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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - BurstOfAnger

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Ciel's Tech Support / Re: 2 players, one keyboard.
« on: April 26, 2012, 01:19:24 AM »
This will probably sound stupid, but in the case of a laptop, would connecting an external keyboard help? As in, a keyboard per player.

Akiha's Tea Room / Re: Mahoutsukai no Yoru news
« on: April 14, 2012, 06:11:34 PM »
Started playing it a little and I must say, compared to Type-Moon's previous works, the quality here is BRILLIANT. Really loving the feel of the whole thing. A dash of humour really helps as well. And I've never felt so much adrenaline from a visual novel before! The animations in the battle scenes pump up the atmosphere so much! Truly brilliant.

Can anyone give a quick translation of the config options if you're caring and free enough?

She doesn't seem to boss character-like. Should be the 'unlockable after beating the story mode' kind of character.

Akiha's Tea Room / Re: Mahoutsukai no Yoru news
« on: April 11, 2012, 07:49:06 AM »
Finally got a friend to download it for me. Gonna get it tomorrow. At any rate, how is it?

Akiha's Tea Room / Re: Mahoutsukai no Yoru news
« on: April 11, 2012, 01:51:33 AM »
How about a translated demo, anyone?


Ctrl+F for "part-1". I actually haven't downloaded and played it yet due to terrible internet. If anyone could so kindly try it out and upload it elsewhere? coughmediafirecough

Akiha's Tea Room / Re: Mahoutsukai no Yoru news
« on: April 10, 2012, 02:00:24 AM »
So... I hear it's out already?

Oh right, I forgot the purpose of this thread.

Great, another week until screenshots are out...

Any quick translations of her bio? Google translate works more inefficiently on her than the other characters...

Where are the necos?

All changes to the site have been reverted. Unfortunately, nothing new has been added.

Holy crap, how could I not notice Linne's absence.

About their profiles, Hyde's profile mentions Orie instead of Linne now. Wald's still mentions the Yato and the Yato Princess which were originally Linne, but doesn't mention Linne directly. Orie's doesn't seem to have changed.

EDIT: Aha! A mistake by FB! In Hyde's profile, Linne is replaced by Orie except for this one line. Originally "Since then, Linne stays at Hyde's place", it is now "Since then, Linne stays at Orie's place". Also, Wald's profile does indeed mention Linne at the end.

So close...

Damn, it would be so awesome to have "IT WINS BY GOLDEN POWER" come out on screen when I win.

Also, they seem to be revamping the story, screenshot and video sections. Here's hoping for new content.

caught me offguard.  :bricks:. Yeah, it's already 1st aprill in jp.
just noted that a new character slot in blank have been adedd.
obs: the site is FULL of bugs now
I thought I saw the new character slot but I wasn't completely sure. YAY, MORE CHARACTERS.

It's probably a neco-cameo.

Actually, there certainly was an empty slot before, but now they've added a new one, meaning there are two empty slots now. :mystery:

It's French Bread's unorthodox method of building up hype I guess.

Only way to really tell what that fireball does is actual viewable videos or even better, the actual game.

By the way, exactly what are those recordings? They seem to be replays, but by who? The recent loketest or did the developers play the game to record footage for this stream? Or just AI fooling around?

So it really is legitimately included in the game. In the stream, I think a fan was asking them why it wasn't included, and they mentioned something like "It's... an adult's problem" or something, but I couldn't really tell. Maybe they mentioned a real reason, but I don't know.

Also, I think Seth's fireball detonations are purely aesthetic. It's very apparent at 1:02:44 where the blue fire rages all the way until Orie hits the ground, and the hit counter doesn't go up.

I don't know, but I feel Yuzuriha's attacks to have quite a long startup. Also, I think Seth's fireballs have to be manually detonated like Hyde's because sometimes on hit and on block it doesn't detonate.

I'm finding Vatista to be really scary. Instant beams and orb setups. If her beams had Neko's startup, maybe it would be okay, and if her orbs had limited range, it would be okay too, but I still think she's scary.

This game seems to be laden with lots of anti-air attacks. Yuzuriha's jumping rapid slash seems to have quite an odd usage for being so high up. Seems to work best on standing opponents, but seeing how tall the cast is, that shouldn't be an issue.

EDIT: The stream seems to mention issues like why there's no Ryougi stage in MBAACC, but that's as much as I can understand. Anyone with good moonspeak prowess paid attention to the conversation?

Kohaku's Magical Garage / Re: Damage Modifiers
« on: March 20, 2012, 07:16:34 PM »
So if I'm using Nanaya and I 2C 5C someone who's standing, the 2C will deal 1.00x damage while the 5C will deal 0.88x damage, since the 2C puts them in the air?

Linne's pet dragon is called Kuu-chan.

Seems like they're quite strictly updating every week. Let's see what's up next Friday.

Sion Eltnam Atlasia / Re: Help Me Make My Video!
« on: March 15, 2012, 08:02:51 PM »
Are you sure those cooldown frames of her dash are not cancellable?

Shiki Ryougi / Re: 1.07 C-Ryougi
« on: March 14, 2012, 08:04:34 PM »
I think he was doing those combos for fun, just to show what they can do. And also to tell us viewers not to fret if we miss the timing, we can still OTG relaunch.

Or, you could like, copy pasta the tag to it at the end of every post you make.

...I just said something bad, didn't I?...

I really doubt you can avoid Waldo's resets. As Burst said, his arms are HUGE.
I haven't seen any usage of Hyde's 22A. Any videos with that, or his 5AB 6B 214A 214A 214A 623C?

Also, there's a note on the jbbs too about his 236A followup.
Code: [Select]

Something to do with the explosion property of his projectiles, probably. Need someone else to translate.

ugh I could really really REALLY do without the 'COUNTER' 'COUNTER' vocal sample. It's annoying enough as is in BB.

I quite appreciate it actually. It makes reacting to air counterhits easier because the sound makes you more aware of it.

Yeah, I do have some issue about pronunciations for some reason. Sorry about that.

Wallachia (Warakia) / Re: [MBAACC] Wara Changes + Discussion
« on: March 02, 2012, 10:42:07 PM »

So far, this thread has the most extensive explanation(s) for a sandoori.

I actually don't know nuts about pad, but this is based on my past experiences.

If it's a Dualshock 2.0, if you don't press the analog button between the two analog sticks, the analog sticks won't be active. So inputting using the left analog stick will be the same inputs as on the D-pad, ie: moving the left analog stick up = pressing up on the D-pad. Conversely, if it matters, moving the right analog stick up will be inputting triangle. So you can just set the directional controls in the game to the D-pad and turn your analog off, and it should work fine.

If you're using anything other than a Dualshock 2.0, I don't know anything else. Sorry.

5D is Concentration, ala GRD Charge.

If I have any complaints about UNIB so far, it's that it doesn't seem to want to make sense at times.

Ah yes, I forgot about Concentration. I know that feel bro, paying attention to the GRD bar has me confused, and seeing Waldstein's gameplay has my jaw dropping the whole time.

Burst: Linne doesn't grab Waldo out of blockstun.  You see him stop blocking just before she grabs him.  There's no way they would allow throwing someone in blockstun. 

Also, the auto-tech is just the safe recover after the untech bar depletes.  Apparently you can still grab people out of that shit though, making for some nasty resets.  It looks like Waldo has a lot of untapped potential as far as combos, but instead was playing heavily for resets (and boy was it paying off, holy shit).

Ah, guess I didn't pay enough attention. There's no game that lets you throw in blockstun after all. Dangit, also didn't notice the tech-timer in relation to Auto Recover. I think it's just a change of state from being air-hit to falling animation. But seeing that it's something you can't really control, that could really be exploitable by the opponent, as shown by Waldstein. Unless of course, like Half Moon Circuit Spark, you're completely invulnerable when falling after an Auto Recover.

I think Waldstein's combos themselves consist of resets. Those follow-up throws don't seem avoidable at all O.O We haven't seen if you can control the direction of air-techs or not, but even if you can, his arms are so huge, he can just pick you out from the sky from anywhere.

And, just for the record, Waldstein is pronounced wa-REN-stein for some reason.

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