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« on: April 23, 2007, 01:27:58 AM »
Also, in response to some confusion to ReAct controls. You could choose PC mode or AC mode after selecting your character.
PC mode:
Heat Activation = 222D
Throw = 6C or 4C when close enough
AC mode:
Heat Activation = A+B+C
Throw = A+D (as it still is in Act Cadenza)
(this also added in 4/6A+B for dashing as well, I believe)
There was a glitch with PC mode; however, where if your opponent was airborn and within throw distance, any 6C or 4C attack would come out as a throw. This would always whiff, of course, since the opponent was in the air and you were on the ground. Problematic, to say the least.
Also, Act Cadenza added in Reverse Beat, which prorates damage when comboing from a higher teir move (I guess you'd call it?) to a lower tier move (for example: C > B or B > A). The fact that it was a timed proration of damage and multiple Reverse Beats could stack, it could get pretty rough if you weren't careful about it. (I'm pretty sure everyone knows this well, just listing it for the sake of further completeness of MBR > MBAC differences)
Since Big Sexy posted about reducing damage, that has also changed just since Act Cadenza v.A and console to v.B2 (and CE I assume as well). Mashing senselessly was okay before, but in the new system you must time your button presses in synch with your enemy's attacks.
Um...in regards to differences between MB and MBR. All I can really remember at the moment is that the "evil" versions of characters (V.Sion, V.Akiha, Warc, Nanaya, etc) actually were pretty much exact clones of their other (original?) forms. A major overhaul was done in ReAct and the characters where given their own unique movesets.
Also MBR's arcade mode had 8 battles total I think (whereas MBAC has...what...10 or 12 battles for arcade?), and a bonus boss battle if you didn't use any continues. The secret boss you fought depended on the character you were playing, as did the normal bosses you'd fight at the midpoint and end of the arcade run. Bosses were in constant heat though, so they could infinitely use EX and Arc Drives (though I dont think they would ever actually use Arc Drives) and their health would auto regen at around the pace of being in Heat. (I'm pretty sure they weren't in auto Blood Heat. I don't think they could use Last Arcs, BH Arc Drives, or their health would regen that fast)
MBR also had a set of special "System Modification" options that you could access by holding D when selecting the Options. These allowed you to alter gameplay mechanics such as: health regen rate in Heat or Blood Heat, how many air jumps/dashes you could do, critical hit rate and damage modifier for criticals, amount of circuit on on round start, etc.
Um...trying to remember other stuff, but kind of failing atm. If you have any questions it won't be hard to just hop onto the original MB or MBR again to look stuff up for ya though. I know a fairly good amount about MBR, but not very much at all about the original MB. I started playing after Final Tuned was already released...so I have only played around in original MB a few times just to see what it was like.