Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - leaf

Pages: [1]
1
Akiha's Tea Room / Re: TYPE MOON IS MAINSTREAM [Behold huge image spam]
« on: November 21, 2011, 06:04:45 AM »
Hm... yes, yes. This would indeed make a nice t-shirt. Thanks.

/saved

2
Akiha's Tea Room / Re: TYPE MOON IS MAINSTREAM [Behold huge image spam]
« on: November 20, 2011, 04:43:14 PM »
Bleh, I was thinking the wrong thread. I do have the Quiet Unsociable Person image from a few posts up saved.
Would you care to upload this picture? =3

3
Archetype: Earth / Re: F-Archetype 姫様!やりたい!
« on: November 14, 2011, 04:43:46 PM »
It's true that it doesn't have the speed of the 236 or the ridiculous vertical reach of the j236, but the delayed fire is actually what makes it a good move, imo. In the matches I watched today, nine times out of ten, when an archetype player was at range in a neutral situation, they either fished for a CH 236 or went airborne and started zoning with j236. Even when playing against foes that were scared to set up their own projectiles or approach, that were just flat out blocking the 236, they still went for one of these options, even though they had plenty of time to set up a 22 and establish an offense. If you need to hit a foe immediately, you have 236 to fall back on. But you don't always need to hit a foe immediately, especially if they're busy expecting to need to block something.

As I see it, as long as you pick a time when your foe isn't likely to (or outright can't) use a fast ranged option to hit you out of it, the worst case scenario when using 22 is that your opponent jumps over it. This isn't that bad of a situation at all, since it's very likely that you can either beat them air to air, or land first and anti-air them. So the "coverage" problem shouldn't be an issue, either. As long as it forces them to do something, it's done its job.

Granted, this is all theory fighter using imperfect information, but it's just that I've never seen a projectile have properties like this and not be good.

Quote
Or she's so new that they have yet to realize a better use for them.
This may just be it.

4
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: November 14, 2011, 01:50:45 PM »
* leaf eats bread.

5
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: November 14, 2011, 01:21:29 PM »
I guess I should post here!

I'm a C-vermillion player that will probably be switching to F next time I play the game (lol). I used to play melty a lot (although admittedly not at a very high level), but eventually stopped cause of a lack of people to play with. When I found out about MBAACC getting a PC release some time ago, I became pretty well ecstatic. Was looking through some vids today when I remembered this place, and decided to finally join.


6
Archetype: Earth / Re: F-Archetype 姫様!やりたい!
« on: November 14, 2011, 12:49:09 PM »
I'm actually most curious as to how her puffballs/star things work right now, specifically as to why I don't see japanese players using them more. For the few times I've seen them get used, they seem like they should be a really good move. Main place I'm looking is http://www.youtube.com/watch?v=caks9HBD2Qk

Notable points are at 19:56 and 23:02. As we can see here, only two puffballs came out, and the player instantly jumped afterward. Also, 23:11 and 24:24, where a single puffball was used with what also appears to be a JC. Additionally considering that in Leo's vids, when he tried to use the 3 puffballs and run after them, he took much longer to move, I think it's a pretty safe bet that there's a JC window on this move.

A move like this... honestly, it feels like something from the touhou fighters. Coupled with all her other great projectiles, as well as flight, I really do get a touhou-esque vibe from this character. Anyway, it looks like it has relatively low startup for a projectile you can approach with, and it also seems like a good option for harassing your opponent from fullscreen, giving you coverfire while you go to the air.

I'd wager even the non-EX version could be good for meaty on wakeup. Depending on a couple of factors, such as how long it takes for the puffballs to become active and/or if you can fly-unfly to quickly execute a low to the ground aerial, you could use it as an enabler for some pretty beastly mixups, without much fear of retaliation.

Using puffballs mid-blockstring may or may not be an option. At 22:00 in the vid I linked, the player tries to use it from point-blank for pressure, which just got them hit, but if you give yourself enough space (such as from a max range 2c, as was done at 19:56), it might be safe against some chars, and lead directly into more pressure.

Finally, the EX version looks like it could be abused greatly from a midscreen knockdown. EX stars -> fly above their head for repeated ambiguous crossups.

---

Actually... after all that, I think the "most interested" bit was wrong. Make that "second most interested." What I'm most interested in finding out are the specifics of her fly. Can it be canceled into from moves that can be special canceled? Moves that can be jump canceled? Can it be canceled into at all? Then there's the matter of what the minimum time you have to spend in flight is, and if it has cooldown when you cancel out of it. Lotta unknowns.

Man, I've been looking forward to a new PC release of MB for a long time, but this character makes the wait for MBAACC even harder. =p

Pages: [1]