hentai

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Setsu

Pages: [1]
1
Quote from: QualityVan
Nah, it's reading the controller. The issue I'm having is that whenever you press the analog stick in a direction, it reads about four inputs, so by the time I release after setting up it's prompting for C.

I have this problem as well, other than that I tested with a keyboard and it works perfectly, having virtually no spikes in delay 2 with someone I used to lag with playing delay 3. Great job!

2
Len / Re: [MBAACC] Len Discussion
« on: February 14, 2013, 05:58:56 AM »
I haven't played this character in a long time but as far as I can remember you had to delay the airthrow after the airdash a bit or they would end up too high.

3
Hisui / Re: MBAACC Hisui
« on: March 20, 2012, 05:36:40 PM »
Yeah, it's after 6b launcher, I actually meant BEjC not 5c :psyduck:. And I had read your post already and it helped me a great deal with the 2abc6c combo but I kept whiffing the 623 when doing the 6b version.

I think I might have figured out the problem though, it seems my second jump was actually a tad high and that made my 623 whiff at the end, I'm delaying the BEjC a bit now and getting both the rejump and 623a ender a lot more consistently, or so it seems... still need to test a bit more!

4
Hisui / Re: MBAACC Hisui
« on: March 20, 2012, 04:43:37 PM »
I'm in the process of turning my MBAC Hisui into the proper AA standards, so my first step was learning those sexy yayaya combos but I've ran into a problem...

See, I can do the 2abc6c version just fine, but when I do the BE5c j.A j.BB 236a combo the rejump portion gets a lot harder to do, and even when I get it right I can never end it on 623a because the dust ends up behind my enemy and won't hit him for some reason (I can do the 236a236a ender fine tho).

Any input would be nice, especially on the dust thing, since I can't seem to get it to work no matter what.

5
Kohaku & Mech-Hisui / Re: H-KohaMech (1.07)
« on: February 29, 2012, 10:49:21 PM »
Nice post, started messing around with this character recently but didn't know many of these.

Kohameka feels so trollish, she's a blast to play :V.

6
Kohaku / Re: C-Amber
« on: February 27, 2012, 08:52:52 PM »
I am thinking that my j.C after the dash is too slow

That's probably it, honestly. That also happens to me from time to time as well but I don't think there's anything you can do except learning the right timing.

7
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: February 02, 2012, 03:34:09 PM »
Yo, this is Rasetsu but I felt like shortening the name.

I actually had an account here but I forgot the username and it's not like I was really active so whatever.

I've been playing since Act Cadenza but had to stop after AA because I have no ps2 and there was no real scene where I live to justify getting one. Now we got ourselves around 10 active players so I can finally start taking the game more seriously.

I play C-koha. Want to sub H-Len and C-Sacchin eventually but first I need to get these monstruous maid combos down to a point where they are usable in actual gameplay.

8
Kohaku / Re: C-Amber
« on: February 02, 2012, 01:05:54 AM »
That was it, thank you!

I actually did get the ender right a few times since my last post, but the timing felt really strict. This just made it that much easier  ;D .

9
Kohaku / Re: C-Amber
« on: February 01, 2012, 06:01:08 PM »
Thank you Pfhor, that will be really useful.

On a side note, I'm having major trouble connecting the final 2c in the BE236b ender. I can do 2a 2c with little problem but sometimes the 2a leaves them too high for 2c to hit so I'd rather learn to do it the right way. Is this just a practice until you get it right kind of thing or am I missing something? I've never been able to do it as of yet. Any help would be appreciated.

10
Kohaku / Re: C-Amber
« on: January 09, 2012, 05:31:53 AM »
Is there any reason some jp players like to do 2c after the first 4b? (namely Ieda, but it's also on that japanese combo video) From what I saw it seems like it would do less overall damage so I'm not sure if it makes anything easier or what. Plus he doesn't do it all the time either, I'm confused.

11
Kohaku / Re: C-Kohaku
« on: January 04, 2012, 07:30:01 PM »
Yes I've been doing that but when I do B then C I can never 2a on time, am I just too slow on the 236bc?

12
Kohaku / Re: C-Kohaku
« on: January 04, 2012, 03:46:58 PM »
So I haven't played this game since MBAC, I used to play Kohaku back then and would like to do so again in AA but I'm finding her combos to be ridiculously hard. Now I understand this character is totally different from AC and is really execution heavy now, but I've been practicing for days with 0 progress, always getting stuck on the same parts. I think my main problem is the battou feint, I either do it too late and can't followup or get 236c and ruin the whole combo (this happens a lot btw, especially after 236a).

I must be doing something wrong but I'm not quite sure what? Am I supposed to press BC at the same time or is B pressed slightly earlier? Any help would be highly appreciated.

Pages: [1]