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Melty Blood Auditorium / Re: Babby's first international tourney - A guide for mb player's survival @ evo2k
« on: March 03, 2010, 02:33:41 AM »
Thanks for the heads up on this stuff.
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And as far as teleport gimmicks go, they're beatable on reaction. You have too much recovery time from the teleport to doing a move in order for it to be effective. You can however use 421c and get fuzzy off of it if you space it correctly (since 421c lets you actually do a move out of it in time for it to be useful.)
I dunno what you're talking about, but the a version has very little recovery (almost right as you reappear). The b version has a bit more, but you have massive advantage after 236{a} 2b so you can easily time it meaty.
.... 5c does not win against Ries j.c or j.b
Infact 5c is a bad anti air in general, never was in the first place and even worse now that it no longer has it's ridiculous amount of clash frames.
- Half Moon ground spark being punishable in some way
Hmmm, since melty's sprite style is basically pure anime, it would be cool to finally see a FG where the in game sprites are pretty much identical in style and appearance to the character select art. They should hire some anime studio to do all the artwork & sprites at anime/tv/broadcast resolutions, and then downscale it to sprites for the game. That way, even if hardware improves and they can use higher resolutions, they have the source sprites at super hi res so they dont need to redraw anything.
Either that or go 2.5D using celshaded graphics like the PS3 Naruto game.
Surely with all the typemoon success everywhere, there would be enough money floating around to make the next melty (after MBAAFT) a proper modern game?
Hate to burst your bubble sir but the chances of another Melty blood game is about the same as Tsukihime 2.