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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - c-nero 5[c]

Pages: [1] 2 3 ... 11
1
This is a little nitpicky, and I don't know whether it's still in the newer versions, but could you also remove the feature that stops you completely from playing anyone above delay 7? It'd be fine to just send a warning to both players in the caster that high delay is not preferable rather than disallowing it completely.

That's cause you're used to delay and lag tactics. The caster feels a lot closer to offline play so most of us are benefitting from it.

2
Tournament Results / Re: Rautanyrkki - Finland 2012 results for Melty
« on: July 21, 2012, 12:58:46 PM »
Fuck this shit. Here's the vids everyone wanted to see.

http://www.youtube.com/watch?v=jlmCgo76wc0&feature=plcp
http://www.youtube.com/watch?v=6B6qGp5FN8Q&feature=channel&list=UL
http://www.youtube.com/watch?v=20A-ot5vpKc&feature=channel&list=UL

I was champ of pinball, solidifying my reputation of being best in EU at everything that isn't a fighting game.

3
Akiha Tohno / Re: Akiha Tohno Battle
« on: May 25, 2012, 05:16:53 AM »
This thread is incredible.

4
Melty Blood Auditorium / Re: Shielding
« on: May 10, 2012, 05:55:30 PM »
Since you were playing Slowpoke, I assume he did the F-Nero shield counter combo. F-Nero is an anomaly who can do more damage off a shield than his standard BnB. Most characters can't get that kind of damage off shield.

5
Melty Blood Auditorium / Re: So where do we go from here?
« on: May 08, 2012, 03:10:22 PM »
It's a long, long thing stretching to back before bell was ever relevant. I'm talking back to like #SRM days. It's always been the same shit.

6
Melty Blood Auditorium / Re: So where do we go from here?
« on: May 08, 2012, 02:16:32 PM »
I really don't give a shit about this thread or you guys because of the same fucking bullshit i get from US scene every time I try to get involved. A few years back when EU guys were interested in flying out to NEC or EVO we got the same old fucking story, "lol EU trash get out noone cares about EU melty". We were a lot closer to you guys than you ever were to Japan but I always got the same old fucking shitty attitude from the same old people.

So, whatever. I hope the game dies in US. In EU we're holding a big international european tournament in July. Shit's gonna be cash. There's gonna be big plays. I tried to spread the word but noone cares, because it's EU. So, whatever. If you guys were always this picky over the quality of play then why pick up any fighting game ever? None of you were ever gonna be the same level as JP tourney level but it didn't seem to bother you, but when EU is streaming a tournament suddenly noone gives a shit because all EU players are baddy scrubs. I gave up trying to get along with US scene a long time ago and now I only really care about a few specific people who have actually given people like me and Irysa the time of day instead of telling us to fuck off.

So like Irysa said. We'll keep playing, probably long after you guys move on to the next game, and we'll keep having fun regardless of turnout. I might pick up SG or the next capcom garbage or whatever's on the way, but I'll always have time for melty at every event I go to for years and years to come. And in EU we're cool with that. If you guys aren't, then yeah, it's probably time to accept that MB is dead and you should start grinding links in SSF4.

7
Akiha's Tea Room / Re: Final Round Financial Support/Donations
« on: February 22, 2012, 11:18:35 PM »
now u got :10bux:

8
Kuga released an incredible video showing the easiest way to combo into 236[A] midscreen and unlock some truly retarded damage potential.

http://www.youtube.com/watch?v=0j3nzvg8ssg

I'm trying to translate it, any assistance would be appreciated as my japanese is verging on non-existent.

9
Melty Blood Auditorium / Re: MERU TEE VEE
« on: February 12, 2012, 03:44:26 PM »
This isn't as interesting as you think it is.

10
I fucking hate comboing Ryougi with this bitch. The j.b 5b 2c combo listed earlier is annoying as fuck and randomly doesn't work half the time. Clearly, we need new technology.

www.youtube.com/watch?v=Cjohbxbg3MI

11
I figured it out. I forgot the pickup after j.B counted as a wallslam. and since I was using 2b 5c 6b 2c 3c starter, the 236[A] would be a third wallslam and end the combo.

12
So what combo do you actually do starting in the corner? 2c 5c 6b 236[A] doesnt work at all. I've just been doing whatever into j.b 2c 5c 4c 3c 214a, but that never pulls them out of the corner so you cant run corner crossup shit on them.

13
B~C should be almost right after each other.  I don't really know how to give tips on connecting, but just try different timings on it.  It should be easy to do it consistently once you connect it a few times.

If it helps, do 41236B~C as soon as you hit 6C

a. C doesn't come out > you're doing it too fast
b. Combo drops > you're doing it too slow

Try to get it in between.

I was doing it too slow when I first tried it.  That along with the 236[A] after it.  The recovery after 236B~C is faster than I thought.

Edit: Really easy full screen combo: http://www.youtube.com/watch?v=apshXDenxqk

I keep getting EX when I try to do it. This input here gave me 6C into 236C (EX)


EDIT: got it working. For reference for anyone else having trouble, here's my inputs for successfully landing it:



In case you're the kind of person who understands frames better than feel or something.

15
Ciel's Tech Support / Re: crazy lag/slowdown
« on: January 01, 2012, 06:04:34 AM »
Reinstall the game from scratch in japanese locale. Don't ask why this fixes it, but it does. Also make sure you're using the same resolution as your opponent.

16
Let me buy the game via some kind of direct download option! Shipping shit from Japan is retarded-ass expensive and forces me to deal with the horrific evil of UK customs. Just put a download option on their site for like 4500 yen and I would be all over that shit.

17
NO NETPLAY

18
As this is a delicate question I think people will take longer to answer..

I personally would feel safer with your netplay which I know is good... Trusting is good and I want to belive them too, but IDK... People already said they don't trust the coming netplay for the expected needs...

It's not as simple as that though. Mauve has stated before his main issues with netplay hacks were based in legality more than anything else, and making a caster for this game would definitely piss off furapan to a large degree. When furapan are actually focusing heavy resources into the netplay side of the game and even adding an authentication system, it's not the same "adding features" as the previous casters have been. Mauve also respects the developers a lot as he's already said, and doesn't want to essentially shit on their work by redoing it in his own way.

19
I'm looking forward to the avalanche of tears from all the netplay champs upon realising they actually have to buy the game this time.

20
Melty Blood Auditorium / Re: MeltyBread Portfolio Thread
« on: September 21, 2011, 08:48:27 AM »
I remember when Japanese player teruta came to UK for a few years he uploaded a bunch of our matches onto nico, they're on this mylist and are all terrible.  UK is gonna pick up this game pretty big hopefully, we're planning a big launch event sometime in january-februaryish and we're gonna push to have the game at Hypespotting in March and maybe SVB in the summer. We have a bunch of assorted materials from our scene but none of them are really anything approaching professional quality to have in a portfolio, really.

21
EU will rise again

22
Melty Blood Auditorium / Re: Powered Ciel? wtf o_O
« on: February 09, 2011, 05:29:57 AM »
Well the high kick isn't a command normal, since she reverse beated into it.

23
Melty Blood Auditorium / Re: Picking a main character
« on: October 26, 2010, 03:25:43 PM »
For a final touch you could give every char/moon combo a number, so that anyone too lazy to print out and use a dartboard can instead consult the great wisdom of an RNG.

24
Melty Blood Auditorium / Re: MBAA Tiers
« on: May 12, 2010, 03:31:06 PM »

It sounds to me like you're saying that air zoning is the only tool that F-Ryougi has, and that when she comes up against a character that outranges her, there's nothing she can do. No. F-Ryougi has plenty of tools. Sure, her j.B zoning is great, but she still has things to use in matchups where she's outranged. Look at 5b, 2b, and 22a. 5b is such a ridiculous anti-air. As soon as you get your opponent trying to challenge your j.b you can anti-air 5b them or dash under them and 5b with her awesome dash. 2b has some RANGE and is really fast. 2b, 2c, 3c, rekkas is such a great way to get in. 22a is a super fast projectile with massive frame advantage that also helps her get in when she's outranged.
These are all fun tools that I've had success with, but they are all beatable by learning the matchup. 5B is hella risky and spacing yourself properly is kind of difficult with her awkward dash. I've often found 2A to be a more solid antiair option although it loses to obvious air-to-ground moves such as nanaya j.C.

Quote
Okay, where the hell did this idea come from? I've been hearing this for a while in relation to H-moon bunker/shield and it's complete bullshit. Show me one player that can actually consistently counter on reaction to getting shielded, especially with F-Ryougi. F has so little time to link her normals together. You pretty much have to press the next button as soon as you've pressed the last. I MIGHT buy this for H-Ryougi normals against F-moon shield counter if you've got great reaction speed and you're really looking for it. But I really don't think this is something you can do without prediction.
Of course not. But if the opponent is predictable it's a valid option. The same can be said of basic shit such as countering Kouma's shield antiair into command throw. He can still run that shit if you autopilot and forget to be weary of it. Obviously reacting to shields in your blockstring is different, but people tend to look out for the same shit and shield it. People often like to shield my 3C, so I'll go into rekkas or a 214 instead, but if I had more experience and skill I don't think it would be infeasible to counter on reaction.



Quote
Well, you're half right. Guard crush isn't really an option unless you're fighting a meterless H-moon. But EX guard does not ruin F-Ryougi. See below for pressure options.
your pressure options are gimmick nonsense on the level of ciel's 236B parlor tricks.

Quote
Well, yeah. You have a point here. She has no reversals. But she has F-moon shield, which is great. If you're looking for a quick getaway, 214c seems to work sometimes, but yeah patience and knowing when to bunker/shield/block is pretty important for any Ryougi. At least she has an anti-A armor 2a with crazy range for poking the holes, right?
The 2A is so slow, I often find myself going to 5A when I resort to desperation mashing. But her normals are all so slow that when you give up and start mashing, you've probably already lost.

Quote
Ugh. F-Ryougi's pressure is just as good as say... F-Ries. Rekkas are F-Ryougi's main pressure tool, right? 236a, 236[a], 2a reset. Safe, easy auto-stagger pressure. If you do this every time, OF COURSE YOU'RE GOING TO GET SHIELDED. It's the only way to beat it besides DP! So when they start shielding, you don't charge the 2nd hit, or you wait a half a second on the 2a, or you end them like normal with 236a because you have such ridiculous range that being at neutral isn't such a bad thing in the first place. And you also even have 22a for a free dash-in because of crazy frame advantage. Normal string, 22a, dash up 5a, 5a, 5b, 4c, rekkas. Safe way to get in an overhead that leads to more pressure or combo into oki if it hits. All that isn't even taking into account her normal stagger pressure or IH gimmicks. Oh and her airdash j.b at just the right height is a nice double-overhead, too. If you cancel into j.c after the first hit you'll land without it coming out and can go into 2b to keep people guessing.

F-Ryougi has plenty of tools.

And don't be so obsessed with ending your combos with j.236b and charge. F-Ryougi is the only style that can hit with her 2b after airthrow on oki without moving forward, so if you're playing against a character with great air options screw the charge and go for the oki.

People can just option select shield the second hit of the rekka. When they see you do hit number one, they hold shield. If you charge the second hit, they shield it. If you don't, they lose nothing. Ways to fix this would be making it neutral to end rekkas on first hit, or giving her a low option for second rekka. Since neither of these exist, there is no reliable way to ever do the charged second hit of rekka, and you often find yourself simply doing A A A airtight string, unless you get stupidly risky and mix up the third one. Yes her stagger pressure is decent, but stagger pressure on its own is worthless. Look at MBAC Nanaya, all you have to do is hold down+back and he has no solid options except throwing you. F-Ryougi is the same except she can't whiff cancel into throw, so if you hold down+back and EX guard the predictable shit and keep awake enough to shield the charged 5C, you're golden. What you've listed is all a bunch of neat gimmicks, and don't get me wrong, they're cool. But a gimmick is something that can be defeated with experience. It's not something you can rely on forever. When your opponent stops autopiloting and figures out these gimmicks, almost all of her offensive game disappears, and she has nothing except long-range stagger pressure, which means little when an opponent has no reason to stop blocking. And she can only make an airtight string by throwing the knife, which she can only do once in one string. So they just sit and wait for you to do string into knife into more string, and then what? do you think you can dash in again with f-ryougi without a knife? they will jump out having taken practically zero damage (maybe one or two accidental hits from failed ex-guards, since we're talking about mid-level play) and you start all over again.

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Well if you play all j.b zoning and durr-hurr rekka pressure into 236b rekka ender air combo style all the time... then yeah she's the most boring, predictable character in the game. Personally, my favorite part about playing her is the oki after a simple combo like 2a, 5b, 2b, 2c, 3c, 236a, 236[a], 214a (have to reverse). You get decent damage plus sandoori or a TK j.236b which-way.

So she has decent, solid pressure that will scrub-out anyone that doesn't know how to shield. She has combos into oki setups. She has good-damage combos in the corner that I find really fun. She has a great arc drive. And most importantly she has air zoning that simply shuts down a lot of characters completely.

I'd say she's pretty damn good.
I play her in a very straight-edge simple style because all of the advanced shit she has is gimmicks. I don't like winning with gimmicks because it comes down to you winning or losing depending on how much experience the opponent has against your character. I try to stick to her solid core gameplan and only throwing in gimmicks like charged 5C extremely rarely, so opponents don't get used to them. The only advanced things she has that aren't gimmicks are her arc drive tick mixups, which are straight 50/50s if done right.

I think your comment that she will "scrub-out anyone that doesn't know how to shield" pretty much sums it up. But if you want to stomp scrubs you can do that with practically any character. I'm interested in a character I can constantly discover new shit with, grow my skills at the same time, and better my all-around play of the entire game. F-Ryougi offers you none of those things.

By all means, alt her, but I've discovered that maining her just dragged me down, and more importantly, stole the joy of victory away. With F-Ryougi I never felt like I earned a win. That's the core reason I'm dropping her. If you want to continue stomping poor guys who have never faced a rarely-used console character before with her crazy unique shit gimmicks, then feel free.

25
Melty Blood Auditorium / Re: MBAA Tiers
« on: May 11, 2010, 11:42:58 AM »
The problem with F-Ryougi is that although her j.B has huge reach, it also has a huge vulnerable hitbox, so it has problems VS moves with little or no green hitbox. The #1 issue I've faced is versus Akiha and Warachia, Kohaku in C is also a huge problem. She definitely has a strong air zoning game, but against some specific characters with no-greenbox air moves, she finds it almost impossible to win. It's a bit silly to say j.B is unbeatably godlike for air zoning, that's like saying nero j.C is unbeatable because it takes up lots of space.

Shielding isn't a huge deal for F-ryougi, but its moon dependent. If H-Moon shields and you have enough experience/reactionspeed, you can mid parry on reaction for free damage. The same applies to F-moon, if they do their shield counter, else its character dependent. C-Moon is character dependent.

EX guard ruins her and anyone who is remotely competent will be doing it. You cannot afford to rely on guard crush. The rekkas especially are mindless to guard crush since they are always mid/mid/mid (the overheard option sucks and the low ender is unsafe on block unless RC'd). For this same reason they are mindless to shield if you try to charge or stagger any. You can always try to mix up the rekka types but the low ender is unsafe on block so it's really too risky.

Charged 5C is godlike at low-mid level, and against H-Moon it's pretty safe even when shielded (character dependent). Most C and F characters have a long ranged normal/EX they can shield cancel into to wreck your shit, and after a while of playing VS ryougi you can shield the charged 5C somewhat consistently.

Her complete lack of reversal game means you HAVE to master all of the game's defensive options (bunker, EX guard, shield) and you will probably still do little more than delay your loss against a solid rushdown char like warc. Her best reversal in my experience is TK 236C, which is a pathetically bad choice due to the jump startup.


She has an extremely solid neutral game, controls space amazingly, does decent damage and surely I don't need to talk about the arc drive. But she has one core problem that completely destroys her at mid-level play, and that is that her rushdown is not scary. Most of her overhead options are unsafe, predictable, or both. The charged 5C is the only thing you have that will still work past scrub level, and many players will still own you for it there. She only truly gets any kind of scary mixup game when in HEAT, and for that reason I never press advantage after knockdown, preferring to escape and charge meter. F Ryougi is basically a shitty unfinished gimmick character that has no reason to scare anyone without MAX/HEAT, and many characters can really hurt her ability to charge meter after doing j.236B. This is my opinion after taking her to several casuals and tournaments over the past year and playing against many people, including a mid-level japanese player and other top players in the UK/EU. I'm probably going to drop her.

The #1 reason above all else is that there is no joy to playing her. When you win, it's purely because your opponent didn't know how to play against her. Once he does, it is nigh-impossible to win unless you are playing a specific matchup where she has complete air dominance.

A rough comparison would be with MBAC Ver.B white len. A character with lots of interesting stuff and strong points, but just lacking the last few critical tools to bring everything together into a solid game. They fixed wlen for ver.B2 by giving her more options on 623 series and other slight tweaks. Even though she stayed bottom tier she went from unusable to a character you could win with. F-Ryougi feels like she could be the same if you simply made all her rekka options safe (giving her some basic low/mid/high mindgames ability and a way to beat EX guard) and perhaps made her unblockables unshieldable (forcing either a dodge or a reversal, might be OP vs f-moon).

To be honest there are several other characters in MBAA who lack tools to win and I'd like to see all of them recieve their necessary fixes in MBAACC, but that might be wishful thinking. I'd like to see chars like H-wara or seifuku akiha be actually useful though, instead of being stupid neco tier shit gimmicks.

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