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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - ALNo23

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I didn't test it yet, but that's nice to see. I guess I won't have to rework my old notes for 1.4 after all...

Source code would still be appreciated even if it's not caster based. Because I'm curious.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.4 out
« on: August 15, 2012, 08:22:25 AM »
By the way. Mirror moon made a key configuration tool for mbaacctool, so people don't have to edit the ini file manually. Message suggested I might want to post it here some time ago, but I didn't get around to it... Anyway, if you don't have the patch already, you can also get the config tool separately here.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.4 out
« on: July 12, 2012, 06:40:51 AM »
mbaacctool-generic-3 works fine with 1.4, but some people seem to have accidentally(?) patched the keyboard layout in their MBAA.exe to something non-default, which will lead it to throw a keyboard error. If you don't need mbaacctool's keyboard rebinding functionality, you can just disable it in the ini file. Otherwise, you should be able to reset the keyboard table in your MBAA.exe with this: http://www.mediafire.com/?jhrn79m33flva31

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: March 12, 2012, 09:45:05 AM »
Interesting. And that list looks quite familiar. Here's a thing from the mbcaster code (reformatted):
Code: [Select]
0x00: Sion
0x01: Arcueid
0x02: Ciel
0x03: Akiha
0x04: Hisui and Kohaku
0x05: Hisui
0x06: Kohaku
0x07: Shiki
0x08: Miyako
0x09: Warakia
0x0A: Nrvnqsr
0x0B: V.Sion
0x0C: Warcueid
0x0D: V.Akiha
0x0E: M.Hisui
0x0F: Nanaya
0x11: Satsuki
0x12: Len
0x14: Neco-Arc
0x16: Aoko
0x17: W.Len
0x18: Kouma
0x19: Neco-Arc Chaos
Of course, the new characters are missing.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: February 12, 2012, 10:39:04 AM »
I noticed that in the start utility you can map a stick button for A+B. Is it possible to map this on keyboard through mbaacctool?
As far as I can see, an A+B button doesn't exist for keyboard control, so it would be non-trivial to add.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: February 08, 2012, 02:35:50 PM »
Well recently the tool has started lagging for me now as well.  I really have no idea what's causing it.

Vs my friend in Cali:
If we use the tool, we get delay 4 with ping at around 100 and then spikes of high 100s- high 200s.  If we don't use the tool, there are no spikes with delay 5; ping of ~80-90.  If my friend uses the tool and I don't, we get slight spikes up to low 100s with delay 5.  If I use it and he doesn't, we get the big spikes and high ping with delay 4.

EDIT: I was hosting all three times (direct host).  I just tried against someone else and there's no lag spikes at all.  This just seems really weird because when I played with my friend around a month ago, we had no problems with the tool and it ran fine.  It was only recently it started giving us lag spikes.

:(

That shouldn't happen, the tool does not touch ping calculation at all. It only resets the delay thresholds. If you get higher ping when using the tool, the only reason I could think of, is your PC being unable to run MBAACC at a decent speed when locked to a single core. Try setting the setAffinity option in mbaacctool.ini file to 0.

Anyhow, I have just made mbaacctool more configurable. You can now enable/disable each bit of functionality on its own in mbaacctool.ini, so you can e.g. have key rebinding without the delay tweak, if you want that for some reason: mbaacctool-generic-3

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: January 15, 2012, 04:40:20 PM »
Sorry about that. Edited the old post with a link to the fixed version.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: v.1.2 out!
« on: January 14, 2012, 03:13:01 PM »
I have updated mbaacctool: mbaacctool-generic-2

Works with version 1.2. Functionality as usual: Keyboard configuration, Linux fix, automatic CPU affinity setting, delay value tweak. Special thanks to mauve for a new tweak to the delay values.

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What?

mauve's tool is detected as a threat by AVG. :/
It's a false positive. The tool does DLL injection and patches the running game process. Viruses like doing this too, so some AV software has heuristics that are triggered by this.

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@ALNo23
Nah, I'm using the default keyboard bindings.
Peculiar. Could you send me a private message with the MD5 of your MBAA.exe? Did you try the rev11 version instead of generic?

I decided to use a controller and it works flawlessly in windows.  However, I am unable to get MBCC working in linux via wine.  I have the latest drivers for my integrated graphics (intel GM45), but I can only get as far as the main menu without it freezing on me.  Also the title screen is pure black.
Do you have an up to date wine version? I'm using 1.3.32, and I've heard from somebody using an older version (1.0.1) that it didn't work for him. Also, Intel cards can be a bit troublesome with programs that use more recent techniques, although that usually manifests as bad performance. The problem mbaacctool fixes shouldn't occur until after the main menu (I got crash e.g. when entering the netplay menu) with untranslated inis.

Perhaps I should make a thread in the tech support section?
Might be appropriate.

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I ran the mbaacctool.exe from the link you provided and it prompted an error - "Could not find key config table."
Strange, are you by some chance using an EXE that might have been patched to change the keyboard button layout?

You could try if it works with mbaacctool-rev11, which doesn't scan the memory and just works with fixed memory addresses.

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Hello, I'm just getting started with linux and wine, any tips on getting MBAACC working on linux?  Does it work?
It works pretty decently. Make sure you have d3dx9_36.dll either in wine's windows/system32 directory or in the game directory. You might have to add a native,builtin override for it in winecfg under libraries. As for the crashes mauve mentioned, he'd written a tool that fixes them for the trial version and allows key rebinding. I updated it for the current (and with luck future) version. To use the tool, just unpack it to your game folder and start mbaacctool.exe with wine. It will launch MBAA.exe with the necessary fixes and key rebinds.

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Uh, well, yeah. Just had some quick words about it with him on IRC. Seems to be okay now. I'll keep such things in mind for the next time.

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I am apparently stupid and my PC is magical or something, because I don't see how that could even run (which it did here) with the typo I had in there. Changed the link to a fixed version. Sorry.

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One more small update. I've changed mbaacctool some more, now it works with both the demo and the full version. It should work for future versions too, unless there are big changes to certain areas of the code. Here it is: mbaacctool-generic [Fixed]

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Since I needed the Linux fix functionality, I have taken the freedom of updating mauve's tool for Rev1.1: mbaacctool-rev11 [Updated, generic version, see here.]

As before, it does key rebinding and makes MBAACC run under wine on Linux.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: Trial where!?
« on: December 19, 2011, 05:44:46 AM »
http://mauve.sandwich.net/misc/mbaacctool-trialv10.zip

Keyboard rebinder and Linux fix.
Cool, thanks for this. That way to fix it is much cleaner than my quick hack too.

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Melty Blood Auditorium / Re: The MB:AA:CC:PC thread: Trial where!?
« on: December 18, 2011, 11:40:30 AM »
Nice demo. Too bad none of the characters I usually play are in there.

Anyhow, if anybody tries running the demo on Linux with wine and runs into a crash upon entering the netplay menu, feel free to drop me a message. It seems that wine returns 0 as a dimension when rendering certain texts, which leads to this division by zero crash. I made a tiny patch for MBAA.exe that adds a check and avoids the problem (digging through wine to fix it there would've been more work), which I could send over.

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