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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - testament101

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Nero Chaos (Nrvnqsr) / Re: MBAA Nero
« on: March 28, 2010, 10:20:26 PM »
Thank you very much. I am having the hardest time keeping my opponents from buzzing over and around my head, so I am really focusing on breaking that annoyingly abusive strat. Specifically, the chick with the red hair and 2 air dashes, x-ups, and dumb front/back/top/bottom hit-boxes on her air 'normals'...

dealing with VAkiha is easy...j.C all day(j/k of course).  V.Akiha likes to stay in the air a lot and J.C has so much range on it that it will make her guard in the air unless she's right beside you or something.  You can zone her very well with it. Don't get too predictable with it or they'll just start parrying it.  The threat of j.C will make her stay on ground where she's easier to fight IMO.  This is mostly the vibe I get from playing a H V.Akiha a lot.  She just has trouble getting around that move and she can't do that much to get around the ground summons w/o jumping.

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Nero Chaos (Nrvnqsr) / MBAA Nero Match-ups
« on: February 08, 2010, 02:22:59 PM »
Since this whole section has been dead since Nov.  I'm gonna get things poppin by starting this.

So, I'm no where near well versed in this section, but I felt like it needed to be made to help me and other players become more confidant in certain matchups. 

H-Roa
First on the the chart is H-Roa.  My roommate plays this faggot of a character and I've noticed that "soko darou" (teleport thing) somewhat bitch slaps me in the face no matter what I do.  Every version of this move screws you in some way from summoning outside of a knock down or when he's in block stun. Everything else in this fight seems manageable.  Soko darou however is definitely the move that wins this match for him imo.  I've tried to IAD back to see if I see the B version coming but it he can block b/c that version has hardly no recovery.  I'm sure this would work on the A version but then again, you won't see the A version coming, even in block strings, if you hold up and he does the A version, you won't jump b/c you'll be stuck in block stun.  A version is unsafe on block but so far I haven't got down the timing to punish it yet on the ground.  So if anybody has any suggestions about this match, or any questions about any other matches, post them here so we can figure this shit out.

3
Wallachia (Warakia) / Re: MBAA Wara Discussion
« on: September 06, 2009, 08:43:13 PM »
yes blocking is all well and good but by blocking, you put yourself in the position to get locked down in the corner...I'm not saying try an anti-air all the time b/c it is a lot better to just block more often than not.  However if you need to do something, what do you do?

4
Wallachia (Warakia) / Re: MBAA Wara Discussion
« on: September 04, 2009, 11:12:34 PM »
lately I've found that I feel like I'm playing SF with F-Wara.  I just fought my friends who are using H-Roa and F-Riesbief and found that 5C is fucking amazing in both of those fights...you basically have to zone like all fuck.  I just hate him not having a decent AA other that 5B which is distance dependent and 6C which you have to judge when they'll be falling on you for it to hit b/c if you let it go too early, you're fucked.

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Nero Chaos (Nrvnqsr) / Re: MBAA Nero
« on: September 04, 2009, 11:06:51 PM »
I just meant for F-Nero. 

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Nero Chaos (Nrvnqsr) / Re: MBAA Nero
« on: September 03, 2009, 10:31:55 PM »
about 236B...um...what makes the crow fly at them like the 236A version...sometimes I see it and it will just hover there and atk when it's near the opp. and sometimes I just see it stand there then fly at them like 236A whats the deal?

7
Wallachia (Warakia) / MBAA Wara Discussion
« on: September 02, 2009, 12:16:16 PM »
Since there wasn't a thread like this here yet...I figure this would be good for all the players who have questions or what not.  I'm really can't answer much b/c I just started playing him in this game.

First question I have is this...Can Wara gtfo of the corner when he's getting hit by relentless block strings.  I just got finished fighting my friends H-Roa(with F-Wara) and once I got in the corner, I had to eat so many of his guard strings.  The only thing I can think of is C teleport when he jumps or something but that's it and I'm not even sure if Roa can't punish that. 

Also, does he have a decent air-to-air poke?  I figure j.B is good but that shit keeps getting beat like crazy...

inputs, thoughts, w/e else you may have is welcome.

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Wallachia (Warakia) / MBAA Warachia Combo Movie/Videos
« on: August 30, 2009, 08:39:43 PM »
Some F-Wara and C-Wara match vids.  I think I like F-Wara more at this point.
http://www.youtube.com/watch?v=l47mW6FOGfQ
some more C-Wara(starting at 2:09) and a little F-Wara
http://www.youtube.com/watch?v=jsdcTPa8CTs&feature=related

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Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: October 02, 2007, 07:15:22 AM »
Ok lets see if I get this...If I successfully pull of a bara cancel w/ Kouma (for example 236 C) will it still take meter? Sry kinda of new to this game

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