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When's Melty on Steam?
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Messages - Suwako_freak314

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1
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: September 13, 2012, 02:42:27 PM »
2c 22c, and then go for whatever you like, rekkas, air combo, more hits, dunno.

2
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: July 24, 2012, 06:40:01 PM »
tested, looks like it works on everyone.

3
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: July 23, 2012, 05:55:50 PM »
you have to do it in a moment you are sure they are mashing hardly for a tech... its kind of a mindtrick when they are about to die, but you can't kill they with the combo. anyway, it's a random idea, that just may be useful sometime, it may be interesting to someone, since there is not much c-ryougi talk lately..,

4
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: July 23, 2012, 01:01:29 PM »
i dont want to waste meter, any of those stuff i posted used meter. go to training and try that tech punish, you'll see its pretty impredicteble and imposible to react. If they tech neutral, they get hit by the charged dp

5
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: July 23, 2012, 11:03:22 AM »
Well, I'm looking for some new stuffs with ryougi and her corner tk combo. So far this is what i have:

well, the base combo is:

2a 5c 2b 5b 2c 2369b (delay) 5bb 214a

now from here:
Normal one:
2c 2a (whiff) 2a 236a236a236a
sandoori:
623a (input while you are in the recovery of the 214): it will end with you in the corner, so you can go for a 4-way
damage ender:
after 214a j.bc j.bc at/236b/c

neutral air punish tech:
this is pretty hard and you can be sure of it, but well, 1500 dmg and sandoori for free is always good:
after 214: charge 623b
ONLY WORKS IF: you drop the combo at 214, and your opponent neutral air tech it. Since ryougi running against the wall looks pretty stupid, i think it may work, they would try to tech and punish you. I think it may work when you cant kill them with the combo, and they are mashing for a tech.

well hope it helps somebody. I haven't try that tech punish in a real match yet, so, if anyone can give it a try and tell us how it goes.

6
Shiki Ryougi / Re: 1.07 C-Ryougi
« on: June 14, 2012, 02:04:39 PM »
some mixups:

after 2c:
tk 236b for right left mix up

after 236c in corner:
SJ922b for right left mix up (delaying the SJ will change the side)

after midscreen 236b
walk away and  iad j.a for right left

you can j.22a/b after a 421b, meaning you can return to neutral or apply pressure using the a or b version.

after a midscreen knockdown:
SJ9, backdash, cross up j.b.

well, there are plenty of tricks to do at wake up. being as unpredictable as possible helps. for example, after a knockdown in the corner you can jump, j.b, ad, j.a, land throw, or j.b dash jb j.236a. or backdash 623[a]/. if you want try something new in the middle of a match, do it.

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