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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - pherai

Pages: [1] 2 3 ... 8
1
Melty Blood Auditorium / Re: Combo keys?
« on: April 04, 2008, 04:33:12 PM »
I agree, but its easier to conform to what people use here than demand they do what is easier for you.

2
Akiha's Tea Room / Re: Aoko Aozaki's defeated... sound.
« on: April 04, 2008, 03:18:45 PM »
Damn you post a lot.

3
Akiha's Tea Room / Re: In Development
« on: April 04, 2008, 07:56:55 AM »
Hitboxes are typically outlining the sprites, right? It's not like I've looked at a 2D fighters code, but that's definitely how it feels. Even if hotboxes are set in code, they still would use the positioning of points in the artwork, I would think. If that's the case it would be outlining the naked character.

There are sites that have hitbox outlines for like sf2. I don't know where, but check them out. They are literally rectangular, and do not necessarily follow the outline of the sprite. Practically, the sprite only serves the purpose of letting the player know where their character is.

4
Akiha's Tea Room / Re: In Development
« on: April 03, 2008, 10:37:36 PM »
Yes. It's pretty common afaik. My company does it. Makes things confusing  ???

5
Akiha's Tea Room / Re: In Development
« on: April 03, 2008, 11:05:13 AM »
It's fairly flexible. Most of my experience with it is using it in conjunction with ASP .NET.  It's basically Microsofts answer to Java, and I'm sure it would make an easier, less tedious experience than C++. I give my vote of confidence for using C#, but I also know some people get sick to their stomach having to deal Microsoft proprietary stuff, or may not necessarily realize the platform limitations C# has in comparison to Java.

6
Akiha's Tea Room / Re: In Development
« on: April 02, 2008, 03:25:08 PM »
As far as learning a new language, C# is ezmode C++.  Sure there will be some learning that needs to be done, but in the grand scheme of things it's worth it.

It's also proprietary. Are there even dev environments besides VS that support C#? I like C# as much as the next guy, but how easy it is isn't the only thing to consider when deciding if you're going to learn it.

7
Akiha's Tea Room / Re: In Development
« on: April 01, 2008, 12:50:08 PM »
If I were you, I would not even worry about the PS3 at all.  Develop it for Windows/X360 using the XNA package(which uses C# not C++ btw)  IF it succeeds on those two platforms then you can start thinking about the PS3.

You sure you can't use C++ .NET? I mean, C# is nice, but if you can avoid using it, you won't be totally limiting that code to MS platforms, and he'd have the added benefit of not having to learn a new language. If they force you to use C#, that really sucks.

8
Akiha's Tea Room / Re: In Development
« on: March 31, 2008, 09:08:08 PM »
Haha well, most of what I "know" is just lurking internet discussions and shit. Sounds to me like your friends aren't good OO designers  :V

But yeah, I think 99% of console games are done in C++. You just need to learn the API so it can work for whatever console you are using, but of course, that's no small task. Do you do any professional programming? Are you a student?

9
Akiha's Tea Room / Re: In Development
« on: March 31, 2008, 07:51:04 PM »
I thought pretty much all console games were done in C++, and you just need a dev kit from Sony or whoever to actually make it work for a specific platform. I've never heard of proprietary languages for vg consoles.

10
Akiha's Tea Room / Re: In Development
« on: March 31, 2008, 06:55:16 PM »
What does "convert the programming" mean?

11
Akiha's Tea Room / Re: In Development
« on: March 31, 2008, 11:40:41 AM »
The problem isn't the language in the beginning, it's converting it to PS3's programming code.

Why the hell would you try to make a game for a platform for which you couldn't get a hold of that platforms API? Microsoft gives out the Xbox 360 API for free.

12
Akiha's Tea Room / Re: Are you Corey Hart?
« on: March 27, 2008, 05:41:34 PM »
I lost my sunglasses a few months ago and it's really starting to suck these past couple weeks, but yes, when I do have some, I enjoy wearing them at night.

13
Akiha's Tea Room / Re: Vista SP1: oh god it's finally here
« on: March 23, 2008, 08:56:07 PM »
I was listening to Alphaism radio tonight, and Bunkei was saying performance is overall slower when on Windows Classic themes. Anyone experience anything similar? The fuckin Vista theme is ugly as fuck.

14
Akiha's Tea Room / Re: Ultimate Showdown of Ultimate Destiny
« on: March 21, 2008, 04:37:41 PM »
How old are you?  :psyduck:

15
Akiha's Tea Room / Re: How did you come across/know about Melty Bread?
« on: March 19, 2008, 09:05:28 PM »
Searched google for ways to get free pizza  :V

16
Akiha's Tea Room / Re: The story of a man. (A short tale)
« on: March 18, 2008, 12:16:58 AM »
tl;dr

17
Akiha's Tea Room / Re: Why can't America win SBO?
« on: March 07, 2008, 04:50:45 AM »
Unlocking thread- some of the discussion actually has merit. Even though it's depressing.

I blame Arly for his poor organization!! We'll get this thread relocked again whatever it takes!!  :psyduck:

18
Akiha's Tea Room / Re: Why can't America win SBO?
« on: February 28, 2008, 03:31:28 PM »
I'll admit I was probably using too extreme of examples. Its certainly possible to put 8+ hours into a game a day and hold a fulltime job. Its not like every Japanese person is working 60 hours a week, though that's the stereotype I had in my head.

It's an accurate stereotype, at least for white collar careers. My girlfriends dad works for a Japanese company and often tells me about the work ethic of Japanese people (and how it, unfortunately, is also carried over to him). I hear the primary motivation for such long work weeks is to dissuage gaijin from moving there  :V

19
Akiha's Tea Room / Re: Why can't America win SBO?
« on: February 27, 2008, 05:12:59 PM »
In response to people like Fatality and mainstream gaming, people like us DON'T GET PAID TO PLAY GAMES unlike those guys. Everyone on this board has either work or school or both that keeps them away from playing MBAC, a game that has yet to be accepted by the majority of the American fighting game scene.

Haha, you make an excuse like you just got caught without your homework done.

20
Akiha's Tea Room / Re: Why can't America win SBO?
« on: February 26, 2008, 03:38:17 PM »
I don't believe the problem lies solely in whether or not players are willing to drive an hour to attend a session.  Like I've been saying, it's dedication.  Do they ditch classes, midterms, and labs just to play at the arcade?  Do they take days off work to play?  Are sessions held every single day?  How long do said sessions last?

I don't think the problem lies in people not ditching the responsibilities in their life enough for fighting games. Japanese people work like 55+ hour work weeks. I don't think every top player in Japan is some homeless bum who only leaves the arcade to scrap for yen.

As far hogging strats, I wouldn't rule it out, but from my experience playing 3s, good players are usually there to share a tip if you meet them in arcades or a practice session. I don't expect them to start posting their phone numbers online or anything. I'd be interested in knowing some specifics about this claim.

21
Akiha's Tea Room / Re: Why can't America win SBO?
« on: February 25, 2008, 02:55:37 PM »
How about people aim for a more attainable goal. Something like being able to play an entire game of MB without dropping a combo... I think that would be a good start.

This is not only funny, but accurate. People rise to the level of their competition, and some people want it more than others. Practicing combos is one facet of how much you want to win, and how much your competition forces you to rise to their level. The standard of play in America is lower, so to get into mid level play requires less time, and so many players just get lazy once they are in the mid levels of competition. I think Japanese players don't even realize they are putting in much more work into getting better at games, they simply have a higher plateau to reach, while in America you can still place 12th even though you missed 5 or 6 opportunities.

22
Akiha's Tea Room / Re: Why can't America win SBO?
« on: February 24, 2008, 11:24:12 PM »
We could win if Marvel2 was an SBO game.

23
Akiha's Tea Room / Re: Fighting games to Play
« on: February 23, 2008, 05:00:03 PM »
Im starting to see a LOT of repeats.
Is it true that these are the only good fighting games?

99% of fighting games have no comp, so what's the point of playing them? Even a lot of shit mentioned in this thread has no comp.

24
Akiha's Tea Room / Re: Fighting games to Play
« on: February 19, 2008, 05:48:19 PM »
The whole combo breaker thing is used way to liberally on this board.

25
Akiha's Tea Room / Re: WoW... -_- :prinny:
« on: February 12, 2008, 12:02:05 PM »
On the whole not being able to "settle" for WoW, I can say this: WoW is like wine, it really is an acquired taste for people.  If you can't get into it, you can't get into it, and that's perfectly fine.

More like wine coolers. Wow is just a glorified diablo.

Quote
As for Melty, tell her this; button mashers wouldn't be able to survive in Melty, unlike in MvC2.

Oh god, just don't even post.

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