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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - AARP|ZTB

Pages: 1 ... 3 4 [5] 6 7 ... 43
102
#bombsports is legit
 
He's not kidding folks. This is now an open channel. Come get at us in #bombsports on mizuumi for games. Fun times!

Edit:
Shoutouts to the bored ppl who keep checking the thread updates knowing that the topic is clearly bomberman related  :V

103
Should make a highlight reel of the best rounds next time. Also, what's scary is that earlier today I was thinking about best roos in opening, middle, and end game as well lol.

104
...forgot how sick this game was lol. so much lame shit from you guys!

still looking for ONE MORE PLAYERRRR! XD

Explosive Edit:

GGs to the505, Remzi, and Rokuzzzzzya. Game is hilariously fun!  :slowpoke:

105
Who's down for Mega Bomberman 4-player poverty? This shit was the jump-off back in the #MBAC days. Hit up the IRC channel if you want to get your spot blown up. . .  :bricks:

We are currently using:

Kega Fusion 3.64 << Grab Genesis Emu HERE!

Mega Bomberman (USA)


Google is your friend but if you're still (somehow) having trouble acquiring the necessities just throw a PM at me and I'll hook you up. Will confirm later if I can post up the necessary links in the thread later so more players can get in on some classic poorness.

Boom





CONTROLS

D-Pad (Up, Down, Left, Right)
Simple. Moves Bomber in designated direction.

C Button
Set Bomb on spot the Bomber is currently standing. Bomb detonates after 3 Pulses (unless Poisoned w/ a status ailment that alters this *see Poison below*).

After obtaining the LINE BOMB power-up, a Bomber can place ALL BOMBS in stock at once by setting a bomb and pressing the C Button once again while standing on the bomb just placed (simply put, DOUBLE TAP C BUTTON)

B Button
Roo/Louie Special. Performs unique Roo (not "Ryu") technique.

A Button
Bomb Stop. After obtaining the Kick Power Up (Boot Icon), a bomber is able to kick bombs across the field. Bombs usually travel until hitting a block, boarder, player, or is destroyed by another bomb. Use the A Button to stop a bomb you kick short.


Power-UPS
All power-up items can be destroyed by bombs and/or explosions as well as moving blocks (w/ the exception being eggs which can only be destroyed by explosion).

Bomb-UP

Increases total bomb capacity by 1. The more Bomb-UPs collected, the more bombs a player can have out on the field at once.

Fire-UP

Increases explosion distance. Collect enough of these and explosions will travel nearly the full length of the stage!

Kick/Boots

Gives ability to kick a single bomb across the field. A kicked bomb will travel until hitting a block, the stage border, it self detonates, hits another bomb, or is stopped manually by the player (using the A Button to do so).

Line/Link Bomb

Player is able to set all bombs in stock out at once and in a single file by double tapping C Button. More bombs, longer line.

Skull/Poison

Induces "illness". This status change is selected at random and remains active for a set period of time. The illness can be shared w/ other players by touching them and as a result, the duration of the sickness is shortened.

Confusion
Reverses directions on controls (down = up, left = right, etc.)

Swap
*Poof* Switches places at random w/ other players on the field. Watch out!

Slow
Walk speed is dramatically reduced

Hyper
Walk speed becomes insanely fast. I can't control it!

Low Power/Impotence
Bombs have a bit less...kick to them. Blast radius is decreased to one square.

Slow timer
Bombs will take forever to detonate.  :slowpoke:

Short Fuse
Runnnn! Bombs will detonate at far less than half its normal time!

Diarrhea
Player continuously sets bombs when possible.

Constipation
No bombs for you. Just hold it in.

Ice Skates
Movement is continuous. Bomber is unable to stand in place.

Egg

Contains random Rui/Louie/Roo. The mount can be used to evade explosions. Each Louie has its own unique technique.


Aqua/Blue =
Bomb Kick. Stand IN FRONT of (not directly on) bomb and press B Button to Kick the bomb across several spaces. A Kicked Bomb can travel onto or over other bombs on the field as well as blocks. Bombs can also be kicked over stage boarders in which the will bounce over to the opposite side of the wall.

Purple =
Hopping. This Louie is able to Hop over a single bomb, over bomb explosions, and over a single block. Can not hop over stage borders, sorry.

Yellow =
BRICKSSS Kick. Stand in front of a brick/block and press B Button to kick a block across the stage. The block will travel until it hits another block, the stage boarder, another player, or a bomb already placed on the field. When kicking Multiple Blocks at once, the further most block from the player will move and only one block at a time.

Green =
Speedy Roo. Press B Button to zip across the stage. Green Louie will only stop until hitting a block, boarder, set bomb, or another player. Bombs can be set while traveling at this warp speed. **There is an exploit that allows Green to stop short by setting a bomb and changing direction at the same time**

Pink =
Dancin', dancin', DANCINNN'!!! Pink Louie just likes to get down. Hold B Button for full boogaloo. (He's really just there to take another hit for you  :-\ )

106
Tournament Results / Re: Final Round XV Results!
« on: March 11, 2012, 03:50:22 PM »
Any of the laptop providers at the event feel like compiling replays of the matches that were not part of the main/stream setup?

I'm sure there were some gdlk matches that the streammonsters missed out on.

108
Really wanted to see Gundam go down but it took too long to setup & I had to get going. Hoping to see it start sooner next time around. And thanks for throwing the MB ppls a bone again.

Also, could have sworn GG had way more ppl the way everyone was exploding around the game. Game is too sick though.

109
Would like to do 2v2 team tourney on the side (possibly random) after singles is completed. If we can get at least 4 teams together, I'd be willing to setup round robin for this (@$3 a head/$6 team). Post up if interested.

Also, if anyone has USB Saturn Pad or a Saturn Pad converter to USB, please be kind enough to bring it along w/ you so that I may utilize it's FULL POWERRRR for the day.

110
Complete Fuzzy Hit List (**Credit goes to Furok for bringing this to my attention)

Sequence:
Deep JC (Guarded)>land>ascending JA(1) (Hits crouch defender)>J236A>A>combo of choice

Kouma
Ciel
Sion
Ries
Vshi
Wara
Akiha
Warc
Vermillion
Mecha
Seifuku
Ryougi
Nero
Hisui
Kohaku

-J236A must be canceled immediately from the first hit of the ascending JA
-If the J236A>A followup is timed correctly, ground bounce is induced and combo followup becomes possible
-3k-3.5k damage (or more?) depending on combo (haven't tested for optimal dmg as of yet)

111
I'll likely show to donate to the pot.

If anyone can fix the black screen round opening issue on my laptop we could have another setup present as CC runs perfectly on it.

112
Tournament Results / Re: Brazilian South Regional Championship
« on: February 17, 2012, 02:21:34 PM »
. . .

Extremely detailed and organized (got colors and all that XD).

Shit America, step it the fuck up pls.

Will watch these in a bit. Thx.

113
Kouma Kishima / Re: Kishima Kouma current code changes (1.07)
« on: February 16, 2012, 04:19:49 PM »
Yeah that's what I was mostly getting exited about: Kouma w/ wara-esque air mobility/options in neutral. what was even more interesting was how it was incorporated into air combos and air guard strings. This and his 3D fg style frame traps are tempting me to pickup H on the side.   >:D

114
Kouma Kishima / Re: Kishima Kouma current code changes (1.07)
« on: February 16, 2012, 01:23:28 PM »
I bet you came in here just to post WARA BODIES AN ENTIRE TEAM!!1111

jerk.

This is probably the same vid though, seeing as the entire team was peaced out by a Cwara user named taka(shi) or the like.

115
Kouma Kishima / Re: Kishima Kouma current code changes (1.07)
« on: February 16, 2012, 10:25:43 AM »
http://www.nicovideo.jp/watch/sm16907419 << Start~14:00

3-man H-Kouma Team.

I blew my fucking load.

Also, I think I'm gay now...

116
Anyone have a crashable room?

Also going to need pickup from fob bus spot in Philly...

Yeah, last minute but did you really not see this coming?

If "no" then OH WELLS and I'll see people in St. Elsewhere (i.e. on the internet)

(also, wtf is this venue fee about? jesus)

117
Generic...you're such a tool lol

118
Who's going?

Who's going to pick me up?

119
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: January 15, 2012, 02:32:01 PM »
Grab fraps hack (and vegas for edits) if you dont already have. "Full versions" get rid of the marquee at top if you're picky about that sort of thing.

resolution/ratio looks weird. would ask what settings you're using but I don't know too much about wtf I'm doing when processing vids anyway lol.

120
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: January 13, 2012, 08:10:05 PM »
Midscreen BnBs

Simple to Advanced-Intermediate
These combos are probably the most essential bnbs you'll use/need to use at midscreen (unless a character specific combo rewards more damage of course). There are dozens of variations for the combos posted below but these are by far (IMO) the simplest to execute w/o taking too much away from overall damage output.

NOTES!
***ALL COMBOS WERE PERFORMED ON NANAYA. VALUES GIVEN ARE BASED ON HIS DAMAGE MODIFIER
***AERIAL = j.BC>dj.BC>dj.22B>AIRTHROW


standard, Classic Combo
4764

2A>2A>2C>4C>A FLICKER>5A>5B>A FLICKER>5B>5C>j.BC>dj.BC>dj.22B>AIRTHROW


Extended B FLICKER Combo using 5B starter
5730

5B>2B>2C>4C>A FLICKER>5A>5B>A FLICKER>5B>B FLICKER>IAD j.C>land>j.BC>dj.BC>dj.22B>AIRTHROW


Double Jump>Airdash Variant w/ 5B starer
5180

5B>2B>2C>4C>A FLICKER>5A>5B>A FLICKER>5B>5C>j.C>dj.>AIRDASH>dj.AA>dj.22B>AIRTHROW


Simple BE5C combo
4763

2A>5B>2B>5C>A KNIFE>2B>BE5C>5C>AERIAL


BE5C>Sweep Combo
5003~5143

2A>2A>5C>A KNIFE>2B>BE5C>Delay A FLICKER>2C>4C>236A>5B>5C>AERIAL
***Can begin combo w/ 2A>5B. For whatever reason, the space it creates seems to make the Delay 236A land more consistently FROM MY EXPERIENCE.


Troublesome BE5C loop x2
5473

2A>2A>5C>A KNIFE>[2B>BE5C>Delay A FLICKER]x2>2C>4C>236A>5B>5C>AERIAL
***x2 = Execute notation in brackets [ ] twice
***Can begin combo w/ 2A>5B. For whatever reason, the space it creates seems to make the Delay 236A land more consistently FROM MY EXPERIENCE.


More Annoying Variant of Loop x2
5668

2A>2A>5C>A KNIFE>[2B>BE5C>Delay A FLICKER]x2>2C>4C>A FLICKER>5B>5{C}>
A FLICKER>5A>5C>AERIAL
***{ } = Slightly charge (or half charge) the 5{C}
***x2 = Execute notation in brackets [ ] twice
***Can begin combo w/ 2A>5B. For whatever reason, the space it creates seems to make the Delay 236A land more consistently FROM MY EXPERIENCE.

121
Ciel / Re: [MBAACC] Full Moon Ciel Discussion Thread
« on: January 12, 2012, 03:15:43 PM »
(too many damn characters in this game)

B command throw specifics (character backed in IMMEDIATE CORNER/no space)

OUT

Shiki T.
Aoko
Nanaya
Ciel
Sion
Ries
Vshi
Warachia
Roa
Mech (all)
Vermillion
Akiha
Seifuku
Nero
Hisui (all)


IN

Ancestor
Kouma
Miyako
Warc
Saint
Arc
Satsuki
Len
Ryougi
Shiro
NAC
Kohaku (all)
Neco

122
Tournaments and Events / Re: MindHau5 January Bash, Jan. 12-15, Vernon CT
« on: January 12, 2012, 01:40:50 PM »
last minute roll call...

WHO THE FUCK IS GOING TO THIS SHIT?!

plz post up so I can decide if I want to show my face.

123
So yeah, this is same day as a UMVC3 event (at the same venue, mind you). Curious to see how this will play out. . .

124
Kohaku's Video Room / Re: GIMME MBACC PC VIDEOS
« on: January 10, 2012, 07:07:00 PM »
http://www.youtube.com/watch?v=EHbzL-GkwZQ [F-Mech IH shit that likely will not be used]

Don't use this

125
http://twitter.com/#!/zarcotics/status/156151248834412544

Please retweet, guys! If you want to see THE WORLD take on MB this year @FRXV, this event would be a good place to start MB off on the right foot at an international scale.

I'm also requesting trls of this tweet in other languages. Whether it be Spanish, Japanese, Korean, Chinese, French, Dutch, WHATEVER - throw it up if you or someone you know from overseas plans sattend to or will show to what we hope will be an AMAZING MB EVENT FOR FINAL ROUND!

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