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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - donnacameronp45

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1
Thanks so much, it works almost perfectly in wineconsole. The caster crashes when all of the keybindings for a player are filled (a minor issue since you'll be releasing the source soon).

I did run into a bigger issue, though. I got a "ShellExecuteEx failed" error when starting the game, so I tried running with WINEDEBUG=+exec and:

Code: [Select]
trace:exec:SHELL_execute mask=0x00008500 hwnd=(nil) verb=L"open" file=L"" parm=L" /HIGH MBAA.exe" dir=(null) show=0x00000001 class=not used
As you can see, "file" is completely empty.

With a hex editor I changed the string
Code: [Select]
start "" /HIGH MBAA.exe
to

Code: [Select]
start ""MBAA.exe
and the game started up just fine (winedebug output showed that file was "MBAA.exe"). I have no idea what's causing that bug. (It happened for both high/low priority modes.)

An even bigger problem presents itself after the game starts: controls don't work. Even with a non-full keybinding list for each player, keyboard input does absolutely nothing. The same goes for single-player training mode. The automated keypresses work perfectly fine, though. I'm not sure if this is caused by the lack of starting via "start" or not

Thanks for taking the time to code this and taking the time to support multiple platforms!

2
The unimplemented function in question is GetNumberOfConsoleFonts, which I assume is a part of the fancy UI you use. It wouldn't be too much trouble to throw together a simpler version which just uses stdin/stdout or ncurses, would it? Thanks for taking an interest.

3
I hate to be a bother, but could you please make the source code available? You use a function which is unimplemented in Wine, which makes the caster impossible to use on Linux, OS X, etc, even though Melty Blood itself runs perfectly fine (with the exception of the slow netcode).

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