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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Abstract Nonsense

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101
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: November 05, 2008, 11:44:17 AM »
Her signature move is now the double bounce to corner rapefest courtesy of said BNB.  :psyduck:

Is that still going to be in the game after the update? It seems like something they'd be keen on removing.

 :emo:

102
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: November 01, 2008, 03:50:41 PM »
too bad she doesnt get much from throwing :(

Normally I just do backdash jC, and if I see a roll I throw out 5aaaaaaa I always fail to hitconfirm that though.

 :'(

103
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: November 01, 2008, 12:12:09 PM »
Something I'm kicking myself for not thinking of:

For okizeme against a character with a roll-dodge; tap 4/6Q in between j.C and the followup attack.
If j.C whiffs you get the throw. If j.C hits then the throw doesn't come out and you're free to combo off it.

http://youtube.com/watch?v=iWbmHpJvXRs#t=9m5s

By the gods it is brilliant.


104
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: October 28, 2008, 07:13:37 PM »
Ver.A is a patch for the arcade version.

...and yeah, making autospark punishable would be pretty silly, though some people have been a bit creative and found ways about it.
I fucking laughed my head off at Denpa's method: 2A -> 5D -> EX Bite

I love that man. Even if he is a crybaby.

 :V

105
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: October 25, 2008, 06:18:54 PM »
Another front-low option is to superjump from a spot where even you can't tell which side you're going to land on.


I must be netplaying too much then. Because I find j[C] fake land 2c midscreen will connect if I throw it out judiciously. And I have the exact opposite experience with high/low airthrow late/early sj mixup option. Damn thing is blocked almost 100% of the time. How you manage to confuse even yourself, I have no idea. So I may be doing it wrong.

 :mystery:

I've superjumps from spots where I land j.C meaty as a crossup without doing anything. It'll just hit them on the way down and I'll land behind.

Really? I've always wondered if that was possible but I could never get it to work.

106
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: October 25, 2008, 05:20:42 PM »
Another front-low option is to superjump from a spot where even you can't tell which side you're going to land on.


I must be netplaying too much then. Because I find j[C] fake land 2c midscreen will connect if I throw it out judiciously. And I have the exact opposite experience with high/low airthrow late/early sj mixup option. Damn thing is blocked almost 100% of the time. How you manage to confuse even yourself, I have no idea. So I may be doing it wrong.

 :mystery:

107
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Actress Again
« on: October 23, 2008, 11:05:28 PM »
According to almost every Japanese tier list so far, Sacchin is the worst character in the game.


 :emo:

I hope you are telling lies.

FMOON SACCHIN HAS ACTUAL GRAPPLE OPTIONS AND A REAL DASH. TAKE HEART MY MINISKIRTED BRETHEREN. ALL IS NOT LOST. EVEN WITHOUT OUR COVETED OKI WE SHALL BE MEDIOCRE!

Oh! Is j[C] air hit untechable, and if so how long are they down for? I think I have an idea.

108
Satsuki Yumizuka (Yumiduka) / Sacchin Actress Again
« on: October 23, 2008, 09:48:31 PM »
So yeah, we don't have this thread yet. Whywhywhy? Anyways, I don't know much about the  MBAA Sacchins*. Just that 214a is buffed, she's pressure and damage based with crazy combos, and is probably going to get nerfed in the next patch. Also, her only real 4way oki is now off of 623C sjdj. This is all I know. More stuff would be nice.


*Too busy netplaying.  :-[

109
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: October 23, 2008, 08:35:02 PM »
Gimmicks have been turning matches around for a while now..

None that matter really. However, the front low is great for the occasional surprise and offending your opponent's intelligence. Though it's gimmicky, I wouldn't say it's a total waste of an option. Front low is best if you suspect high shield or react to it if you're some kind of superman. It will make the opponent scared to try it.

 The only real way to de-gimmick front low is to mix in jC fake land Ex-Bite, jC fake land 623c for jumps, and I don't know what for backdash(IAD jC?). All in all it's kind of ridiculous and relies on you being quite good at reads.

   Anyways, as per the high mixups, I've finally finished my experiments with 496. They are a semi-success. The mixup itself is kind of gimmicky and the spacing is very finnicky. But if you implement it right it's pretty damn solid. Especially if you're not afraid to mixup the spacing on standard backdash jC. Say, adapting it for high airthrows. 4756 itself is kind of shitty and slow, and 496 off of high airthrows is almost the exact same speed as standard jC backdash making it great to mix in occasionally if you don't want to deal with 4756's shittiness. The best way by far to improve your 4way though is to alter the spacing on backdash jC with longer walkups and earlier backdashes or shorter walkups and later backdashes. The problem with 496 is that off of lower airthrows it can be extremely slow and easy to see. So unless you think your opponent is fucking terrified, you shouldn't risk it off a low one and stick with mid/high. What should be kept in mind is that at higher levels some people can block oki on reaction if you get stale, which is why you have to be tricky with spacing and options to put the fear of god into them. That fear is going to make them fuck up, and it's what you're really going to be depending on.


Why did I make this post? It's not going to help anyone, aside from Ultima maybe.  :emo:

110
Satsuki Yumizuka (Yumiduka) / Re: DENPA's FM sacchi video
« on: October 17, 2008, 08:00:12 PM »
I cannot verify this, for I have no Nico. I am sad now.

 :emo:

111
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: September 12, 2008, 03:04:53 PM »
I like Satsuki's F-moon moveset. The more I look at it the more interesting it is. I still want to see C-Moon Sacchin though.

112
NetPlay Community / Re: Mauve's MBCaster
« on: September 07, 2008, 05:11:21 PM »
How much bandwidth does netplay use?

I'll have a 5gig per day cap once I get Resnet. That's really high, but I just want to be sure.

Well, let's see.

60 packets are sent per second by each side, they come out to:

26 bytes UDP header
4 bytes Caster header
1 byte identifier byte
6 bytes game information
12 bytes input data
and every 20th packet gets 22 bytes of sync data.

3006 bytes/sec each way, so 6012 bytes total per second.

This is about 21 megabytes per hour.

If someone is spectating on you, this is increased by 25%, or 27MB/hour.

I REALLY don't think you have anything to worry about.

Thanks much.

:D

113
Satsuki Yumizuka (Yumiduka) / Re: A Challenger Appears!
« on: September 07, 2008, 05:07:57 PM »
26 is MY COLOR!!!!! I challenge you.

BITCH I WILL CUT YOU

As...soon as I get Resnet.

114
Regional Community / Purdue Melty Blood/Midwest
« on: September 05, 2008, 09:05:25 PM »
This thread will probably get nowhere, but it's worth a shot to start it. Basically, I want a head-count. If there's anyone at Purdue University who plays MB, a sound-off would be nice.

115
Melty Blood Auditorium / Re: Melty Blood: Actress Again
« on: September 04, 2008, 04:25:10 PM »


C-Sacchin loses ground pound and instead gets some new 421?  Didn't see that one coming.  Also, I'm curious what the input is for the rouga dunk that F-Sacchin has, since the only shown change in moveset from MBAC Sacchin is apparently a new 236.

You just answered your own question.

 :slowpoke:

116
NetPlay Community / Re: Mauve's MBCaster
« on: September 01, 2008, 06:02:18 PM »
How much bandwidth does netplay use?

I'll have a 5gig per day cap once I get Resnet. That's really high, but I just want to be sure.

117
Kohaku's Video Room / Re: arcueid glitch
« on: September 01, 2008, 02:07:17 PM »
Someone killed me with that glitch during netplay once. It was incredibly depressing.

 :psyduck:

118
Satsuki Yumizuka (Yumiduka) / Re: Loop of Doom: Aoko
« on: August 30, 2008, 07:07:23 PM »
airthrows lower for improved okizeme options

Actually...I'm not so sure super low airthrows are the best anymore. I've been messing around 4956. I still can't seem to get the standard backdash mixup and 4956 mixups to work at the same airthrow heights though. So I may just be wasting my time.

Edit: Nevermind, I can get to work if I have 100% meter.

Edit 2: And if I omit my usual 5b from the meterless BnB.

Edit 3: I think it actually does work for really low airthrows...the spacing is kind of a bitch though.

119
Satsuki Yumizuka (Yumiduka) / Re: Sacchin Vid Thread
« on: August 30, 2008, 06:27:11 PM »
Quote
I can't figure out the timing to actually do 2C 5C j.throw omitting the 214A after learning the combo with 214A.

2c5c IAD airthrow.

120
oops sorry I just typed in that last stuff without thinking, to start it from center your best bet would be this.

22C,29[C],5[C],2[C],2C,5C,623B, and you can start the infinite here or just do some absurd damage on a few hits then do 623C, then go into the infinite.

watch out you CAN'T mash this combo in.

Thanks for the effort, but you're uhh...a little late.

Knowing what time is good to start that infinite was helpful though.

:D

Edit: Does the infinite work on all characters? And is the [2AAAA] Series character specific?


121
The only way to do it is 22C followed by superjump into a loop of the infinite.

EX moves significantly reduce the circuit generated from subsequent moves for a short period of time, so anything other than the infinite will not generate enough circuit to go into Max.

And that's character specific correct? Where can I find all the variations? I think this would be a wonderful little trick to learn.

Edit: Nevermind, I'm dumb.

122
Hey Sprint! Can those combos be started from the j[C] off of a midscreen 22c? Because I've started midscreen 22c loops off of the backdash jC in her 4-way. I can't seem to get it consistent at all though. It happens once in a blue moon, but I know it's possible.

If said combos of doom can be started that way, it seems like it would be a good thing to learn. Hitting with backdash jC midscreen in the 4-way is the exact opposite of rare.

I see no reason why not butttt, you better be in max mode when you start this shit, cause 22C,j[C],bout all you can do now, is a 2C,5C,623C...

If you're midscreen you can follow up the j[C] with 5[C] if your spacing is right. I would guess the optimum meter would be around 290-295%

123
Hey Sprint! Can those combos be started from the j[C] off of a midscreen 22c? Because I've started midscreen 22c loops off of the backdash jC in her 4-way. I can't seem to get it consistent at all though. It happens once in a blue moon, but I know it's possible.

If said combos of doom can be started that way, it seems like it would be a good thing to learn. Hitting with backdash jC midscreen in the 4-way is the exact opposite of rare.

124
Melty Blood Auditorium / Re: Bad days
« on: August 26, 2008, 02:34:27 PM »
I usually need a few days to cool down or some time between games and practice sessions to be at my best. But my worst days are yet to come.

I WANT RESNET BACK YOU ASSHOLES.

 :emo:

125
Satsuki Yumizuka (Yumiduka) / Re: The win of Sacchin.
« on: August 26, 2008, 09:12:44 AM »
What incentive do people have not to shield Sacchin's 4-way?

I mean, doesn't that turn it into a 2-way?
If you like eating 2B 5B 22C, sure. I guess you could try shielding.

Neat.

:O

Also, I found something about the 4756 mixup. Depending on whether you do 7,8, or 9, you can alter the way the mixup works. 4956 is the fastest but I'm having a tough time getting used to it. I think I'm going to start using it.

 :V


Edit: 496 is the most hilarious crossup ever.
Now I just have to learn the infinite.

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