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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Shiki

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76
Kohaku's Video Room / Re: MBAA Detailed Analysis Live Streaming Sessions
« on: September 28, 2011, 06:14:02 AM »
Requesting vids cause I want to.

H-Miyako please.

And maybe F-Ryougi, maaaaaaybeeee.

77
Regional Community / Re: NY/NJ/PA/CT/MA
« on: September 22, 2011, 12:51:22 AM »
I.....hmm...

I actually wouldn't mind coming. Hurry up and make it already. I need more stuff to do with my life.

78
Seifuku Akiha / Re: Generic Discussion
« on: September 21, 2011, 06:19:22 PM »
Hey, I'm learning F-SAkiha, and since there doesn't seem to be an F-SAkiha thread, I figured I'd post here.

I've learned the combos on the Mizuumi page and am working on getting the 22A loop down consistently. Combo-wise, is there anything else I need to know?

I can't quite figure out what to do midscreen for oki. I keep wanting to mix in dash > flame ribbons along with dash > poke, but every time I try I get 623A/B/C instead. Is there some way for me to get out the flame ribbons without the buffer causing the dash to turn it into a DP motion?

After dashing stay in neutral for a slight sec then input 236

79
Melty Blood Auditorium / Re: MeltyBread Portfolio Thread
« on: September 21, 2011, 01:45:30 PM »
Can we have a look at what it's like by chance?

80
Tournaments and Events / Team St1ckbug's Japan Tour 9/17 Brooklyn, NY
« on: September 16, 2011, 01:23:11 PM »
Stop fapping you guys. : /

81
Tournaments and Events / Re: Team St1ckbug's Japan Tour 9/17 Brooklyn, NY
« on: September 15, 2011, 06:45:06 PM »
That too. It's just "ugh" I don't want the turn out to be small like last time and what not. Also its the day of SBO. *cough*

82
Tournaments and Events / Re: Team St1ckbug's Japan Tour 9/17 Brooklyn, NY
« on: September 15, 2011, 12:03:09 PM »
Are people going to this?

I have no motivation. :/

You never did.

 :prinny:

Like I do but at the same time, I don't. :/

83
Other Games / Re: Persona 4 Fighter
« on: September 15, 2011, 10:51:10 AM »

84
Tournaments and Events / Re: Team St1ckbug's Japan Tour 9/17 Brooklyn, NY
« on: September 15, 2011, 10:47:01 AM »
Are people going to this?

I have no motivation. :/

85
Melty Blood Auditorium / Re: MeltyBread Portfolio Thread
« on: September 15, 2011, 10:45:04 AM »
*cough*

My main is H-Miyako not F-Ryougi. (although I'll be switching to her soon)

 :prinny:

86
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: September 09, 2011, 06:39:11 AM »
Sure thing

Full Moon: Highest damage in the game. If you get hit twice it's going to the next round. She has no mix-up options or oki. Her only wake-up option is EX 623.

Crescent Moon: Mid to High damage combos. Majority of the combos that deal high damage are done in the corner. She "has" an infinite blockstring or some would say bit it's easy to get out of. She has 3 reversals that get you out when your in a pinch. EX236, EXDP, and regular DP.

Mainly put the difficulties are like this:

Full Moon - Easy Mode
Crescent Moon - Hard Mode
I should note that F does have mixup and oki.  Her oki is very basic but still strong.  Her mixups are usually either gimmicky or require meter (IH cancel) though.

C has much stronger pressure and mixup options in general though, to make up for the greatly reduced average damage.

Overall Full Moon is greatly easier to learn because everything that you can possibly hit from leads into the same combo, so you don't have to worry as much about situation specific variation.  Learn one combo, learn some basic stuff to do after a knockdown, and learn how to BLOCK because your reversal options are shitty.  As a result, I think she's pretty good for learning fundamentals of spacing and defense, since that's basically all you have to think about when you play with her.

Oops. Forgot all about the IH heat cancel. My apologies.

You can also go ahead and play Half moon and be sad like me. : )

87
Kohaku's Video Room / Re: MBCC Match Videos
« on: September 08, 2011, 10:13:16 PM »
Oh? Looks like they changed the properties of H-Miyako's elbow drop. It now bounces them rather then cause an untechable knockdown. It seems as though they also buffed up her damage.

Can anyone give me the name of the H-Miyako player in the video?

http://www.nicovideo.jp/watch/sm15393238 <---

88
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: September 08, 2011, 09:51:39 PM »
So as a complete Melty noob picking up Miyak Miyak, I see that Crescent is easier to use but Full is the best (Does most damage?) to use?

Can someone restate the overall advantage/disadvantage of Crescent and Full for Miyak Miyak for a noob like myself can understand? 'a'  :slowpoke:

Sure thing

Full Moon: Highest damage in the game. If you get hit twice it's going to the next round. She has no mix-up options or oki. Her only wake-up option is EX 623.

Crescent Moon: Mid to High damage combos. Majority of the combos that deal high damage are done in the corner. She "has" an infinite blockstring or some would say bit it's easy to get out of. She has 3 reversals that get you out when your in a pinch. EX236, EXDP, and regular DP.

Mainly put the difficulties are like this:

Full Moon - Easy Mode
Crescent Moon - Hard Mode

89
Miyako Arima / Re: [MBAACC] Miyako Thread
« on: September 04, 2011, 11:55:34 PM »
Re: C - Miyako's Airthrow in MBAACC -

I might be late to the game or missing something since I don't know the terminology, but I've noticed that I can't airdash or airdodge after an airthrow in MBAACC. I used to be able to during the console version - however, it is true that you don't move as far away from the opponent as you used to.  Frankly, I miss the airdash, but it seems like that's because I didn't use Miyako in MBAC, so I don't know those tricks...

You should be able to unless they took it out?

And holy shit, this thread got replies?

90
Melty Blood Auditorium / Re: MBAACC Tiers
« on: August 26, 2011, 10:50:31 AM »
People at the arcades treat Ryougi players like shit according to Komidol lol

Very hated character.

Will I be treated like shit since I'm switching to her? :/

91
Akiha Tohno / Re: F-Akiha discussion
« on: August 21, 2011, 03:38:53 PM »
Get the characters right.

Your talking about F-Seifuku Akiha.

92
Why isn't this shit locked yet?

93
....

Fuck this. If this does happen, do not expect to see me again. Its enough that I'm NAH status but seriously, it's going to become play with me while I'm watching anime type of thing. :/

94
Why the hell is this shit on a Sunday?

95
Apologies but I may not be able to make it. There's a possibility I may have to work that day. I'll update by tomorrow afternoon or evening.

96
Tournament Results / Re: Team St1ckbug MBAA
« on: July 28, 2011, 05:11:09 PM »
Holy shit. Chibi isnt in 9th? What the hell...?

97
I can stream from my phone if necessary. I'll definitely be there for this one.

98
Tournament Results / Re: Tsnowflake's Apt II: Results
« on: July 14, 2011, 08:39:24 PM »
O shit. Jimmy da gawd.

I totally forgot about this event was last week. Could have sworn it was this weekend. I'll be sure to attend the next one.

99
Seifuku Akiha / Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« on: June 06, 2011, 05:03:28 AM »
Setting the pit and recovering. Command grab is looking really legit now too.

100
Seifuku Akiha / Re: [MBAACC] (v1.05) Crescent Seifuku Akiha Thread
« on: June 05, 2011, 09:23:44 AM »
She's finally becoming a real character. Give her more buffs.

In the first video, I noticed that command grab comes out faster now as well as the 22 series have less recovery.

I'll get to watching the other two in a bit.

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