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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Cristu

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1
Ciel's Tech Support / Re: CCCaster not starting correctly
« on: November 14, 2017, 04:29:49 PM »
Win 10 single language? If yes it won't work for my notebook too, but works on all my other PCs.

2
Melty Blood Auditorium / Re: MBAACC Tiers
« on: May 03, 2016, 08:20:09 AM »
Hm, I see. Another thing I find interesting in that  tier list is that you list C and H-PCiel above F-PCiel? Why is that? They both have some bad match ups compared to F IMO and their defense is pretty bad compared to your average character. I do think that C Pciel is the most fun to learn and play, but I woudn't put her on S tier.
I think C P.Ciel horizontal laser is ridiculously good in neutral and also very good for mix-ups. If the opponent jumps, which is likely, since she dominates the ground with lasers, she can anti air, which is rare trait in Melty, and if that move whiff or get blocked (the super is air unblockable), she's in a good position in neutral. She also has a chargeable overhead that can be canceled midway into a low, which can be very tricky to block and a really good cross-up. The throw, that can be incorporated in the mix-up, leads to relatively big damage and good oki. Also she always gets good damage and good oki. I think F is really strong though. About H, she has even better mix-up potential, the vertical lasers are also strong (and annoying) and the damage is even higher. She has neutral, huge damage and oki with strong mix-ups.

3
Melty Blood Auditorium / Re: MBAACC Tiers
« on: May 03, 2016, 02:02:19 AM »
Is this your personal list or is it based on japanese pro scene?
Actually on both, but the potential is the most important. For example C Satsuki, which a friend mentioned was a little off. I think her neutral might be almost as good as C Seifuku since she has awesome ground normals and specials and also high priority air normals. She can also combo off most situations really well (even OTG) into mix-ups with good damage, but I think her mix-ups are much more dangerous then C Seifuku's. I never really had a problem blocking C Sei's mix-ups. Satsuki's 4-way in the other hand, I can only hope for the best. Also she has better wake-up options, including a 22 reversal.

4
Melty Blood Auditorium / Re: MBAACC Tiers
« on: May 02, 2016, 05:04:45 AM »
Since my outdated list was going around, I made a new one, lol. Let's see how this one will age. The funny thing is that A looks like low tier lol.




5
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: October 24, 2015, 09:30:33 PM »
Two minor things I've noticed a long time ago but never mentioned since they're really no problem..

1. Even if I put d0 in the caster, when the game opens, it's not in d0, so it has to be changed manually.
2. My character will always airthrow to the left side if the opponent is already dead and round's over.

6
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: April 14, 2015, 03:40:18 PM »
Why can the delay be changed to 0 even though it was set to 0 initially? Actually I don't think it does start with 0. If I don't change it to 0, there will be some noticeable input lag... But when I'm changing to 0 I'm getting desynchs allday

7
Kohaku's Video Room / Re: Current Streams
« on: April 12, 2015, 12:21:08 PM »
Brazil vs. Argentina 6on6 going on right now.

http://www.twitch.tv/inso10


8
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: April 11, 2015, 10:27:46 AM »
My games are always desynching recently. Wondering what could it be....

9
Melty Blood Auditorium / Re: See me in Melty (game finder for MB)
« on: March 13, 2015, 07:40:13 PM »
It seems the game folder has to be in a specific place. The prompt window say it can't find the path.

Ok, I found what to do. Just put the bat file in your desktop and run as admin with it in there.

Still caster isn't starting automatically when I join the lobby though...

10
Melty Blood Auditorium / Re: See me in Melty (game finder for MB)
« on: March 13, 2015, 05:53:24 PM »
Having no sucess.. let's try step by step xD

1. Add ad block exception?
2. Rename as cccaster to "cccaster.v2.1.exe"?
3. Run Add_Handler_Protocol as admin
4. ???
Profit?

11
Kohaku's Video Room / Re: TexasTim's MBAACC Recordings
« on: March 09, 2015, 03:45:36 PM »
This is one of the best cmvs I've seen ever. Wasnt expecting such impressive combos.

12
Kohaku's Video Room / Re: Current Streams
« on: March 07, 2015, 03:03:49 PM »

13
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 17, 2015, 02:13:40 PM »
I've experienced some crashes today (3). The fight is going on, then it suddenly kinda freezes and a lot of different game sounds can be heard all at once. After that the games runs in very low fps then for like 8 seconds and then go back to normal, but it seems the players have desynched at that point.

14
Tohno Akiha and V.Akiha are perfect for combos. Sions are good too, but they fall faster then normal, so combos on them are harder sometimes if you need them not to fall and easier if you need them to fall faster.

 Akihas are bad for mix-ups though as it's much harder to cross them into low.

15
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 01, 2015, 02:23:08 PM »
OMFG!!!!!!!!!!!!!!!!!!!!!!!!!!

IS THIS TRUE?!?!?!??!?!?

16
Melty Blood Auditorium / Re: CCCaster v2.1e
« on: December 25, 2014, 04:56:07 AM »
Many thanks as always Mad!

How solid is the spec mode now? Anyone atempted to stream an online tournament yet? I wanna do it a lot =x

17
looking forward to it!

18
Tournament Results / Heaven or Hell 2014
« on: August 25, 2014, 06:38:42 PM »


Pools: https://www.youtube.com/watch?v=jnn5ZELtJOc
Top 8: https://www.youtube.com/watch?v=b8VQG1xJmYE
Brackets: http://www.hitconfirm.com.br/blog/wp-content/uploads/2014/08/HoH14-MBAACC-results.png

Top 8:
#1 - RS – Cristu (F Sion)
#2 - RS – KoM | Inso (F Nanaya, F Kouma)
#3 - SP – Azura (F V.Akiha, H Aoko)
#4 - SP – Mikan (C Arcueid, C Satsuki)
#5 - RS – Balde | Shao (H Len)
#5 - RJ – Bigorados (H Ryougi)
#7 - SP – TLTR | Trema (C Kouma)
#7 - SP – Shadowbringer (C Aoko)


You can check the full results for MB as well as the full results for the other games (BB, GG, 3S), including videos and everything more for them HERE.

MB top 8 (from left to right): Trema, Azura, Shadowbringer, Inso, Bigorados, Cristu, m1kan, Shao.

19
Akiha Vermillion / Re: MBAACC C-VAkiha Thread
« on: May 14, 2014, 12:00:20 PM »
Beating shield and bunker is just a simple safejump.  Beating heat is an OS.  You input 44 right after jC and then whatever normals you want.  Done right, you get jC whiff backdash on heat and jC --> your normals on block/hit.  Not sure what you mean by control which side the opponent will be.
Thanks for the explanation.

When you activate 22C on block and then use dodge, what is the key factor that will determine if the oponent will cross you or not? The amount of time you take to cancel 5C into 22C?

20
Akiha Vermillion / Re: MBAACC C-VAkiha Thread
« on: May 14, 2014, 07:31:59 AM »
Woo, nice vid. At the beginning, is that an OS? Also, how to control which side the oponent will be after activating the pit?

21
Ciel's Tech Support / Re: Keyboard on PS2, Mad Scientist style?
« on: May 08, 2014, 04:03:52 PM »
I finally finished what I had been dreaming about for quite a while...
http://imageshack.us/a/img14/218/jm4x.jpg
http://imageshack.us/a/img6/9073/p5bs.jpg
http://imageshack.us/a/img545/4553/3tey.jpg
I totally love 24mm seimitsus, they're way better than cheap kbs I've been playing. Good luck with your kb mod though. Hopefully, I'll also get a decent mechanical kb someday :3
Good stuff man, how are you doing with it?

Today I got my kb, now all that's left is the pcb and modding, one step at a time! btw iPhone camera sucks! Here's a review some guy made for it: https://www.youtube.com/watch?v=MZXerYm8ETU


22
Ciel's Tech Support / Re: MB Input Lag on TVs
« on: May 08, 2014, 06:01:41 AM »
I'm a little confused. So the total lag = input lag + response time?

Also, what should be used for MB in such TV monitors, HDMI or VGA? I have a big LG on my room, it lags like hell on VGA, but lags even more on HDMI. However, I've heard that is a problem of the big LGs.

23
Ciel's Tech Support / Re: MB Input Lag on TVs
« on: May 07, 2014, 04:56:15 PM »
Nice!! We have CRTs all around Brazil, but 17 inches for 2 people is pretty sad if you ask me. I usually refuse to play on laptops for that reason too. Seems like good TV monitors are the way to go.

This might be helpful: http://www.displaylag.com/display-database/

24
Ciel's Tech Support / MB Input Lag on TVs
« on: May 06, 2014, 02:47:37 PM »
So, what's the data we have about MB running on TVs? As far as I've tested, it always lag. Tried HDMI and VGA already to connect the CPU to the TV. However I never had a good TV monitor. I had the thread idea because I saw KFL posting about an Asus monitor. Have you guys tested PC on it? How's the lag? Anybody else have more to say about this? We should use TV monitors if they don't lag...

25
Seifuku Akiha / Re: C-S.Akiha 1.07: The Combo, The Oki, The Mixup!
« on: May 06, 2014, 12:56:29 PM »
Still ends up as about 5k against Kouma. Better than a basic at least.

Try this new variation, 5146 on Kouma WITH 2A STARTER METERLESS! Damage comparation with the standard combo.

https://www.youtube.com/watch?v=wZ0IJtUvmu4

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