Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - SparklyDemonLord

Pages: [1] 2
1
I for one am holding out hope that they're all voiced by Norio Wakamoto.  Every last one.

2
Other Games / Re: Armored Core 5
« on: April 08, 2012, 04:41:59 AM »
I'm on 360, but I already have a team.  GT is Phantasmid.

3
Regional Community / Re: Iowa players
« on: February 23, 2012, 01:22:51 PM »
Nah, don't misread me.  I'm just happy for anyone that makes it outta here.

Edit: Has nothing to do with fighting games.  I'm from SoCal, not a single day has gone by I haven't wanted to go home since I moved here.  Winter can die in a fire.

4
Regional Community / Re: Iowa players
« on: February 22, 2012, 11:08:35 AM »
Good on you for getting out of Iowa.

5
Akiha's Tea Room / Re: buy mb buttons from woof (at final round)
« on: February 21, 2012, 12:31:45 PM »
I'm with Red Leather Jacket on this.

6
Regional Community / Re: Iowa players
« on: February 11, 2012, 05:27:38 AM »
Nah.  People get together for Capcom games pretty regularly, actually, but I don't remember exactly where (Dubuque I think?) since I have little/no interest in joining them, though people do seem to be trying to hype up KoFXIII.  For Melty Blood or Guilty Gear players, it's rough.  I don't think they're getting into SoulCalibur either, but I don't keep up with the SRK thread much.  If you're less picky than me, you should definitely check that out.

7
Regional Community / Re: Iowa players
« on: February 10, 2012, 12:50:03 AM »
I'm so sorry you're stuck here.

8
They're for H, but for the most part they work for C, too.  Just leave out any 5A6AA chains.  The meat of the combo is 2C 214B > 6C sjc j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D > j.A j.C air throw which works for both moons.

It's pretty convenient actually.  You can play both C and H with the same damn combos and just switch according to which one's mechanics and special move properties are more useful in a given matchup.

9
Melty Blood Auditorium / Re: Missing Stages
« on: February 05, 2012, 11:19:36 PM »
Then you need to install or update .NET Framework.

Should be what you need: http://msdn.microsoft.com/en-us/netframework/aa569263

10
Melty Blood Auditorium / Re: Missing Stages
« on: February 02, 2012, 07:29:46 PM »
Probably you have rev1.2 but the old trainer.

You can get the new one here: http://www.mediafire.com/?fo5xou6b7d1owid

11
Akiha Tohno / Re: F-Akiha Combos & Setups
« on: February 02, 2012, 01:10:38 PM »
It's just some KoF shit.  Just do it fast and make sure you're getting the entire motion.  Exaggerate the arc drive to 741236C if it helps.  To use it as a tick you have to cancel super fast, or the 623B's first hit connects.

12
Melty Blood Auditorium / Re: Missing Stages
« on: February 02, 2012, 10:20:06 AM »
Scroll up.  It has no name.  It's between "sayonara Dear Friend" and "ONE LIFE, ONE DEATE".

13
Melty Blood Auditorium / Re: Missing Stages
« on: February 02, 2012, 06:59:03 AM »
It has it.  You can end up on it in arcade mode supposedly (no idea if this is true), but the stage and music are definitely still there (trainer unlocks it).

14
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: January 19, 2012, 07:30:18 PM »
I like to do a few combos with 63214C to get better damage with spaced corner oki, myself.

15
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: January 19, 2012, 07:01:34 PM »
Thanks.  Was having trouble with 5CC combos, think I've got it now that I've had a clear look.

16
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: January 19, 2012, 04:59:36 PM »
Vid on that would be great.  I'd contribute but you've pretty much covered anything I would bring up before I would ever get around to it.

17
Akiha Tohno / Re: F-Akiha Combos & Setups
« on: January 19, 2012, 04:47:55 PM »
214B > 5CB link is a lot easier if you delay the 214B a little.  You have a pretty long time to wait without dropping the combo between 6C and 214B, and delaying it gives you consistent, learnable timing.

Edit: lol 5C?

18
Get Quiet Unsociable Person on aprons and you have all my money.

19
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: January 18, 2012, 07:04:55 PM »
I guess I never posted in here.

My friends call me Midboss, or just Mid.  Been into Melty since... I think around mid/late 2008 or early 2009, though I never get to play anyone.  Before that I was really into Guilty Gear, even before that I started with SoulCalibur II.  I've been known to give any fighting game a chance, but tend to just toss them all aside and come right back to Melty; the exception being KoFXIII, which I still practice on the side.

And... that's about all there is to know about me, seriously.  I enjoy fighting games, hating on your favorite video game, cooking, sleeping, and on rare occasions anime.

Also :slowpoke:.  It is the best emote of all time.

20
I just do the entire air string as fast as I can.  My best guess would be I throw earlier; looks like she grabs them OUT of the pillar when I do it, you can do it deceptively early in my opinion.  Also you have to be careful not to fly forward a bit and lower yourself.  I wouldn't say I can do it consistently though, as I rarely make it past the fly cancel. :psyduck:

j.6B xx 236A only works in the corner though, since I forgot to mention it for some reason.  Midscreen I do j.6B ad j.C instead, leaving out the j.C if I don't think they're going to be low enough.

Edit: Tested it a little more.  Just in case this might be the issue, it REQUIRES 7 or more hits before the 2C to work.  Just tested on VSion, Len, Akiha, and Miyako, works on all of them as long as there are 7 or more hits after 5A6AA.

So 2A 5B 5C 5A 6AA, 2A 5B 2B 5A(whiff) 6AA, IAD j.B 2A 2B 5C 5A 6AA, low crossup j.C 5B 5C 5A 6AA starters.  Anything that isn't in deep, that gets fewer hits, won't have the gravity to work no matter what I try to do differently.

I really need to get the 214A xx 22D > j.A link down so I can use this more.



These are what I actually tend to use right now when I get to play:

5A 5B 2B 5C 2C 214B > 6C sjc j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D > j.A j.C air throw

Works even starting off a max range 2B, but the air combo is harder with that few hits.  Midscreen you HAVE to either hit this from pretty far or leave out the 6C (or use some retarded string like 2A 5B 5A 6A 2B to push back).  4435 damage on Akiha.




2A 5B 2B 5C 5A(whiff) 6AA 2C 214B (6C/3C) sjc j.A j.6B j.B(1) j.C sdj j.B(1) j.C j.22D > j.A j.C airthrow

Basically corner only.  If your opponent's back isn't against the wall after 214B, you have to save the combo with 3C instead and suffer the horrible proration.  4523 or 4428 damage on Akiha, depending on 6C or 3C.


The great thing about these combos is of course that you're still in flight mode after the air throw and can throw out whatever special you want or airdash.


5B 2B 5C 2C 214B j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.63214C dash 2C 6[C] sjc.B(2) j.C dj.B(2) j.C airthrow

For when you're sure it'll kill and you have the circuit.  Absolute highest damage I can get personally, 4880 on Akiha.  I think it might be possible to get a 5A(whiff)6AA in there, but my 6[C] towards the end OTGs every time I try it, probably just not hitting the 2C high enough.  Vid here because it's awesome.


5B 2B 5C 2C 214B j.A j.6B j.B(1) j.C sdj (very slight delay) j.B(1) j.C j.22D j.A j.C j.63214C dash 2C 6C sjc.B(2) j.C dj.B(2) j.C airthrow

Does 4920 with the flight cancel but you can't charge 6C.  4764 off a 2A.  This actually does significantly less damage and is much harder with 5A 6AA lol.

21
Regional Community / Re: Iowa players
« on: January 11, 2012, 06:39:12 AM »
Yeah, though I dunno if he still plays, don't really know him.  We're a bit too spaced out for it to be worth traveling for how few of us play last I checked.  I'm just hoping maybe some new blood that's just been assuming nobody here plays will take notice.  A MAN CAN DREAM RIGHT?  :emo:

22
Regional Community / Re: Iowa players
« on: January 10, 2012, 04:20:16 PM »
It's an expanse of empty fields near Illinois.

23
Regional Community / Iowa players
« on: January 10, 2012, 10:48:39 AM »
Surely I can't be the only one left?  :slowpoke:

24
2A-5B-2C-5C-214A-22D (flight cancel)-jAC-dj6B-214A (trigger wind mine)-jC-airthrow

For C Archetype. Just a simplified version of one I saw in a video.

I was able to get something like this to work for H-Hime too.

2a 5b 5c 5a6aa 2c 214a fly j.ac dj.c j.6b j.236a (wind hits) (pillar hits) air throw

4459 damage on Akiha

25
NetPlay Community / Re: Replacement for the old casterstats program
« on: June 25, 2010, 07:05:29 PM »
i hope the pc version is coming
let's hope there'll be a PC version of Actress Again soon and a working caster as good as the one for Act Cadenza.

It should go without saying I wholeheartedly agree with this sentiment.  I've been playing MBAC since I have nobody locally to play MBAA.  The nearest players I know of are like...  2 and a half hours away, which is too far for me to travel for casuals.  I have to go an hour and a half to find anyone who plays anything else, too.

Pages: [1] 2