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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Rei

Pages: [1] 2 3 ... 38
1
Melty Blood Auditorium / Re: CCCaster v3.0 Rollback Edition
« on: February 02, 2015, 05:34:14 AM »
It's time...  :toot:

2
Will they allow a power generator at the Gazebo? Those are usually pretty loud.

If they are worried about loud generators, then they have no idea of the hype that will ensue after gathering all of us in an area and putting melty on a screen lol
They actually recommend bringing a power generator for electronic equipment and it's not an issue with them.

Also, what Nightroad said lol. The ppl at the event will be way louder than the generator. Only time loudness is an issue is when you have those big concert speakers on site. You'd have to apply for an additional sound permit if you wanted to get that serious with it.
Alright wasn't sure. Just wanted to make sure that our fallbacks were solid. Good to hear you guys got this shit.

3
Tried the new version, partner was even on wireless with some lag spikes. No desync.   ;D

EDIT: Nope, desyncs still occur.  :gonk:
If wireless drops packets, there's not much you can do except rollback (I believe)

4
Will they allow a power generator at the Gazebo? Those are usually pretty loud.

5
I'll come and I'm rei and the rest of md/va is up for going.
You're not me silly.

Also people don't know about the poverty that happens at BBG, but if we're having this, you guys gotta sort out that power issue. Otherwise 2 hour laptop tourneys go?

Won't be the same without drunk jiyuna. I hope there's drunk tai chi to be done.

6
Tournament Results / Re: NEC XIII Results
« on: December 07, 2012, 03:04:31 PM »
There are a bunch of replays of casual sets on my laptop. I'm prolly just going to upload them to my youtube.

They were (I think):
WYVERN LORD vs MadScientist 7 matches
Zaelar vs MadScientist 10 matches
TexasTim vs ??? (C-Miyako Color# 04) 4 matches
TexasTim vs ??? (C-Satsuki Color# 34) 4 matches
TexasTim vs MadScientist 9 matches
TexasTim vs Zero 3 matches

Also one troll match of LPT vs Rei, C-Len vs H-WLen. I kinda forget why it was saved, but it prolly had something to do with hammers.

Sry, I don't remember everyone's name. :-[

GGs to everyone I played. It was nice to see everyone again. I got sick, again, on Sunday, but it was much worse when I got home Monday...

Yes upload them! Also the C-Len vs the H-WLen was a reversed hammer into hammer loop.

7
Tournaments and Events / Re: BBG XIV?: Resurrection?
« on: May 25, 2012, 03:32:49 AM »
battle by the generator

The new tournament series, I guess we can start with BBG1

8
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 25, 2012, 01:32:08 AM »
The question should be why are you still playing Act Cadenza when Current Code characters are so much more interesting to play D:

So much more fun? They destroyed the game engine completely. They took out all the best mechanics and replaced them with ones we didn't need. They say in mbaacc you can heat while laying on the ground.
quoting this forever. omg my sides ahahahaha

9
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 25, 2012, 01:12:24 AM »
The question should be why are you still playing Act Cadenza when Current Code characters are so much more interesting to play D:

10
Akiha Tohno / Re: Exploring the Whiff Cancel Combo
« on: May 25, 2012, 01:05:31 AM »
You cannot be the best netplayer

http://www.youtube.com/watch?v=tkpYwVm93-c

obv harmansmith is

12
Melty Blood Auditorium / Re: So where do we go from here?
« on: May 07, 2012, 05:44:52 PM »
Yeah if RoverRuckus is going Tonberry, so am I.

Currently MD/VA just mashes occasionally in VA or at random Xanadu weeklies :(.

Though we still enjoy playing it the most.

13
Melty Blood Auditorium / Re: So where do we go from here?
« on: May 07, 2012, 03:05:27 PM »
play games because they are fun

14
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: April 04, 2012, 02:01:02 AM »
It's not just recovery 5A, it does it even of 5A when I tested the dummy doing 5A parry and I mashed 5A with Ryougi. It's a buggy move overall, pretty bad.

Either way, this is C-Ryougi topic :/

15
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: April 02, 2012, 06:52:03 PM »
I would like to say it's throw protection where a mashed 5A will beat out a tick throw (in this case AAD if it was close)

16
Akiha Vermillion / Re: MBAACC F-VAkiha Thread
« on: March 27, 2012, 04:53:39 PM »
omg that damage fffffffffffffu-

17
Seifuku Akiha / Re: H-Seifuku 1.07
« on: March 24, 2012, 11:23:03 AM »
http://youtu.be/42XIFNn7kLM 2 matches of H-Seifuku
Some nifty stuff, I suppose.

Yeah, saw that and decided to do some stuff off of what I saw :V... This is the only footage ever of her...

18
Seifuku Akiha / H-Seifuku 1.07
« on: March 23, 2012, 08:40:44 PM »
Oh god this character is just so sad, why am I making this thread.

Meanwhile some cool combos

corner variant
5A 5B 2B 5C 2C 6C j.ABC dj8.beC slight delay j.214A land j.BC dj.beC j.A(whiff) j.214A (for oki) near the ground

Lets you do some cool stuff for oki with j.[C] to start stuff with.

midscreen variant
5A 5B 2B 5C 2C 6C j.ABC dj9.beC slight delay j.214B land j.BC dj.beC j.A (whiff) j.214A/B (depending on distance for oki) near the ground

Character has some interesting combos, but I still think she's ass especially in neutral.

19
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 22, 2012, 05:14:23 PM »
Also I figured out the corner mixup combo on Kohaku.

Normal String -> 2C tk.236B 5BB 214A j.8{optional j.B}j.C airdash dj.A j.B j.C j.22C 236C

It's a bit harder, but gets the job done.

20
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 22, 2012, 07:56:48 AM »
I'm pretty sure it's more than 1000 damage though... But if I'm blowing meter for a damage combo, I want damage...

21
Shiki Ryougi / Re: PS2 Ryougi Frame Data
« on: March 22, 2012, 07:17:08 AM »
Just saying I translated this...

http://img23.imageshack.us/img23/1286/ryougi1.jpg

Also just checked the PC frames with frame display.

5A has 9 frames of recovery
2A has 9 frames of recovery too.

So the typo is on 5A.

22
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 22, 2012, 05:50:13 AM »
you should never have to OTG unless it's off of something like 421B though :/... But yeah you can mess up your timing for custom combos but still not drop it, though your damage will drop a lot...

Anyway my list of BnBs now, I'm not going for hard stuff anymore...

normal string is any string which uses 5A 2A 5B 2B or 5C.

aerial = j.B j.C dj.B j.C j.236B or airthrow

Midscreen - max damage meterless
normal string -> 2C 6C j.A j.A j.C land aerial

Midscreen - meterless oki
normal string -> 236B 236B 236B walk back IAD j.A(really any jump normal) L/R mixup.

Midscreen - max damage 100% meter
normal string -> 236B 236B 236C 214C j.A(whiff) 2C 5C 5BB aerial

Midscreen - air counterhit confirm with sweep into hard knockdown 100% meter (also works off air throw)

2C 5C 5BB j.B j.C dj.B j.C j.22C land 2C 236A 236A 236A (last rekka input reversed midscreen)
Simple confirm off air counter-hit to the above would be with something like a 5BB pickup into the j.B j.C part.

Global easy corner combo
normal string -> 2C tk.236B 5BB 214A j.9 aerial

This will keep them into the corner and you can throw meter into this at the end for oki or more for a neat left/right mixup.

100% addition to this -> instead of j.236B or airthrow: j.22C 2C A-Rekkas
another 100% addition to the previous -> instead of 2C: 236C dash out of the corner IAD jA(whiff). Depending on the height that they were hit at, it will make corner space the lower the opponent is when they're hit. Higher up there is no corner space. Try to make it look like it's in the middle where it could be either to make it ambiguous.

Corner meterless oki combo
normal string -> 2C tk.236B 5BB 214A 2C 2(A) whiff [optional 2A 236A 236A 236A]
This combo is a little tricky on some characters, you need to delay the 214A to get people to float lower before they can tech, and the optional followup is tricky on some characters, if you can't get it consistently or don't know who it's weird on, you should probably just stop there. Against some characters without the optional followup you get a Left/Right mixup with tk.236B

Midscreen custom combo 150% closer version
normal string -> 63214C (8X 6X 8X 6X 8X 6X 8X 4X(whiff)) 5BB aerial

Midscreen custom combo 150% far version

normal string -> 63214C (5X 8X D 8X 6X 8X 4X(whiff)) 5BB aerial

Corner custom combo 150%
normal string -> 63214C (8X 6X 8X 6X 8X 6X 8X 4X(whiff)) 5BB 214A aerial.

Max damage custom combo
j.C 2B 5B 5C 63214C (8X 6X 8X 6X 8X 6X 8X 4X(whiff)) 5BB 214A aerial
DAMAGE IS CRAAAAAZY

23
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 18, 2012, 01:12:57 AM »
He shows the max damage custom combo which is worth noting. Another thing worth noting is the 200% corner combo, where you end an air combo with 22C and then do 236C at certain heights and dash out of the corner. Higher hits don't leave corner space, lower hits leave corner space, you can get it to be really ambiguous but it's pretty hard to time since it's purely visual.

24
Arcueid Brunestud / Re: Suck my C-Arc 1.07
« on: March 08, 2012, 03:44:58 AM »
funny how you give the opponent so much meter lmao

25
Tournament Results / Re: Final Round XV Results!
« on: March 07, 2012, 10:00:47 PM »
final round shenanigans youtube versions

http://www.youtube.com/watch?v=Bdfo4tcp4kg
imo put it on the site~

http://www.youtube.com/watch?v=oQDl2MpKenQ
"I'm with it" - Famous last words by Zeal

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