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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Espard

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1
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: June 07, 2012, 09:43:03 PM »
Most damaging 'practical' punisher:
5B 5C [delay, close as possible] 214B run through, combo after. If near corner, 5B 5C pickup.

That requires absolutely no hitconfirm and requires point blank. So the most practical variant is:
5B 5C 2B 2C 214B run through, combo after
^ (Top one does like 6k w/o counter hit, bottom one does about 5.4k all values tested on V.Sion)

Of course adding meter makes for a lot of other options, but I don't think you're looking for that.

2
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: May 15, 2012, 09:39:44 PM »
Technically the most "optimal" in damage (without meter) is
5b5c2c2b jbc jbc AT 4962 Damage, but you need to be so extremely close to enemies to do that. 
If you like Nanaya's cross up/mix up games you will want to incorporate hard knock downs (2c and 214a) into your combos.  This can be done through combos like

2b5c2c 214a       2590 Damage
2b5c 214b jump cancel j22 2c 214a          2731 Damage (near corner but not close enough to enemy for 214b to knock enemy up).

Also maybe I'm just a noob but why 22c if you get the superjump timing after 5bb, and learn to combo off that?  Maybe I'm just to used to it so I don't do 22c and I should.

(All values are on V. Sion) Your values seem a bit lower than they should be when I tested them myself.

Also adding meter to your combos like 623c in corner can net some extra damage for 100 meter.  Not always useful but if it was the difference between a killing blow, then it might be worth the investment.

And just putting this out there (corner) Blood Heat 5b5c2c2b 41236c  = 6945 Damage  :teach:

3
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: January 08, 2012, 09:53:08 PM »
Uhhh as 623C can be used a relauncher.... you can 2A5C 623C to other corner and then get a 2AB jbc jbc air throw off a ground grab on Kouma/Reis.  Pretty sure you guys already knew this though  :V

Edit: Also ground throw into 623B/C works on Kouma/Reis but I can't get 623A to work...?  Does A have longer startup frames or something?

More Edits:  On the wiki
214C
(EX version: Hitokaze) - After a fairly long start-up, Nanaya teleports near the opponent and throws them. This is a command grab.You are now in an air state right after it,so you can get an easy fastfall which-way.

Shouldn't that be changed to C version, and as I stated previously, you can't fast fall it unless you jump cancel first... which is what I assume the author meant.

4
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: January 01, 2012, 11:22:56 PM »
@ VietGeek
How did you get it to work?  I can get the 623C to chain, but on Kouma and Reis is it just me or can you only get the first part of the kick to hit, so you can't DP command throw every char.  Found it ironic since these are the chars with the small frame window which you can OTG after a regular throw...

5
Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: December 30, 2011, 07:33:53 PM »
For Crescent, after using 214C, there is a small time after Nanaya's throw, where he is considered airborne, and this can be cancelled into double jumps or what not, but you cannot fast fall cancel this  :-[.  Possible 4 way if you back dash cancel after the second jump.

6
Is there a way you can make the emulator read the memory card files?  :slowpoke: Or are SAkiha players out of luck D; (as well as troll characters  :laffo:)

7
Is there any optimal settings for netplay?  I don't mind if graphics looks like crap... as long as it doesn't lag too badly :O.  I tried it with a friend and he's running laptop... lag was okay, something I can live with until 1.07 comes out but yeah... or else I'll just need to commute to my friends house again....

9
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: May 19, 2011, 07:30:56 PM »

10
Melty Blood Auditorium / Re: Air Combos Question: I'm Stumped.
« on: February 28, 2011, 07:32:00 PM »
10+ Hit combos aren't anything special to behold... they should be quite standard for most of the character cast if you hit off a meaty...
As Cristu said, go check each char specific board to find the most damaging combos, best setups, and other things depending the the guide maker.

11
A picture of the two screenshots mentioned earlier. Best I could find at the moment.

Also,
Unreal BLACK THINGS, get hype!
Is the char in the bottom right screeny SHIKI? Top left is Powered Ciel?  Or am I going off on a tangent and just hoping for these chars  :emo:

12
Kohaku's Video Room / Re: 2010-2011 MBAACC Kanto Saikyou Ketteisen
« on: December 13, 2010, 11:12:09 PM »
Did anyone find F-S Akiha's strong okizeme a bit overwhelming...?  I mean after about 20 times and
S Akiha players doing well in the tournament,  SPOILERAka double or was it triple OTK?SPOILER END
Even compared to how Ryougi`s have fared, I think something needs to be done, unless someone wants to argue that the players are terrible for not being able to read her mixups?

13
Wallachia (Warakia) / Re: f-wara 5b juggle
« on: November 28, 2010, 12:24:43 AM »
After watching his combo video you know he means srs bsns...

14
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: October 24, 2010, 10:44:06 PM »
Does anyone know how to do the grab into OTG done in this vid: http://www.nicovideo.jp/watch/sm12190231 @ 24:18 and 26:05   ???
Maybe it only works in MBAACC?  :mystery:

No, it's not exclusive to MBAACC.  Riesbyfe has a very slow getup after knockdowns so there is enough time to sneak an OTG in after throwing her with Nanaya.  The timing is a little tight though. 
Yeah your completely correct after testing ><... +HEAT and the timing is really tight thanks for the info

15
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: October 24, 2010, 03:58:08 PM »
Does anyone know how to do the grab into OTG done in this vid: http://www.nicovideo.jp/watch/sm12190231 @ 24:18 and 26:05   ???
Maybe it only works in MBAACC?  :mystery:

16
Kohaku's Video Room / Re: Glitches, contrived combos, and other stuff.
« on: October 10, 2010, 08:53:58 PM »
Hmm maybe he was in the air >< I don't remember  :-\

17
Kohaku's Video Room / Re: Glitches, contrived combos, and other stuff.
« on: October 10, 2010, 11:12:38 AM »
Yeah since it works like a grab... I've done it in a real game b4 when someone threw a projectile ><... Thought it worked similar to Nanaya's, but then I saw a grab and was like  ???

18
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: September 16, 2010, 05:47:01 PM »
Did the PS2 version of MBAC get lots of profit compared to MBAA?  I understand their reasons for not wanting to port this early or porting at all, from all of your explanations, but if the profit from the PC version of MBAC was high wouldn't that also be reason to port to PC?  Instead they opted to port to the PS2 first as they did previously, where it didn't do as well this time around(?) but then again it would only hit Japan mainly, and the arcade version continued to be played (of course they added an update to get more people to come back).  

Also, I'm not surprised they're putting it off so much as a year or 2 for the arcade scene to die (if it ever does), then porting would bring in bigger profits, as people might come back to the game or get the PC version, as we saw with MBAC it took 2 years to port from arcade to PC with the in between year the PS2 version released, all this with a updated game version.  Since MBAACC can count as an update, I wouldn't be surprised if they hold off the PC/PS3 port for another year or a so and patch the game once more.  With arcade upgrades don't they get profit from the upgrade disks? PC on the other hand, they'd have to release an update, which I doubt they would retail vs put up on their site like they did with Ver 1.03A of MBAC.

Also, wasn't the origin of Melty Blood a PC game?  I don't see reason why they won't go back to their roots eventually... I hope

19
Akiha Vermillion / Re: MBAACC V-Akiha
« on: August 16, 2010, 02:50:36 AM »
for some reason, i can't view all the vids in their entirety (i got cut off at 2:41 in the first vid), but from what funky posted, i feel depressed  :'(

nevertheless, in the last vid at 3:23
japanese: A✰HO✰
me: roflmao

Try restarting your computer and then trying again I was having problems w/ Nico yesterday and now everything is fine.

20
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: April 08, 2010, 03:21:04 PM »
Wasn't the best damage output for H Nanaya's shield was to 214[A] after it or something?  Also 214 A can be used to add quite a bit of damage to combos.

http://www.youtube.com/watch?v=GznswbwCirQ  @ Around 2:00 you can see the counters he uses charging mah 214 [A].  You can watch the whole vid as he kinda shows the 6AAA cross up and when it happens and when it won't. He seems to always get the cross up except like how you stated against walls etc.  Don't remember the rest of the vid and I don't have too much time to rewatch it ><.

21
Kohaku's Video Room / Re: Melty Blood Actress Again Tutorial Video
« on: March 18, 2010, 02:41:07 PM »
Included in universal inputs would you put arc drives or are you gonna put like a specials section later?  Good work on the tutorial so far and I'm liking the speed now  ;)

22
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: January 17, 2010, 08:31:02 PM »
Definately... xD you should be able to do it consistently if you main/sub F-Nanaya...

23
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: January 08, 2010, 07:48:07 PM »
Uhh to do the double 623 just do the regular 623BB combo cept when you do your first 623BB jump cancel immediately then fast fall (you need fast hands/practise to pull this off consistently IMO) then when you touch the ground 623BB again but dont forget you can only jc throw at the end IIRC.

24
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: December 27, 2009, 10:56:59 PM »
So your saying your just using 2b 5c and you notice a damage inconsistency?  Because if your using that combo arent you RBing @ 5c -> 6aaa and at 2c -> 5b?  Also, by settings I was just wondering if it was PS2 or Arcade?

25
Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: December 27, 2009, 09:00:14 PM »
I'm not getting any =O.... Are you sure your combo isnt involving a reverse beat?  Because if your doing the 2b 5c 2c (reverse beat) 5b jbc jbc throw then of course you'll get a inconsistence damage there... but otherwise I'm not getting it?  What settings are you on if you aren't reverse beating?

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