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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - yui

Pages: [1] 2
Tournaments and Events / Re: BBG XIV?: Resurrection?
« on: April 24, 2012, 04:24:08 PM »
would love to go to this.

5/26 or 6/23 would be good for me. really any time away from ECT would be preferable.

Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: March 21, 2012, 11:47:40 AM »
Comboooos, since I'm having trouble finding any.  Let me know if anything is wrong here.


2A 5C 2C 2B 5B j.BC ad.A dj.BC AT
2A 2B 5C 2C 5BB 22C 236C 2C 214A (oki with meter)
Gold AT 2C 214B dash 2B 5C 623BB

you're missing some important ones. jump cancellable 214b is kinda important.
C Nana in the corner gets things like
2a 2b 5c 214b j.22 2c 2b 5b 236c 2c 214a for okizeme using meter

2a 2b 5c 214b j.22 214b(close version) 2c 214a for the same without using meterbut getting less damage.

those are just examples though. nanaya combos get pretty free form. you can link 2a 5b 236c or 2a 236a>236c after 623c in the corner and midscreen. the 214b (close) into the dash 2a link combo is pretty free and is still cool as shit. there's also a lot of really cool character specific stuff you can do. combos are pretty fun with the character. you can just piece them together by taking parts of basic bnbs and extending a combo with that based on positioning on the screen and the amount of resources you have /are willing to burn.

might be a good idea to place system mechanics pertaining to combos such as the limitations on wall and ground bounces in the game in this thread as well so that that kind of information is placed as whole in an easy to find place. i, for one, was wondering if anybody could tell me how many OTG relaunches one can perform in a single combo. it would be greatly appreciated.

Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: February 11, 2012, 09:28:43 PM »
oh wow C-5b actually is +f!? goodshit

however that brings up another point regarding 1.07 crescent.
like for instance, if, as the changelist thread says, crescent moon's 2a recovery has been increased and has not been noted to have been changed back, wouldn't that mean that the 2a is now minus on block? that might be important to note on the wiki by whoever is a wiki editor, as if this is true it should be very important to be aware of when attempting to reset strings on block.

also regarding the wiki, looking at it now, its pretty bare bones and i think it might benefit from some well written general-gameplan-in-neutral/on-offense/etc. sections. maybe someone like roku could do a write up on something like basic C-nana string theory if they aren't busy. it would be nice if someone who was trying to get into the game could look at the wiki and see something a little more substantial and well representative of the game because as it stands it ain't too enticing as a source of actual information. what if a person whose interest has been somewhat peaked wanted to know why or how something was happening in a match video beyond the most obvious shit? although to be honest the wiki for mbcc as a whole would need to change because right now its about on the same level as the old srk tenka wiki.

Melty Blood Auditorium / Re: Missing Stages
« on: January 31, 2012, 01:31:37 PM »
last i checked all those stages were selectable on kirah's comp.

your character love is too weak.

Shiki Nanaya / Re: Nanaya MBAACC 1.07 Discussion Thread!
« on: January 06, 2012, 02:36:22 AM »
i was just skimming through the c-nana wiki and happened to notice that it said 5B is +1 on block. i don't remember seeing this on any changelists and it was definitely +/- 0 before.
is this actually one of the changes or was this a fuck up with H and F moon's 5B being +1?
if its the former... fapface

Melty Blood Auditorium / Re: MBAACC ver 1.05 request thread
« on: October 22, 2011, 12:53:51 PM »
sorry for deadthread resurrection but i wanted to ask if that cab was ever updated to 1.07.

if so and if someone still cares enough to still test requests, could someone test if the hitbox has been improved on nanaya's j.b when crossingup. test on standing characters please. its pretty worthless to setups if they're crouching and get hit.

can dash neutral jump and use directional influence to just barely crossover but still hug the opponents back then hit j.b for easier testing. iirc ciel is one of the easier ones to crossup standing.

Shiki Nanaya / Re: Nanaya 1.07 changes
« on: October 22, 2011, 12:38:05 PM »
was wondering if someone with an actual way to test changes could tell me; have there been any actual hitbox changes for nanaya in 1.07? maybe someone with access to that current code cab that had 1.05 on it sometime ago? was that ever updated to 1.07?

specifically j.b's poor crossup boxes. it always kinda irked me how inconsistent that was. probably hoping in vain but its something i really wanted to see improved so i had to ask.

haven't been paying melty much mind recently so maybe someone has seen a vid or something that would point to this.

Kohaku's Video Room / Re: A little gift from Ashe.
« on: October 21, 2011, 08:43:01 AM »
so is this the "japan justifies not yet banning silly character" thread?


Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: August 30, 2011, 11:34:21 AM »

Lol this fucking game
I dont know why he didnt do arcdrive there,would have been a kill for sure.

hahaha that was ridiculous. maybe he couldve added a fastfall>2nd dp >blahblah to that and actually broken 4k.

as for the arc drive thing, im pretty sure you cant EX cancel past the first hit of the dp anyway so it wouldnt have mattered. unless your talking about arc driving at hit 7 instead of IH-ing which wouldnt have killed either but since you can combo off arc drives now maybe he couldve done some cool shit and ended it there.

Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: June 21, 2011, 09:56:37 AM »
wow thats amazing! this is the kind of information ive been looking for. +HEAT

ive been wondering about the different BE22B heights for a while, but i had no idea they gave him directional influence over it.
now if you go for [4] or [6] when teleporting, do you automatically come out at the height for [5]? you can't use diagonals? am i hoping for too much?

i'm really feelin the new changes. maybe with 623c otg relaunch, (sorta) big damage comboable arc drives, and untechable downs from otg 2c>623b>236c>2c>214a into a possible fastfall sideswap with no rebeat penalty people might actually have some incentive to try and tech when given the option (corner 214b, 623c)

edit: have to actually type BE22B instead of 22 or else this happens. fucking bold... :emo:

Shiki Nanaya / Re: Nanaya MBAA Thread (C/H/F Moon)
« on: June 21, 2011, 12:24:53 AM »
I just wanted to ask since I'm getting back into the game. I'm used to doing 5b 5C 5a 6aa 2c 2b =air string> but now it's different.

2A 2B 5C 2C 5B 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

5B 2B 5C  5A 6A 6A 214A 5A jc j.B j.C jc j.B j.C throw / j.214C

I'm trying to link the 214A into a whiff 5a, but I've already hit 5a in the combo so it shouldn't technically work. Even then, I've tried the first combo and I still can't get that 5a in to combo. Are there any videos of someone using this combo or any advice someone can give me? Thanks!

5b 5c 5a 6aa 2c 2b >air string still works on ps2 you may have to adjust your air positioning a bit with j.a but even thats not always necessary.
if it gives you trouble though (2A) 5B 5C 5A 6AA 2C 2B Jump.BCA DoubleJump.BC [ender] is easiest.

i'm not sure what your asking about with the 214a combos, but here is a video if you need visual confirmation that it actually works or somethin

the 5a connects (it isn't a whiff) because as you yourself pointed out it is a link. since you link the 214a to 5a (which hits) that 5a is technically not part of your previous gatling involving 5a 6aa. its not one of each normal per combo but one of each normal per chain. this is how you can do j.bc into j.bc again for air strings, because theres something in between that keeps it from being part of the same chain. double jump cancel in that example, cancel into special in the case of your combo.

also fiendmaw, where in that video did you see fastfalls without penalty? i didnt really look too hard but in the fight against kouma at like 6 minutes it looks like its still there.

and we've seen that 236c can be combo'd after its just that it prorates to hell (like h-nanaya's with more untech time) so japanese players seem to be doing 2c 214a afterwards for an untechable knockdown into some bullshit mixup that everyone manages to block/burst.

edit:watched the video from the official site demonstrating new stuff. maybe the fastfall penalty really is gone..

Other Games / Re: To anyone who dislikes mugen
« on: June 16, 2011, 12:52:38 AM »
Quote from: chibi and toastcrust

i would attempt to retaliate with an (in)appropriate "hinako vs slime" mugen video but i would just prefer to just forget the character ever existed.

Other Games / Re: To anyone who dislikes mugen
« on: June 14, 2011, 10:57:23 PM »
That feel when you realize Momoko will never be in another KoF.

pft whatever, as long as she takes malin and hinako with her to uninteresting-character-design hell.

more importantly, suggested videos > 

i remember finding this video years ago. forgot all about it until now. thank you, zaelar, for leading me back to it with your thread magic.
also 1 normal + 9 hit hitenmitsurugiryu ougi = 13 hits(?)
lol mugen, stay gdlk.

Tournament Results / Re: Battle in the Next Level
« on: June 12, 2011, 01:41:55 PM »

sorry for resurrecting this obviously dead thread but

quick shoutouts (shouts out?) to:

Braver and Zeal- ANIMEEEEE. goodshit showing up to/helping yui enter the decidedly not-poverty tourney. team "all our characters are named shiki" will return.
LPT- yeahyeahhh no one ever likes my dead end irony humor :emo:. wish we got to play something but henry was talking my ear off outside... oh and thanks for lending me $2 for teams. gratz on being 3rd in both events lol. should make it your name on meltybread.
Komidol- thanks man. i had a lot of fun with our matches too. im definitely sticking with C nana, need dat shiro color. sorry i couldnt make it to the hotel but i lost me metrocard :emo:
Zero- ggs man. fighting your cmiyako was very interesting. next time there will be no fuck ups to even speak of in my game.
Roku- thanks for the matchup advice. i really do appreciate any new insight into fighting the rest of the cast. will actually work on strings too. H arc = interesting.
Mindgame- that mech, so good... i always feel motivated to get better after watching you and lpt play. i wish i coulda seen you play perry, but henry... anyway hope we can play some matches soon.
Ehrik- heyyyyyy! ggs, and great wara. let me know the next time youre around or hosting something or whatever. i would really love to get some more games. dont know how we lost teams...
Jimmy- we need to get dat O.E. at the next real BBG! team protoman all dayyyyyyy.
Nas- had fun playing you. didnt really know the match up too well. hope we get to play it again soon.
Furok- im so sorry.
Shiki- that chinese food actually was kinda nasty... stay reppin dat yugioh and lets get more matches soon.
Kamina- matches. lets play some. hyped to play against some more kouma!
Fox- good shit running the whole event despite all the complications. wish we coulda played a few.
Rokrew- eyyyyyyy guys, good job sticking to melty. that puts you at >>>most of my friends. sucks we couldnt play any matches this time. also rokunaya's just mad cuz he aint in the rokrew lmao.
dumbaaaaaa- ggs sir! play ryougi she's good. and duke was really impressed with your alex. if you see him again/ are still interested in 3s like that, ask about going to nica's. YO CVS2 lets do it! when i buy a copy again...

super sorry to anyone i missed but my quick shoutout sess turned out too long. great seeing everyone, wish i couldve played everyone.

EDIT: most important of all, shoutouts to whoever left like 2bucks on the floor near the exit to Next Level, sorry for spending it but thanks to your contribution i did not have to hop the turnstile. :)

Melty Blood Auditorium / Re: MBAACC ver 1.05 request thread
« on: June 12, 2011, 12:10:10 PM »

Quote from: yui

Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: May 27, 2011, 07:41:47 AM »
good shtuff

nanaya arc drive doesn't seem to scale nearly as much as i thought and i'm glad 236c isn't affected by hitstun decay.
overall, the changes to the game seem really interesting. i just wish they'd put back A Armor...

hovering confirmed
5.1 off of a basic combo (I hope this is nerfed)

the combo was done on full health warachia, who has terrible defense modifiers, but yeah she's doing damage like a console character for what seems like no work at all.

apparently hovering eats magic circuit gradually as well.

she does look fucking stupid though.

Melty Blood Auditorium / Re: MBAACC ver 1.05 request thread
« on: May 26, 2011, 02:14:36 PM »
CNanaya - is 236C really untechable?

looks like it. around 2:50 c nana links 2C after 236Axx236C, no red letters. its ground techable though, might be why tama has been using 2C 214A.

-does OTG 2C 623Bxx236C lead to legit relaunch combo (can you connect 2A 5B/5C or 2C 5C or whatever into a standard j.BC dj.BC airthrow afterwards)? if it does please try it after 2B 5C 214B in the corner on an opponent who didn't tech. edit: if not please try 623Bxx623C instead and try to link 2A after.
-214A completely untechable?

-the above video shows BE air orbs turning towards wherever the opponent is, does this happen with the noncharged version as well?
-what is the point of BE214 (ground orb)? what does it do differently than the regular ground set?
-can j.214 (set or activation) finally be airdash cancelled?(guessing no, but just to be sure..)
'nother edit: - his throw seems to have changed into an untechable floorslam. is this automatic or is it like arc's throw? (hold 2 for slam, no additional input for techable version)

new character is arc: earth with her own new sprites and moveset.

on one hand :fap:
but also :-\

Is this fact or are you just saying you hope it's true?
watch. around 30 mins in you get footage of arc:earth in c moon

new character is arc: earth with her own new sprites and moveset.

on one hand :fap:
but also :-\

Shiki Nanaya / Re: C-Nanaya 623C EX-DP Loop Combo Specifics
« on: May 13, 2011, 06:39:42 PM »
I can do j.C, 5B,5C, 2C, 2B,623C,2A,5BB,j.BC, j.BC,AT quite often,but I have a problem with the advanced version:
j.B/C,5B,5C,2C,2B,214B,2A,5B,623C,2A,214B,2A 5BB, j.BC, j.BC,AT
I can't land 214B after the 2B..Is there any trick to it?If I do it right away after 2b it wiffs,if I do it with slight delay the opponent recovers..

it doesn't work on all characters, but with the ones it does work on, i don't think there should be any delay between 2b and 214b

i usually get it if i hit 2b late as possible (without OTGing obviously)
havent tried with the whole cast

Kohaku's Magical Garage / Re: MBAA Universal Option Selects
« on: April 30, 2011, 04:58:41 PM »
melty blood's most gdlk os:
"YO i dont even play this game."

cover wins AND losses. totally universal.

:blah: sexy art

i wish:  :fap:

but it's probably non-boss dust of osion or giant akiha. fffffffff

"fuck you french bread" thread revival gogogo

Tournaments and Events / Re: Battle by the Gazebo: Redux?
« on: March 15, 2011, 07:28:46 AM »
i wanna play. if this happens i'll definitely be there... pot monster-ing.

Melty Blood Auditorium / Re: Powerd Ciel? wtf o_O
« on: March 12, 2011, 01:57:53 PM »
hrm this should be resolved as soon as whoever is in charge checks their message from proboards/addresses whatever problem with the site.

it basically said:
-no air combos (?) maybe he means no jump cancellable air normals?
-she has specials that move her around the screen very quickly and huge upwards kick special with followups
-full moon can launch missiles from the pilebunker
-crescent and half have some sort of roa-ish lightning attack (i can't remember/couldn't tell from the wording if this was said to be a followup to the kick special)

aaand thats all i can remember of what it said.

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