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When's Melty on Steam?
ahaha that's no--wait, what?

Messages - Erkz

Pages: 1 ... 5 6 [7] 8 9 10
151
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 10, 2009, 09:48:33 AM »
Uh so cool, you can get text super easy.

If you could get that to me in a easy to read format (legend for win quotes, separate for story?), I could have this game translated on my free time instead of in-front-of-PS2 time.

I'll see what I can do. All the text files are clumped together, so it's just a matter of separating them and renaming them accordingly.

Thank ye kindly

... This was surprisingly the most excruciating 495KB I've every had the pleasure of working with...

Anyway, here you go. All of the game's text in their respective files.  :prinny:

Naming format is pretty simple. Character Name + Stage Number for the stage cutscenes, Character Name + Ending for the Endings, Character Name + Start for that person's initial cutscene, Character Name + Table for their Match Table [Who they fight during Arcade Mode, etc] and finally Character Name + Win for their Win Quotes.

Have fun.


Thanks but... is it just me? The encoding is all messed up for for me.

Quote
//ƒLƒƒƒ‰ƒAƒjƒØ‚è‘Ö‚¦
AC 28 701 1

//ƒtƒF[ƒhBGƒZƒbƒg
GI 26

//ƒ^ƒCƒ‹‚ðo‚·
TS

//ƒoƒgƒ‹‰æ–Ê‚ª‘S•”o‚é‚Ü‚Å‘Ò‚Â

o_O Weird... Switch your region settings, or open it in JWPce or something. They're encoded in Shift-JIS.

That segment should read:

Quote
//キャラアニメ切り替え
AC 28 701 1

//フェードBGセット
GI 26

//タイルを出す
TS

//バトル画面が全部出るまで待つ

152
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 09, 2009, 04:04:06 PM »
Uh so cool, you can get text super easy.

If you could get that to me in a easy to read format (legend for win quotes, separate for story?), I could have this game translated on my free time instead of in-front-of-PS2 time.

I'll see what I can do. All the text files are clumped together, so it's just a matter of separating them and renaming them accordingly.

Thank ye kindly

... This was surprisingly the most excruciating 495KB I've every had the pleasure of working with...

Anyway, here you go. All of the game's text in their respective files.  :prinny:

Naming format is pretty simple. Character Name + Stage Number for the stage cutscenes, Character Name + Ending for the Endings, Character Name + Start for that person's initial cutscene, Character Name + Table for their Match Table [Who they fight during Arcade Mode, etc] and finally Character Name + Win for their Win Quotes.

Have fun.

153
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 08, 2009, 09:55:13 PM »
Uh so cool, you can get text super easy.

If you could get that to me in a easy to read format (legend for win quotes, separate for story?), I could have this game translated on my free time instead of in-front-of-PS2 time.

I'll see what I can do. All the text files are clumped together, so it's just a matter of separating them and renaming them accordingly.

154
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 08, 2009, 09:14:32 PM »
All links auto-converted from previous ones - should be all right, but if there's any wrong link, say so and I'll fix ASAP.

Not so much wrong, as mislabeled. The one's labeled as "Score" are actually "Moveset". :prinny:

155
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 08, 2009, 08:02:27 PM »
Requesting dump of those ADX bgms.  I like to have the perfect loop data they provide.
When I got all the sounds with PSound there was no way for me to know what kinds of files they were.

So, I tried doing this manually...



My hand cramped on the shift and page down keys.

So uh, yeah...

I'll do something about that later...

But Shirt, since it's a PS2 port licensed by Sega, I thought it was obvious the sound format for everything was ADX.
I mean, they did the same for MBAC. :/

Also, requesting NAC and announcer voices pwease. D:
EDIT: Wait a second, aok, why the hell am I still calling you shirt?

Erm. I'd rip them if I knew what files they were. Still haven't had any luck with the TOC.  :psyduck:

156
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 08, 2009, 03:34:54 PM »
Wait, why are the quotes stored in adx format?
That explains why they're higher quality than everything else.

Everything is in ADX format. They just follow a quality hierarchy that goes something like BGM [48000kHz], Win Quotes/Story Quotes [44100kHz] and In-Battle Quotes/SFX [22050kHz].

Or at least I think that's how it went. Not sure about the actual frequencies there.

Edit - Er, actually, In-Battle Quotes/SFX are 11025kHz, Win Quotes/Story Quotes are 22050kHz and BGM are 48000kHz. Woah.

157
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 08, 2009, 03:21:28 PM »
Question:

Within these rip, text is included yes? Would one be able to rip the win quotes and be able to tell which are "whom vs whom" and which are generic? That would make translating the win quotes much easier (for someone like me)

If story was also in the text, and one could tell who's story and where they belong, that would be great too.

Menus, Options, stuff like that, yeah. Images.

Otherwise, no.

Win quotes/Dialouge is text. They're stored in, believe it or not, generic TXT files. Which are WAY easier to rip than images. And it's really easy to tell which win quote is against which character too. Take Arc's Win Quote file. Or part of it anyway.

Quote from: ARC_WIN.TXT
255  0  1   Arc_W0AA12.adx 不思議ね。以前はアナタたちに何<・>も<・>感じなかった■けど、今はいろんな感情が湧いてくる。■この不純物が胸いっぱいになったら―――■どうなるのかな、わたし。

  7  0  0   Arc_W0AA13.adx へへーん。どう、惚れ直した?■志貴が本気になっても、もう負けないんだから♪

 10  0  1   Arc_W0AA14.adx さよなら。■この極東の地が、千年を生きた貴方の終焉よ。
First line is a generic win quote, second line is VS Shiki [He's character number seven] and the third line is VS Nero [He's character 10]. It's basically 3 flags [The number of the character against whom the win quote is specific against or 255 for non-specific ones, something I haven't figured out yet, and the Win Pose graphic], followed by the voice file to play and the text on-screen.

The story files are more or less the same, but include a whole bunch of other stuff, like the background music to play during the scene and whatnot.  :psyduck:

*shitbricks*



Uh... I think I got it... :V

Even so, it'd require me to rip all of the .dds again because I delete them after each capture session :psyduck:
But before continuing, I need answer if someone else's gonna do it instead :V

Nice. Carry on.  :prinny: *+Heat*

Believe it or not, it's easier for you to rip images because you can actually see what you're doing. I can't see squat until I'm done ripping the image. I wouldn't know if I've ripped an ending graphic or G.Akiha's forehead until I'm done ripping it.



Though... I forsee some random japanese group releasing some random tool that extracts all the images and sounds in the not-to-distant future...

Or perhaps it is now in the past?



Either way, good job. Keep it up.  :V

158
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 07, 2009, 11:40:26 PM »
Fixed Win-Poses. Now with 100% more transparency!

So yeah, I managed to unbreak the alpha channels. I'd advise grabbing this zip file over the other zip with the .bmp versions because these are easier to work with.

Enjoy.
So I guess we're both doing it wrong:



But I think Erkz are the most qualified person to keep on doing the rips - simply because I am no programmer and he knows a faster way to rip with more quality than I do... thus putting my hours of slow emulation ripping to complete waste =_='''

*quits quietly like no one would notice*

I wouldn't have noticed if Azure Macabre hadn't pointed it out. Somehow, I broke the alpha channels when I was ripping them earlier. I thought the game used separate alpha channel files like the earlier games, but I guess I hadn't done my research right. So, I just fixed it.

I'm not sure how you're ripping it via emulator, but if the alpha channels are available somehow, you can just apply them to your rips and you'd get the same quality.

So it's not a waste.

If I and maybe Blue Shirt could be able to decrypt MEPROFS.CVM's Table of Contents, there is a chance that the file may be mountable on DaemonTools, allowing us to see every file this game has to offer, including sprite data.

Once that's done, well, it'll be done. :P

We already managed to chop bytes off the file, and cvm_div can generate a list of all files in the compressed image.

Of course, we probably have been beaten to the punch. Ah well. Can't say I didn't try. :3

Mountable in Daemon Tools? Uh... why go through all that? Just open it in winrar. [When you get it decrypted.]

Also, I've been trying to do the same thing, and no. I haven't beaten you to the punch. I'm manually extracting the image files via hex editor and a partial TOC ripped from the game's RAM. Alot more tedious, but easier for me because I fail at decrypting TOCs.

Also... How'd you get cvm_div to display a list? Mine breaks as soon as it tries to read the file. :slowpoke:

159
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 07, 2009, 08:39:50 AM »
Fixed Win-Poses. Now with 100% more transparency!

So yeah, I managed to unbreak the alpha channels. I'd advise grabbing this zip file over the other zip with the .bmp versions because these are easier to work with.

Enjoy.

160
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 07, 2009, 12:45:35 AM »
And BAM.

Every single win pose in the game ripped by yours truly.

Hopefully this saves people some time.

161
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 06, 2009, 10:50:52 PM »
You can blame the PS2's maximum texture size for that one.  512x512.

I see...
Lots of thanks for the great rips you guys have made

I'd like to request one of VAkiha's win portrait images, it's the one where it looks like she has her finger to her lip
This one?

Also, I found all the win-pose files in a clump... so... yeah... >.>;

162
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 06, 2009, 09:54:15 PM »
Well considering all the text, I'd say we can cut that number by a considerable amount.

I suppose...

Brotip to anyone who's ripping images.

There are a grand total of 3256 images contained in this game. Sadly, I don't think that number includes sprites. :slowpoke:
Nah, For the bigger images, like the Arc Drives, they're actually a big picture divided in four smaller parts. Same goes for stage backgrounds and character endings - they're one big picture divided into two or more parts. By my count, each character should have a maximum of about 20 to 25 pictures, depending on how much dialogue, win or specials they have.
Adding that to the fact that some of the characters are a blatant ripoff (Kohaku & Mech Hisui for an example) and it's not that large of a work - it only takes time and dedication (the last one in which your constant support helps a lot ^^).

Hmm, so that's why I couldn't find the endings. I was looking for files that were 640x480...  I see, I see.

Anyway, that number was just a file-count of all the images in the MEPROFS.CVM file. If they're split up like that, I suppose that would reduce the number of "complete" images, and explain why there are so many files. <_<;

163
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 06, 2009, 08:12:49 PM »
Brotip to anyone who's ripping images.

There are a grand total of 3256 images contained in this game. Sadly, I don't think that number includes sprites. :slowpoke:



Good luck. :D *+HEAT*

164
Melty Blood Auditorium / Re: Actress Again Sprites?
« on: September 03, 2009, 05:36:20 PM »
The Character Select icons for anyone who wants them.

o_O Never knew Powered Ciel, Dust and G. Akiha had portraits...

165
How come the codes don't work with CodeBreakers?

I've put the master code on.
And I enabled the P1 Force Style Eclipse code..

And yet it doesn't work.  :mystery:

A] You're using the PAR Codes instead of the normal ones. Which won't work on a codebreaker. Use the ones in the latter half of the quote.

B] Your master code isn't compatible with codebreaker. In which case you should use this one: 90111098 0C0443CE

166
You can. All the codes used in the video [and more] are available on 2ch. You can use them with your preferred cheat device on a PS2.
so that's it, but i don't understand a thing in that page, can someone translate? i'll try them as soon as possible

Quote from: 2ch
1P Life MAX
1CDFEF08 1456FD0D

1P Magic Circuit MAX
1CDFEE28 14563AD5

Master Code
EC878530 1456E79B

1P Forced Character Code
3C1FBBFC 1456E7xx

1P Style is always Eclipse
3CAC9F74 1456E79E


xx Not needed for the other characters
So just the bosses then.

B5= G. Akiha
C5= Dust of Osiris

1P Pad Code Reverse Joker (Decrypted)
D04BE11C 0000xxxx

xxxx
FFFE SELECT
FFEF Up、FFDF Right、FFBF Right、FF7F Left
FEFF L2、FDFF R2、FBFF L1、F7FF R1
EFFF △、DFFF O、BFFF X、7FFF 口

Simultaneous Button Presses:FFEE SELECT+Up



PAR was used when there was a need for encryption.

■Forced Style Change
00882B00 x
008838E8 x

x
0:Crescent
1:Full
2:Half
3:Eclipse 1(Restricted to BossRush Characters)
9:Eclipse 2 (Works with everyone except the hidden characters. Also Princess Arc.)

■Forced Character Change
008838D4 x

10:G Akiha
13:Armed Ciel (No Data)
15:White Len 2? (No Data)
18:Uniform Akiha 2? (No Data)
20:Osiris
21~23:Hidden Characters
24~32:Empty
33:Princess Arc
34~:Undefined



1P Life MAX
4CDFEF08 14560A56
4CDFEF0C 14560A56

1P Magic Circuit MAX
4CDFEE28 14563AD5

Osiris's AD is 4C.
Etherlite is 4B.

■Enemy Life 0
00487858 0
00487859 0

Use it if Boss Rush is troublesome for you.
Set the Difficulty to 1 and the Damage Level to 5 → Use a throw to damage them.



Stupid Codes

■Enemy Movement Restriction (Can't move left and right, stuck in place, knockback disabled, randomly warps.)
004878B0 000000FF
004878B1 000000FF
004878B2 000000FF
004878B3 000000FF

■1P become small (Collision detection remains the same.)
00486FA2 00000030
00486FA6 00000020

■Unrestricted Normal Attacks (You can use the same attack over and over.)
00486FF0 000000FF



Forced Stage Change
00881FD0 XX

3A: G's Table



Forced Gauge State Change
1P 00486D08 X
2P 00487880 X

0 Normal
1 Heat
2 Max
3 Blood Heat
4 Nothing
5 Unlimited
6 Nothing else



Unlock Uniform Akiha
00347BAA 01
00347B96 01

Unlock Neco Arc Chaos
00347B9B 01
00347Bbe 01

Unlock Neco and Mech
00347BA0 01

Unlock Koha and Mech
00347bb8 01
00348218 01

Unlock Princess Arc
00348220 01

Unlock G's Table
003481C8 01


There you go.

... MeltyBread wouldn't happen to have a spoiler tag that I don't know about, would it?

167
Its also being played with PCSX2 where there is already plenty of graphic glitches.  Show it to me on a PS2.
I don't think you can hack this shit in on a ps2.

You can. All the codes used in the video [and more] are available on 2ch. You can use them with your preferred cheat device on a PS2.

168
Lol when I tried it my moves randomly started dealing 0 damage maybe I did it wrong  :prinny:

Sounds like that fake eclipse style some people have. IIRC, you also didn't have a guard bar. That was value... 3 I think? Use 9, see how it works for you.

169
Using memory hacks you can forcibly select Eclipse style for any character, but it's not any different from Crescent style except for the power bar.

It actually is a bit different from crescent. You have less EX Edge moves, the characters play even closer to AC than Crescent does, some characters [Arc, Tohno, Sion, Wara] can auto-counter on shielding and your attacks do way more damage than they should. [I spent way more time than I should have actually playing around with Eclipse Style.  :V]

There must be some other flag that has to be set to allow me to pick the true boss versions...
The boss rush characters are weird. There's a flag that makes the game append "b_" to the front of the character's name when loading their data files in boss rush mode. I wish I knew how to trigger it all the time though.  :psyduck:

170
Question:
Does anyone confirm Executioner Ciel is in the game? I heard Ecole programmed her into the game but dunno she will surely in the game's final version product (PS2?).

Relunx

No. Powerd Ciel, Damien Armies and Neco Chaos Black G666 were pulled before release for some reason or another. Only leftover data remains.

171
Archetype: Earth / Re: The Red Moon style secret boss
« on: August 18, 2009, 06:46:50 PM »
About the new moon style.

According to the chinese websites I nabbed some screenshots from, it's called "Lunar Eclipse" style. They say that it's basically just Crescent Moon with Auto-Heat* and is reserved for bosses only; Archetype, Wara, G.Akiha, etc.

* - At least I think it was Auto-Heat. It's either that or Auto-Counter though.

172
lol Phantasmoon

http://img265.imageshack.us/img265/6301/12505198010.jpg

That... doesn't look like Phantasmoon to me. :psyduck:



Somehow, I suddenly feel really jealous...


174
Not sure if this is fake or not, but...  :psyduck:

Edit - Changed it to a link because it might be considered a spoiler.

http://img40.imageshack.us/img40/5521/12504940730.jpg

175
http://www.e56.info/mbaaps2/index.html

Characters page updated with Akiha [Seifuku], Neko Arc Chaos, Neko + Mech and Koha + Mech.

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