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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - CT_Warrior

Pages: 1 ... 6 7 [8]
176
Hisui / Re: Hisui Throw Okizeme
« on: June 16, 2008, 11:12:57 PM »
Okay okay, fine.
Hisui > Hisui + Kohaku.

Makes sense. (no sarcasm)
But they're still more fun to play in casuals, and since fun is the point of the game, HisuKoha is better. ^^
And like I said, it's not only character matchups. I find that I can't beat some people without keeping my distance and exploiting my long broom.

I'm probably only saying this because I've never used or seen Stuff-fu usefully, but I really don't see how it's that useful as I rarely see it in higher-level matches.
Videos, anyone?

HisuKoha gain a few more arc drives too.
Is it really that bad to use HisuKoha?

There's always that 22D crossup too. :P
Maybe not for use in actual matches, but it's fun to try to master in casuals. (I actually think there's good potential for it in real matches)

177
Regional Community / Re: Northern California: Berkeley, SF, etc.
« on: June 16, 2008, 10:56:33 PM »
I'll bring my keyboard. Heheheh.

178
Hisui / Re: Hisui Throw Okizeme
« on: June 15, 2008, 01:35:22 PM »
Well, if you take it at another view. HisuKoha loses her stuff-fu, but gains not only her Kohaku summons, but also Kohaku.
When you have to fight really bad matchups (not only characters, but maybe even people who are just the counters of your style!), then you can just use Kohaku instead.

It works for me, but that's because I'm a low-level player, but I'll just keep using HisuKoha since I only use stuff-fu a few times a game anyway.
I can swear that there are at least some uses for Kohaku summons whether situational or whatever, but I'm not trying to inflat my ego since it means that I can switch between Kohaku and Hisui whenever I want for whatever reason.

179
Hisui / Re: Hisui Throw Okizeme
« on: June 09, 2008, 05:51:17 PM »
That's true, but I still wanna be a true HisuKoha player, switching around during real matches. Might cost me some, but oh well.

180
Hisui / Re: Hisui Throw Okizeme
« on: June 09, 2008, 04:32:04 PM »
I'll PM you so that I can also keep it a "secret" if it works. Please don't make fun of me if it doesn't work. ;_;

181
Hisui / Re: Hisui Throw Okizeme
« on: June 08, 2008, 06:04:48 PM »
ikusat speaks the truth, as usual.
Heheh, I found a lot of better ones that work more often.

Kohaku summons are a lot more useful imo.
A set time that will hit the opponent instead of an obento coverup.

Hisui's plant summon seems more useful than Kohaku's all of a sudden, heheh.

182
Hisui / Hisui Throw Okizeme
« on: May 23, 2008, 10:06:16 PM »
I'm not saying that I know how to use Hisui as an expert, but I guess it would help to have a section that specifically has to do with.. well, her okizeme.

Ground Throw Okizeme Options (some of these work a lot better if you throw them the other way, 4Q)-

1) Low meaty (2a,2c) It is my experience that you should learn how to time these correctly instead of just mashing 2a since there's a higher chance that you could get thrown or poked. Follow up with whatever blockstrings and hitconfirms that you use.
2) Jump straightup, hold forward immediately (optional jC whiff before switching going behind them because it confuses them, but can sometimes attract unwanted attention to where your sprite is) so that you end up behind them (learn to time it so that you land behind them a little before they fully wakeup)
3) Jump straightup, hold forward after waiting a bit so that you end up in front of them (this won't work well if you don't train them to think it's a crossover.)
3a) Jump straightup, hold forward after waiting a bit , 2b/2c whiff (or hit if you time it really late))
4) walk forward a little, jump diagonal forward, dash backward as late as possible, 2c (time it so that you're dashing backward while they're standing up, or your own discretion)
5) Classic Obento Box/Chair
6) If you have Kohaku assist, I'd recommend using her summons if she's positioned correctly just because it works and it's pretty cute, heheh. Someone needs to write me a guide on how to use them.

EDIT: Whoa, try options 2 with jC whiff and 3a, they seem really identical so much that it's scary. o_o

2C-

I highly don't recommend okizeme for this, just do a damaging combo.
But this is for when you're staggering and you hit it unexpectedly.

1) Wait a bit and do some in the air attacks, however you want, experiment.
2) Obento/Chair
3) Ground meatys


Air Throw Okizeme -

Well, if they don't tech, that is.
1) I don't know how ikusat did it in his Hisui tutorial video on youtube, but he used jB as a crossup.
2) Obento/Chair
3) Ground Meaty
4) Air attacks

Personally, if it was in my ability, I'd do either 1, 2 or 4.
I don't know how to use the obento boxes at all, and I can't do ikusat's thingy. Just plain ground meaties are extremely easy to block (just.. block them) and you can do ground attacks after your air attacks anyway.


183
Shiki Nanaya / Re: Nanaya's whiff cancel strings and mixups
« on: May 19, 2008, 07:09:15 PM »
Thanks you two, still can't believe how horribly my mind screwed up when I was writing the second one. :P
Hmm, I guess now all I have to do is gain experience, and maybe some blockstrings and advanced BnBs later.. ^^

184
Shiki Nanaya / Re: Nanaya's whiff cancel strings and mixups
« on: May 18, 2008, 06:22:19 PM »
I swear you misread it just because I'm new here. :P
Thanks anyway.

I meant "Where are the mixups in that guide"
and "I'm kinda new, but I'll try to contribute anyway."

And I was asking on whether Nanaya or Kohaku had any crossups.

185
Shiki Nanaya / Re: Nanaya's whiff cancel strings and mixups
« on: May 18, 2008, 05:14:26 PM »
Where are the mixups?
I'm still sorta new to this game.

Nanaya isn't my main, but I want to be able to use him well so I can teach my friend how to use him. :D
His 214B is one and uhh..

After one of the whiff cancel combos, I think these could be some mixup options?

Whiffcancel - IAD Dash - jC (whiff) - throw/low attack (continue blockstring indefinitely)
Whiff cancel - IAD Dash - jB (if hit confirm, do BnB) - double jump - jB - dashforward- jC

OMGOMGOGM, Nanaya has a fast fall!
He could be my new main!




Hey but, does he have any crossups? I need help with them, especially with my Kohaku, I don't get how to do crossups with my Kohaku or Hisui either! D:

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