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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Mintz

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1
Regional Community / Re: Northern California: Sacramento Community
« on: February 15, 2012, 06:56:13 PM »
Yeah, I just ran it by my dad. He's alright with me having a few people over on Sunday or Monday. I suggested Monday since that seems to be the best day for you. Zephyr will still be in Reno, but I might be able to get Corimon to come over.

2
Hisui / Re: MBAACC Hisui
« on: February 14, 2012, 12:13:29 PM »
I have played around with using 623C EX dust as an air tech trap. It works like this:
1: Opponent recovers somewhat low in the air... (lets say... cuz you failed to follow up the yayaya combo.. bwahaha)

Have you been watching me play? How'd you know! lol.

I have been doing that recently, actually.  If I noticed I did it a little too high and I wouldn't be able to get the follow up, I usually 623C and hop up and (DI?) backwards and stick out a j.A to poke a forward air tech / dash into the dust.
I didn't know that the second follow-up of 236b was air unblockable though, that's good to know.

I think I have the timing on her 5a 5d 2b OS down now, it seems to be slightly different when trying to bait a wake-up heat (although they still eat the bento)

3
Hisui / Re: MBAACC Hisui
« on: February 14, 2012, 12:18:56 AM »
I should start using j.6B more offensively, I agree. I tend to use it mostly when I IAD backwards and try to get some space. I was toying around with some awkward j.6B mixup I saw when you land as they wake up, but I honestly wasn't quite sure what I was trying to do.

Unfortunately most of my friends don't have "respect" when it comes to this game (or most in general) and will mash 2a whenever they notice they're not in block/hitstun lol

Edit: I do try to 5a when they chicken block, but I've been trying to sj.9 and AT, it looks cool if I read them right, but I look pretty dumb if I guess wrong

4
Regional Community / Re: Northern California: Sacramento Community
« on: February 14, 2012, 12:14:03 AM »
That sounds fun, I'd be interested depending what day these go down. Is there any shot of this getting started up sometime this month? I could use some last-minute competition before going to Final Round.

Most likely Sunday or Monday; Monday seems like a more plausible option, as we don't have any leagues bowling in the evening.

Unfortunately our GM won't be back until around the ~21st, so probably not this month.

I could see if I could hold a small session if you'd be willing to drive up again; is Monday still your preferred day?

5
Hisui / Re: MBAACC Hisui
« on: February 12, 2012, 01:40:20 AM »
I see. I just noticed that every now and then when I IAD j.C, it'll whiff on their body and it'll take us both by surprise. I figured if I knew how to purposely whiff it I could get some sneaky throws in, although recently my friends have been chicken blocking a lot.

6
Regional Community / Re: Northern California: Sacramento Community
« on: February 11, 2012, 01:24:52 AM »
Soooo, I talked to the assistant manager at a bowling alley I work at (Land Park Lanes on Freeport) and asked for his opinion on hosting a small tournament/session there every now and then. From my point of view, he's the manager that most of my coworkers aren't sociable with; the least... for lack of a better term, affable? manager.

He basically said that our general manager (GM) usually "rents" out the "fun land" room (which is where we hold birthday parties, meetings, etc.) but it's possible that she would give me a discount/let me do it for free since I work there. I gave him a general idea as to how many people I would expect (<20), and some reasons as to why it might support our company. Unfortunately our GM just went on vacation for a week, so I'll try asking one of our other managers in the meantime.

Anyways, on to the more concrete stuff. I have two laptops I can bring, both with the capability to run MBAACC, fully patched etc. I don't think we have a internet connection at our alley, so we wouldn't be able to stream; but I would be willing to record the matches either in-game or with some third party program (provided it didn't affect gameplay) so we could upload it later. I can bring my arcade stick as well as two PS3 controllers, but that's all I have; although I could probably bug Corimon to let me borrow hers, assuming she doesn't participate herself. I was also considering bringing my 360 with a monitor so we could have AE/UMvC/SC5/KoF13 on the side as well.

The only people I can assume would be interested are Zephyr, Corimon, Arvoyea, Hi I'm Nastyy(for marvel, not melty lol), and myself. If anyone else is interested, please let me know. I've already shot my GM an email, so I'll update as soon as I hear anything back from her or my other managers.

Of course, I'd be willing to drive out and pick up anyone who's not too far away. (That means you, Arvoyea!)

Sorry for the wall of text, kind of excited that my manager was open to the idea.

7
Hisui / Re: MBAACC Hisui
« on: February 11, 2012, 01:01:40 AM »
Ah I see, I think I found it easier to j.AAC because I had more time to react on whether or not I confirmed after landing and rejumping.

I watched your matches from some tournament at FFA before I headed over to work today, some good stuff. I need to work on my block strings a bit more, I tend to either go high/low and cancel into EX dust if I guess wrong, or 5A whiff cancel and try to continue it. Do you have any setups where you know your j.C will whiff and you can land and grab?

8
Hisui / Re: MBAACC Hisui
« on: February 10, 2012, 09:27:09 AM »
(anything before a 2c)... >2C> 5C or 6C > Jump > jC > airdash > jBB > j236B > land > jump >jAB > Airdash, jBB, 236B, land, 623A or 236A236A

Is there a particular reason to doing j.AB as opposed to j.AAC? Does it end up scaling better? Not sure where I read how to do it, but I've been using j.AAC.

Learning the timing for 623A after j.236B was tricky, but double tapping definitely makes it easier.

9
Hisui / Re: MBAACC Hisui
« on: January 23, 2012, 01:34:50 AM »
Ahh, that makes more sense.

I'll try it a again next time I play him then, thanks.

The 2c 22a has been working out pretty well though I must say.

10
Regional Community / Re: Northern California: Sacramento Community
« on: January 23, 2012, 01:32:44 AM »
Cool, do you by chance have a way I can contact you?

Cori is a no, Zephyr's down but I gotta scoop him up.

11
Regional Community / Re: Northern California: Sacramento Community
« on: January 22, 2012, 03:03:35 AM »
I've been netplaying with a friend who lives in Folsom and another who lives in Canada (Ontario) and it's been smooth. (i.e. no noticeable input delay.) But then again, you know how netplay can be.

It looks like I'll be free this Monday, how about you? I could see if I can get a session going somewhere, and invite Cori, Arvoyea and Zephyr.

If anyone else is interested, please let me know.

12
Hisui / Re: MBAACC Hisui
« on: January 22, 2012, 02:57:20 AM »
I was aware you could time stamp your URLs, but didn't actually know how to do it. That should be useful to remember, thanks.

I wasn't sure if the dust persisted or not, but that's unfortunate that it doesn't. I think I'll try 2c'ing on their wake-up into another bento to see how they react; I've never done it myself. Since a couple of the people I play LOVE mashing jab, I've been trying to space myself a little farther away during oki.

I tried that option select vs Nanaya's DP but I haven't quite gotten the hang of it.

13
Hisui / Re: MBAACC Hisui
« on: January 21, 2012, 12:18:35 AM »
I'm sorry, maybe I need to be more specific when I ask things lol.

I was asking if you could help me test what would be safe after a 2c 623a 22a; followed up with a 623{B} into either EX Bento or EX Dust.

The way I imagine it, the 623{B} would discourage any chicken blocking, and if they do DP (correct me if I'm wrong) they would get hit by the dust? (Afaik it persists...) Possibly juggled long enough by it for you to recover from the dp and follow up? Maybe if you get counter hit, you might not have enough time.

Blocks: Throw or blockstring pressure.. or go for her 6B(B) overhead... or 6C ,Delayed 2C.

Is it safe to assume you meant 6C{C}? Am I missing something? xD

- Edit, found it!

Turns out it wasn't Ten, but actually Sekawa.
http://www.youtube.com/watch?v=9TX5OpK2cqY at 25:30.

Ten also does something similar in:
http://www.youtube.com/watch?v=OwO4CINX71U at 3:40

Ten's was more so a stuttered 2c into another bento, followed by 623{B}.

DP's:  Honestly... i hate these... just approach em cautiously... 623C at a safe distance... or block and punish em according.. Heck.. even a pot works at em.

My friend plays F-Nanaya, so I've been trying to experiment with what I can do to get around his DP...
If a 623{B} does infact trade and allows me to punish or reset pressure, I'm okay with this. Although I must say I've never tried throwing a pot at them on wake up, lol

14
Hisui / Re: MBAACC Hisui
« on: January 20, 2012, 08:18:42 PM »
Sure thing. I'm at work right now so ill see if I can find it once I get home.

Would you be willing to help me test what it's safe against?

15
Hisui / Re: MBAACC Hisui
« on: January 20, 2012, 11:33:19 AM »
Ya can't tech after the 2nd hit of her 623a.

Also the whole idea of the Bento is you are scaring the opponent to block, so you can take advantage of that moment.
I'd prolly do the 623(B) to EX bento follow up to make my opponent scared to jump, and have to eat another bento setup.

?
I'm referring to if you don't tech her j.bb, (or if you do neutral tech), where 5a 2c 623a will punish / "invalid combo". Sorry, I should have been more specific.
I assumed it was him specifically doing it around DP's, but I totally forgot about chicken guarding.

16
Hisui / Re: MBAACC Hisui
« on: January 20, 2012, 03:23:56 AM »
Yeah I personally prefer Ten's Hisui, I've been watching a lot of him lately to try and pick some things up.

I noticed against certain DP's after a 2c 623a bento after a no-tech, he'll 623{B} into EX Bento.

I'm curious as to which wake-ups this is safe against and which it isn't. Maybe EX Dust instead?
Might have to go test this out tomorrow.

17
Regional Community / Re: Northern California: Sacramento Community
« on: January 20, 2012, 03:18:18 AM »
Cool. I'll post back in this thread (and maybe shoot out a couple pm's) if I can get anything set in stone.

(Sorry for the late reply, been busy with work and school.)

18
Regional Community / Re: Northern California: Sacramento Community
« on: January 12, 2012, 11:08:41 PM »
What's your work schedule like?
I generally work Tuesday through Saturday, so I can probably hold a session on a Sunday or Monday.

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Regional Community / Re: Northern California: Sacramento Community
« on: January 09, 2012, 04:09:04 PM »
You said you were out of the dorm for the time being right? What part of town are you in?

20
Regional Community / Re: Northern California: Sacramento Community
« on: January 08, 2012, 06:40:41 PM »
Now that MBAACC is out, anyone looking to play?
I have Cori and Zeph at my house playing right now.

I know Arvoyea said he wanted to play some, anyone else in Nor Cal?

21
Kohaku's Video Room / Re: Current Streams
« on: January 08, 2012, 06:19:57 PM »
http://www.twitch.tv/mintzsquee

Streaming some casuals at home with Corimon and Zephyr.

22
Hisui / Re: MBAACC Hisui
« on: January 08, 2012, 04:09:06 PM »
]I think you did a pretty good job myself.

Thank you.

Do you think it'd help anyone to make a jump direction video? When I first picked her up I always just did forward jumps until I realized you had to differentiate it based on how far you were from the corner lol.

23
Hisui / Re: MBAACC Hisui
« on: January 08, 2012, 03:03:09 AM »
A quick C-Hisui basics video I made for fun. Portrays a few bnbs, tech punishes and her corner high/low pan/sweep mixup. Also shows a couple ways to convert after a counter hit or the new air throw.

http://www.youtube.com/watch?v=04XxfNiHrGs

I'm not a great video editor, so it's nothing fancy, but I'd like to say it's worth checking out.

Pasting over here in hopes that it might help someone who checks the Hisui forum.

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Kohaku's Video Room / Re: GIMME MBACC PC VIDEOS
« on: January 07, 2012, 08:11:04 AM »
A quick C-Hisui basics video I made for fun. Portrays a few bnbs, tech punishes and her corner high/low pan/sweep mixup. Also shows a couple ways to convert after a counter hit or the new air throw.

http://www.youtube.com/watch?v=04XxfNiHrGs

I'm not a great video editor, so it's nothing fancy, but I'd like to say it's worth checking out.

25
Regional Community / Re: Northern California: Sacramento Community
« on: January 02, 2011, 02:57:52 PM »
I'm finally getting my own car tomorrow.
So if you guys want to play, I can bring the PS2 and game(s) if we need more than one.
I won't be able to host myself for a while, though.

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