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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Xkun01

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51
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 22, 2008, 12:45:00 PM »
BUT IT IS A DONKEY KICK D:
I thought Akiha's 2C was..>,>

52
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: August 20, 2008, 03:48:57 PM »
Does anyone know the how big the hitbox during 22A/22B?

53
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 20, 2008, 03:47:18 PM »
Any changes to Nero's Jump C?
still the same as much as i could tell
if it aint broke dont fix it hoaaaaa rocks

fixed
No you didn't.You broke my shit :V

54
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 18, 2008, 09:35:10 PM »
Any changes to Nero's Jump C?
still the same as much as i could tell
Thats lame...

55
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 18, 2008, 09:04:21 AM »
Nero has even more shit now...

Pretty soon,when you're not looking,he's just going to start airdashing at awkward angles,while summoning things to fill the screen.

56
I don't have a vid but one strategy that I use a lot when ever I play Shiki is abuse of Shiki's quick dashes and backdashes in conjuntion with 236A or B depending on if I need to zone or get air counter hit. I find if nice to corner people and after making the opponent respect it, start using slides as mixups it close the gap.
Funny,I usually do the same when I play Shiki.

57
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 11, 2008, 06:36:25 AM »
I kinda hope that put back the tag and team systems when AA does hit the pc port and/or console port, You can do some pretty interesting things with those modes :V
Not me.I like beating up my best friend,alone..Yeah its pretty cool.I mean I do that one combo,and i'm like"Alright,alright..that was kinda cool."Yeahhh..

58
Melty Blood Auditorium / Re: Tier List
« on: August 11, 2008, 06:28:24 AM »
Stop hanging around the tier list section :V Thought were better than that :slowpoke:
Go to animesuki :V

59
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 09, 2008, 07:33:41 PM »
its only the new EX heiro if it has 1 frame activation :D  .
They're workin on it. :bleh:

60
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 09, 2008, 08:10:31 AM »
why does it feel like they turned kouma into generic fast combo character? I hope full-moon kouma still has the slow-but-killer combos and dunks style.

also warcueid now has OPTIC BLAST
You mean,full screen punisher.

61
Kohaku / Re: Soooooooooooooooooooo, let's talk Kohaku.
« on: August 06, 2008, 12:30:30 PM »
I'm working on ground tech traps and what not at the moment..NOt much else.

62
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 06, 2008, 11:14:30 AM »
Quote
It's also similar to CVS2 "grooves",
I was trying to avoid tht but..oh well.Street fighter alpha 3 style changes seem about right.

63
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 05, 2008, 05:51:54 PM »
I haven't really been watching this post recently, but from what I quickly glance....is Full, Half, and Crescent Moon a type of fighting mode similar to PC and AC modes back in the other MB games?

No. It's a whole cursing lot different.
Slash and Bust?

64
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: August 05, 2008, 07:05:58 AM »
If your too close it misses entirely and you end up in  cross-up city. ANd if the person is out of range of by the time you activate it,you're left looking completely stupid or open to attack. I wonder how many of are..HIDING SAACHIN SECRETS!!?

65
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 03, 2008, 10:46:53 PM »
I'm sorry,but this is long overdue.

~Warning~

Post may contain complete high-level of ignorance and excitement.
~End~

...OMFG!! :slowpoke:AKIHA IS SO FUCKING COOL!!SHE DID A RUDEASS AIRCOMBO ON WARC!!THE MOU FUCKIN NORMALS!!OH SNAPP!!DAAAYUMMMN!!SHE'S SO COOL!!RUDE NORMALS IN YA FACE BIOTCH!!! :blah:

~Sighs~
Alright..i'm cool.Sion's pretty alright too. :)




66
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: August 03, 2008, 06:42:32 AM »
only if your an old skool playa

they be doing psychic DP all day

it'll work with sacchin imo(just to risky compared to a shoryu)
Unless you only do it whenever they jump in.Of course you have take the ranging for it.I like being predictable,so the person devises a plan against me,and so I can change it up.That way,they're predictable instead.

67
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: August 02, 2008, 09:05:11 AM »
And that's how spooky kills fun.The easy way.

68
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: July 23, 2008, 06:20:17 AM »
I heard all characters get new moves (forgot from where). And before I played MBAC, I always expected Aoko would fight with her suitcase. Would be nice if she really did.
Like Kisarah from NGBC.Except you know without the H references.>,>

69
Aoko Aozaki / Re: Aoko Matchup Thread
« on: July 23, 2008, 06:19:10 AM »
True,but Arcs rushdowns have alot of time to beat some of Aoko's stuff in turn.That and counter her many CF frames in the middle of her moves,that can completely take on Aoko's 623a or b.Its stalemate because each has the other beaten in certain areas.Close range,Arc has the advantage.Far away-mid screen Aoko has an advantage.

70
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: July 16, 2008, 11:08:19 AM »
Ahh, found it. Marble Phantasms stay within the laws of the world, whereas Reality Marbles create their own, singular law.
That's correct. Marble Phantasms can simply raise a 1% chance happening to a 100% chance. If there was absolutely NO chance of the event happening, the Marble Phantasm can do nothing to change that. Reality Marbles can break this restriction.
There's a word for this. It starts with a B.

71
Melty Blood Auditorium / Re: Tier List
« on: July 16, 2008, 11:07:17 AM »
Man Ciel is LOW-Tier...You just gotta believe in the power of MB.

Grasp the holy book of Melty Blood.

72
Aoko Aozaki / Re: Aoko Matchup Thread
« on: July 11, 2008, 12:21:19 AM »
I don't think Arcueid is an advantageous match-up.I think it should be either stale-mate or disadvantageous.

Satsuki I can understand,because her options compared to Aoko.

73
Just an observation guys. For Shiki's air counter-hit follow up air combo, 2B 5B start up does more damage than 2C 5C, though the later is easier to connect with the increased range and larger hitboxes of the C's.


Funny i'm so used to using 2C's on reaction to pick up counters.

74
I'll  put up some replays pretty soon.

75
Oh what the hell,i'm reviving her,and doing more work on her..

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