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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Komidol

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Tournament Results / Re: Winter Brawl 8 Results
« on: February 24, 2014, 06:04:36 AM »

 :prinny: You finally broke the curse.  :prinny:

NetPlay Community / Re: Secret society of Japanese netplayers?
« on: January 02, 2014, 02:05:42 PM »
Do you have the official version of the game?  If not, it's pretty tough.  If you do I can give you a lot of options.

Let's talk about F-P.Ciel's Neutral Game, New Combo Theory, and Okizeme. 

Neutral Game:

In neutral, long range: 214A Missile is cancellable by EX Shoryu, and you keep your movement after.  To me this is sort've like a costly F-Kohaku 5[C]->236B.  It's great for baiting jump-ins and controlling the screen.   

In neutral, mid-range: I just use 63214B against non reversal characters (like W.Len's SOREE!) and use 2B or JC to keep it mixed up.   

In neutral, short/melee range:  2B is a great anti air if they're in the air, and if you wanna a quick air approach, like IAD - j.B is great.  They're just ridiculously strong. 


Combo Theory:

Kansai/Kyuushu has been using this.  It's pretty strong. 

2A > 5BB > 6B > 2C > 3C > Jump Forward (9) > Delay the j.B hit > 2C > 236A

2A > 5BB > 6B > 2C > 3C > Jump Forward (9) > Delay the j.B hit > ※Option_1 > 3C > 63214B > Air Grab > 236AA > 2A > 2C > 3C > 63214B > Air Grab > 623A > ※Option_2

Option_1: This is less of an option and more what you need to learn based on the character.  In order of applicable importance.  I don't intend to do the chart of what works on who, so if you want, go ahead.

α. (w/100% Meter) Mid-Air 214C>5B>236A
β. (meterless) 623AA>2C>236A

That's her basic combo theory, but she also has a sweet loop for when you are close enough to the wall:
2A > 5BB > 6B > 2C > 3C > Jump Forward (9) > Delay the j.B hit > 2B > Delay 3B > [2C>63214B>3B]x2 > 2C > 236A

The trick is to delay the 3B.  After this combo you get okizeme.


So after the loop you have your okizeme.  Do 63214{B} into whatever the hell you want:

You can 2A or 2B if you think they'll 5D.
You can grab them.
You can wait-and-let-them-do-something-stupid-as-a-rock-hits-them-over-the-head (High level only)
And then there is an awesome mixup you can do off 9j.B.  If you do this, it will kick the rock down - and it's dash cancellable!!! You can go in for a j.B, j.A, land and do 2A, or land and grab them (the rock block stun isn't very long).  It's a great mixup. 


If you ever find yourself in a bind and need to turn the game around, you always have a great 2C to mash out with, and an EX214C with invincibility frames (like W.Len's SORE, but shorter range).  It's great to use as a reversal in block strings.

So everyone go out and learn this character! She's hella fun!

Tournament Results / Re: [Aug 24, 2013] Team St1ckbug's Divekick Results
« on: August 26, 2013, 11:52:47 AM »
Thanks for hosting Melty guys.  Put up videos next time!!

I'm guessing I'm not the only one who has been using this a pet project character.

Some little notes.

-JB is godlike.
-2B is also godlike.
-You can use EX214C as a reversal.  By this I mean, not a wakeup reversal, but like White Len's ”SO---RE!" or F-Koha's EX Counter.  Basically when a pressure string isn't airtight, where you could shield (except no guessing 2D/5D, this will stuff whatever), use this once in a while to turn momentum into your favor.  For example, if you see them do a charge move.   

-She has a 40 second combo you can use to run the clock...the basic foundation works like this:
2C3C>JB>2B3B2C3C>63214B>JB>5A5A3B2C>63214B>3B>2C>3C>63214B>Empty Grab>J236AA>2A5B3B2C>63214B>5B3B2C3C>BE236A>Empty Grab>J236AA>2A2C>236A...you get the point.

Very, very, strong character.  She's is widely considered to be the 3rd best character in v1.07 by many Kansai players.

Melty Breadcast / Re: Don't call it a comeback?
« on: August 22, 2013, 08:11:28 PM »
I'd love to stream with you/provide matches, whatever you need to get the ball rollin'. 

I've been streaming netplay when I get home from work recently, like around 12AM JST, I guess that's like 11AM EST?  You guys probably at work though..

HRGS|Shinobi ‏@TSB_Shinobi 1分

Update on the BBG revival. As of Today, the request for permit has been declined. Going to aim for the last weekend of August now. RT pls.

If someone has access to Melty Bread right now, please update that thread as I can't get to MBread at work.

Japanese Instructions

上、下、左、右、A、B、C、D、E、A+B (スキップなら、ESCをここで入れて)そのまま、キーはセーブします。


In my opinion do this once a year so I can go next year~

Memories of BBG is what keeps me playing melty to this day.  It's an excellent opportunity to bring new players into the scene as well, so get on that. 

Wish I could go, record all the matches, take video of the event, and lots of pictures.  If so I can make a video and share the stuff with JP Melty community as well.

If you can find a way to stream this I want to have some players over my place and JP Restream the event  :toot: :toot:

let me play

1) random select
2) random select
3) your choice

 >:D >:D

Finally, he can't dodge a V-Akiha match.

連コ = れんこ = renko; Someone who consecutively puts coins into an arcade machine over and over.  You can imagine the context for this, as obviously that person is losing.
勝ち越す = かちこす = kachikosu; having more wins than losses. 
負け越す = まけこす = makekosu; Having more losses than wins.
熱帯 = ねったい = nettai; Netplay, literally means "the tropics", but taken from ネット対戦.  Not sure if this is just an MB player thing or if everyone says this.
15勝4敗 = 15しょう・4はい = shou/hai; Counter for wins/losses, 15 wins 4 losses. 

Also found this list on twitter, no idea towards it's accuracy.  Seems to be Capcom oriented.

英語格ゲー用語集:Fighting Game Tech Words

格闘ゲーム fighting game, FG
格ゲー界 FGC(Fighting Game Community)
ゲーセン arcade
闘劇 Super Battle Opera、SBO
初代スト2 World Warrior、WW(スト2シリーズはサブタイトルで呼ばれる)
ダッシュ Champion Edition、CE(ハイパーキャラ表記もこれに準ずる)
ターボ Hyper Fighting、HF
スーパー New Challenger、NC
エックス Super Turbo、ST(Xのみサブタイトルが無い)
Sキャラ(X) old ○○
ヴァンパイア Darkstalkers(セイヴァーはDarkstalkers3、今はセイヴァーでも通じる)
サード 3rd STRIKE, 3S
カプエス2 CvS2
アルカプ3 UMVC3
ゼロ3 Alpha3(ZEROシリーズ=Alpha)
スト4 vanilla
スパ4AE AE

波動拳 fire ball(飛び道具系全般をファイアボールと呼ぶ)
昇龍拳 dragon punch(syoryuでも通じる)
竜巻旋風脚 hurricane kick、cyclone kick
サマーソルト flash kick
鉄山靠 shoulder
虎撲 palm
絶招歩法 lunge punch
幻影陣 Geneijin
波動コマンド quater circle forward
竜巻コマンド quater circle back
ヨガフレコマンド half circle forward
逆ヨガコマンド half circle back
1回転コマンド circle
2回転コマンド double circle
弱 light
中 middle
強 high、heavy
小P jab
中P strong
大P firces
小K short
中K forward
大K roundhouse
大足 sweep
必殺技 move
スーパーコンボ super
スパコン暗転 super freeze
スーパーアーツ SA1, SA2(SA2=鳳翼、SA3=迅雷、superでも通じる)
ウルトラコンボ ultra

投げ throw
投げ抜け tech hit、tech throw
コマ投げ command grab
ガード block(3rdのブロッキングと混同するがガードはこちら)
ケズリ block damage
ブロッキング parry(受け流しの意)
セービング focus attack, FA
セビキャン FADC(Focus Attack Dash Cancel)
ピヨリ・気絶 stun、dizzy
リバサ reversal
キャンセル cancell
空キャン air cancell、kara cancell
前キャン(CvS2) rolling cancell、RC
空中○○ air ○○
対空 anti air(antiで対○○)
めくり cross over、cross up
裏回り ground cross up
中段 overhead
下段 low
連打 mash
連キャン chaining
チェーン chain
目押しコンボ link
ヒット確認 hit comfirm
ズラし・グラ潰し delay, frame trap
反撃・お釣り punishment
確定 guaranteed
反応・見てから reaction
相打ち trade(相打ちOK=good trade)
オリコン custom combo(originalではない)
ガード不能 unblockable
投げられ無敵 unthrowable
永久 infinity
即死 instant kill
ネタ trick
起き攻め mix up, vortex, oki seme
移動○○ slide ○○
ゲージ meter(vitality meter、super meter、block meter等)
ゲージ溜め to build meter
攻撃判定 hitting box
やられ判定 unhitting box
画面端 corner
状況 situation
○○対策 anti ○○

相手 opponent
試合・対戦 match(その"試合"を指す)
大会 tournament
予選 qualification(予選抜け=qualified)
野試合 casuals(casual game)
トーナメント bracket(トーナメント表、組み合わせの事)
筐体 cabinet
レバー stick
コントローラ console
ラグ lag(ラグい=laggy)
遠征 expedition
読み guess
読み合い anticipation
ぶっぱ・ノールック random, no patient
有利 dominant
不利 hard
待ち・チキン turtle、cheap
被せ・後出し counter pick
キャラ先決め blind pick
心理戦 mind game

切り返し A reversal that's not used on wakeup...a move with some invincibility (for example, will kill a charged move blockstring). 

Melty Blood Auditorium / Re: MeltyDB - A place to look for MBAACC VODs
« on: January 21, 2013, 12:04:09 AM »
If you wanted F-Kohaku videos you should be watching Waka (especially his current code/1.05 videos when he played F-Koha more).  A lot of the stuff still works and is still very applicable to v1.07.  I didn't notice any on your database, even though he is pretty much the authority on the character in Japan. 

In the next month or two I'll be making a set of tutorial videos for the character, so look forward to it~

I can't make it this year.  Me and Garu are entering the 3on3 same-character anniversary tournament at a-cho ourselves this weekend though! 

Between FR, Gods Garden, and this tournament we got major representation between both countries this year!  Kick start it off again this year guys! :toot:

Regional Community / Re: Zaelar looks like a hobo - Melty in NJ
« on: October 31, 2012, 05:33:28 PM »

I think since there is a JP NEC Qualifier this year, you guys need to come together and run a major event for MB. 

Why you should do that, how it will contribute to the future of the game, and what it means for the English-speaking melty community in the future, I will shut my yap about this time and just say this:

There's no reason a game as good as melty should not be at NEC.  You niggas are all gonna be there anyway.  Run it, run teams, and get me video (commentary or not - save your replays - do not fuck this up).  I was hugely disappointed to see atleast 25 MB players attend Summer Jam and not sign up for MB, when they could of easily made the event the size of NECX.   

Most of all, have fun.  I want to regret not being able to go to this event.  :emo:

Kohaku's Video Room / Re: Current Streams
« on: September 23, 2012, 10:48:01 AM »
http://live.nicovideo.jp/watch/lv109213965 Garu announcing a stream, Surume playing right now.

UNREAL BLACK THINGS / Re: Under Night In-Birth
« on: September 21, 2012, 04:37:33 AM »
http://www.youtube.com/watch?v=pA2idM-Pz0w Sure did, lots of Vatista/Yuzuriha being played.

Thank you for your insight, I will reflect the changes on the original post shortly.

Edit: Updated

Akiha's Tea Room / Re: Komidol going to Japan!? Plane tickets cost money?!
« on: September 12, 2012, 09:03:53 PM »
Yup that's fine, PM me and we'll work out the details.  I'm not going to confirm any orders until tomorrow at the earliest, since I'm a bit over-tired, but there should be no problems.  Thank you so much for your help!

Everyone vaguely interested in an item should PM me with their shipping address tonight so I can get an idea on the cost of S&H from my location.

Akiha's Tea Room / Re: Komidol going to Japan!? Plane tickets cost money?!
« on: September 12, 2012, 08:36:28 PM »
Updated this post with new information for why I'm selling things and with a lot more to sell than just Carnival Phantasm vol. 1 & 3 Blu-Rays now that everything is confirmed (though those are still available if you want them) .  よろしくお願いします。

I'll do my best to update with more stuff as the deadline goes closer.

Regional Community / Re: East Coast Canada//Main Base: Ontario
« on: August 28, 2012, 10:46:07 AM »
Don't worry about being out of practice or anything...I am too, I just want to play.

I'm running a bit late so I hope to be there by 3:00-3:30, I want as many people as possible to come!  If someone can bring a stick for me, please do!

Atleast run sonic adventure 2 action race. 

Anyway, see you guys tonight!  Make sure you put in one last vote for Lord Knight before you go http://godsgarden.jp/gg6.1/search.php

Left Button by his name, five times.  We'll celebrate America's victory during singles!  We should know by then!

Regional Community / Re: East Coast Canada//Main Base: Ontario
« on: August 24, 2012, 09:09:10 AM »
I'll be at AC World 3PM at the latest, though I expect to be there much earlier (1-2PM).  See you guys Tuesday. 

Tigre, may I appeal that we try Waseda format for this team tournament?  We haven't used it since WinterBrawl 4, but I think it will be fun.

It's simple in a 2v2,

Team A player 1 and Team B's player 1 fight each other.
Team A player 2 and Team B's player 2 fight each other. 

If a team wins both matches, that team wins.  If a team loses both matches, that team loses. 

If a team wins one and loses one, the winning players fight each other.  It keeps the event short, streamlined, but also guarantees that everyone who entered teams plays.  It requires no extra management on your part, the teams can certainly do this themselves. 

Of course standard format is better for 3v3 though.

NetPlay Community / Re: Netplay on MBAACC
« on: August 21, 2012, 07:44:06 PM »
Though rude, it is true most of our community congregates on IRC.  Your best bet otherwise is to goto a tournament to play people and get contact information for setting up private games otherwise. 

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