciel running train on fools. No idea of the match quality of this set as I've yet to watch it. I'll be going in fresh for the stream in anticipation of extreme hype or utter disappointment (If you're familiar with the history of international F-Ciel players then you already understand why). Come chill for some "commentary", pop-offs, ramblings, analyzing, ooh's & ahh's, etc. and feel free to throw in your two-cents and ask questions!

Stream (@11PM EST)

I tested the bnb vs the cast but somehow forgot to compile the list of results. I just know that for about half the cast 5hits BEFORE 236B is the MINIMUM number of hits needed for the IAD JB to land properly. Against other characters, youre going to need at least 6hits before the 236B (some characters even more!)

the common starter I use is:
2A>2A>5B>2B>5C  - then >236B>IAD JB>land>236a>etc.

The characters I usually practice on are Seifuku, Akiha Tohno, and Arc as these characters are barely hittable with the JB using the above starter.

Every other character you may have to dash in and mash 2A/5A a few times to up the gravity in which I say to just use an alternative bnb altogether. This combo is moderately difficult IMO and is definitely worth going for against characters it can be executed against using standard starter. I'll probably post up a hit/miss chart in a bit.

In other news, I have some ridiculous shadow snipe combos that deal 6K on most of the cast. I'll post up the vid of a stream I did earlier today. Combo is moderately difficult I feel as well...As long as you can get past the annoying-as-fuck 2B>5[C]>236A pickup part (worst damn combo extender you could give to a character in this game :/ )

Game was running at 56-57 fps (running multiple apps) so I dropped a lot of babies on this  :nyoro:

Seems twitch ate up my vid for the JA fuzzy. Guess I should have highlighted it  :bricks:. May stream a 15min demo of it again in the future. Oopsies to anyone looking for that info perchance (...probably no one though lol... :( )

But content has purpose even in these situations, cuz when someone asks about something you've covered in a video/article, instead of explaing to them from square one you can say "watch this and come back when you have a REAL question". If they can't even do that, their heart is not in it anyway.
Yeah what's funny is that I had people come up to me with "oh cool vid, cool music..." (I hate the second comment btw because the content is what's important) " do I do xyz?". Then I just give them a blank stare (...Didn't he just say he watched the vids??). Got that on three separate occasions :/

The only real question I Had Was About pressure, to which the link you sent was helpful  I aoprecieate everyone.
Cool. Just glad someone could make use of the content provided in some way.

Good stuff, Zar! Nice song choice also. There are not many Ciels since her downfall from AC =x
Outside of having the same sprite, I don't really consider F-Ciel to be anything like AC (or even Crescent) Ciel in the slightest. Different tools, different mindset. That's just my take on it though.

Any chance you'll put everything together for an ultimate Ciel tutorial video in the future?
eeehhh not likely lol. Was pretty disappointed w/ how the series I put together turned out. Very few people became interested in the character after the fact and the info I provided wasn't used outside of my own gameplay. Also, you had players starting out fresh w/ F-Ciel coming up to me asking "how do you do so and so?" when just about EVERYTHING they inquired was already provided in the tutorial series (which lead me to believe that people were just passively viewing the movies). Outside of learning about new editing software and having fun with the editing process, the project itself was a complete waste of time. Not doing that again. Streaming stuff with me dicking around w/ the character is less of a headache and my expectations are lowered.

That being said, I do have 2-3 short clips in mind for the future lol.

@5:30mins in
sexy fuzzy I stumbled onto yesterday
lulzy stuff @10:30min in
thinking about making a vid for other fciel fuzzy tech I've got locked away. enjoy 240p for now :(




Archive of Impromptutorial from today. Covers special moves in-depth. Broken up into three parts. Enjoy and please stream stuff people. [FIXED??]

Twitch is being weird, just press refresh a few times if vid starts without sound.

Kohaku's Video Room / Re: Current Streams
« on: May 24, 2013, 12:02:41 PM »
On-Air @6PM EST
Off-Air ~7PM

Full Moon Ciel Impromtutorial
Covering Basic to Advanced material in segments.

Today: Character Overview & Special Moves

Future Shows (TBA)
Normals & Command Normals
Ranges, Changes & Meter Management
Bread-n-Butters: Optimal vs Practical vs Swag
Okizeme/Wakeup Game/Setups
Matchup Specifics, Real-match Applications & Analysis

Don't expect anything crazy :psyduck:

EDIT: Pushed back time to 6PM EST. Going to semi-prepare for this and mess around on training for a bit + find music to stay awake

Shiki Ryougi / Re: 1.07 H-Ryougi
« on: May 15, 2013, 06:08:19 PM »
damn, people still dont know about the 22C blowup...

Bunkering the first hit of 22C (pre-buffer 214 during ex flash, hold 4 mash D after flash) makes those strings in particular significantly weaker. It's pretty free for C/F moons as well and the only time you're guaranteed the pressure is if the opponent has less than 50%.


I'm kind of tempted now to try and devise some counter-strats to 63214A strings lol.

looks like hardbread gave up on the game or something. need to hit him (or someone from the group) up for super secret underground mb location in the city to prep for BBG (IF THIS IS STILL GOING TO HAPPEN...SHINOBIIIII!)

Thinking I can free up time in late June or something (unless I go full fiend mode and crack, of course).

Holy crap, MBBR seems way more committed to the game/scene than USA lol!

Anyway, cool review. IMO should have incorporated clips of default netplay setup/matches as well as some clips of the madcaster UI/setup. Still pretty esports/sick though!

White Len / Re: W-Len in 1.07
« on: May 14, 2013, 10:46:54 PM »
You didn't simply make a few clips demonstrating the fuzzy on various characters but you actually built on other options that are available in that situation. More people need to take heed to this imo. Nice overall editing, transitions, font, etc. - shows you took pride in your work, even if it was just a short clip.

Great work.

(I'm sure bell already knows about this and has used it on me lol...)

ppl dont seem to know about removing the playback status bar or something. Should consider toggling through options to remove it for a "cleaner" look. Unless, of course, it was intentional...

blown up

Kohaku's Video Room / Re: Current Streams
« on: May 10, 2013, 02:46:03 PM »
Oh wow, there's this thread for posting about people streaming melty-related stuff and I'm using it??

Anyway, streaming random jp matches. Not really commentating, not really analyzing, just messing around. Feedback/comments about players and vid requests of other jp (or ko) matches is encouraged. Going to do this until about 8:00~8:15pm EST.

Just chill.

Please don't quit this character after two weeks like everyone else. It's lonely having no one to talk to T-T

Regional Community / Re: AnimeNext NJ
« on: May 06, 2013, 08:56:16 PM »
Good work taking initiative, guys. Hope y'all can pull the magic 8 for a tourney or something.

Will they allow a power generator at the Gazebo? Those are usually pretty loud.

If they are worried about loud generators, then they have no idea of the hype that will ensue after gathering all of us in an area and putting melty on a screen lol
They actually recommend bringing a power generator for electronic equipment and it's not an issue with them.

Also, what Nightroad said lol. The ppl at the event will be way louder than the generator. Only time loudness is an issue is when you have those big concert speakers on site. You'd have to apply for an additional sound permit if you wanted to get that serious with it.

Also people don't know about the poverty that happens at BBG, but if we're having this, you guys gotta sort out that power issue. Otherwise 2 hour laptop tourneys go?
The plan, according to Shinobi, is that Stickbug is providing a power generator as back up. I've already contacted the park manager in charge of overlooking the power issue and he said we're good......but from my experience in life, people tend to be stupid and fuck things up so I'm going to assume that we'll have to fall back on power generator until Shinobi or myself contacts the manager AGAIN a few days before the event just to make sure you guys don't get jerked. (Even then, bringing power generator would be good idea).

The only thing that will give you real problems is the power issue. Last time I tried to do this was the whole BBNL thing. So if you can get everything needed from the parks then you should be fine.
MY BAD, FOX. Was looking through some old mails from when I was first starting up BBG and it turns out....THERE WAS NEVER AN OPTION TO REQUEST/CHECK FOR POWERRRRR lol :bricks:

What I ended up doing actually was contacting the park manager (repeatedly) and bugging the fuck out of him, explaining the situation of the event and that we needed power for several hours on that day. Each time he was cool with it.

Hope when Shinobi finalizes date for this that you guys spam the hell out of his BBG tweets and spread word through other anime forums. So easy to promote events these days compared to just 5 years ago.

Aoko Aozaki / Re: [MBAACC 1.07] C-Aoko Discussion Thread
« on: April 23, 2013, 01:02:02 PM »
NETA COMBOS (super impractical) +

...This is how Aoko would probably fight in an anime lol. Also...all of these combos pretty much have me mindfucked right now. Don't know how the 421C's are being UNLOCKED. :psyduck:

The shit is going down regardless.

In terms of date, the only thing to keep in mind is that Otakon is August 9-11 thus some people won't be available that weekend.
. . .


Of course, I want a head count to see who would come out to this dig...ya dig?
IMO don't even bother with this shit. You set your fucking date after everything has been finalized and post it up. I'm sure people won't hesitate to duck friends, family, and gf to make it out to a BBG and if they ain't making moves to get out to NYC for one...well, then they're fucking up and that's on them.

People WILL show, mang (The magic # is 8 lol). August is ample time to prepare. Make it happen, capt'n!!

Also...I have to practice for this so I can not be utter garbage come tourney time.  :gonk:

Yeah, it's one of the silly pixel-height juggles where you have to wait until their just about to hit the ground then scoop up with 5B (sort of like CKoha 2a>2c pick up stuff). Having more hits before the launcher makes it a bit easier to get a sort of rhythm with the 5B juggle. Keep in mind though that after every rep the timing will be slightly earlier than the last each rep due to gravity increase.

I want to play this game again T-T

You know you can 2C>delay 236B right? That should solve the "too high" issue. don't know how the issue with hitting them out too far would be resolved though. Sounding like the original combo (5B>2C>delay 4C) would still be best for this situation though. Also, Tohno's hitbox is super free to some really messed up juggles. In AA I was running some nasty semi-charged 5C juggle variants and 5B>2B>236A variants on him. both which are EXTREMELY DIFFICULT to do or impossible to do on the rest of the cast. So much for the hero of the story lol.

Aoko Aozaki / Re: [MBAACC 1.07] H-Aoko Discussion Thread
« on: April 21, 2013, 10:55:45 AM »
Vid is sick. Just wanted to point out, though, that JC > dj > airdash > JAA is far stronger (and is an actual fuzzy guard sequence) than the JC > dj > airdash > JC string being shown in the vid. Don't know the compiler chose to go with that. =/

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