Hi friend.
I need an explanation of certain types of files found in the folder "data" Melty Blood Actress Again Current Code to make edits and what programs are recommended to make those edits, extract and repack this files.
Here is the link about the files and their extensions.
File type *.cg
File type *.cpf
File type *.HA6
File type *.LST
File type *.pal
File type *.wmt
File type *.ct
.cg - Sprite/Image packages. Not sure what you could edit this with - you'd most likely have to find a way to convert it to something usable. I know framedisplay can rip them, but I'm not sure about repacking.
.cpf - use comedit. no extracting/repacking needed.
.ha6 - hantei v6 animation file. stores animation data. I don't think it's compatible with the hantei4 program, so you're on your own for this one.
.lst - a list of images or something maybe? I'm not entirely sure what it's for.
.pal - palette files. there's like... 40 palettes per file [each character has unused ones - usually repeats of the last one]. They're in either 32bit RGBA format or BGRA - I can't remember which. Not sure what you can edit this with, though.
.wmt - these I think have something do with win quotes? not entirely sure what, though.
.ct - some kind of table. in MBAC this is the format that the character select screen was stored in, but I have no idea what they're using it for in MBAACC.
Sorry I couldn't be more helpful; but it's not like I can go ask FB what each of these do, haha.
Hi
I did some changes in some of the texts of files to apply the most special moves to be used by Eclipse Style versions of a good portion of the characters in mbaacc, by using some original files from the PS2 versions.
link: puu.sh/8wDFC.zip
Feel free.
PS: Erkz, I need help to know what commands are not working well. Please Correct when you have time, yes?
Cool, you're making your own mods for MB. But maybe you should make your own topic - it'd give you more exposure and more people would see it.