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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - noradseven

Pages: 1 ... 14 15 [16]
376
Akiha's Tea Room / Re: Witch on the Holy Night - Yes, the Aoko game.
« on: April 25, 2008, 11:15:13 AM »
well not everyone can die in one ending sacchin arc turns into meltyblood.

377
Melty Blood Auditorium / Re: Tier List
« on: March 17, 2008, 06:59:04 AM »
im going to say something said alot before miyako S tier wtf. Sure miyako is fast and has gay combos but after playing like 4-5 diff miyako players online where that 4 frames of lag really does make her S tier, predicting her attacks isn't really that bad, and many of her attacks if you predict you can punish pretty hard, if you sat in pratice mode and found out what wins.  But basically every char can do really powerful combos, once in corner.

and plus wlen low tier try playing as her she is damn hard, and has some massive problems against chars like Ciel.
don't forget you can combo off of her regular grab too.  The only rape about wlen is that once she starts raping you its hard to get out of it cause her moves have sick overide and she can do some pretty interesting cancels, and combos of her pretty much all of her EXs

378
Arcueid Brunestud / 5C prorate?
« on: March 13, 2008, 07:21:18 AM »
Is it just me or does Arcs 5C on ground have no prorate, because I noticed it made some pretty powerful cancels into her another arc.

379
Satsuki Yumizuka (Yumiduka) / Sacchin Mechanics question
« on: February 27, 2008, 12:29:45 PM »
Any reason why the game will not allow me to hit the oppenent any more after I pull off 3 air hold C's in a combo, they don't tech, infact can't tech right in front of me I clearly connect nothing happens even try doing her tornado grab still that fails, is this in the game to prevent a really good infinate, I belive so other wise there is proably a way to full charge C attack forever which would accually be a half way decent infinate.

380
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: February 27, 2008, 12:27:08 PM »
We don't care about infinates cause in MB they just waste time they can't kill unless you are willing to wait an hour because of the damn scaling, and plus if we really want to we can combo for a damn long time anyways, I mean once you get past the 20sec mark you are hardly doing any damage whatso ever.

381
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: February 25, 2008, 10:12:21 AM »
Hi all!
My opinion: the best is PS2. Most ppl now use sticks or joypads rather than keyboards (there are sticks that can port to PS2 etc). PS2 is also make the no lagg game, so you can enjoy it 100%. Plus on PS2 you can play with the 2-2 matches at once cuz there is a Multitap that generates +4 slots. So 4 ppl can enjoy the game at once. And 2 PS2's are the best, so even 4-8 ppl (group of friends) can enjoy the game. The only requirement is a house where they can gather. But this is a problem that solvable I think.

About Arcade:
Sure arcade places are also best for gatherings and challanges. For me it's the 2nd best idea for getting some good games. The only "bad" thing for me is the stick, I really can't play with them...I have no talent for playing with them (but that's me). I prefer joypad or keyboard.

Relunx

for most fighting games I would have to say the PS2. For MBAC in particular, computers are the way to go just shove in an adapter for putting in whatever stick you want, and If you are a sneeky devil with an overpowered compy running duel booting linux with wine, and windows, and duel screens *Im just missing the overpowered compy part when I try this they both run at 40-45fps* you can play 2 versions of MBAC at the same time on different screens hahahaha.

382
Tournament Results / Re: West Toast X SINGLES Results
« on: February 25, 2008, 06:15:00 AM »
lol Im a sacchin player happy to see choco got third he uses my color too :), his setups were pretty sick but some of his combos seemed inefficient, Im going to have to see what he was doing maybe it was meter building. 

383
Melty Blood Auditorium / Re: Melty Blood Control Scheme
« on: February 18, 2008, 08:09:36 AM »
:( I personally Dislike this layout, are you allowed to custom in tourneys cause I vastly prefer
ABCD
E/Q
aka I don't have to move my fingers. cause I slack.

384
MB should have priority now since GG started earlier!   :toot:

This is a MBAC3rd strike tourney, it should have priority regardless.

fixed  :prinny:

Ewwwwwwww.

Hey at least he didn't change it to
This is a MBACStreet fighter Alpha 3 tourney, it should have priority regardless.

385
Sion Eltnam Atlasia / Re: Sions matchups (according to Kubo)
« on: February 11, 2008, 12:47:29 PM »
I am sensing some bias here along with a possible nerf in actess again.

386
NetPlay Community / Re: Hamachi Server Listing
« on: February 04, 2008, 11:00:13 AM »
bread=
tasty

387
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: February 02, 2008, 10:27:17 PM »
about ending on a 236A after block string while I use that move however not as much as the classic 214A, you can mess with ppls heads by not iad. back Cing after that.

Quite a few times ending a blockstring with 236B has worked very well the ppl were so perplexed that I wasn't hitting them they stopped blocking to attack me and woopys grabbed.

YES I KNOW 236B IS REALLY RISKY, but its still funny to mock ppl for getting hit by it.

388
Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: February 02, 2008, 08:57:33 PM »
I love the bara cancel it reminds me of roys counter from smash like yeah I just timed the right now your screwed, (in smash 30% sword hit to face), in this game Sacchan Arc-drive to face.

To get this down turn on the read input mode, and make sure all of your combo button presses are 1 frame apart, then practice agaist computers dummy attacks set at increasingly faster speeds, and you can start using simple bara cancels on about anything, and crazy ones on anything else. 

389
Kohaku's Magical Garage / Re: Shield to EX Shield
« on: February 02, 2008, 08:47:36 PM »
I personally love this and its really not that big of a deal being commited the hardest shield is the first one then its not that hard, and yeah arc-driving or even using bar that much after a large shield combo, normally not the best of ideas, but depends on circumstances.

390
White Len / Re: Comboing off a ground throw
« on: January 31, 2008, 08:54:58 PM »
I love white Len the prob with white len isn't that she doesn't have good moves its the fact that she can't move worth shit and she doesn't have sacchins holy shit easy as all get out combos.

This is interesting I may pick up white len again after I just after I get good at sachans tech punishing 623A grab that you can

391
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: January 24, 2008, 09:13:02 PM »
What do you think about this start up with satsuki 2A(2A),5B,5C,2C,214C,2C,5C,623B...we all know the rest.

ONLY WORKS WHEN ENEMY IN CORNER.

392
Satsuki Yumizuka (Yumiduka) / Re: Bara Cancel, and what to do after
« on: January 24, 2008, 09:11:05 PM »
Personally I don't like her bara cancel midfield except for 236C sometimes I just bara cancel 214A its only 50% circuit , or her arc drives which are hard to pull off.

However if I have them in a corner and they start hitting me, do 214C,2C,5C,623B,finish teh full combo.  This is a great way to stop them from breaking out of the corner.

393
Kohaku's Magical Garage / Re: The Bara Cancel (Bunker Cancel) Thread
« on: January 21, 2008, 11:00:20 AM »
To bara super jump I believe you just do 214+D then 9, if I'm not mistaken.

;p

Fixed it for you~


No he is right as well you can do A,B,C, or D at the end.

394
Ciel's Tech Support / Re: The: "I need help with *insert MBAC problem*"
« on: January 20, 2008, 09:46:48 AM »
When I try netplay, I get this error "Direct3DDevice[rest in japanese but only a few characters]."  I did everything that was explained in the readme file so could it be a graphical error?

This only occurs During net play, weird.

Just a question what direct X are you using. Im not sure if netplay works with direct X 10.

Lols about the game running too slow mine runs a little slow cause I have to emulate windows then my graphics card fails to support direct X so I have emulate direct X 9 as well.  Still faster than some ppls though sadly enough.

395
NetPlay Community / Re: weird problem
« on: January 18, 2008, 03:46:53 PM »
hey I got the hosting working this page tells you how to do it. http://blog.jeppys.com/?p=89

396
NetPlay Community / Re: weird problem
« on: January 18, 2008, 11:01:05 AM »
does that mean Im able to join games if I know their IP?

397
NetPlay Community / weird problem
« on: January 17, 2008, 07:42:16 PM »
okay I disabled 7500 UDP port on my router, and by main computer and my virtual computer (running MB).

This is what happens
under 8 test my port I get
<report>
Port : BAD (UDP.7500 received No Signal)

when I tried 7 I get
Now waiting for introduction then it just goes back to the menu no error or time out message at all.

398
White Len / Re: White Len Setups
« on: January 16, 2008, 11:23:44 AM »
my fav setup is when the 2C,C combo (in air) is just plain works, there are two options I use after that.

PS: WHITE LEN = Slow as crap dashing, learn the super jump it really helps, its 214D9

PS: I always start Len combos in air if possible, note there are better ways to these combos its just often depends on who you are fighting and exactly where you activated your attacks these are just easy and very reliable.

Oppenent in air: 2C,C or just one of them if you don't think you can hit them both, then 214 B,214C,B,jump(if possible) then whatever is possible ussally A,C,236B works C then grab also often works as well, C then another 234B is nice too.
So here it is again against air
2C,C,214B,214C,B,C,jump(if possible),A,C,236B does about 3200-4000damage.

Oppenent on ground (may be different depending on size of char): 2C,C now there are too options here:

Ground combo time: if its a tall char use B after the first two hits to stop them from recovering then do what your normally like to do on the ground. I use 2B(one hit),C(both hits),4B, do your basic air combos now. Mine is B,2C,C,jump,2C,C,236B. 4000-5000 damage
2C,C,B(for tall Char),2B(one hit),C(both hits),4B,B,2C,C,jump,2C,C,236

Air combo time: before hitting the ground in that like few frames hit 214B,214C,A,C,jump, normally you can do some more hits on this one then the one above it if you time it right it really depends on the char A,C,236B is very reliable if you arn't sure. 4000-5000 damage
2C,C,214B(in air),214C,A,C,jump,A,C,236B

*Note is possible to C combo out of 214C just really hard for me at least iat must be only 1 or 2 frames.  B comboing is much easier than C I suggest you try both of these as well for yourself.

Learn Bara/Bunker Cancel trust me her 63214C is very useful mainly because you can then follow my air comboing guide up higher and easily rack up at least 3000 damage. I personally like the 214C Bunker Cancel because its easier and you don't have to worry about messing up. the air combo.

Lens other moves hum, 236A and 236B obviously, along with B, and 2B for just keeping ppl away.

Personally I like 623A,4B, followed by air combo it can come out pretty fast if ppl don't see it comming, often times I do it right at the end of a back dash.  On top of that it can get under some high attacks an example is warachia practice attack one goes right over your head while you are doing this move.

Im not a big fan of 623B mainly because is over used and its easy to block, something funny to do those is to do
623B,B(to cancel has to be at the right time.), then 63214A/C, just to catch them off guard, note this is kinad useless just funny.

Holding C in Air has its uses for the flying shot mainly it gives you something to do while running away.

Remember most ppl arn't use to white Len and that her forward and back dash (on ground) has invincibility for periods of time allowing you to dodge stuff then do something gay like a 214C before they get out of their attack animation.

Remember her ground dashs are slow jumping and dashing as soon as you leave the ground is often times a better idea for chasing.

holding 236A is cool but most ppl know what it does but its still very good for set ups, and chip damage.

alot of ppl keep mentioning 214A on ground yes that good for countering and combos but it has limited use otherwise 214B in air is better because it the only thing that can really continue a big air combo with white len when she is already in the air, the only cool thing is after doing a big ground combo you can easily do 214A,214C, then do the air combo by comboing after 214C, while I use it I vastly prefer not to constantly use my magic.

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