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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - noradseven

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51
Satsuki Yumizuka (Yumiduka) / Re: MBAA Crescent Satsuki Reference
« on: April 03, 2010, 02:59:53 PM »
I don't have the frame data for C-sacchin, but does her 5[C] have air super armor or something.  How long does that last and how does that work.

lots of words
In the corner don't have to do a second SJ[C], you can if you want though.

On 412C it should be rarely used for the reasons you stated it is however important to know that it wrecks air dodges, and does have slightly longer range.

On the walk under them part, that is character specific. A decent number of characters will automatically just get crossed up by the wall bounce.  Though there is no harm in doing it against everyone.

52
Satsuki Yumizuka (Yumiduka) / Re: MBAA Crescent Satsuki Reference
« on: March 25, 2010, 06:38:06 PM »
Here is a guide on her dribble combo the way they way it stands post 623A is techable world, also some blockstrings/mixup stuff.  Just reply if you find any part confusing and I will try to fix it.

Combos:
In the melty blood engine after 3 bounces the combo is over...remember that. 
You can also only do 1 Jump cancel in a combo this is important otherwise we could do (623C,2C,3C,623[A],j.[C],5[C],2[C],5C,623B,5B,2C)xn

Setups into Dribble combo:
(j.C,5B,5C),2C,3C
any CH,2C,3C
3[C],2C,3C
623C,2C,3C *sets to 1 bounce
214C,2C,3C(corner only) *adds 1 bounce
22C,2C,3C(corner only) *adds 1 bounce

Dribble combo:  *623[a], sj.[C] is a 2 frame link enjoy XD.
623[A], sj.[C],sj.[C],land *midscreen/corner
623[A], sj.[C],j.[C],land *corner
623[A],sj.[C] *anywhere use when bounce counter is already at 1.

Dribble combo enders:
Midscreen:dash, 2C,5C,623[C] *sets up a mixup.
dash,2C,5C,623[B},5B,2C,623[C]  *same as above but character specific
dash,2C,5C,412B *throws them into the corner.
dash,2C,5C,623[B},5B,2C,623[C],2C,5C,421B *If you really want to I guess.

Corner: (5[C],2[C]),2C,5C,623[B},5B,2C,623[C]  *OTG will be different for other characters
(5[C],2[C]),2C,5C,623[B},5B,2C,623[C],2C,5C,421B *If you really want to I guess
(5[C],2[C]),2C,5C,623[B},5B,2C,623[C],2C,5C,214C,step towards the corner,2C,5C,421B/623A 
*421B ender: leads into mixup great damage.
*623A ender: toss into corner if they tech they are screwed if they don't standard wakeup game->corner pressure...this combo is great to use if you hit max during the dribble.

Full big damage combo:
j.C,5B,5C,2C,3C,623[A],sj.[C],j.[C],5[C],2[C],(2C,)5C,623[B},5B,2C,623C,2C,5C,214C,walkforward,2C,5C,421B *does like ~6k damage, and leads into a good mixup.


*don't press the first 5B to early or it reverse beats

*5[C],2[C], may need to be replaced by dash depending on your posistion...2[C],2C is not possible on many characters and you can just replace with 2[C].

*after the 214C yes you are supposed to walk under them, to end the combo midscreen or in the corner or whatever.

*you can replace the 2C,5C,623A/421B with 2C,3C,623[A],623A/421B at the end for like 3-4% more meter and like 20 more damage or something.

*you can't just do 2 bounces then 214C, because not only is the move a pain to hit for some reason when it does it sets the counter to 3 you have to do 623C first, its possible to do, just 1 j.[C], land then do the 2C,5C,214C, walk forward,2C,5C,421B combo but its more difficult but its worth learning if you really want that mixup.

Cool stuff. 214C/623C/236C all combo straight into AAD

Blockstrings:  Okay C-sacchin doesn't have long blockstrings but they can be scary...
5A(A),slight delay 63214C, tick super throw.
5A(A),slight delay,2B,2C,5B,5A
5A(A),(5B),2B,5C,214A(whiff),63214C
5A(A),(5B),2B,5C,214B,5A
2A 5B 5A(whiff)

There are some more ways to setup 214A whiffs and some other tricks to landing 63214C but these are the basics and will get you started.

If you catch yourself doing something unsafe you can 214C for trade at worst, and keep going.
*at any time you can 236B for command grab risky though.

If anyone has any questions or something isn't working for you or anything to add please post...hell post anyways...C-sacchin needs some love :(.


53
Satsuki Yumizuka (Yumiduka) / Re: MBAA Crescent Satsuki Reference
« on: February 27, 2010, 12:44:05 PM »
I updated the two moves you told me to. I really dislike the way a lot of this was written, though, and have no motivation to actually fix it.

Fact is, there's only so many useful moves for this character, and air EX bite/charged 214B aren't among them, despite them being in a combo video. Really Satsuki's normals all have very general purposes, while her specials are pretty much all bad except for the antiair grabs and reversal supers.

From a C-Satsuki point of view

Yeah however her true reversal super 22C should p. much never be used except on 22A, non-counter hit.

623C is good for its hilarious range and speed.
412C for its absurd range, and badassness for ending matches with it.
64214C=tick throw
214C it trades with p. much everything and normally the trade is good.  Its also a double KO machine useful to know when your opponent is up 1-0.
236C why the fuck did you use this move no bad sacchin.
41236C Distance traveling reversal slow though and alot of people can and will bait it.
22C use it after non counter hit 22A, unless their is some sweet ass combo with this move like their was in MBAC I doubt it will really have any other use.

C-Sacchin does have a useless nonsuper move though *hint its 22B.

Also been loving that 22A CH, is one of the highest damage meterless anti air in the game, if not the most damaging because you get to do your BnB off it.

54
Ciel's Tech Support / Re: Swap Magic problems
« on: February 18, 2010, 08:33:55 PM »
 :toot: Congratulations  :toot: your laser is a little crappy like many peoples are and will not read the DvD version of swap magic.

What you can do instead is use the compact disk press eject put in a high TOC game disk*doesn't matter too much for melty cause its such a small game, then use your flip top to switch out to the game you want to play.

*you can look all this up its all over the internet

55
Satsuki Yumizuka (Yumiduka) / Re: MBAA Crescent Satsuki Reference
« on: February 18, 2010, 08:03:07 PM »
Its like nobody even cares about sacchin ohh well probably should have

Her heat combo, which is do whatever, and when they are in the corner and you have more than 65% heat do 623C,2C,5C,214C,dash forward,2C,5C,(623A/B), does a fuck to of damage and looks cool.

Also it would be a good idea to get good at mixup with her when the opponent is in the corner.

56
Melty Blood Auditorium / Re: MBAA Tiers
« on: January 18, 2010, 02:10:16 PM »
Looking at the latest tier list and I don't see c-sacchin on it, which means she is in the everyone else C-tier again....hmmmm ohh well, this game is fairly balanced.

57
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: December 28, 2009, 08:55:05 PM »
Im just going to leave this here its Japanese but I don't know any Japanese and with google translator lol, and some basic knowing what what is I figured all of it out.

Styles are on side bar, they got almost nothing for cresent, but alot of the stuff in full can be applied to cresent a well plus they got some cool vid links.

I am really interested in that 623[A],j.[C],j.[C],IAD,j.B,/\,5B,623[B ], 2AAA,2C,623C I see I don't know why its done. I have been using the F moons, dunk combo to 623C,dash 2[C] 623[B ], 236[A]/236[B ] mixup fucking hilarious.

http://wikiwiki.jp/satukiss/?FrontPage

58
Kohaku's Magical Garage / Re: What's a sandoori?
« on: December 07, 2009, 10:08:46 PM »
From my experience, it seems like its much easier to perform the sandoori motion in mbaa than it was in previous games. Not sure if thats actually true, i just know my success rate shot up to like 95%(and i dont practice the motion lol)

I feel this way too I was like holy crap it all makes sense now.

59
Kohaku's Magical Garage / Re: WIP: Guide to Learning MBAA (as an SF Player)
« on: December 07, 2009, 07:41:17 PM »
Im kinda surprised on wakeup you didn't like put just block on wakeup, until you really know your shit you will get punished for it far more than than you will be rewarded.

Quote from: S-Blade
Also, you can only be OTG'd twice, after the second OTG string ends and you hit the floor for the second time in the combo, you are invincible until you get back up.

Triple OTG: http://www.youtube.com/watch?v=B9vjlumym1Y#t=1m13s



Im like 99% sure thats because of a special property of kouma's super, sacchins has a similar quirk.

60
Akiha's Tea Room / Re: Fatal/Fake Crucis
« on: November 22, 2008, 09:14:37 PM »
yeah the combos are short as long as you realize that mashing D is tech otherwise their are still infinites everywhere.  Personally I have been using casters master hot damn dropping a ground combo into 236236B unblockable is so bullshit, you can duck it but if you time it right you drop your combo and they don't have time to duck or do anything except command spell out maybe, normally nets around 6000+ damage for only 2 meter.

This game is still fun though much better than the last one, personally Sakura is best zoning master, rin is the best for jumping out to let the servent heal her jewels are good but when she runs out she sucks, Souchirou and Kirei are the best at actually fighting themselves but give shit for super meter.

61
Akiha's Tea Room / Re: Heaven's Feel released
« on: November 05, 2008, 07:20:08 PM »
I might start caring if they take out Shiro and make Lancer the main character.

yes another person who thinks lancer is the best.

62
Akiha's Tea Room / Re: Fatal/Fake Crucis
« on: November 05, 2008, 07:19:01 PM »
this is finnally out is it any good, how does it compare to the demo.

63
Akiha's Tea Room / Re: NAOMI Emulation
« on: October 24, 2008, 06:42:41 PM »
bump, im too lazy to look for pics, but MBAC does indeed work on nullDC (mostly 2 main problems, 1 the health bar looks f-ed up, but you can still read it, and second everytime an attack hits the whole screen goes white for an instant) they are supposedly they are clearing that error up now,  but considering that AA is on a cart(correct me if I am wrong.) and not a GD-ROM unless some miracle occurs the PC-game will proably be out first, plus I bet they are going to make netplay native in this one, so doesn't look like mauve is going to have to get caster to work on another game.

Supposity makeron test 11 runs it just fine, but null acually runs at reasonable speed(even with emulating vertex shader 2.0)

can't wait for AA to come out for PC if it ever does, cause emus are cool but they never ever can replace the real thing well not for a few more years at least.

64
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: October 24, 2008, 01:49:33 PM »
According to almost every Japanese tier list so far, Sacchin is the worst character in the game.

W.Len and neko arcs are techically characters.

65
Kohaku's Video Room / Re: Air superjump tutorial (BASIC)
« on: October 23, 2008, 08:30:26 AM »
if your using a keyboard easy, a stick or pad, practice alot of it.

66
Satsuki Yumizuka (Yumiduka) / Re: DENPA's FM sacchi video
« on: October 22, 2008, 02:51:15 PM »
nice vid.

67
Akiha's Tea Room / Re: Gleam of Force
« on: October 12, 2008, 11:38:05 AM »
This game is so weird to me. hopefully one day I find out how to combo.

also how do I get practice modo

Mash buttons, btw thanks loli for how to unlock pratice mode I was all ???

BTW for those of you with a piece of shit compy where this game lags on their is a turn off back ground animation this particually helps on the OMG raep my computer stage with the huge crowd when both of you are playing as that chick with 5 million grabs.

68
Akiha's Tea Room / Re: Gleam of Force
« on: October 11, 2008, 07:38:29 PM »
has anyone figured out how to select alt colors yet ???, where is my 32 colors french bread.

BTW bursting is so good in this game, I love how you can KO with a burst.

69
Akiha's Tea Room / Re: Gleam of Force
« on: October 11, 2008, 08:47:08 AM »
after 9B if it connects she can air combo O_o with Ashita, I  just do counter hit, 6A,9B,A,B,B(touch ground),6A,4AB,8B,(tends to drop around here,but I just try to loop it.).

And wait she does an attack with C while in the air O_o, runs off to check.

70
Akiha's Tea Room / Re: Gleam of Force
« on: October 10, 2008, 08:43:18 AM »
/cry why can't I click on netplay its blacked out.
You are required to have a pad/stick of some sort plugged in to play.  No joke.  Keyboard krushers not allowed to get in on this action.

Anyway, I've started up a Wikia article. :toot: I most likely won't get a chance to add content to it until after all this moving and renovating shit that's rocking my world is done, but it's there if anyone wants to donate their time to creating a decent wiki.  Any work done will be much appreciated.

cool I just left my stick/ controller at school so Ill be cool, I was just all O_o.

71
Akiha's Tea Room / Re: Gleam of Force
« on: October 09, 2008, 07:28:54 PM »
/cry why can't I click on netplay its blacked out.

72
Melty Blood Auditorium / Re: Fighting Stick Help.
« on: October 07, 2008, 08:20:46 AM »
Theres also the hrap 2 SE which comes with saimitsu instead of sanwa parts.  I'm not sure if theres also a hrap 3 SE version.

I wanted the hrap 2 SA but couldn't find it, so I just got a hrap 2 off ebay and got sanwa buttons seperately.  As long as you have the proper tools switching the buttons is easy.

The stock hori buttons(on non SA/SE versions) aren't that good and should be replaced if you get one.  I suggest sanwa, but saimitsu isn't bad.

I never found the buttons bad, but maybe I just haven't used the good ones.  Building your own stick isn't too hard and is pretty cheap, shitty madcatz controllers that are somehow still working do well for this.   Just don't tear off the analogs going ohh well these are useless *bangs head against wall for stupidity.

73
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: October 07, 2008, 08:15:44 AM »


BUT I EXPECT 100 YEN BACK FROM ALL OF YOU  :emo:
shits gonna run me broke, i swear


Haha, lulz. How much does it cost to play in US dollars?

100yen~$1 (at least it was \O_O/)    *totally waiting until this game is released for console/PC

74
Akiha's Tea Room / Re: Nero is in the gamefaqs poll today
« on: October 07, 2008, 07:59:30 AM »
Wooo Go Cube, Im sad gladius lost :( .

75
Akiha's Tea Room / Re: Jack Thompson disbarred
« on: September 26, 2008, 03:23:08 PM »
well this is good news indeed.

BTW: Its this jerks fault that I couldn't get an M rated game at gamestop despite you know having a beard, a college book bag on me filled with textbooks, all because they said my state Id was too scruffed up, it wasn't that bad but I got a new one now, and my drivers license( I don't drive at college) was 2 weeks expired Im like are you serious, then these 2 14-15 year old kids had to get their parents just to buy the strategy guide for COD4, well Im just going out on a limb here but I think that if they are getting the strat guide they have the game, OOH wait no they just wanted to look at the violent pictures probably all 5-6 of them.  Its his fault cause he would go around to gamestops and sue the hell out of them if they sold his son a T or M game without requiring identification.  Then he goes to court saying the violence in video games is the root of all evil despite the fact that we have it in movies, Tv shows, the internet, and before that plays, sports, the arenas in rome.  Idiot.       *shakes angry fist.

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