hentai

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Irysa

Pages: 1 ... 4 5 [6] 7 8 ... 14
126
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: May 28, 2010, 10:24:38 AM »
eh looks fine to me

127
Melty Blood Auditorium / Re: MBAA Tiers
« on: May 19, 2010, 10:31:25 AM »
Quote
Ugh. F-Ryougi's pressure is just as good as say... F-Ries.

F ries pressure is waaay better than Ryougi's purely because of how good a spaced 6c is on block. It's also airtight to go into it from 2c.

128
Melty Blood Auditorium / Re: Teamspooky.com Ongoing thread.
« on: April 13, 2010, 07:37:01 PM »
Just stream more KoF!

Would be amusing for random poverty to play the shitty ones as well (lets go 95, 2k1, 2k3 lol)

129
Kohaku's Magical Garage / Re: How to beat a turtle?
« on: April 05, 2010, 11:27:22 PM »
throw/instant air dash.

130
Melty Blood Auditorium / Re: why is there so much hate for Nero?
« on: March 15, 2010, 12:34:27 PM »
Ex Phantom is not a good reversal. Meaty 2a, shield on reaction, derp derp.

Ex Bees is pretty good though but it's limited to F only.

H has nothing bar bunker.

Arc drive isn't really a reversal because you in disadvantage after it anyway.

131
when people are actually anti airing you when you jumpin over it

132
Melty Blood Auditorium / Re: why is there so much hate for Nero?
« on: March 11, 2010, 09:10:33 AM »
because he's a scrub killer.

that is the honest truth.

(hint, most people who keep hatin are scrubs)

133
Confirmed, Tatari power!

If you all drop combos as much as last time this tourney is freeeee.

Can bring a setup + game copy and boot disc.

134
Neko Arc Chaos / Re: Random H Nac stuff
« on: March 10, 2010, 09:30:05 AM »
h nac 6c isn't chargable is it?

I don't recall being able to charge it.

as for height you can pretty much just mash in ja to get them high enough.

135
Neko Arc Chaos / Re: Random H Nac stuff
« on: March 10, 2010, 08:20:51 AM »
that's a glitch

136
Neko Arc Chaos / Random H Nac stuff
« on: March 10, 2010, 01:21:41 AM »
Stream of conciousness.

you can get into his 6aaa by using the slide (2b) and canceling it really late. It would be more practical if his 5a had a few pixels more range, you're pretty much restricted to 2a 2b as the max distance you can be before doing it.

his command grab otgs. Including the ex one (which does ridiculous damage if it lands). you can get pretty decent okizeme off it, but he has nothing really to DO for oki sooooo...

the only real oki I can figure out is doing 214c at a small distance away from opponent as they get up, the sludge works like Hnero's sludge and you get frame advantage to command tick/5a. it's possible to combo off with 2b but veerrry strict and the depends on distance.

in the corner, you can do otg string into the command grab for pretty nice damage, but again, no real oki options so it doesn't seem worth it even though it's cool.


random combos -

anywhere

2a 2b 2c 5c jbc djbc airthrow
2a 2b 5a 6a 5a 2c - 22a, 22c or 5c air combo

corner

2a 2b 2c - otg 5c 2c 5b 2b 22a
2a 2b 5a 6a 5a 2c - otg 5c 5b 2b 22a

137
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: March 10, 2010, 01:10:21 AM »
I'm pretty sure that's in ps2 already

138
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: March 09, 2010, 10:32:56 PM »
Cheers.

I'd also like to point out that a few of these changes seem to sound like Aoko, Nanaya, Shiki, Warc and (!!!) Vsion can't throw into the corner anymore (only throw in the direction of the other character?)

139
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: March 09, 2010, 09:23:02 PM »
any changes on wara?

140
Well to give a bit of leeway Qaenyin doesn't exactly have a very nice reputation around here. Some people are kind of just sick of him.


shut the fuck up and play a real god damn character you fucking moron

kay

bye
he does still play Vsion and Nero last I checked :V

141
Wallachia (Warakia) / Re: MBAA Wara Discussion
« on: March 09, 2010, 09:01:37 PM »
Uhhhh, C-Wara's IAD is fine. 1 hit is not only comboable off, you can easily force the 2 hits by being very slightly higher during your airdash.

142
Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: March 03, 2010, 07:34:46 PM »
airthrow loop lol

143
Kohaku's Video Room / Re: Melty Blood Actress Again Tutorial Video
« on: March 02, 2010, 10:34:54 PM »
Just make the gaps longer. And scrap the stage background in the section parts.

I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.

The BGM is off, I put music on top of it.
I meant, with the voices too. So that you can put music on top and still have voices and non broken up music.

144
Kohaku's Video Room / Re: Melty Blood Actress Again Tutorial Video
« on: February 28, 2010, 09:26:45 PM »
Just make the gaps longer. And scrap the stage background in the section parts.

I'd also ahve suggested doing the recordings with BGM off so you can put your own bgm behind them and still have voices, but I suppose it's too late for that.

145
Tournament Results / Re: GVN Winter Brawl 4 MBAA Results!
« on: February 28, 2010, 03:48:20 PM »
ehrik were any of your matches on the stream? I only started watching somewhere in the top 16.

146
Michael Roa Valdamjong / Re: FULL Roa
« on: February 28, 2010, 02:00:56 AM »
After some messing around i've found a pretty easy option select for F Roa

After a corner throw, just methodically 2a 2c. If you hit the link you can confirm into 6c air combo, if you miss it and otg you can go into a 214 for about 1.2k (disadvantage is you get not very much meter by comparison to a real otg) and if they tech any direction the 2c techpunishes, thus air combo. (and the other disadvantage, you only get like 3kish damage from this compared to the 4k-5k you can get by a 5b techpunish)

The timing is pretty much the exact same, can help if you are worried about dedicating into trying the throw combo.

147
Wallachia (Warakia) / Re: MBAA Wara Discussion
« on: February 27, 2010, 09:36:31 PM »
ehrik, since you haven't shown up on irc lately, i'd like to clarify that the 22a meaty mixup is still valid even in original.

I tested it.

148
Kohaku's Magical Garage / Re: How to do Jhun 2k3 glitch in MBAA
« on: February 13, 2010, 07:25:38 AM »
I'm pretty sure it has something to do with shielding an attack from behind (held shield) then canceling into some super and getting hit out of it.

http://www.youtube.com/watch?v=aj_7SHjfs7g


This is an example of it in AC.

There's also the Hisui/Maids glitch with Ciel that Ciel does BE 4B kick into Hisui's chair which clashes her in the air and gets her stuck.

http://www.youtube.com/watch?v=MPz9g2VShpk later in this

There's also stuff with shielding j.a into airthrow and stuff. I'm not really 100% how much most of this still works in AA though but it's worth a shot.

149
Kohaku's Video Room / Re: Annotated MBAA matches
« on: February 13, 2010, 07:21:11 AM »
sp00ky, if you intentionally want pauses to occur you could use the pause annotations feature in YT instead of regular ones.

150
Aoko Aozaki / Re: Actress Again Aoko (it needs to be done)
« on: February 08, 2010, 04:20:28 AM »
http://www.youtube.com/watch?v=-370-ptj3BU

http://www.youtube.com/watch?v=-9EhJQy8iTI he reuploaded it

Aoko CMV.

Has some pretty hype shit in it.

Pages: 1 ... 4 5 [6] 7 8 ... 14