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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Xx ggmaster xX

Pages: 1 ... 3 4 [5]
101
Kohaku's Video Room / Re: Latest Kubo/Denpa Video Thread!
« on: November 13, 2008, 03:25:08 AM »
Kubo... yeah he was one of the test player in MBAC.

And his Sion is very hot.

I love Sion.   :prinny:

102
I think it would've been priceless in the end if there was a clip of Kijea laughing in front of his computer. :V

laugh out loud  ;D

103
Movie would be better if you didn't HYPE IT TO SHIT.

It made me lol though.



Sorry about hyping  :'(

Didn't intended to make the movie look shit...

I usually make such advertisements for products which I spended much times

The main purpose was only for a gag though  :)

104
I envy you guys.

Me in korea so not possible to participate.

Hope a nice party and tournament.

You should come on day here one day dude! Where you from? Seoul, Incheon?

 :'( Man I'm in Daejeon city and if I take the plane, I may visit there.

The problem is, I'm a student with no money and my mom won't let me go.

Sad thing to live as a stud.

105
LOL everyone.

AGK is a mighty boy.

He plays melty blood with Mouse & Keyboard.

Maybe he kinda uses special caster that indicates mouse as a joystick  :D

106

Mgoon Videos (High Quality, may slow in the out of Korea):
http://video.mgoon.com/1759517 (Eng sub)
http://video.mgoon.com/1757849 (Korean sub)

-uncheck the box and click "Close" if you do not want to install ActiveX object. Mgoon shit has an ad before playing  >:(

Google Videos(Low quality):
http://video.google.co.kr/videoplay?docid=-8750879535169159870

My blog about AGK(Korean):
http://blog.naver.com/mincartoon/140057274289

Play time:
12min 5sec

Directed by:
mincartoon

Movie/Sound Editing:
mincartoon

Cast:
Angry German Kid (Leopold)

Special guests:
Kijea

In Assosiation with:
Alpha Plus Melty Blood Cafe (Korean top MB community)
MeltyBread.com

MINCARTOON SYSTEMS PRODUCTION ⓒ2008.10.29 All Rights Reserved

Main Features:

1.NLE(Non Linear Editing) with Adobe Adobe Premiere™ Pro CS3™
Non Linear Editing is now kinda essential point in the Multimedia operations.
Adobe Adobe Premiere™ Pro CS3™ is the flagship software in the video industries.
With the help of the Premeier, I intersect the AGK/in game scenes to maximize the visual immersion.
 

2.Sophisticated audio editing with Audio Mixer in the Premiere
Imoprtance in the sound can be compared with the total movie layout.
There's a precedent in the NicoNico Dongwa, which used a pro-studio quality softwares to create a Keyboard Crasher UCC.
I've used in-program audio mixer, which is not outstripped than other sound editors.
Total 6 audio layers were used, and over 20 effects have applied to composite/edit/correct the audio system.


Especially in the first Neco/Mech battle, I separate the BGM/SFX tracks to realize the crossovers between Out/In game scenes.
This also enables the BGM track to use CD quality audios which is impossible to get with the in-Fraps recording system.
 

3.Using the High quality source files to create a UCC
Most of the AGK parodies were origined from downloaded Flash videos, which are encoded at least one time.
I downloaded the direct avi file to decrease the jitter, FPS and bitrate of the file.
The final product was saved with Apple Quicktime™'s super-quality video codec, H.264 and Loseless  PCM audio compression.
And in the upload process, I choose the Korea's best UCC portal, Mgoon(Korean server, may slow bufferings in other nations) that provides over 1000kbps bitrate and unlimited play time.
Also for the Out-of-Korea users, I uploaded low quality version which can be accessed via Google Videos™.
 

4.Special guests to obtain advices, ideas
I visited various MB communities including MeltyBread.com.
With the help of Korean IRC users and other advisors, I could get combo files and ideas in creating the file.
In the intro video, Kijea was shown with his Mech-hisui(black colour), which was obtained under his permission in the netplay.
However, at the first stage (Neco vs Mech) I played the role of the Mech-Hisui after numerous practices. :)


5.Big-scale manufacture period (about 7 days)
Me in the Highschool, and generally Korean highschool students don't have time to do a shit like this.
But my highschool, which is speciallized in Science & Mathematics have an earlier university decision.
Me actually concluded the university and have a plenty of time to do a crap.  ;)

6.Mincartoon Systems Multi-Language Service
Originally I only posted Korean version.
But at the second thought, I reallized that there's no Melty AGK parodies in the US websites, so I immediately started to make the English subs.
I'm also planning to make a japanese version which will be posted in NicoNico Dongwa.

The Youtube shit doesn't allow medias over 10 minutes so I choose google videos.
It will be best if you see via Korean server (Mgoon.com) but it can be slow in some places so I post the both URLs.
It's my draft work but I hope you guys like my movie.
I'll expect your supports.

Sincerely, mincartoon

107
I envy you guys.

Me in korea so not possible to participate.

Hope a nice party and tournament.

108
Akiha's Tea Room / Saturday Night Forever?
« on: October 05, 2008, 07:42:38 AM »
hisui saids this in her arc-drive.

and it's the name of the mech-hisui's last-arc.

anybody know the meaning?

109
Ciel's Tech Support / Re: Help with keyconfig
« on: September 22, 2008, 05:02:15 AM »
When you patched the  file, there should be a mbacpc.exe.orig in the same folder.

That's the original melty blood executable. That contains the so called "SRC" shit, and the original config.

So remove the mbacpc.exe and alternate it with the mbacpc.exe.orig

110
Akiha's Tea Room / [Nanaya 3D MAD MOVIE] Seven Nights Under a Red Moon
« on: September 20, 2008, 06:45:18 AM »
http://www.youtube.com/watch?v=z-GUg-t8eIY

I've finished the 3D models quite a long days ago, but I've got my school exam and I'm having a late introduction.

I've made it with 3D studio Max using mental ray renderer.

I used a fast skin shader to express the material of smooth, and glossy feelings.

I've only modeled the face, so I couldn't make the film longer.

It results a 4-times-longer credit title than the main theme.

This is a lot better than the previous version, but still needs a lot of improvements.

It's only a part of my little experimentation, though.

When I have time, I'll create the rest part of the Nanaya.

You just wait, to see his time comes.
































111
Akiha's Tea Room / Re: Nanaya modeling with 3DS MAX
« on: September 16, 2008, 04:58:59 AM »
Trust me, 3d is just annoying and tedious, especially at high levels.  I've been doing basically nothing but 3d for the past 3 years of college and I've come to absolutely abhor it.  This is why I have mad respect for anyone who actually works 3d as a career.

And really Animeruko, Maya is only better for organic modelling.  Max is considered easier to use for inorganic shit, like architecture and such.  With that said, the differences aren't that huge.  I'd say it mostly comes down to personal preference in what program you're more comfortable with.

Min, if you'd like some more constructive feedback than "make him meaner", I've got three bits of advice that might help.  First off, his eyes are too much of perfect ovals.  Try using Soft Selection to gradually nudge down the top edges of his eyes to form a more angry looking triangular eye shape.  Also, the mesh around the mouth is just plain confusing.  Have you heard of edge looping?  Look up some tutorials on it to help understand how to model out facial features.  As of now, it looks like the mouth is just a row of verts pushed in.  On another note, do you know anything about back lighting or three point lighting?  Putting a moderately strong spot light down on the model is good, but adding in one or two faint omni lights behind him adds a lot to even a simple render.  Finally, your model looks too uniformly smooth.  Did you apply a Mesh Smooth or Turbo Smooth modifier to it?  Try learning about Smoothing Groups instead.  You can selectively control which areas get smoothed and how they smooth together with other areas. 

Thanks Lori, you give a long and beneficial advice.

I appriciate your great feedback.

And about smoothing groups, I rarely use it.

I've only used NURBS control level, so the face was very monotonous.

I think I have to learn about smoothing groups so.

112
Akiha's Tea Room / Re: Nanaya modeling with 3DS MAX
« on: September 16, 2008, 04:54:39 AM »
Thanks for all you guys support.

Indeed, I think that my first model was too rough, and I remodeled the face right away.

I've just finished the 2nd nanaya model and will release it soon.

You can wait my 2nd work since it's much more improved than the 1st one.





113
Akiha's Tea Room / Nanaya modeling with 3DS MAX
« on: September 14, 2008, 07:06:51 AM »

Samsung SENS R19plus (Laptop)

├  : Microsoft Windows XP Professional Service Pack 2 (5.1.2600)
├  : Pentium II With On-Die L2 Cache || 1733Mhz
├  : Atheros AR5007EG Wireless Network Adapter 
├  : 549.74/1790.1MB 
├  : ATI Radeon Xpress 1250
└  : Realtek HD Audio output

Used Tools: Autodesk 3ds max 9.0, Adobe Photoshop CS2

Used Plugins: Texporter

Used Renderer: V-ray(draft), Mental ray(production)

Used Modifiers: FFD, Symmetry, Edit Poly, Meshsmooth

Operation Time: about 6 hours


I've made nanaya shiki with 3ds max.

It's been 5 years since I started 3ds max.

I was 13 than, attending elementary school.

Though I begin max early, I was never good at character modeling.

Partially because I was interested in mechanics those days.

But now, as I am addicted to melty blood and toho project, I decided to start character design.

My first target was Nanaya because he was male (easy to modeling), and he was one of my favorite character.

Though it's a very coarse work, I am kinda encouraged by my first job, and will continue to make melty blood 3d models.

Someday, when time comes, I gonna make short 3D Melty blood film.



114
Akiha's Tea Room / September 9 is Len's Birthday!
« on: September 08, 2008, 05:43:46 PM »
In my country(Korea), today is September 9.

And in the morn, when I opened the melty blood, I see a surprising screen!

Len and White len was eating a cake larger than their size.

It was an amazing sight, and I saw a little text, "HAPPY BIRTH DAY, LEN!"

I today realize that it was Len's birthday.

Me wonder other characters have an easter egg like this.

I've heard that in Christmas, there's a similar hidden title screen like this.

Anyway, Happy birthday to little cat and the tsundere, and any other peoples that September 9 is birthday!


115
Akiha's Tea Room / Re: Why so Serious?
« on: August 19, 2008, 11:43:35 PM »
If "All rights reserved" sentence was your problem, I apologize.

Anyway I didn't mean to break any copyright rules.

It's just some kinda joke and it was YOU who said I steal your job.

If you want warning, you can just request to erase the sentence.

WHY SO SERIOUS?

116
Akiha's Tea Room / Re: Kyokushi: Nanaya
« on: August 19, 2008, 11:32:09 PM »
Maybe I'll try ciel's arc-drive pose later.

Someday I'll make a flash animation related to MB

lol

117
Akiha's Tea Room / Kyokushi: Nanaya
« on: August 19, 2008, 08:31:18 AM »


I've draw the last-arc pose of nanaya with my tablet.

Anyway, What do you think about this arc-drive?

(To me it's no good. you can't have additional hits, little damage... no circuit break... only the gesture is awesome)

118
Akiha's Tea Room / Re: How do I get MB sprites?
« on: August 19, 2008, 08:24:20 AM »
The prob is, I can't open all the ex3 files,

and the *.dat from some *.p files. (Splitdat doesn't work)

I dunno where mb sprite images are contained but anyway I can't open all the files properly.

119
Akiha's Tea Room / How do I get MB sprites?
« on: August 19, 2008, 07:46:13 AM »
I use susie and the plugins, but plugin only works for React.

Also it reads only some CGs, voices, sound effects.

How can I rip all the data?

And where the hack does "Splitdat.exe" works for? (there's no appropriate dat file to split!)

120
Akiha's Tea Room / Re: Why so Serious?
« on: August 17, 2008, 03:06:24 AM »
Eh, you stole that off my DA. Original picture below. At least credit my work if you're going to use it.



//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

I don't understand what are you talking about.

I've only sketched and modified the original CG, pal.

That's NOT your copyright, unless you are working in the type-moon CG dept.

121
Akiha's Tea Room / Sacchin, don't cry!
« on: August 13, 2008, 08:48:16 AM »


I've drew a satsuki with a tablet.

God, I like this girl!

Though it's a personal taste, she's the best of the cute girl I've ever seen.

By the way, where's her underware?

lol

*additional satsuki image.





Wacom Graphier 4 CTE-480, picture by mincartoon.

122
Akiha's Tea Room / Re: Introductory Thread (Take off your shoes, please)
« on: August 13, 2008, 08:21:16 AM »
Hello everybody.

I'm from Republic of Korea, born in 1991, now attending Science specialized high school.

I'm interested in Melty blood, Touhou Project, and Metal Slug.

Besides, I'm a big movie fan, watched most of the SF films or anything related to visual effect.

I do CG-VFX jobs and mostly using 3ds max & combustion for general processing.

I am working in korean melty blood community, and I hope to have a nice relationship with this site.

You may see me in the EFnet IRC #mbac with a nickname "mincartoon" or "moetohno".

My msn Messenger is mincartoon@hotmail.com so if you wanna communication, feel anytime free to contact me.

Thank you.

123
Akiha's Tea Room / Why so Serious?
« on: August 13, 2008, 12:36:05 AM »

"Why so Serious?"

I've watched the film "dark knight" and it was so~ an awesome movie!

Heath Ledger was a demon himself, I wondered how he absorbed the character "Joker".

It was such a sorry that he passed away and I've drew this picture with a memory of him.

The girl who is smiling is "Kohaku" who showes herself in the video game "Melty Blood".

She always smiles in the game, but behind her smiles, her dark side of sadness is shown.

She is smart, and a "Schemer", which is not the same as Joker does.

Whatever you think the similarity between her and the Joker, I think she's the best

character to say a quote, "Why so Serious?"

-Wacom Graphier 4 CTE-480, Picture by mincartoon -

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