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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - PHauxE

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26
Thanks for the heads up on this stuff.

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Melty Blood Auditorium / Re: The MB:AA:CC thread: Current Code
« on: March 02, 2010, 10:50:03 PM »
As long as Len doesn't lose any tricks, I don't care what they do to her.  >_>...

29
For anybody still looking for a room, I've got one open for people.  So far we've got me, chaser, LPT, and mr.wang.  Rahl, you can feel free to stay with us if you want too.

30
Put me in for MBAA please o. o

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Len / Re: Blackcat Again: PS2 Version
« on: February 10, 2010, 05:29:32 PM »
And as far as teleport gimmicks go, they're beatable on reaction.  You have too much recovery time from the teleport to doing a move in order for it to be effective.  You can however use 421c and get fuzzy off of it if you space it correctly (since 421c lets you actually do a move out of it in time for it to be useful.)

I dunno what you're talking about, but the a version has very little recovery (almost right as you reappear). The b version has a bit more, but you have massive advantage after 236{a} 2b so you can easily time it meaty.

The problem is even if you meaty, it's very easy to react to, and since the point of a mixup is to confuse your opponent and get a hit...  Doing things that are easy to react to a good mixup doesn't do.  Len has so many stronger options than that.  It just seems like a waste is all.

@ lain : If they do normal jumpins you have enough space to maneuver that you wont have to use 5c.  Superjumpins work similar to iad because of the angle of approach your opponent has.  Once again, I'll repeat that 5c isn't a cure all anti air, you have to use it intelligently, but it is there and it certainly isn't garbage.  And mashing shield is a hell of a lot weaker... At least vs 5c they have to commit to a move or backing off (or shielding it...) all of which requires them to not autopilot (this is good) not to mention that 5c anti air leads to much more damage than a shield auto counter from proration :emo:

The trick to zoning with her 236 air options is to keep them as low to the ground as possible.  I dont mean tk.236 (although these are very strong too!) but when you're falling and you want to keep the opponent at a range.  Since Len's air normals are still fairly strong to space with, you'll find a lot of situations where you play air footsies with your opponent.  Since you can't do shit after j.236a/b until you land, do them low so you minimize recovery and maximize control.

If you do sjtk.236a 5c btw, you have enough advantage for the 5c to beat out any mash (try it in training mode if you don't believe me.)  You don't need to rely on cats as part of your approach strategy, especially with all the recovery time cats have and how easy it is to get around them.

Then again, I get punished for setting up black cat 100% of the time unless I do an untech knockdown ender, so you can see where I'd get the opinion that black cat is garbage.

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Len / Re: Blackcat Again: PS2 Version
« on: February 10, 2010, 03:49:13 PM »
.... 5c does not win against Ries j.c or j.b
Infact 5c is a bad anti air in general, never was in the first place and even worse now that it no longer has it's ridiculous amount of clash frames.

I'll have to disagree with you here.  The angles it covers and being air unblockable to prevent chicken block shenanigans makes it a decent antiair.  It doesn't beat out Ries j.c though, you're right about that.  However, I said use it to punish poorly spaced aerials and to be careful, not to throw it out as an auto win vs air moves (because it certainly can't do that.)

And as far as teleport gimmicks go, they're beatable on reaction.  You have too much recovery time from the teleport to doing a move in order for it to be effective.  You can however use 421c and get fuzzy off of it if you space it correctly (since 421c lets you actually do a move out of it in time for it to be useful.)

33
Len / Re: Blackcat Again: PS2 Version
« on: February 10, 2010, 09:21:52 AM »
melty bread is being dumb.

edit: It helps if you approach len (h moon at least) from a different perspective than zoning with cats.

H-Len has amazing staggers and pressure options once she gets in, and strong zoning options in her j.236a/b.  The fact they gave Len more recovery time on setting a black cat is all the more reason to not depend on it  (If you do a combo to airthrow midscreen and setup a black cat, your opponent can tech towards you and grab before the cat gets active frames.)

@lain : There's a lot of tricky/silly options you can do with midscreen 214c, starting with it being a ghetto antiair.  The biggest problems with it is that it's hard to confirm off of the second hit, and you dont really get any damage or setups off of it either.

Something else I've been messing around with recently is ending small pressure strings with 214c.  Short strings like 2a 5c(2) 214c generates enough pushback to dodge faster pokeouts like 2a, and vs longer sweeps, the 214c is persistent, so you should be able to stay ahead (I need to test this stuff more though...)

You'd think 214c would be good for oki, but midscreen they can backdash out of it (you can't bait it and punish with tk.236a because of recovery time), and really, why would you want to waste your opportunity of getting in on somebody when you're already working extremely hard to get in on most of the cast.

214c in the corner though is strong.  Try to end strings with untech enders (like 5c(2) 5a6a 2b 5b 4b tk.214[ b] sj.bc6e land 5a 2b) into 214c oki.  You get a free grab attempt, because if your opponent tries to break it, the second hit of 214c meaties them after the break.  It also allows you to set up for fuzzy b/c tincat covers disrespect from your opponent.

You can try for 214c corner oki after a full airstring, and even after otg, but be aware that your opponent gets 2 chances to tech, and if he techs forward on either opportunity, the game goes back to neutral with your back to the wall if he techs after airthrow, and if he techs after 5b otg, you're eating a combo.

Speaking of otgs... Has anybody found any good ones?  I've seen some people mess around with like 2a 5c(2) 5b 2b or something to that effect, but it never really seems solid.  I don't see any good Len mains try to do that kind of stuff...

As far as damage is concerned, you're not going to be hitting massive 5k+ damage combos all game, but it's not like she has really shitty damage (I'm looking at you koha-mech.)  Any full combos I'm hitting are averaging around 4k+ damage, which isn't bad.  Once you have control, you have a really strong mixup game in your fuzzy and corner which ways.

I dont think the corner crossups have been mentioned here either.  If you do a combo to ex ice (stuff > 3c 236c), you follow up with 236[a] 2c(whiff).  The 2c pushes your opponent out of the corner a bit, at which point you can run sj dj 4a+b.  If you do the motion fast enough, your opponent wont have much time to recognize which way Len is facing, and you come down on them forcing them to block the other direction.  Other options include sidestepping through your opponent, and airdodging over them.

To keep your opponent on their toes w/ the mixup, instead of running 2c(whiff) at the end, run 3c(whiff).  3c(whiff) doesn't push them out of the corner, and you run similar setups which now confuse your opponent as to what the hell is going on.

vs Ries, you have to be patient.  She flat out outranges you on most moves, except for your j.236a/b.  Punish bad jumpins with 5c (but be careful that they don't bait it!) and zone with j.236a.  Once you get a hit, get in asap on Ries, you don't want her to breathe.  Be sure to watch Ries's meter though, so you don't eat 623c.  Once you've got control, it's just business like usual.

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Melty Blood Auditorium / Re: The MB:AA:FT thread: Final Tuned
« on: January 15, 2010, 07:16:56 PM »
- Half Moon ground spark being punishable in some way

1) Hit H-moon character
2) Whiff into an A move
3) Use shield cancel property on said A move
4) ???
5) Punished autoheat

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Shiki Ryougi / Re: H-Ryougi Combo Video: Godslayer
« on: January 15, 2010, 04:26:20 PM »
He's local comp with me and Chaser.  We just fail at communicating to get him to tournaments (that's why he didn't get to NEC).

*hides*

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Shiki Ryougi / Re: H-Ryougi Combo Video: Godslayer
« on: January 15, 2010, 12:57:48 PM »
Holy shit re...  shlowpoke.  Why didn't you tell me you were making this?

Good shit.

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Melty Blood Auditorium / Re: The MB:AA:FT thread: Final Tuned
« on: January 03, 2010, 07:58:08 AM »
Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art.   They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game.  That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.

Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.


Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?

Hate to burst your bubble sir but the chances of another Melty blood game is about the same as Tsukihime 2.

Not to mention how much money it would cost to get ahold of all that art...  There's a reason they recycled sprites throughout so many of the games.

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Tournaments and Events / Re: KIRAH'S NEW YEARS BASH!! JAN 1ST - 3RD!!
« on: January 02, 2010, 01:07:00 PM »

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Regional Community / Re: A Philadelphia Merry Meltan (12/26->12/31)
« on: January 01, 2010, 06:32:18 AM »
You fuckers missed new years meltan, but there's a stream of it at least for you to laugh at...

http://www.ustream.tv/recorded/3654201

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Tournaments and Events / Re: KIRAH'S NEW YEARS BASH!! JAN 1ST - 3RD!!
« on: January 01, 2010, 06:26:02 AM »
Me, Nas, Komidol, Jimmy/greatknight, and Zar will head up once everybody meets up at komidols and we've recovered from new years...

41
Len / Re: Blackcat Again: PS2 Version
« on: January 01, 2010, 06:09:50 AM »
Holy shit that blockstring o. o...

It looks almost improvised the way he was using it throughout the match, but the first time he uses it roughly notates into : 5a 6a 5c(2) 2a 5c(2) 3c 4b 2a 5a 6a 3c 5c(2) 5a 6a 2a 5a 6a 3c

It also looks hype as hell.

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Regional Community / Re: A Philadelphia Merry Meltan (12/26->12/31)
« on: December 26, 2009, 10:04:00 AM »
Got a text from Komidol saying he's caught up in rain/traffic picking my broke/carless/busless ass up.  So his doors wont be open until like 4-5pm.

*hides*

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Tournaments and Events / Re: KIRAH'S NEW YEARS BASH!! JAN 1ST - 3RD!!
« on: December 26, 2009, 08:50:24 AM »
post for headcount and kirah's 5th setup lol

this'll be hype

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Regional Community / Re: NY/NJ/PA/CT/MA
« on: December 12, 2009, 01:24:45 PM »
Well, it only had me and Chaser and a few other local players, but you guys are welcome to come down at any time if you get in contact with me about it.

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Regional Community / Re: Frappr - Quick graphic matchfinding. Easy, no?
« on: December 12, 2009, 12:29:41 PM »
Added myself, but we have a small crew around my area if anybody's down for some meltan.

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Akiha's Tea Room / Re: Youtube Beta Channels
« on: December 12, 2009, 12:22:32 PM »
Why Youtube insists on pushing such a shitty channel design on their users is beyond me :mystery:

I've been evicted for awhile.  Shit sucks.

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Akiha's Tea Room / Re: Character orientation
« on: December 12, 2009, 12:17:35 PM »
I make sure to grind combos both ways to eliminate side dependency.  It's usually not too big of an issue though, it's just weird trying to run a string the opposite way the first few times.

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YES YES YES YES YES

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Tournaments and Events / Re: LK Lowers the Drawbridge AGAIN
« on: November 03, 2009, 02:01:53 AM »
If I can manage to make my way down there, me and Chaser can make it too.  We can also bring a setup along, and if you could house us it would be gdlk.

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