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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - philco

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1
Kohaku's Video Room / Re: Is this a usefull//useless Sion Reset?
« on: March 23, 2008, 06:27:05 PM »
It's the reverse 214B off of 5[C] thing (where 214B puts them behind you); too unsafe/unreliable imo
Ah, that's actually completely reliable and useful for a reset opportunity though. Because you basically have a guaranteed combo off of 214b 5b 5c launch etc.

That kind of situation would more likely confuse your opponent. Depending on who you are up against, whether or not they have a tendency to mash plays a significant role in how you should handle this situation.

If your opponent has a tendency to mash buttons, a delayed 5b should net you a counter-hit reset. However, if you are playing against someone who tends to block more, an overhead right now would be the most appropriate way to insure a reset.

Of course, this all assumes you know that it's coming. If you don't see it, or you're not sure if it's going to happen, your best bet would be to do a 5b hit confirm into combo depending on which side they end up in.

Megaupload seems to be doing server maintenance as of now

Well the way I see it, I'm still going to perform the same combo no matter which direction the character goes, either in front of me or behind me.  I can time this combo and get it about 7/10 times now but in match play, prob 3 times out of 10 ... I only started to learn how to time it correctly.  The thing is ... if the person realizes that its a reset, I loose about 2000 dmg potential and the possibility of an overhead reset if I decide to go for it (provided the character lands in front).  As of now I'm trying to find little tricks for Sion resets as I find that the overhead tends to be un-reliable due to heavy mashers and high priority characters.  Moreover, for online play I find that I cant pressure with Sion due to the lag.  I know its not much but I still feel it.  Arcades ftw.

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Kohaku's Video Room / Is this a usefull//useless Sion Reset?
« on: March 23, 2008, 04:29:31 PM »
Basically the timing is strict ... I'm not to sure if its useful or not ... ppl with enough reaction time should be able to notice it, but it has one of those wtf factors attached to it.  Yes I know the combo can be improved on ...

I'm not to sure if this has been used in a match vid or not ... I certainly haven't seen it done before.
See http://www.megaupload.com/?d=K4D09IG7 ... My comp is crap so I cant record vids.

3
Akiha's Tea Room / Re: Anyone here play Hinokakera?
« on: March 01, 2008, 03:46:16 PM »
The game isn't so bad =O
It's not great... But it's not bad  ;)

When you really know how to play this game, its great ;D ... but for the first time playing, I'll agree, I thought the same thing.

4
Akiha's Tea Room / Re: Anyone here play Hinokakera?
« on: February 25, 2008, 06:24:56 PM »
This game receives a stamp of approval because it features a character that I like. Malakh wins all sorts of cookies with me!

Yea, Malakh is an interesting character.  Also very hard to learn.  I'll be sticking with Hardy, theres just something about using two guns to juggle a char in the air which I enjoy ;D

5
Akiha's Tea Room / Re: Anyone here play Hinokakera?
« on: February 24, 2008, 02:29:05 PM »
Any sites that sell the game? Also, how good is the game balance?

As of now its very hard for me to comment on the games balance due to lack of match videos.  Also, there is a wide range of skillful players.  Overall, I find that its just like any other fighter.  Obviously theres going to be a top tier char but in terms of this char being over powered, its not by much.  The chars you see in the videos are generally the most used Chars as of now.  Also, I'd assume there will be patches to apply to the game (as its PC) in order to fix any exploits which may be found.

As of now I really enjoy the game, the blocking system is great as there are 3 ways to block.  I've played a few ppl online and I was quite surprised at how well they could do "just defends" on my attacks and counter me hard.  Note that even if an opponent just defends you, this does not mean that they can come back with a large combo as you can tech out of your attack provided you realize that your opponent just defended you.  Typically, you see either hard def chars or pure offensive.  As of now I do find Ashley IMBA due to those guns of hers but she can still be beat ;D

Moreover, theres also Overdrives which u really have to be careful of :D
http://www.youtube.com/watch?v=M_cYgN4jI38

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Akiha's Tea Room / Anyone here play Hinokakera?
« on: February 23, 2008, 06:42:37 PM »
topic.  I recently got the game and I'm impressed by it.  If u have no idea what it is ... here are 2 sample matches of ver 3.00
http://www.youtube.com/watch?v=TwY4GgEjYmw
http://www.youtube.com/watch?v=l2xNutbNNtc

And yes, this game has netplay  :fap:

The game is for PC and runs about 700 mb.

7
NetPlay Community / Re: What ports does Mauve's MBCaster Use??
« on: February 02, 2008, 12:55:43 PM »
Ok, thx ;D

8
NetPlay Community / What ports does Mauve's MBCaster Use??
« on: February 01, 2008, 04:37:50 PM »
Topic :D

9
Sion Eltnam Atlasia / Re: Sion videos
« on: December 14, 2007, 03:34:07 PM »
yeah Daruism's commentators have been referring to him as Yuu

Well then he's a genius too!

10
Sion Eltnam Atlasia / Re: my lame guide!
« on: December 14, 2007, 02:43:01 PM »
For options after 6C 4C
1.  If you know you will hit then 214C into whip loop
2.  If you are in a corner, obvioulsy Kubo's corner OTG
3.  If you are unsure that you will hit then 236B warning shots
4.  If you are a gambling person then 241A and go for a throw or if you 241A'd and you realize that you hit the person then   2147 C for 3K dmg.

The last option is of my own taste and I don't know why I haven't seen more people doing it.

There are some things I want to point out to you from this list.

For #1, like Sp00ky said, 6c4c xx 214c got taken out in the recent versions, and is impossible to cancel into anything.
For #2, When you hit them with 6c4c, you make them invincible to hits, unable to be OTG'd
For #3, You can't cancel 6c4c, that means you can't go into warning shots
For #4 like #2, you can't hit them with any OTG hits, because they're down on the floor invincible.

Sorry I was a little high when I wrote that I was thinking of 5C into 2C ... Oh god!  What I wrote before makes no sense.

As for 6C 4C ...
1.  wait a sec and do IAD j.a c (if they are far away and are tall)
2.  wait a sec and do IAD to go over them (provided the char is not tall) and then run in and throw them afterwards or 6b.  This confuses a few people but not the insane pros.  This also is risky as its not as if you are able to dash as soon as you land from the IAD.
3.  dash in to try and combo or throw them (if they are close) and by throw I mean a tick throw with 2A, not running in and then immediately throwing.
4.  wait there and try to Shield their up coming attack
5.  Run in and 6b hoping they block low.
6.  Warning shot is also possible if you wait, but as stated before, its better to just try to combo.  If you like to do warning shots then dont do 4C and instead after 6C perform your warning shots.  After the shots I usually do 2C as the super armor tends to save me from a potential combo and puts me into the position that I was thinking about above except this time you are doing 6C into 2C instead of 5C into 2C.  Just hope the opponent doesn't jump or your going to eat a combo.
7.  On rare occasion you can IAD and then 214C ... Yes this sounds retarded but if you time it right it has cross over potential (on small/mid size chars).
8.  As for my friends ****id variation, he will press 8 to jump then hold forward on the jump b/c if you jump with 9 you run the risk of hoping over the char and he will do j.ac jump cancle (not dash) and do j.a into 214B.

And last but not least cuz I forgot to write it.
9.  Dash in then 2A then go into heat.  The heat will hit provided you dashed close enough to the opponent.

Sorry bout the confusion there.

11
Sion Eltnam Atlasia / Re: Sion videos
« on: December 14, 2007, 07:27:41 AM »
http://www.youtube.com/watch?v=MkdqQKgHayA
Crazy pressure.

Edit:
Whoever this is, is a genius!  That last round was pure gold!  Oh man he was intentionally trying to chip the life bar in order for the throws dmg to kill the Akiha.  To bad it was off.  He still had 5 shots left too just in case it back fired.  Then he goes for the second throw on wakeup without doing a tick throw which I assume the akiha thought he was going to do  :teach:

HAHA his opponent or the crowd yell out Amazing which it certainly was.

12
Sion Eltnam Atlasia / Re: my lame guide!
« on: December 14, 2007, 06:58:44 AM »

-When first picking up Sion, what obstacles must the player overcome? It seems that compared to other characters, her A and B normals don't really have a lot of range, so getting in becomes a real piece of work.
-What moves are considered good for jump-ins and air-to-air?
-Options after 6C4C?
-How useful is her dodge?

Learning Sion depends on what type of fighting style you prefer.  I find Sion is better offensive so if u play Offence then Sion is a good char for you to learn.  Sion is all about mind games and not sticking to the same string over and over again.  But you probably know this.  Sometimes you might want to play some Def on the first round, I find that when you can learn your opponents tactics (how they like to block and what strings they like etc.) this way and also have a possibility of winning by scoring off an opponents mistake due to Sions high dmg.  Of course this is risky but it will pay off in the end.

You are right, getting in is a real piece of work.  I find IAD j.ac works wonders

For offensive jump in i use j.a ...  This can be replaced with j.c provided you know know that your opponent is going to try a jump in after you ... Just hope for a counter and not the opponent Shielding you.
For defensive jump I use j.c

For some reason when I IAD j.b some people intuitively think that it hits low and they block low ... I don't know why tho.

EDIT:  For options after 5C 2C combo (which is not guaranteed to hit)
1.  If you know you will hit then 214C into whip loop
2.  If you are in a corner, obvioulsy Kubo's corner OTG
3.  If you are unsure that you will hit then 236B warning shots
4.  If you are a gambling person then 241A and go for a throw or if you 241A'd and you realize that you hit the person then   2147 C for 3K dmg.

The last option is of my own taste and I don't know why I haven't seen more people doing it.

13
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 26, 2007, 02:31:31 PM »
Wow no new updates in a long while :S
Next thing I'm hoping for:  Practice mode w/ a friend :D

14
Kohaku's Video Room / Re: OMG Intense Combo Video for Ver. B2
« on: September 22, 2007, 06:02:30 PM »
Haha ... Sorry bout that ... I don't know American players well ... or their youtube accnts :S

15
Kohaku's Video Room / OMG Intense Combo Video for Ver. B2
« on: September 21, 2007, 09:09:23 PM »
Wow I cant believe the dmg that this guy pulls off with some friggin Sweetness combos.  I must learn those Sion combos  :fap:
http://www.youtube.com/watch?v=bgar7O516To

[youtube]bgar7O516To[/youtube]

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NetPlay Community / Re: Hamachi Server Listing
« on: September 15, 2007, 11:23:03 AM »
Servers are always full :(

17
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 12, 2007, 04:24:52 PM »
Arlieth ... A game should be played to have fun ... not to win ... but winning is fun  ;D ... Damit now I'm confused  :psyduck:

18
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 11, 2007, 03:00:42 PM »
Tropsy ... You are a GOD!! ... Full screen mode now works for me in the 11b patch.  However, when I press keys I get beeping noises :( ... This use to happen when I wasn't in full screen mode and what I did to fix it was just click on the caster dos window and then click on the mb window and that fixed the issue.  I suspect that XP believes that the game is running in the backround and thus the beeping noises occur ... or something like that  :psyduck: ... Is it feasible to fix this issue which has been present since the alpha version?

19
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 11, 2007, 02:55:26 PM »
Some ppl use kb so they need the macro keys

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NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 10, 2007, 12:54:30 PM »
Len's pic only showed yesterday :D

21
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 10, 2007, 11:23:02 AM »
Anyone tried testing this w/ the new 1.03A patch?

Also I was wondering if it is possible to run the game in Full Screen Mode.  I set windowmode = 0 but that didnt do it  :psyduck:

Note: that I am only using the debug mode at the moment (which doesn't initiate full screen mode)  I havint tried online play yet.

As a request, I noticed that your app fixes the bg type to normal (found in MB:AC options, not the window executed prior to the game), is it possible to make an option to be able to set the bg to simple mode in the cfg file?

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NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 10, 2007, 07:30:50 AM »
BBB has netplay?

23
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 09, 2007, 07:21:12 PM »
I can hardly wait till kb config support ... I'm getting carpel tunnel playing w/ default kb controls.  All I ask is that u also provide us w/ a few macro keys such as ABC and AD etc. if u dont mind plz  :D

EDIT:  ZOMG its already done!!!  :fap:

24
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 09, 2007, 02:02:03 PM »
The sprite art is there to commemorate her b-day. It will be gone tomorrow or of you're too impatient, just change the date on your computer.

Hmm I didn't know about that :S  I figured it was just there for the hell of it.

25
NetPlay Community / Re: MBCaster (Netplay Tool)
« on: September 09, 2007, 01:39:46 PM »
Umm is there any way to run the game in Full Screen mode?? When I run in window mode I get low FPS cuz my comp is shit.

To the Dev -- Could you plz allow us to fully customize the options provided from the original exe aka) 16&32 bit colors, screen mode, and texture format in one of your future releases.  This will help a lot :D

I'm pretty sure you can change those options before starting netplay. Then when you connect your game will have those options on

I think that you can change the screen mode by setting it to zero ... just looked at the ini more in depth now.  But thats all I see in terms of options.

Erum I was wondering ... Whats with the title screen mod w/ Happy B Day Len??  -- Is there a way to remove it?

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