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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Zero

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1
Regional Community / Re: Boston Monthly Tournament
« on: December 11, 2015, 08:59:03 PM »
Didn't work for me still. Something about invite expire or invalid.

2
Regional Community / Re: Boston Monthly Tournament
« on: December 10, 2015, 07:19:35 AM »
I don't have a facebook and that dischord link is broke to me. Can you either post the info here or pm them?

3
Regional Community / Re: Boston Monthly Tournament
« on: December 09, 2015, 05:18:53 PM »
So late

4
Don't know why I never thought of using TK j.214c for combos. That's some nice damage if I don't burn my meter often in some other situations.

Knowing the 5 hit minimum for half the cast really helped land more consistently. Thanks for that.

Other note, I've gotten j.c 2c 236b 236a 5a 5b 236a 2c 236b IAD j.b land 236a to work on VSion but the first 2c had to be pretty close for the 5b to connect. It only works on characters that you can hit the second 2c on but it feels like a nice extender if you want to go for some flash or grind that extra damage/meter.

5
Are 236b IAD j.b land 236a combos corner only? Also is there a trick to getting that IAD j.b 236a to hit more consistently or is it just all grind?

6
2b 5[c] delay 236a 2c 236b 236a 5b 236b IAD j.c air combo

Looks to be optimal off raw airthrow to both midscreen and corner. Works off shield counters and BE4b 214a too but triple or even double rep 2c 236b 236a is more worth it if you can get it off.

7
Oh, the "too high" part was referring to just me failing to hit with 2c after the 5b. It's probably off certain starters I assume. Since I fail to do 5b 2c 4c against Tohno I did some testing on WLen instead. I tried BE4b 214a 2c delay 4c 236a 5b 2c delay 4c 236a but that was as far as I got and she techs out. I might not be delaying enough or something.

2c 236b 236a loops still look better unless you want to swag and get more meter.

8
5b 2c either puts them too high or too far for 236b 236a variants to happen. Would have been cool to squeeze out more damage with it though.

On another note I got 3 reps of 2c 236b 236a to work on Tohno off a j.214c starter.

9
2aa 5b 2b (3b) 2c 236b 236a 5b 236b IAD j.c land j.bc dj.bc22b airthrow

BE4b 214a 2c 236b 236a 2c 236b 236a 5b 236b IAD j.c land j.bc dj.bc22b airthrow

Combos look to be universal (besides necos) and seem to generate more damage than 2c 4c 236a combos.

10
Yes, I know it works midscreen but I was looking for one for the corner. Sorry if I didn't specify that. The problem is that I don't want to sacrifice major damage just to get the 6b in the corner.

11
Anyone find a 6b wallslam combo for Necos yet? I really want the 4 way against them.

12
2c 3c j.b land 2c 5c 6b 236[a] should work on everyone except necos. You gotta delay the j.b and the 5c in the otg.

13
The combo that Tempered listed is probably the best for H overall currently. Though instead of using 2c 5c 3c 214a ender, I prefer to use walk back 2c 5b 4c 3c 214a in the corner and 2c 3c 5a whiff 3c 214a after fullscreen. Instead of opting for max damage, those enders can leave space in the corner against most characters. This makes it so you can jump into the corner for crossups so you get more chances of hitting the opponent on wakeup and scoring another 4-5k damage combo.

14
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: January 18, 2012, 06:46:46 AM »
My point is, the damage difference is about 300. Does that really justifiy using the meter?

In most situations no it wouldn't be a good use of meter. Usually only used if you needed the extra damage in for a kill but even then using the normal combo and ending it in j.623a j.623c does like 20 less damage.

Most of the meter will be used for getting j.22c knockdown midscreen, 236c/214c carry combos, and heat.

15
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: January 18, 2012, 05:42:59 AM »
The only reason why I didn't include the 2b after 214a 5b 5c is because it is character specific. For some characters using 5b 5c 2b will cause you to go into the corner and you'll screw up your air combo and for some other characters it'll just whiff.

16
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: January 12, 2012, 02:06:25 AM »
2a 5b 2b 5b 2c 214a walk back 5b 5c j.bc dj.abc airthrow
Should work on anyone in the corner.

2a 5b 2b 5c 214c delay 5c BE214b 5b 2b j.bc dj.abc airthrow
Still your most damaging corner combo, I believe.



For 236a/b~6[a], I think its only used to delay it a bit more and still have momentum. IAD or just 9 would probably work pretty well.

17
Here are some combos I've been using.

2A 5B 2B 5C 2C 3C j.B land 5B 6B 236[A] 2C 5C 3C 214A

Probably her easiest screen carry combo for about 90% screen carry. Use 2C delay 5C 6B for Ryougi (from what I have tested). If you wanted to make space in the corner for crossups then after 236[A] you do 2C 3C 2A/5A whiff 3C 214A instead. You get all the safe jump options off either ender.

2A 5B 2B 5C 236B~C 2C 3C j.B land 5B 6B 236[A] 2C 5C 3C 214A

Extended version of the above combo for fullscreen carry. OTG relaunch and ender are the same so adjust to what you need and what you want.

2A 5B 2B 5C 2C 3C j.C j.236A~A land 236B~B

This can be used for a fullscreen carry too but you dont get the same oki options as the above. Still does around the 4.2-4.5k area. You can go for dash 214[A] to keep them in place.

18
Wallachia (Warakia) / Re: [MBAACC] Wara Changes + Discussion
« on: November 24, 2011, 09:17:58 AM »
I think ehrik meant the air combo j.236c AD ender. Which would give probably more damage and better oki. Looking back at that video though, I think he just wanted to end the round while having 200% for start of the next round.

19
White Len / Re: W-Len in 1.07
« on: November 01, 2011, 04:23:51 PM »
H-WLen:
-2B more hitstun
-has BE4B
-has BEj.236A
-Ice farts (trail hitbox of j.214B) causes ground bounce on airborne opponent
-Same 623B/C buffs as C (assumption)

I hope this is true.

Also, has anyone seen a H-WLen do an EX command grab combo? I'm curious if you can go into 623b and then bnb off it.

20
Regional Community / Re: NY/NJ/PA/CT/MA
« on: October 26, 2011, 09:47:53 AM »
Quote
nadakaineko: you me jimmy lpt meghan john danny
nadakaineko: did anyone else get sick
ehrik: i can ask greg
nadakaineko: we almost have 8 mavericks
nadakaineko: and comic was immune
nadakaineko: to the virus
nadakaineko: he didn't get sick

The Zero Virus claimed us all, we can only throw our hopes onto...

COMIC-X

Did not expect it to claim so many people.

21
Regional Community / Re: NY/NJ/PA/CT/MA
« on: October 13, 2011, 05:36:56 AM »
I live in MA now. Are there MBAA players around Boston? Are there some big events around here in which I could find people playing melty blood?

If you're on the eastern side of MA then most of us are in the area south of Boston from my knowledge. Give me a PM if you want to gather up or something.

22
Melty Blood Auditorium / Re: MeltyBread Portfolio Thread
« on: September 16, 2011, 12:08:48 PM »
I switched over to C-Miyako. I haven't even touched F-Sion in quite some months.

23
This is Dec 3rd and 4th, right? The 5th seems to be on a Monday.

24
Shiki Tohno / Re: F moon Tohno
« on: November 09, 2010, 10:32:33 AM »
Deep j.c dj.b IH j.bc land > continue ground string combo

Not sure if deep j.b works too.

25
Zero and Yubel- I actually live near you guys so if you ever got a session going on a different day of the week I could actually join you guys if you don't mind.
We usually play any days from Friday to Sunday(most of the time Friday). Depends on Yubel like 90% of the time.

Also, someone give me a ride up this Friday to GU please. I want to play before I go down to NER.

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