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Tournaments and Events / Re: Anime Expo
« on: July 01, 2010, 01:45:00 PM »
I want to go Friday and Saturday, but Fri is kind of iffy.. so probably only Sat
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Oh, cool. Most people I talk to are like "SotN is the one true Castlevania! It's the best ever! I mean, come on...you beat the castle and then IT FLIPS FUCKING UPSIDE DOWN!" etc etc. I figured that was the general consensus of Castlevania fans or something. Also I was horribly disappointed in Ecclesia. They had so much shit they could do with rune combos and stuff. It just really didn't live up to my expectations at all. Also at one point I was stuck for like a week of intermittent playing trying to figure out why the fuck it wouldn't let me progress any further (needed the support of all the townspeople, and I was missing that one in the ice waterfall place). Also Dracula's giant undulating bat penis attack is bullshit and I couldn't figure out a way to not die if he does it. Basically the only strategy for living through Dracula's second form that my buddy and I could figure out was just to kill him before he could do his undulating bat penis thing and rape you. Were we missing something or was he really just designed that poorly?
I've confirmed that Psylocke's BNB from his MBAC guide works with C-Akiha: 2a6c4c5c2c5bb j.bc dj.bc airthrow. Yeah, I know I'm supposed to airdash, but considering the time it'd take to learn how to do that, I don't see the point beside cornering them, unless it hurts them more than a normal airthrow. I can do the rest of the combo pretty fine without it.The airdash is pretty important, Akiha pressure gets a lot stronger when she has people cornered.
BTW, I know this combo is from Psylocke's guide, but does anyone actually use it as a BNB? Out of those people I've talked to and from what I've seen on these forums, it seems like most use different ones. Newbies use easier BNBs (such as 2abc5bb j.bc dj.bc airthrow), and experts use more complicated ones, leaving me in the middle.It's the general combo that she had in MBAC, generally it should only be done if you start with dash momentum or are doing it in a punishment situation though. It can be hard to hitconfirm into sometimes, so it's ok to stick with just 2abc or 2c into 5bb.
Edit: Also, what the heck does BE5B mean? Does that mean you do the longer version holding down the first 5b before you do the second? Don't they usually write that as 5b ?
Standard C-Akiha combos based on vids I've watched are as follows;
Midscreen BnB- 2A-5C-6C-4C-2C-(slight delay)5BB-tk.236{B}-land-j.B-C-sdj.B-C-Ad.C-Airthrow
-The last j.C after the airdash is mad tight timing-wise, and often I'll just do airdash-airthrow to end the combo. The delay before the 5BB is character specific, to make sure they don't go too high for the 236{B} to connect.
Corner BnB- 2A-6C-4C-2C-5C(wallslam), 5C-2C-whiff 2A, 2A-2C-5{B}-4C-
after the last 4C you can either 1.63214A or 2. j.B-C-dj.B-C-2C
The 63214A leaves them slightly outside of the corner, so you can do crossup shenanigans with ribbons afterwards. C-Akiha's j.2C floorbounces in an aircombo, so it's techable, but when used at the height from that aircombo you'll usually land in time to punish a tech. If they don't tech, you can just land and do 2C-5{B}-4C-63214A to finish.
63214A can combo off of otg strings as well.